Old Bazaar posts get moved here when the teams become obsolete / unusable
I thought I'd start off this thread and share the most recent variant of team I've been having some success with on the ladder. Keep in mind it is still in the middle of the building process as I'm sure almost all teams will be but I've gone 29-6 with this particular variant so far on showdown and I think I'm okay about talking about it now (I've been testing other variants too). I have no doubt this team is going to be changing significantly over the next few weeks, but for now I figured it would be good to give people something to actually work with potentially.
My Current Team:
This is a pure paste, I've put some other options when talking about the sets that you might want to consider.
I started with the basic core of Mimikyu, Rotom and Dragapult. This I think is a super solid trio in Sword/Shield. It is hard to speculate what the meta will look like in a year, but I think that Mimikyu and Dragapult are currently the best two pokemon in the meta. Mimikyu with its signature Disguise is still as excellent as ever in Sword/Shield despite the nerf. The disguise nerf is more than made up for by two things, firstly that Mimikyu can Dynamax but also carry a Life Orb and secondly that max Phantasm lowers opposing defence, making it harder for defensive pokemon to tank without Dynamaxing themselves. Dragapult reminds me of Greninja or Tapu Koko from last generation, blistering speed, decent attacking stats, great coverage, unpredictable. Due to Dynamax and its speed tier, it is arguably even harder to switch into than these pokemon with only having two truly solid checks, Mimikyu and Grimmsnarl. Rotom-Heat has great synergy with Mimikyu, specifically pressuring the main two defensive switch-ins to mimikyu in the tier, Corviknight and Ferrothorn and also gives a ground immunity as well as Electric Stab for Gyarados. It also packs a slow volt switch for getting into threats.
Excadrill was the next addition to the team, what I really think sets Excadrill apart is its unique typing and excellent ability, specifically being able to deal well with opposing Rotom formes and Mimikyu with Mold Breaker as well as Grimmsnarl due to stab Iron Head. It also makes sure the opponent doesn't get huge momentum on lead due to Rock Tomb. Stealth Rocks, although less of a factor this generation are situationally great. Having an opposing Mimikyu check as well as something that could potentially revenge Sand/Rain sweepers in the endgame was something to keep in mind.
I played around a bit with a variety of pokemon before settling on Conkeldurr. GBU really inspired my pick up of Conkeldurr, with its power, tankiness and ability to deal out big damage to even opposing dynamaxed pokemon with Guts Flame Orb. It is strong in a variety of hyper offence matchups, specifically vs. Excadrill in Sand, Barraskewda, Seismitoad or Ludicolo in Rain as well as being great in Trick Room if Hatterene is gone. It also further abuses Ferrothorn/Toxapex cores without having to bring Rotom-Heat. It has one extra benefit, which is to act as a disrupter for status spreaders, specifically Hippowdon with Yawn and being able to pivot into Will-o-wisp Galarian Corsola. It does have one big weakness, which is to be careful around Mimikyu in particular.
I had a lot of trouble deciding a final pokemon but have actually found a lot of success with Whimsicott. Whimsicotts role in this team is mostly to be brought to frustrate opposing dynamax and lead choices. It has a very specific set which helps it annoy opposing Dragapult as well as waste turns of Dynamax from threats like Gyarados. I was considering Galarian Corsola for this role and it may well be better, but Whimsicott is just more annoying and far better at wasting time than Corsola-Galar due to prankster substitute.
Sets and Spreads:
I've not listed every possible calc here since there isn't enough time in the day, but some of the most important calcs against key pokemon in the metagame are highlighted.
Excadrill @ Focus Sash Ability: Mold Breaker Level: 50 EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Rock Tomb - Earthquake - Iron Head - Stealth Rock
Vs. Dynamaxed Mimikyu: 252 Atk Excadrill Rock Tomb vs. 4 HP / 0 Def Mimikyu: 22-26 (16.7 - 19.8%) -- guaranteed 6HKO
252 Atk Excadrill Iron Head vs. 4 HP / 0 Def Mimikyu: 84-102 (64.1 - 77.8%) -- guaranteed 2HKO
This means that after two life orb hits, even if opposing Mimikyu Dynamaxes, you will always win the 1v1.
Vs. Moxie Gyarados: 252 Atk Excadrill Rock Tomb vs. 4 HP / 0 Def Gyarados: 86-102 (50.5 - 60%) -- guaranteed 2HKO
Vs. Intimidate Gyarados: -1 252 Atk Excadrill Rock Tomb vs. 4 HP / 0 Def Gyarados: 58-70 (34.1 - 41.1%) -- guaranteed 3HKO
Forcing turn 1 dynamax from Gyarados will always result in a favourable trade even if Excadrill goes down.
Vs. Dynamaxed Dragapult: 252 Atk Mold Breaker Excadrill Earthquake vs. 0 HP / 0 Def Dragapult: 57-67 (34.9 - 41.1%) -- guaranteed 3HKO
This always puts opposing Dragapult in range of Mimikyu's LO Play Rough or opposing Dragapult's Draco Meteor or any Max Move, which your Dragapult will always live Max Moves. This is the worst matchup, but if you are in the situation you can still salvage it.
Mimikyu @ Life Orb Ability: Disguise Level: 50 EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Shadow Claw - Shadow Sneak - Play Rough - Swords Dance
Versus Ferrothorn: +2 252+ Atk Life Orb Mimikyu Shadow Claw vs. 252 HP / 252+ Def Ferrothorn: 79-95 (43.6 - 52.4%) -- 23.8% chance to 2HKO
+2 252+ Atk Life Orb Mimikyu Max Phantasm vs. 252 HP / 252+ Def Ferrothorn: 136-161 (75.1 - 88.9%) -- guaranteed 2HKO
Even if Curse:
+2 252+ Atk Life Orb Mimikyu Max Phantasm vs. +1 252 HP / 252+ Def Ferrothorn: 91-109 (50.2 - 60.2%) -- guaranteed 2HKO
+2 252+ Atk Life Orb Mimikyu Shadow Claw vs. 252 HP / 252+ Def Corviknight: 94-110 (45.8 - 53.6%) -- 40.6% chance to 2HKO
+2 252+ Atk Life Orb Mimikyu Max Phantasm vs. 252 HP / 252+ Def Corviknight: 173-204 (84.3 - 99.5%) -- guaranteed 2HKO
The aim is to force opponents into bad situations where they feel they have to Dynamax, at which point you just go to Rotom-H for free. Conkeldurr and Dragapult are also excellent at exploiting these pokemon.
Dragapult @ Choice Scarf Ability: Clear Body Level: 50 EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Draco Meteor - Fire Blast / (Flamethrower) - Thunderbolt - Shadow Ball
Vs. Darmanitan-Galar: 252 SpA Dragapult Fire Blast vs. 0 HP / 0 SpD Darmanitan-Galar: 170-200 (94.4 - 111.1%) -- 68.8% chance to OHKO
Vs. Gyarados: 252 SpA Dragapult Thunderbolt vs. 0 HP / 4 SpD Gyarados: 172-204 (101.1 - 120%) -- guaranteed OHKO
Another noteworthy calc in the lead slot:
252 Atk Gyarados Max Airstream vs. 0 HP / 0 Def Dragapult: 136-162 (83.4 - 99.3%) -- guaranteed 2HKO
Allowing you to get off two tbolts in this matchup.
Rotom-Heat @ Passho Berry Ability: Levitate Level: 50 EVs: 252 HP / 140 Def / 116 SpA Quiet Nature IVs: 0 Atk - Will-O-Wisp - Volt Switch - Overheat - Reflect / (Trick / Discharge / Shadow Ball)
Vs. Gyarados: +1 252 Atk Gyarados Max Geyser vs. 252 HP / 140 Def Passho Berry Rotom-Heat: 135-159 (85.9 - 101.2%) -- 6.3% chance to OHKO
116+ SpA Rotom-Heat Volt Switch vs. 0 HP / 4 SpD Gyarados: 204-244 (120 - 143.5%) -- guaranteed OHKO
This allows to get key will-o-wisp/reflect/electric move on Gyarados depending on the matchup.
Vs. Dragapult: 252 SpA Choice Specs Dragapult Draco Meteor vs. 252 HP / 0 SpD Rotom-Heat: 132-156 (84 - 99.3%) -- guaranteed 2HKO
Conkeldurr @ Flame Orb Ability: Guts Level: 50 EVs: 164 HP / 100 Atk / 148 Def / 92 SpD / 4 Spe Adamant Nature - Drain Punch - Mach Punch - Thunder Punch - Ice Punch
Vs. Dragapult: 252 SpA Choice Specs Dragapult Draco Meteor vs. 164 HP / 92 SpD Conkeldurr: 172-204 (85.5 - 101.4%) -- 12.5% chance to OHKO after burn damage
100+ Atk Guts Conkeldurr Ice Punch vs. 0 HP / 0 Def Dragapult: 170-202 (104.2 - 123.9%) -- guaranteed OHKO
Vs. Dynamaxed or Wacan Gyarados:
+1 252 Atk Gyarados Max Airstream vs. 64 HP / 148 Def Dynamaxed Conkeldurr: 146-174 (72.6 - 86.5%) -- guaranteed 2HKO after burn damage
Always gives two extra turns of Burn allowing you to mach punch later on in the game.
100+ Atk Guts Conkeldurr Thunder Punch vs. 0 HP / 0 Def Gyarados: 164-196 (96.4 - 115.2%) -- 81.3% chance to OHKO
100+ Atk Guts Conkeldurr Max Lightning vs. 0 HP / 0 Def Wacan Berry Dynamaxed Gyarados: 132-156 (77.6 - 91.7%) -- guaranteed OHKO after Stealth Rock
This guarantees the OHKO with Conkeldurr as long as it is burned, even if Gyarados has a Wacan Berry whilst Dynamaxed if you set up lead rocks with Excadrill.
+2 252+ Atk Excadrill Earthquake vs. 164 HP / 148 Def Conkeldurr: 172-204 (85.5 - 101.4%) -- 12.5% chance to OHKO after burn damage
Whimsicott @ Occa Berry / ( Leftovers / Mental Herb ) Ability: Prankster Level: 50 EVs: 252 HP / 252 Def / 4 SpD Bold Nature IVs: 0 Atk - Leech Seed - Cotton Guard - Substitute - Protect
Vs. Gyarados: 252 Atk Gyarados Max Airstream vs. +3 252 HP / 252+ Def Whimsicott: 68-84 (40.7 - 50.2%) -- 0.4% chance to 2HKO
This allows you to Leech Seed and sub stall. Even at +1 you always get substitute as long as you have already cotton guarded so you can seed and then sub. Other sweepers like Barraskewda, Dracovish are far easier to deal with as they struggle to hit you hard.
252 SpA Choice Specs Dragapult Fire Blast vs. 252 HP / 4 SpD Occa Berry Whimsicott: 98-116 (58.6 - 69.4%) -- guaranteed 2HKO
252+ SpA Choice Specs Dragapult Fire Blast vs. 252 HP / 4 SpD Occa Berry Whimsicott: 108-128 (64.6 - 76.6%) -- guaranteed 2HKO
Allowing to get off substitute after seeds.
252 SpA Choice Specs Hydreigon Fire Blast vs. 252 HP / 4 SpD Occa Berry Whimsicott: 114-135 (68.2 - 80.8%) -- guaranteed 2HKO
Scarf Damage is even better for Whimsicott.
+2 252+ Atk Life Orb Mimikyu Max Phantasm vs. +3 252 HP / 252 Def Whimsicott: 87-105 (52 - 62.8%) -- guaranteed 2HKO
You can sub leech seed this pokemon if needed. Keep in mind that because of the spread, Mimikyu's shadow sneak will be faster than prankster Sub but sub + protect should always win you this matchup by wearing Mimi down.
I'm going to keep this very brief, in most matchups you want to bring 3/4 of the following:
These generally will cover the majority of matchups and are solid. The lead choice is flexible but generally you want to lead Excadrill or Dragapult with Mimikyu/Excadrill lead if the opponent has a grimmsnarl. Rotom-Heat can be a decent lead vs. Balance/Stall type builds. Aim to chip stuff down so that one of Mimikyu/Dragapult can win. Use Rotom-H to get these pokemon in as much as possible on advantageous matchups and use their power. Generally you always want to be trading with your opponent, you don't have good natural switchins. The key to playing well is to never give your opponent momentum for free and fire off hits to weaken your opponent.
When you are struggling conventionally based off team preview, use one of these two pokemon as well. I dont think both of these are good together, but they can be good in certain situations. Whimsicott is great when there is no grass type and no Grimmsnarl. Conkeldurr can be good vs. weak but fat teams or Hyper offence, bulky offence it is generally less useful, but just be sure to deal with opposing ghost types when bringing Conkeldurr and have a plan for Mimikyu.
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