Dude
Introduction
Introduction
Hello everyone and welcome to my latest shot at a RMT. This team was made in May and was at first thought to be my retiring team, a team with pokemons i liked and movesets i liked. But it turned out i just liked the team a bit too much. Since then the Smogon server has been down and troubling so that's why i went over to TeamUber. As the title is indicating i have had 2 leaderboard peaks under 10# on two different servers which i've never done before. Now i've not been laddering seriously for around two weeks and for the comeback i need some advice since i'm aiming at 1# on the TU leaderboard. I'll now give you some team building process to show you what went through my mind when creating this team.
Team Bulding
Sorry for the short team building comments but since this was mean't to be a unserious team i don't have my mind map from making this team left.
So when i first made this team it was mean't to be a joke team as a said, thus i could a bit unprofessionaly, start with the lead. Gyarados has ever since i started competetive playing around 2 years ago been my lead of choice due to the ease to setup on many common leads in OU.
Next guy in was Infernape. The reason why is to my memory not clear, it's just always been there in this team and has been working with moderate sucess so i've never thought about replacing it. For the set i wanted to run mixed scarfer, a set that has one of the whole pokemon worlds best coverage.
Looking at my team i saw i had 2/3 of the f/w/g core so i thought i could aswell finish what i had started. Celebi was going in with a support SR set.
I also saw i had another core going, the celetran core. Heatran, you are in. I have tried alot off different sets for this Heatran but scarf was in the end dominent, so scarf it is.
Next in was Breloom. The reason has like apes reason gone lost in my memory but this guy also works awesomesauce so there is no reason to consider changing him neither.
So kingdra is next in. Once again i am speechless why it was in here but i think it had something to do with it's amazing typing matching the rest of the team...or something along those lines.
So kingdra was not really productive. It was always resisted by something and did just about never have the right conditions to pull off the sweep that the set is aiming for. Next i felt the "resistence guy" was needed. The one who can come in on many different attacks and don't take a squat but is able to attack back, hopefully for the K0, Gengar it is. IN.
Next i was totally walled by dual-bulkiness. Cresselia, Suicune and Dusknoir was all walling me pretty easily and only the bane of their existence were often enough to slowly take down my team. Looking at all three of those pokemons they are weak to Rotoms STAB moves. Though Rotom is naturally weak and cannot do alot of damage with example Leftovers, i need something that packs like a punch, Choice Specs.
When i say something that packs like punch i wasn't looking for what Rotom was doing for me. It usually ended up Tricking away it's Spec and it was in all honestly quite terrible. Now with the latest addition off Metagross to my team it's now finished. And i promise you CBGross does really pack a punch.
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Team at a glance
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Let's Go In Depth Dude
Gyarados
Leftovers
Adamant nature
252 HP 176 Df 80Spe
Dragon dance
Waterfall
Stone edge
Earthquake
So this team is leaded by what has been a huge threat since pokemon first came out, the Gyarados. Gyarados has a great combination of types to set up as a lead, and then often proceed to sweep. Although Gyarados is one of the best anti-leads in OU it will decrease in usefulness the higher on the ladder you'll climb. On the lower parts people leading with say Forry for instans go setup Sr + 3 layers of spikes while i put up 4 Dragon dances. Then it's gooodbye and he's team will wipe. The moveset is standard for the normal DDGyara. People are gonna argue that Taunt would be usefull on this but really, it's not. You'll usually don''t find the time to both Taunt and DD up, and most leads that you aiming to Taunt are faster than you and can SR before you Taunt them, see Azelf etc.
The other usefulness from Gyarados is it's ability which i'm sure you all are familiar with, Intimidate. The ability to late-game come and put your head in the door saying "screw you" to Nite or Luke or whatever you are aiming to play this joke on.
I said it before but i'm now gonna go in depth with the synenergy of Gyarados typing. Rotom and Jolteon are obviously common switch ins on my DD since they can both put an end to my sweep in just one move. On Jolteon i go in to my Celebi to set up rocks of my own and if i see a defensive Rotom set i usually do that on them to. From there on i usually set up SR and U-Turn out to scout for counters. The Rock weakness is really not anything that worries Leados the slightest since the only lead that carries them are Aero and Ttar which both gets hit hard by Waterfall not to mention Intimidate screw them over. Gyarados is as mentioned earlier also a part of the f/w/g core that this team runs on. The EV spread is quite random and it's mean't to give a huge physicall bulk while still remaining fast.
Infernape
Life orb
Adamant nature
252 Atk 4 Df 252 Spe
Close combat
U-Turn
Flareblitz
Thunderpunch
Infernape has always been a staple on this team even though it has changed moveset completly once. I were runnin Scarf variant but with the addition of choiced Rotom and Metagross i felt i had to put LO on here since my playstyle don't like switching around that much. Unlike Gyarados Infernape has a wide movepool to choose from even if it want to be a physical sweeper. It can utilize CC, all punches and U-Turn. Now what i like with this mon is that he doesn't have a special time in the battle where you just about have to sweep with him or he will be useless. Even though he likes to do early game scouting with Celebi he can aswell come in lategame and CC through whole teams.
Infernape also works as my stallbreaker. Ape is problably the only pokemon in the game that can act as that with a full out physical moveset. The only few problems as a wallbreaker he will find is Gliscor and Hippowdon which both can OHKO him with EQ whilst you can't do that much to him. If any off the two posted above is thrown out against ape i usually U-Turn out into Celebi if i don't have Stealth rocks up and if i have Gyarados can always come in and setup on those.
The FlareBlitz >> Fire punch decision is simple, you cannot wallbreak good with a such a weak move. Blitz is 100% needed to deal the extra damage on Skarmory. Thunderpunch is obviously on this moveset to kill Gyarados.
Celebi
Leftovers
Jolly nature
252 HP 4 Df 252 Spe
Stealth rock
Thunder-wave
U-Turn
Recover
Celebi has ever since competetive pokemons were invented (or atleast since i started playing ;D) been a top-noche supporter which is something that i utilize to fully in this moveset. I have choosen to give it max HP to be able to come in to hits and setup SR easier and if i can, i can T-wave them before i go down. But that's not all of it's uses. It's often used as a early game scout with Infernape.
Celebi is the last part on my team of the f/w/g core and is the first part of my CeleTran combmo. If anyone is not familiar with CeleTran i can shortly sum up how great it is. It resists everything excpept for Rock, which doesn't hit any of them for 2x or 4x damage. I don't think you can find that anywhere else, atleast not competetivly. Celebi has quite some weaknesses in Fire, Ghost, Dark, Ice and a nasty 4x to bug which really can screw you over. For example a CBScizor U-Turn will OHKO 100% of the time according to my calcs (and experience). Bug is not really a problem to my team though since i have plenty of resistance to it. Ice is neither a trouble with four resistances and Dark/Ghost neither is. For Fire i have three weaknesses though i have the same amount of resistances (ir actually one is immune). The choice of item should ofc not be discussed here since nothing excet Lefties could ever work.
Heatran
Choice scarf
Timid nature
252 Sp.Ak 252 Spe 4 Df
Fire blast
Earth power
Dark pulse
HP electric
So we have came to the revenge killer of my team Heatran. At first i were running a Modest nature but after a speed tie against another TimidScarfTran (or actually it wasn't a speed tie since he was Timid) that totally changed the outcome of a game i decided to switch to Timid. Since that i think i've won quite some speed ties. At first i were also running HP Grass over electric but i found out i were quite Gyara weak so i changed.
Heatran obviously has one main weakness in form of Ground (4x). On those hits i only have one guy who can come in, a half suicide lead so that quite sucks. Though i don't know about changing anything about that since Breloom can come in and revenge Spore most things that will be throwing out EQs. The other weakness it has is 2x to Water. This is not a problem at all since Gyara, Celebi and Breloom all resists it. I might consider changing Dark pulse since most things it's supposed to hit gets are frail and also gets killed by Fire blast. Thus Dark pulse often works as a last out if im out of PP or i just have to hit and can risk a 15% miss.
Breloom
Toxic orb
Adamant nature
252 HP 4 Df 252 Atk
Spore
Substitute
Mach punch
Focus punch
Breloom has as all other pokemons yet been here since the start and am in my mind not gonna be changed out. Breloom has since the ban of Salamence taken a huge step forward and is now considered as one of the best pokemons in the tier. Though it's not really a sweeper it's somewhat of a own type. It's sleep support-sweep-Sub. I think you all know how this works with the setting up process and stuff. What i though have done here is i have replaced Seed bomb with Mach punch because i felt i needed some priority in this team. And hitting Weavile with suprise is always as cool as left time. People argue Seed bomb is better for etc Suicune, but im not even convinced that it does more damage than Focus punch.
Typing now. Fire and Ice goes pretty much to the same as it did in the Celebi description. Psychic is not used at all in OU except for on some Jirachi sets so screw you, and pretty much the same goes for Flying but it's used on Togekiss instead. Though there it is used all the time.
Metagross
Choice band
Adamant nature
252 HP 4 Df 252 Atk
Meteor mash
Earthquake
Bullet punch
Thunderpunch
Here comes some real artillery. STAB Meteor mash with Band equppied is not something you can play around with since it can hit things can resists it really hard. Thunderpunch over Ice punch here was not really obvious and i might change it to Explosions or something. No single speed EV invested no Jolly nature nothing that has with Speed to do but it's just not really needed.
Typewise it's weak to Ground,Bug(IIRC) and Fire. I don't really think i have to go this through since i've done it five times earlier.
That's about it. I will edit in some more descriptions for Metagross and some strategy talk but feel free to give rates before that is done.
Thanks for reading hope you learn some (i guess)
DUDE
Sorry for the short team building comments but since this was mean't to be a unserious team i don't have my mind map from making this team left.
So when i first made this team it was mean't to be a joke team as a said, thus i could a bit unprofessionaly, start with the lead. Gyarados has ever since i started competetive playing around 2 years ago been my lead of choice due to the ease to setup on many common leads in OU.
Next guy in was Infernape. The reason why is to my memory not clear, it's just always been there in this team and has been working with moderate sucess so i've never thought about replacing it. For the set i wanted to run mixed scarfer, a set that has one of the whole pokemon worlds best coverage.
Looking at my team i saw i had 2/3 of the f/w/g core so i thought i could aswell finish what i had started. Celebi was going in with a support SR set.
I also saw i had another core going, the celetran core. Heatran, you are in. I have tried alot off different sets for this Heatran but scarf was in the end dominent, so scarf it is.
Next in was Breloom. The reason has like apes reason gone lost in my memory but this guy also works awesomesauce so there is no reason to consider changing him neither.
So kingdra is next in. Once again i am speechless why it was in here but i think it had something to do with it's amazing typing matching the rest of the team...or something along those lines.
So kingdra was not really productive. It was always resisted by something and did just about never have the right conditions to pull off the sweep that the set is aiming for. Next i felt the "resistence guy" was needed. The one who can come in on many different attacks and don't take a squat but is able to attack back, hopefully for the K0, Gengar it is. IN.
Next i was totally walled by dual-bulkiness. Cresselia, Suicune and Dusknoir was all walling me pretty easily and only the bane of their existence were often enough to slowly take down my team. Looking at all three of those pokemons they are weak to Rotoms STAB moves. Though Rotom is naturally weak and cannot do alot of damage with example Leftovers, i need something that packs like a punch, Choice Specs.
When i say something that packs like punch i wasn't looking for what Rotom was doing for me. It usually ended up Tricking away it's Spec and it was in all honestly quite terrible. Now with the latest addition off Metagross to my team it's now finished. And i promise you CBGross does really pack a punch.
----------
Team at a glance
----------
Let's Go In Depth Dude
Gyarados
Leftovers
Adamant nature
252 HP 176 Df 80Spe
Dragon dance
Waterfall
Stone edge
Earthquake
So this team is leaded by what has been a huge threat since pokemon first came out, the Gyarados. Gyarados has a great combination of types to set up as a lead, and then often proceed to sweep. Although Gyarados is one of the best anti-leads in OU it will decrease in usefulness the higher on the ladder you'll climb. On the lower parts people leading with say Forry for instans go setup Sr + 3 layers of spikes while i put up 4 Dragon dances. Then it's gooodbye and he's team will wipe. The moveset is standard for the normal DDGyara. People are gonna argue that Taunt would be usefull on this but really, it's not. You'll usually don''t find the time to both Taunt and DD up, and most leads that you aiming to Taunt are faster than you and can SR before you Taunt them, see Azelf etc.
The other usefulness from Gyarados is it's ability which i'm sure you all are familiar with, Intimidate. The ability to late-game come and put your head in the door saying "screw you" to Nite or Luke or whatever you are aiming to play this joke on.
I said it before but i'm now gonna go in depth with the synenergy of Gyarados typing. Rotom and Jolteon are obviously common switch ins on my DD since they can both put an end to my sweep in just one move. On Jolteon i go in to my Celebi to set up rocks of my own and if i see a defensive Rotom set i usually do that on them to. From there on i usually set up SR and U-Turn out to scout for counters. The Rock weakness is really not anything that worries Leados the slightest since the only lead that carries them are Aero and Ttar which both gets hit hard by Waterfall not to mention Intimidate screw them over. Gyarados is as mentioned earlier also a part of the f/w/g core that this team runs on. The EV spread is quite random and it's mean't to give a huge physicall bulk while still remaining fast.
Infernape
Life orb
Adamant nature
252 Atk 4 Df 252 Spe
Close combat
U-Turn
Flareblitz
Thunderpunch
Infernape has always been a staple on this team even though it has changed moveset completly once. I were runnin Scarf variant but with the addition of choiced Rotom and Metagross i felt i had to put LO on here since my playstyle don't like switching around that much. Unlike Gyarados Infernape has a wide movepool to choose from even if it want to be a physical sweeper. It can utilize CC, all punches and U-Turn. Now what i like with this mon is that he doesn't have a special time in the battle where you just about have to sweep with him or he will be useless. Even though he likes to do early game scouting with Celebi he can aswell come in lategame and CC through whole teams.
Infernape also works as my stallbreaker. Ape is problably the only pokemon in the game that can act as that with a full out physical moveset. The only few problems as a wallbreaker he will find is Gliscor and Hippowdon which both can OHKO him with EQ whilst you can't do that much to him. If any off the two posted above is thrown out against ape i usually U-Turn out into Celebi if i don't have Stealth rocks up and if i have Gyarados can always come in and setup on those.
The FlareBlitz >> Fire punch decision is simple, you cannot wallbreak good with a such a weak move. Blitz is 100% needed to deal the extra damage on Skarmory. Thunderpunch is obviously on this moveset to kill Gyarados.
Celebi
Leftovers
Jolly nature
252 HP 4 Df 252 Spe
Stealth rock
Thunder-wave
U-Turn
Recover
Celebi has ever since competetive pokemons were invented (or atleast since i started playing ;D) been a top-noche supporter which is something that i utilize to fully in this moveset. I have choosen to give it max HP to be able to come in to hits and setup SR easier and if i can, i can T-wave them before i go down. But that's not all of it's uses. It's often used as a early game scout with Infernape.
Celebi is the last part on my team of the f/w/g core and is the first part of my CeleTran combmo. If anyone is not familiar with CeleTran i can shortly sum up how great it is. It resists everything excpept for Rock, which doesn't hit any of them for 2x or 4x damage. I don't think you can find that anywhere else, atleast not competetivly. Celebi has quite some weaknesses in Fire, Ghost, Dark, Ice and a nasty 4x to bug which really can screw you over. For example a CBScizor U-Turn will OHKO 100% of the time according to my calcs (and experience). Bug is not really a problem to my team though since i have plenty of resistance to it. Ice is neither a trouble with four resistances and Dark/Ghost neither is. For Fire i have three weaknesses though i have the same amount of resistances (ir actually one is immune). The choice of item should ofc not be discussed here since nothing excet Lefties could ever work.
Heatran
Choice scarf
Timid nature
252 Sp.Ak 252 Spe 4 Df
Fire blast
Earth power
Dark pulse
HP electric
So we have came to the revenge killer of my team Heatran. At first i were running a Modest nature but after a speed tie against another TimidScarfTran (or actually it wasn't a speed tie since he was Timid) that totally changed the outcome of a game i decided to switch to Timid. Since that i think i've won quite some speed ties. At first i were also running HP Grass over electric but i found out i were quite Gyara weak so i changed.
Heatran obviously has one main weakness in form of Ground (4x). On those hits i only have one guy who can come in, a half suicide lead so that quite sucks. Though i don't know about changing anything about that since Breloom can come in and revenge Spore most things that will be throwing out EQs. The other weakness it has is 2x to Water. This is not a problem at all since Gyara, Celebi and Breloom all resists it. I might consider changing Dark pulse since most things it's supposed to hit gets are frail and also gets killed by Fire blast. Thus Dark pulse often works as a last out if im out of PP or i just have to hit and can risk a 15% miss.
Breloom
Toxic orb
Adamant nature
252 HP 4 Df 252 Atk
Spore
Substitute
Mach punch
Focus punch
Breloom has as all other pokemons yet been here since the start and am in my mind not gonna be changed out. Breloom has since the ban of Salamence taken a huge step forward and is now considered as one of the best pokemons in the tier. Though it's not really a sweeper it's somewhat of a own type. It's sleep support-sweep-Sub. I think you all know how this works with the setting up process and stuff. What i though have done here is i have replaced Seed bomb with Mach punch because i felt i needed some priority in this team. And hitting Weavile with suprise is always as cool as left time. People argue Seed bomb is better for etc Suicune, but im not even convinced that it does more damage than Focus punch.
Typing now. Fire and Ice goes pretty much to the same as it did in the Celebi description. Psychic is not used at all in OU except for on some Jirachi sets so screw you, and pretty much the same goes for Flying but it's used on Togekiss instead. Though there it is used all the time.
Metagross
Choice band
Adamant nature
252 HP 4 Df 252 Atk
Meteor mash
Earthquake
Bullet punch
Thunderpunch
Here comes some real artillery. STAB Meteor mash with Band equppied is not something you can play around with since it can hit things can resists it really hard. Thunderpunch over Ice punch here was not really obvious and i might change it to Explosions or something. No single speed EV invested no Jolly nature nothing that has with Speed to do but it's just not really needed.
Typewise it's weak to Ground,Bug(IIRC) and Fire. I don't really think i have to go this through since i've done it five times earlier.
That's about it. I will edit in some more descriptions for Metagross and some strategy talk but feel free to give rates before that is done.
Thanks for reading hope you learn some (i guess)
DUDE