This is a re-post of my previous RMT with some changes, but this time ill be able to fix the errors. this is my platinum team
MY Team
-----------------------------------------------------------------------Now here is my teams roles in which they play
-----------------------------------------------------------------------
azelf @ light clay
ability: levitate
EVs: 252 hp/4 def/252 spe
nature: jolly
- reflect
- light screen
- explosion
- stealth rock
The purpose of azelf was to setup and support my team with more defenses. Azelf will prevent the opponent from sweeping my team, light clay allows me to keep reflect and light screen up for eight turns. Azelf is my leading Pokémon, what I do is set up the screens first depending on the the role of the opponents Pokémon. if my opponents Pokémon is physical I set up a reflect first if its special I would set up light screen, and if its a mix I'll take chance and set up a screen of my choice. after that I then set up my stealth rocks, you want to make sure you set up a screen first to ensure your survivability other wise you wont be able to set up stealth rocks at all. azelf is a fast Pokémon with a base speed stat of 115 allowing you to set up easier, your only worries is the Pokémon that out speed you. after you set up you can explode depending on your health, if your hp is low then just use explode, if your hp is in the green or yellow zone you can switch out and save azelf to re-set up the screens. Explosion can help to eliminate threats like infernape/lucario/garchomp. the only problem when using this move set is the defensive Pokémon which can survive explosion and make you lose a azelf, make sure to pick on less bulky Pokémon.
Starmie @ leftovers
ability: natural cure
EVs: 136 hp/156 def/216 spe
nature: timid
- rapid spin
- surf
- thunderbolt
- recover
This starmie is a bulky rapid spinner that eliminates all field moves like stealth rock, toxic spikes etc. natural cure helps starmie eliminate status moves and survive more with leftovers by your side. Surf is a STAB attack that gets of infernape and mamoswine. Starmie also has the need for speed with a base speed stat of 115 tying with azelf and out speeding garchomp (with exception of choice scarf) should give no worries. thunderbolt is mainly for gyarados, which this starmie can take a dragon danced life orb earthquake with the defense EVs given, and with reflect up it can absorb the hit thunderbolt back then recover the lossed hp. starmie speed can make starmie tough to take down because it can recover before being hit again. The main problems with this set are ghost-types and bulky Pokémon with pursuit that can counter starmie.
Togekiss @ kings rock
ability: serene grace
EVs: 252 hp/6 def/ 252 spd
nature: calm
- body slam
- air slash
- aura sphere
- roost
This togekiss is a bulky special defensive Pokémon and also a "Para flinch hack god". First thing is that serene grace doubles air slash's finch rate from 30% to 60% and with king’s rock 90%. body slam paralysis rate becomes 60% percent thanks to serene grace, body slam is a better option to thunder wave because ground and rock types resist it Pokémon with motor drive and volt absorb (electivire and jolteon) absorb it and get boost’s, also body slam takes damage when thunder wave does not. Calm nature with 252 special defense EVs allows togekiss to survive 2 unboosted ice beams before recovering. Aura sphere can help against rock and steel types that carry stone edge. Your opponent will start cursing you out when you’re flinching his Pokémon or get it paralyzed giving your opponent a 30% chance of attacking. There is a chance that togekiss can survive stone edge. Your problem here is physical opponents who you shouldn’t switch into and blissy which can take aura sphere and air slash and doesn’t have to worry about paralysis because of natural cure.
Weezing @ leftovers
ability: levitate
EVs: 252 hp/252 def/4 spe
nature: bold
- fire blast
- thunder
- rest
- sleep talk
This is my defensive sleep talker or rest talker which has one weakness which is psychic thanks to levitate. Fire blast and thunder is for power to eliminate some threats like scizor and gyarados. The defense EVs given makes it easier to absorb physical hits. the combination of rest and sleep talk is very effective, if your effected by a status move like burn you can just rest it up. Thanks to weezing poison typing you are immune to toxic and can absorb sleep thanks to sleep talk. Using sleep talk you won't have to worry about pp because you don’t use pp for fire blast or thunder. there’s a certain trick to the rest and sleep talk, here’s how you I use it, first I rest when weezing hp is low then I use sleep talk then the next turn I used sleep talk again, then I use either fire blast or thunder on the third turn which is the turn weezing will wake up. The problem with this set it allows enemies to set up and it cannot take special moves e.g. hydro pump will OHKO this weezing and can't take down a swampert.
Dragonite @ life orb
ability: inner focus
EVs: 252 atk/4 spa/252 spe
nature: jolly
- dragon dance
- outrage
- earthquake
- fire punch
this dragonite is my physical sweeper which is very destructive, but it’s still outclassed to salamence which has higher attack and speed. What I do with dragonite is I would dd up on a Pokémon that can't hurt dragonite like defensive type and would sweep with outrage. Fire punch helps me take care or scizor, fortress, shedinja, scarmory and bronzong. One dragon dance allows me to out speed gengar, azelf, weavile and a choice scarf naive heatran with jolly nature. Life orb can give dragonite more power, and earthquake can help me take care of magnezone and metagross. Thanks to the ability inner focus moves like fake out, air slash, rock slide and iron head won't flinch dragonite. stealth rock including the 10% recoil damage can add up, as to stealth rock that’s where starmie comes in. enemy starmie with ice beam is trouble for dragonite,dragonite will die to an ice beam before it can set up.
Gyarados @ leftovers
Ability: intimidate
EVs: 252 atk/4 def/252 spe
Nature: adamant
- Dragon dance
- Waterfall
- Ice fang
- taunt
Gyarados serves the same lethal role as dragonite but with a little twist. First I use taunt to prevent Pokémon from setting up, next I use dragon dance to make gyarados stronger and faster, one dragon dance can out speed a jolly weavile. Waterfall is a STAB move that can leave flinch on my opponent and give me a free turn to set up attack. Ice fang covers garchomp, salamence, dragonite and celebi which can be a pain if not taken care of. Taunt prevents other gyarados from setting up on me and scizor, this is the best move set to counter scizor as your naturally faster allowing you to taunt it before it can swords dance. Leftovers was chosen because I didn’t want the recoil damage from life orb making gyarados survive longer. Gyarados can take out a whole team by itself if played correctly. The problems with this move set is that bulky waters like swampert, slowbro, suicune and vaporeon can take your waterfalls. Especially vaporeon which has water absorb and can get healed each time you waterfall it, also swampert can strike back with stone edge. You also want to look out for starmie which can out speed and attack you with thunderbolt if you don’t have dragon dance up.
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my teams stats at lv 100
azelf togekiss dragonite
hp:306 hp:354 hp:319
atk:277 atk:119 atk:333
def:147 def:217 def:211
spa:234 spa:263 spa:190
spd:148 spd:331 spd:230
spe:328 spe:175 spe:284
starmie weezing gyarados
hp:269 hp:306 hp:369
atk:166 atk:108 atk:342
def:224 def:366 def:206
spa:217 spa:202 spa:137
spd:200 spd:167 spd:212
spe:352 spe:140 spe:233
MY Team






-----------------------------------------------------------------------Now here is my teams roles in which they play
-----------------------------------------------------------------------

azelf @ light clay
ability: levitate
EVs: 252 hp/4 def/252 spe
nature: jolly
- reflect
- light screen
- explosion
- stealth rock
The purpose of azelf was to setup and support my team with more defenses. Azelf will prevent the opponent from sweeping my team, light clay allows me to keep reflect and light screen up for eight turns. Azelf is my leading Pokémon, what I do is set up the screens first depending on the the role of the opponents Pokémon. if my opponents Pokémon is physical I set up a reflect first if its special I would set up light screen, and if its a mix I'll take chance and set up a screen of my choice. after that I then set up my stealth rocks, you want to make sure you set up a screen first to ensure your survivability other wise you wont be able to set up stealth rocks at all. azelf is a fast Pokémon with a base speed stat of 115 allowing you to set up easier, your only worries is the Pokémon that out speed you. after you set up you can explode depending on your health, if your hp is low then just use explode, if your hp is in the green or yellow zone you can switch out and save azelf to re-set up the screens. Explosion can help to eliminate threats like infernape/lucario/garchomp. the only problem when using this move set is the defensive Pokémon which can survive explosion and make you lose a azelf, make sure to pick on less bulky Pokémon.

Starmie @ leftovers
ability: natural cure
EVs: 136 hp/156 def/216 spe
nature: timid
- rapid spin
- surf
- thunderbolt
- recover
This starmie is a bulky rapid spinner that eliminates all field moves like stealth rock, toxic spikes etc. natural cure helps starmie eliminate status moves and survive more with leftovers by your side. Surf is a STAB attack that gets of infernape and mamoswine. Starmie also has the need for speed with a base speed stat of 115 tying with azelf and out speeding garchomp (with exception of choice scarf) should give no worries. thunderbolt is mainly for gyarados, which this starmie can take a dragon danced life orb earthquake with the defense EVs given, and with reflect up it can absorb the hit thunderbolt back then recover the lossed hp. starmie speed can make starmie tough to take down because it can recover before being hit again. The main problems with this set are ghost-types and bulky Pokémon with pursuit that can counter starmie.

Togekiss @ kings rock
ability: serene grace
EVs: 252 hp/6 def/ 252 spd
nature: calm
- body slam
- air slash
- aura sphere
- roost
This togekiss is a bulky special defensive Pokémon and also a "Para flinch hack god". First thing is that serene grace doubles air slash's finch rate from 30% to 60% and with king’s rock 90%. body slam paralysis rate becomes 60% percent thanks to serene grace, body slam is a better option to thunder wave because ground and rock types resist it Pokémon with motor drive and volt absorb (electivire and jolteon) absorb it and get boost’s, also body slam takes damage when thunder wave does not. Calm nature with 252 special defense EVs allows togekiss to survive 2 unboosted ice beams before recovering. Aura sphere can help against rock and steel types that carry stone edge. Your opponent will start cursing you out when you’re flinching his Pokémon or get it paralyzed giving your opponent a 30% chance of attacking. There is a chance that togekiss can survive stone edge. Your problem here is physical opponents who you shouldn’t switch into and blissy which can take aura sphere and air slash and doesn’t have to worry about paralysis because of natural cure.

Weezing @ leftovers
ability: levitate
EVs: 252 hp/252 def/4 spe
nature: bold
- fire blast
- thunder
- rest
- sleep talk
This is my defensive sleep talker or rest talker which has one weakness which is psychic thanks to levitate. Fire blast and thunder is for power to eliminate some threats like scizor and gyarados. The defense EVs given makes it easier to absorb physical hits. the combination of rest and sleep talk is very effective, if your effected by a status move like burn you can just rest it up. Thanks to weezing poison typing you are immune to toxic and can absorb sleep thanks to sleep talk. Using sleep talk you won't have to worry about pp because you don’t use pp for fire blast or thunder. there’s a certain trick to the rest and sleep talk, here’s how you I use it, first I rest when weezing hp is low then I use sleep talk then the next turn I used sleep talk again, then I use either fire blast or thunder on the third turn which is the turn weezing will wake up. The problem with this set it allows enemies to set up and it cannot take special moves e.g. hydro pump will OHKO this weezing and can't take down a swampert.

Dragonite @ life orb
ability: inner focus
EVs: 252 atk/4 spa/252 spe
nature: jolly
- dragon dance
- outrage
- earthquake
- fire punch
this dragonite is my physical sweeper which is very destructive, but it’s still outclassed to salamence which has higher attack and speed. What I do with dragonite is I would dd up on a Pokémon that can't hurt dragonite like defensive type and would sweep with outrage. Fire punch helps me take care or scizor, fortress, shedinja, scarmory and bronzong. One dragon dance allows me to out speed gengar, azelf, weavile and a choice scarf naive heatran with jolly nature. Life orb can give dragonite more power, and earthquake can help me take care of magnezone and metagross. Thanks to the ability inner focus moves like fake out, air slash, rock slide and iron head won't flinch dragonite. stealth rock including the 10% recoil damage can add up, as to stealth rock that’s where starmie comes in. enemy starmie with ice beam is trouble for dragonite,dragonite will die to an ice beam before it can set up.

Gyarados @ leftovers
Ability: intimidate
EVs: 252 atk/4 def/252 spe
Nature: adamant
- Dragon dance
- Waterfall
- Ice fang
- taunt
Gyarados serves the same lethal role as dragonite but with a little twist. First I use taunt to prevent Pokémon from setting up, next I use dragon dance to make gyarados stronger and faster, one dragon dance can out speed a jolly weavile. Waterfall is a STAB move that can leave flinch on my opponent and give me a free turn to set up attack. Ice fang covers garchomp, salamence, dragonite and celebi which can be a pain if not taken care of. Taunt prevents other gyarados from setting up on me and scizor, this is the best move set to counter scizor as your naturally faster allowing you to taunt it before it can swords dance. Leftovers was chosen because I didn’t want the recoil damage from life orb making gyarados survive longer. Gyarados can take out a whole team by itself if played correctly. The problems with this move set is that bulky waters like swampert, slowbro, suicune and vaporeon can take your waterfalls. Especially vaporeon which has water absorb and can get healed each time you waterfall it, also swampert can strike back with stone edge. You also want to look out for starmie which can out speed and attack you with thunderbolt if you don’t have dragon dance up.
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my teams stats at lv 100
azelf togekiss dragonite
hp:306 hp:354 hp:319
atk:277 atk:119 atk:333
def:147 def:217 def:211
spa:234 spa:263 spa:190
spd:148 spd:331 spd:230
spe:328 spe:175 spe:284
starmie weezing gyarados
hp:269 hp:306 hp:369
atk:166 atk:108 atk:342
def:224 def:366 def:206
spa:217 spa:202 spa:137
spd:200 spd:167 spd:212
spe:352 spe:140 spe:233