I think one more section should be added:
Threats to Stall
In there, note that stall can run into significant issues with taunt users,
trick users, and wall-breakers. OU definitely needs to mention Salamence, as any stall team needs to be prepared for him. Preferably, a stall team should have one scarfed poke to absorb trick and revenge setup pokes. Also helps in a last poke scenario.
Something else to mention is the importance of attacking on any stall team. Direct damage is just as important as indirect for stall. Waiting for hazards to kill some pokes is inefficient, so you should emphasize attacking them (ie Flygon, Jirachi).