Team Mediocore - UU team

I have been using this team for a while. At first it worked really well but recently it went from winning 82% to 63% of the time, and I was hoping some outside critisim would help.​
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Roserade (M) @ Focus Sash
Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Leaf Storm
- Hidden Power [Fire]
- Sleep Powder
- Toxic Spikes
My lead and back up cleaner. Depending on what the opponent is, I'll sleep him (or her) and set-up T-spikes and go out with a leaf storm causing major damage to anything that doesn't resist it, or go for a quick kill with hp fire or leaf storm, sleep whatever comes in afterwards and then sets-up T-spikes. In caseI miss-predict focus sash saves me. When he's done I can switch out and save him until the mid-late game to clean stuff up.
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Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP/152 Def/4 Spd/100 SDef
Calm nature (+SDef, -Atk)
- Encore
- Thunder Wave
- Wish
- Seismic Toss
My much needed defensive base. Stall dies with Encore and T-wave allows me keep encoring the same move. Wish support heals my team and lets me tank a little. Most of the fighting types that switch in are set-up fodder for Venomoth or are taken care of by the others on my team.
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Venomoth (F) @ Leftovers
Ability: Tinted Lens
EVs: 160 HP/100 Def/6 Spd/96 SAtk/148 SDef
Modest nature (+SAtk, -Atk)
- Agility
- Baton Pass
- Sleep Powder
- Bug Buzz
One day I was looking through all the newer NUs and I noticed a good many of them have extremely high atack but NO speed, so why not baton pass some for them. I took a look at the speed passers in the lower tiers, saw this one liked her and stuck with her. She comes on fighting type counters to clefable gets an Agility and starts attacking with Bug Buzz. When I find I'm not doing any thing (which with tinted lens takes a while) I'll baton pass out to either Ursaring or Donphan to sweep.
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Blaziken (M) @ Life Orb
Ability: Blaze
EVs: 72 Atk/184 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Flamethrower
- Superpower
- Vacuum Wave
- Hidden Power [Electric]
My main cleaner and wall breaker. He'll break the walls standing in the way of the other teammate's sweeps and when the others have had their through he cleans the weakened team. The set is the standard walbreaker and the Evs are the same.
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Ursaring (F) @ Life Orb
Ability: Guts
EVs: 22 HP/252 Atk/236 Spd
Adamant nature (+Atk, -SAtk)
- Body Slam
- Earthquake
- Fire Punch
- Shadow Claw
Main sweeper and major power house. With his speed EVs his outruns max scarfed- Absol with an Agility pass and max attack lets him kill everything but dedicated walls. Body Slam lets me get some paralysis in case I can't an agility pass, or on the many poison or flying types that aren't poisioned by Toxic Spikes.
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Donphan (M) @ Leftovers
Ability: Sturdy
EVs: 50 HP/244 Atk/34 Def/182 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Stealth Rock
- Rapid Spin
- Ice Shard
Back-up sweeper and rock/spin support. Ice shard hit Altaria and other ice type weak pokes. Earthquake for general pwnage. His Speed allows me to out speed maxed out Jolly Persains. Near maxed attacked for power and the extra went to his Def and Hp for that extra hit. I haven't tested him out yet cause of the Ban uu thing goin' on, I was using a Sandslash, and he is a bigger and better version so I hope'll work.
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Thats my team in a nutshell.​


I started with Usaring, with his high attack and reasonable Defenses though she was nice.(She is also an awesome air guitarist)
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I added Venomoth for his Agility-passing and resist to fighting.
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I put Armaldo on the team to get Stealth Rocks and Spin support and for his massive attack stat.
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Next I selected Clefable for a nice free set-up for Venomoth.
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I next chose Blaziken for some quicker hitting damage and priority.
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After some lead troubles I chose to get rid of armaldo and added Sandslash and Roserade.
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I was off for a few days and Donphan was UU OMG!! So i knew that he was basically a better Sandslash.
and the final result
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Thanks for any comments.​
 
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