Hey all! This is my first 6th Gen Team that I've actually put some thought into. Unfortunately, for some reason Showdown isn't working for me atm, so I haven't really been able to test it out but I think it could work pretty well.
Mawile @ Mawilite
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Swords Dance
- Iron Head
- Sucker Punch
- Play Rough
Send it in on physical attacker that isn't fire/ground typing and get off an Intimidate, force a switch and Mega Evolve with an SD. With the Huge Power boost his attack goes through the roof. Chose Iron Head as another stab move with a good base power, plus the chance of flinching doesn't hurt either.
Talonflame @ Flying Gem
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Acrobatics
- Flare Blitz
- Roost
- Swords Dance
Talonflame covers both of Mawile's weaknesses, being immune to Ground and Fire being NVE. I wanted something fast that could hit hard, and having the priority Flying Gem Boosted Acrobatics can heavily hurt anything that doesn't resist it. Debated between SD and Bulk Up, finally decided on SD just to skyrocket that attack. Flare Blitz wrecks house and I have Roost to recover off the recoil damage.
Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 SDef / 252 Def
Adamant Nature
- Ice Shard
- Head Smash
- Rapid Spin
- Earthquake
With Talonflame being 4x weak to rocks, I needed a spinner. I had considered Forretress, but I didn't want another Fire weakness on my team so Donphan was my next choice. Having priority can make or a break a team IMO. EQ/Head Smash makes devestating QuakeEdge combo.
Gourgeist-Super @ Leftovers
Ability: Frisk
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Shadow Sneak
- Will-O-Wisp
- Seed Bomb
- Pain Split
My spinblocker of choice. Most rapid-spinners are physical attackers so a WoW can cripple those in one shot. Shadow Sneak again for priority + STAB with Seed Bomb as another damaging move. Pain Split to help out keeping him alive. I'm on the fence about him or Trevenant, who might be a better choice with Harvest/Sitrus Berry combined with SubSeed.
Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Focus Blast
- Psychic
- Shadow Ball
- Dazzling Gleam
The only Special Attacker on my team, and I wanted one that could hit hurt. Amazing coverage with all four moves, as well as being fast enough to outspeed most things, and even those that do outspeed won't be able to OHKO thanks to the Sash.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Aqua Jet
- Superpower
- Waterfall
- Play Rough
Another physical attacker with monstrous attack, only this time let's slap a Choice Band on top of it. I mostly chose Azumarill as an Ice resistance for Donphan and Gourgeist, but this thing is a monster. Huge Power/CB Aqua Jet will destroy most in it's path, and what doesn't could get wrecked by any of the other moves.
Mawile @ Mawilite
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Swords Dance
- Iron Head
- Sucker Punch
- Play Rough
Send it in on physical attacker that isn't fire/ground typing and get off an Intimidate, force a switch and Mega Evolve with an SD. With the Huge Power boost his attack goes through the roof. Chose Iron Head as another stab move with a good base power, plus the chance of flinching doesn't hurt either.
Talonflame @ Flying Gem
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Acrobatics
- Flare Blitz
- Roost
- Swords Dance
Talonflame covers both of Mawile's weaknesses, being immune to Ground and Fire being NVE. I wanted something fast that could hit hard, and having the priority Flying Gem Boosted Acrobatics can heavily hurt anything that doesn't resist it. Debated between SD and Bulk Up, finally decided on SD just to skyrocket that attack. Flare Blitz wrecks house and I have Roost to recover off the recoil damage.
Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 SDef / 252 Def
Adamant Nature
- Ice Shard
- Head Smash
- Rapid Spin
- Earthquake
With Talonflame being 4x weak to rocks, I needed a spinner. I had considered Forretress, but I didn't want another Fire weakness on my team so Donphan was my next choice. Having priority can make or a break a team IMO. EQ/Head Smash makes devestating QuakeEdge combo.
Gourgeist-Super @ Leftovers
Ability: Frisk
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Shadow Sneak
- Will-O-Wisp
- Seed Bomb
- Pain Split
My spinblocker of choice. Most rapid-spinners are physical attackers so a WoW can cripple those in one shot. Shadow Sneak again for priority + STAB with Seed Bomb as another damaging move. Pain Split to help out keeping him alive. I'm on the fence about him or Trevenant, who might be a better choice with Harvest/Sitrus Berry combined with SubSeed.
Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Focus Blast
- Psychic
- Shadow Ball
- Dazzling Gleam
The only Special Attacker on my team, and I wanted one that could hit hurt. Amazing coverage with all four moves, as well as being fast enough to outspeed most things, and even those that do outspeed won't be able to OHKO thanks to the Sash.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Aqua Jet
- Superpower
- Waterfall
- Play Rough
Another physical attacker with monstrous attack, only this time let's slap a Choice Band on top of it. I mostly chose Azumarill as an Ice resistance for Donphan and Gourgeist, but this thing is a monster. Huge Power/CB Aqua Jet will destroy most in it's path, and what doesn't could get wrecked by any of the other moves.
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