Joeyboy
Has got the gift of gab
Name comes from the manga Junk Record of the Last Hero. Just started reading it and it very cool :D
This is a team I made a few weeks back. I had been stuck in a funk of only making offensive teams for quite some time. I decided to make a Balanced Rain team focused on helping SubDD Dragonite sweep. I saw how powerful that set could be against a team of statused 'mons, and decided to base it on that. I assembled a team of annoying Status spreading mons. Any paralyzed 'mon becomes instant set-up Dragonite. He can also stall out any Toxiced 'mon utilizing SubRoost. It has been very successful for me, and most of the time when I lost it was because of my misplays and not the teams synergy or goal.Will add more, and maybe a team building process, broke my elbow and I can't type too much 0_o
Things I've thought of changing:
~ Switch Toxic for Toxic Spikes on Tentacruel: Though I stand by my claim that Toxic Spikes usually suck, they would help against Jellicent and Celebi, though my team doesn't particularly mind them.
~ Switch Dragon Tail for Roar on Gyarados: Substitute sucks.
~ Weak Links: Electric weak!! Seriously, as you'll see in the threatlist, strong electric attacks can really break my back.
~ Terrakion Weak: Gyarados can't take it, the threat. Tried a Gliscor over Gyarados, but Gyarados seemed to gel much better overall with the team.
This is a team I made a few weeks back. I had been stuck in a funk of only making offensive teams for quite some time. I decided to make a Balanced Rain team focused on helping SubDD Dragonite sweep. I saw how powerful that set could be against a team of statused 'mons, and decided to base it on that. I assembled a team of annoying Status spreading mons. Any paralyzed 'mon becomes instant set-up Dragonite. He can also stall out any Toxiced 'mon utilizing SubRoost. It has been very successful for me, and most of the time when I lost it was because of my misplays and not the teams synergy or goal.Will add more, and maybe a team building process, broke my elbow and I can't type too much 0_o
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A Quick Glance
..............
The Frog Pokemon
Politoed (F) @
(Leftovers)
Trait: Drizzle
EVs: 248 HP / 156 Def / 64 SAtk / 40 Spd
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Protect
- Perish Song
The Wish Pokemon
Jirachi @
(Leftovers)
Trait: Serene Grace
EVs: 252 HP / 204 SDef / 52 Spd
Calm Nature (+SDef, -Atk)
- Thunder
- Wish
- Protect
- Stealth Rock
The Atrocious Pokemon
Gyarados (F) @
(Leftovers)
Trait: Intimidate
EVs: 248 HP / 252 Def / 8 Spd
Impish Nature (+Def, -SAtk)
- Waterfall
- Taunt
- Dragon Tail
- Thunder Wave
The Jellyfish Pokemon
Tentacruel (F) @
(Leftovers)
Trait: Rain Dish
EVs: 252 HP / 212 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Scald
- Protect
- Rapid Spin
- Toxic
The Mushroom Pokemon
Breloom (F)
@ (Toxic Orb)
Trait: Poison Heal
EVs: 236 HP / 204 SDef / 68 Spd
Careful Nature (+SDef, -SAtk)
- Spore
- Bulk Up
- Drain Punch
- Seed Bomb
The Dragon Pokemon
Dragonite (F) @
(Leftovers)
Trait: Multiscale
EVs: 252 HP / 92 SDef / 164 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Roost
- Dragon Claw
- Substitute
A Final Look and Final Thoughts
There's my team, its served me very well in the past few weeks. Laddering means even less than it used to but this team kept me in the 1400s when I was laddering(a feat for me, I'm terribly inconsistent on the ladder). I also used it in the most Recent Smogon Tournament, though I lost in the fourth round. I find it very fun to use as it's a playstyle I don't tend to utilize.
A Quick Glance
..............
The Frog Pokemon
Politoed (F) @
Trait: Drizzle
EVs: 248 HP / 156 Def / 64 SAtk / 40 Spd
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Protect
- Perish Song
Every rain team needs him, Politoed. Politoed summons the powerful Dizzle effect and lets my team work at it's fullest potential. I've chosen to use M Dragon's spread because I've used it in the past, and it's never steered me wrong.
This Politoed is able to win many a weather war, usually outright beating all other starters, beside Abomasnow. Under rain Scald is operating under 160 BP which dents any pokemon, even coming the weaker tank Politoed. Toxic is necessary to poison numerous threats and common switch-ins, causing them to quickly suffer passive damage as my team hides behind their bulk. Toxic is particularly useful against Jellicent and Gastrodon, who wish to negate my water-type attacks. Protect allows me to scout choice items, Rotom-W especially, and also allows me to rack up more passive damage. Perish Song is for last stand pokemon, and can also be used to force switchs.
..............This Politoed is able to win many a weather war, usually outright beating all other starters, beside Abomasnow. Under rain Scald is operating under 160 BP which dents any pokemon, even coming the weaker tank Politoed. Toxic is necessary to poison numerous threats and common switch-ins, causing them to quickly suffer passive damage as my team hides behind their bulk. Toxic is particularly useful against Jellicent and Gastrodon, who wish to negate my water-type attacks. Protect allows me to scout choice items, Rotom-W especially, and also allows me to rack up more passive damage. Perish Song is for last stand pokemon, and can also be used to force switchs.
The Wish Pokemon
Jirachi @
Trait: Serene Grace
EVs: 252 HP / 204 SDef / 52 Spd
Calm Nature (+SDef, -Atk)
- Thunder
- Wish
- Protect
- Stealth Rock
The first part in my paralyzing defensive core, Jirachi! One of the aims of this team is to let Dragonite sweep in ideal conditions, this includes the majority of the opponents team being Paralyzed or Poisoned. Jirachi is one of the best Paralyzing in the entire game, abusing Serene Grace to give Thunder an awesome 60% to inflict the crippling status. Jirachi also serves as my main special wall, stopping such threats as Tornadus and Latios cold.
Thunder was chosen to abuse Serene Grace; for a long time I had Body Slam as it helped specifically against Venusaur in the sun, but Thunders advantages soon over came that. Wish is an awesome move that allows Jirachi to recover or to heal an ally. Protect is sadly chosen over Iron Head because of how I play. I cannot properly play Jirachi without guaranteed 50% healing, to often I would switch into a threat, Wish, only to find I would faint before it came true. Protect also helps for the same reasons it does on Politoed. Stealth Rock are those all important hazards that every team needs. Jirachi was the only capable pokemon so it gladly sacrificed it's fourth moveslot.
..............Thunder was chosen to abuse Serene Grace; for a long time I had Body Slam as it helped specifically against Venusaur in the sun, but Thunders advantages soon over came that. Wish is an awesome move that allows Jirachi to recover or to heal an ally. Protect is sadly chosen over Iron Head because of how I play. I cannot properly play Jirachi without guaranteed 50% healing, to often I would switch into a threat, Wish, only to find I would faint before it came true. Protect also helps for the same reasons it does on Politoed. Stealth Rock are those all important hazards that every team needs. Jirachi was the only capable pokemon so it gladly sacrificed it's fourth moveslot.
The Atrocious Pokemon
Gyarados (F) @
Trait: Intimidate
EVs: 248 HP / 252 Def / 8 Spd
Impish Nature (+Def, -SAtk)
- Waterfall
- Taunt
- Dragon Tail
- Thunder Wave
The second part of my paralyzing core, Gyarados! Gyarados is my main physical wall, with Intimidate and it's impressive natural bulk, he suits that job perfectly. When I first added Gyarados I was sadly underwhelmed, it was not until I realized that Gyarados needs Rapid Spin that I realized how awesome she is.
Gyarados shares great synergy with Jirachi, completely avoiding Jirachi's one weakness is the rain. While Gyarados has no reliable recovery of its own Jirachi has no problems passing it's strong Wishs to this tyrannical serpent.
Waterfall gives Gyarados immediate attacking power; even as a dedicated wall, Gyarados' Rain boosted Waterfall does a ton of damage. It 2HKO's many common threats, something that can't be said about many common walls. Taunt is very valuable move on Gyarados, letting it shut down common pokemon like Ferrothorn, Skarmory, and Forretress, stopping them from laying dangerous hazards. Thunder Wave is there as my second means of spreading the status. Most of Gyarados' common switch-ins (read Rotom-W) hate Thunder Wave, and will be crippled after taking it. After threats are Paralyzied Gyarados itself can even begin wreaking havoc with Waterfall. Dragon Tail is my only phazing move, and can be useful as a way to rack up extra SR damage or to force out a threat. Usually though Waterfall is the better option; I keep meaning to try Roar because Substitute sucks ;)
..............Gyarados shares great synergy with Jirachi, completely avoiding Jirachi's one weakness is the rain. While Gyarados has no reliable recovery of its own Jirachi has no problems passing it's strong Wishs to this tyrannical serpent.
Waterfall gives Gyarados immediate attacking power; even as a dedicated wall, Gyarados' Rain boosted Waterfall does a ton of damage. It 2HKO's many common threats, something that can't be said about many common walls. Taunt is very valuable move on Gyarados, letting it shut down common pokemon like Ferrothorn, Skarmory, and Forretress, stopping them from laying dangerous hazards. Thunder Wave is there as my second means of spreading the status. Most of Gyarados' common switch-ins (read Rotom-W) hate Thunder Wave, and will be crippled after taking it. After threats are Paralyzied Gyarados itself can even begin wreaking havoc with Waterfall. Dragon Tail is my only phazing move, and can be useful as a way to rack up extra SR damage or to force out a threat. Usually though Waterfall is the better option; I keep meaning to try Roar because Substitute sucks ;)
The Jellyfish Pokemon
Tentacruel (F) @
Trait: Rain Dish
EVs: 252 HP / 212 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Scald
- Protect
- Rapid Spin
- Toxic
Tentacruel!! This thing is a beast in rain, I don't know how this is my first real time using it, but it is. Tentacruel never disappoints, never. His overall high bulk and amazing recovery in the rain means it will take a lot of punishment before going down.
I chose a Standard spread, giving maximum Physical bulk, letting it take Close Combats and the likes with ease.
Scald rocks, it's there for all the same reasons as Politoed's. Scald might be even better on Tentacruel though as I love to bring it in on certain physical threats, and that's when that 30% Burn chance becomes so clutch. Burning Ferrothorn is also another huge boon for my team, allowing Breloom and Dragonite and even easier time. Protect is Protect, but on Tentacruel it means 12.5% extra recovery when I want it; truly makes Tentacruel a tank. Rapid Spin is amazing in today's metagame, it not only is crucial for my Gyarados and Dragonite(booo rock weak) but it also clears any rampant Spikes that really hinder Politoed and Jirachi. Toxic is over Toxic Spikes for two reasons: before I was using Toxic Spikes very irregularly, due to immunes and Rapid Spinners, plus my team loves all Status' equally and sometimes it sucked getting Poison on something I wanted Paralyze or Sleep. TL;DR, Toxic rocks on it's own.
..............I chose a Standard spread, giving maximum Physical bulk, letting it take Close Combats and the likes with ease.
Scald rocks, it's there for all the same reasons as Politoed's. Scald might be even better on Tentacruel though as I love to bring it in on certain physical threats, and that's when that 30% Burn chance becomes so clutch. Burning Ferrothorn is also another huge boon for my team, allowing Breloom and Dragonite and even easier time. Protect is Protect, but on Tentacruel it means 12.5% extra recovery when I want it; truly makes Tentacruel a tank. Rapid Spin is amazing in today's metagame, it not only is crucial for my Gyarados and Dragonite(booo rock weak) but it also clears any rampant Spikes that really hinder Politoed and Jirachi. Toxic is over Toxic Spikes for two reasons: before I was using Toxic Spikes very irregularly, due to immunes and Rapid Spinners, plus my team loves all Status' equally and sometimes it sucked getting Poison on something I wanted Paralyze or Sleep. TL;DR, Toxic rocks on it's own.
The Mushroom Pokemon
Breloom (F)
Trait: Poison Heal
EVs: 236 HP / 204 SDef / 68 Spd
Careful Nature (+SDef, -SAtk)
- Spore
- Bulk Up
- Drain Punch
- Seed Bomb
Ah Breloom, what words can express my love. This little guy has been taking the metagame by storm, I happened to see Blue Star post this set in C&C and just happened to try him out. I'm so glad I did, this is one of my favorite sets right now, it messes with common cores like Scizor/Rotom and Ferrothorn/Jellicent. While this set is awesome, it becomes even more awesome under rain and with these allies. Breloom loves switching into many common threats such as Ferrothon and Rotom, and she fears very little(once Toxic Orb is up).
Under the rain Breloom no longer has to fear Fire attacks, especially with all that Special Bulk. The number of Heatran's I've defeated with this thing is incredible; people still believe that Breloom is going to fall to their special moves, even with this set in the lime light.
Spore is a must on any Breloom set. Sleep has been buffed big time in the Generation leap, pretty much taking out any pokemon I want. I try and scout out who I want to sleep in Team Preview, don't just waste it right away. Bulk Up is the cruz of the set, boosting Breloom's weaker Defense, allowing it to take that U-Turns and Iron Heads. It also begins boosting her attack, which is the beginning of the end. Drain Punch provides HUGE recovery when paired with Poison Heal, letting Breloom live much longer than most. Seed Bomb provides great coverage with Drain Punch, hitting such problematic pokemon such as Quagsire, Jellicent, and Rotom-W for Super-Effective damage.
..............Under the rain Breloom no longer has to fear Fire attacks, especially with all that Special Bulk. The number of Heatran's I've defeated with this thing is incredible; people still believe that Breloom is going to fall to their special moves, even with this set in the lime light.
Spore is a must on any Breloom set. Sleep has been buffed big time in the Generation leap, pretty much taking out any pokemon I want. I try and scout out who I want to sleep in Team Preview, don't just waste it right away. Bulk Up is the cruz of the set, boosting Breloom's weaker Defense, allowing it to take that U-Turns and Iron Heads. It also begins boosting her attack, which is the beginning of the end. Drain Punch provides HUGE recovery when paired with Poison Heal, letting Breloom live much longer than most. Seed Bomb provides great coverage with Drain Punch, hitting such problematic pokemon such as Quagsire, Jellicent, and Rotom-W for Super-Effective damage.
The Dragon Pokemon
Dragonite (F) @
Trait: Multiscale
EVs: 252 HP / 92 SDef / 164 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Roost
- Dragon Claw
- Substitute
Oh man, here it is, the clincher, if the rest of the team does their job nothing is stopping this mighty dragon. I'm sure everyone here is aware of SubDDnite by now(thanks Stone haha) and it's seriously awesome. I remember testing this set a long time ago, trying to do something like SubCM Latias and it was good. But Stone made the perfect EV spread for it, turning it into a beast.
I had wanted to use this set in a new setting so I decided that with loads of Paralysis support this Dragonite would tear teams to shreds. When all threats are statused they all become set up fodder. Dragonite being faster will always be able to Roost or Sub, waiting for those free turns to begin to Dragon Dance. After a few of those, nothing is standing is her way.
Dragon Dance is what gives this set its power, boosting both Dragonite's Speed and Attack. Roost is there to insure Multiscale is up as often as possible, to lower Ice attack damage, and for reliable recovery. Substitute is a really key move, allowing Dragonite to dodge Status and Leech Seeds. Dragon Claw is the only move this guy needs. When my team has had its fun there really shouldn't be much opposition left.
........................I had wanted to use this set in a new setting so I decided that with loads of Paralysis support this Dragonite would tear teams to shreds. When all threats are statused they all become set up fodder. Dragonite being faster will always be able to Roost or Sub, waiting for those free turns to begin to Dragon Dance. After a few of those, nothing is standing is her way.
Dragon Dance is what gives this set its power, boosting both Dragonite's Speed and Attack. Roost is there to insure Multiscale is up as often as possible, to lower Ice attack damage, and for reliable recovery. Substitute is a really key move, allowing Dragonite to dodge Status and Leech Seeds. Dragon Claw is the only move this guy needs. When my team has had its fun there really shouldn't be much opposition left.
A Final Look and Final Thoughts
There's my team, its served me very well in the past few weeks. Laddering means even less than it used to but this team kept me in the 1400s when I was laddering(a feat for me, I'm terribly inconsistent on the ladder). I also used it in the most Recent Smogon Tournament, though I lost in the fourth round. I find it very fun to use as it's a playstyle I don't tend to utilize.
Things I've thought of changing:
~ Switch Toxic for Toxic Spikes on Tentacruel: Though I stand by my claim that Toxic Spikes usually suck, they would help against Jellicent and Celebi, though my team doesn't particularly mind them.
~ Switch Dragon Tail for Roar on Gyarados: Substitute sucks.
~ Weak Links: Electric weak!! Seriously, as you'll see in the threatlist, strong electric attacks can really break my back.
~ Terrakion Weak: Gyarados can't take it, the threat. Tried a Gliscor over Gyarados, but Gyarados seemed to gel much better overall with the team.