Hello. It's been a little while since I posted a RMT here, because I've been in a rut when it came to OU, and playing NU primarily.
Team after team failed for me. I hate using the same old, same old that everyone else uses (Looks at Scizor, Gyarados, Heatran, ect), but I also do not like gimmicks.
Then, while using Machamp to counter Collosoil in CAP, a team idea sprung to me, if Machamp can cause this much havok without support, what can it do with support, geared towards ensuring it cannot be stopped?
And hence, the roots of this team were formed.
Enough of that, let's get to what you want to see.
Team Punch Out
Jirachi @ Leftovers
Impish Nature
240 HP, 160 Def, 32 Speed, 76 Sp.Def
Wish
U-Turn
Body Slam
Iron Head
Why is this thing not used more?! The support this little metal pixie gives is incredible. Not only is it bulky enough to come in on almost anything that isn't Super Effective, and proceed to tank it by abusing Paraflinch and Wish in tandem, but it scouts, has near-perfect synergy with Zapdos, and Flygon finishes the Triangle.
Jirachi fills so many roles, it's not even funny. It keeps my team healthy, allowing Machamp two attempts to sweep, once to kill something, the second, an actual sweep, once the responce is down. It scouts with U-Turn, it tanks so many things. It Paralyses stuff, it takes things down. It causes Ragequits. (Not really)
This little metal pixie is here to stay, set, EV's and all. There is but one thing I am considering, dropping a little in defence to allow me to outspeed Mamoswine, who is actually trouble for this team.
Revenge Killer
Flygon @ Choice Scarf
Jolly Nature
252 Attack, 252 Speed, 4 HP
Dragon Claw
U-Turn
Earthquake
Stone Edge
Why not Scizor? I hear you cry. Well, firstly, without Flygon, I'd be VERY weak to Fire-type attacks, with 0 resists, and 2 (1.5, with Occa Celebi) weaknesses. Flygon brings a quick end to Heatran, no puns intended. Flygon also acts as a scout, DDMance Killer, DDGyara Killer, and lure for Latias to drop it's Draco Meteor.
Flygon causes so many switches, often, between it, Zapdos, and Jirachi, I can find out most of the foe's team, while still being 6 pokemon/6, and having only revealed those three... and Celebi.
Dragon Claw > Outrage. What sort of self-respecting Scarfer wants to lock itself in?
Finally, Flygon serves as a Trick Counter, as Trick can mess up Zapdos, Jirachi, and Machamp, while Empoleon dosen't want to lose it's Specs either.
The Status Nuke
Zapdos @ Leftovers
Bold Nature
248 HP, 228 Defence, 32 Speed
Discharge
Heat Wave
Roost
Toxic
My own custom take on the Physically Defensive Zapdos. 'Triple status BulkyDos'. Nothing walks out from a fight with this Zapdos without status, unless it lucked out. Zapdos has incredible synergy with Jirachi, if only it resisted Fire, but that's what Flygon is for. Due to Zapdos and Jirachi walling... near everything, Stealth Rock is not much of an issue, because between Wish and Roost, as well as Status, Zapdos ends up at near full HP more often than not. Again, most people resort to using stat-drop nukes, such as Draco Meteor, to bring this thing down. Which is good for Machamp. It also lures Rock-type attacks, again, good for Machamp.
This Zapdos cripples stall. Blissey can't wall it, without Toxic of it's own, or Aromatherapy, it actually loses, in a last-poke situation. Rotom falls to this Zapdos, as Toxic kills it. Steels are roasted by a nice Heat Wave.
The Knockout Blow
Machamp @ Leftovers
No Guard
Adamant Nature
252 HP, 252 Attack, 4 Defence
Subsitiute
DynamicPunch
Payback
Bulk Up
My final, and main, pokemon, is not a standard set. My final pokemon, is one of the most annoying in it's own right, due to DynamicPunch. Combine with Paralysis, and you get Parafusion. Combine with Sub, and you get something night imposible to hit. Combine with Bulk Up, and you get sheer abuse.
Due to the aformentioned Parafusion, Machamp can Bulk Up so even the strongest physical blows will not destroy his Sub. The common special attackers are all OHKO'ed by a +1 Payback or Dynamicpunch. If this thing sets up, my foes don't know what hit them. Hardly anything stops this Machamp when it's rolling, and it often comes down to having to sacrifice something like Latias to break the sub, only for Machamp to KO it, and switch out for later.
Skarmory can't beat this Machamp without severe luck. Skarmory often tries to wall Jirachi, to get Paralysed. When Machamp comes in, DynamicPunch deals about 40%, unboosted, and causes Parafusion. So the most common Phazer, I handle.
I mentioned a few times before, the stat-dropping nuke attacks are good for Machamp. The stat-dropping nukes mean that Machamp can set up on so much more. Draco Meteor, Leaf Storm and Superpower are perfect examples, although somethings like Infernape get out of there after a Close Combat as well.
Machamp may not be the MVP, because it actually dosen't do much, except kill things at the end, Jirachi or Zapdos get that award, but Machamp is fearsome, and has left many of my foes on the ground, Lights Out, wondering what on earth hit them.
Threat List: (Taken from Grind Panthera's Thread, and by extension, Jabba's)
Defensive Threats:
Blissey - Machamp set-up fodder.
Bronzong - No real issue, Zapdos beats it, and forces it to explode, or Jirachi, usually. Machamp can also set-up.
Celebi - Machamp can come in on defensive varients with little worry, and Sub. I usually ensure Paralysis first, to allow me to Sub before it tries to status me.
Cresselia - Kinda gets destroyed by most of my team, it's not given a chance to heal, and it's not given a chance to support much.
Forretress - Empoleon
Gliscor - Can be an issue. Celebi is my usual responce. Jirachi can take an EQ, then Paralyse, for Empoleon to take down, using Flygon as transition.
Gyarados - Zapdos
Hippowdon - Empoleon and Celebi
Jirachi - My own Jirachi beats most others, because it can heal itself, and wins in attrittion. Empoleon beats it too.
Rotom-A - Zapdos is my usual counter. Machamp works too, and Flygon can finish weakened ones.
Skarmory - Zapdos, Empoleon, Machamp can handle it as well. Spikes are an annoyance, but, bareable with Wish.
Snorlax - Machamp says HI
Suicune - I have to stop it quite quickly, but all Suicunes need that. Machamp can deal a heavy blow, if it's Paralysed. Zapdos can put a timer on non-Corcune versions.
Swampert - Celebi, Empoleon
Tyranitar - Empoleon, Celebi, Flygon, Machamp, Jirachi. T-Tar is no issue at all.
Vaporeon - A pain as per usual, but Toxic stops it.
Zapdos - My own Zapdos beats most others, due to packing Toxic.
Offensive Threats:
Azelf - Celebi U-Turns out to Flygon, who U-turns to Jirachi, to take the Explosion.
Breloom - DIE. A massive pain. My best best is to hit it hard, hit it fast, and hopefully Paralyse it on the way in. Make it never get the chance to move.
Gengar - Jirachi handles most of these, Zapdos dosen't mind much either.
Gyarados - Zapdos
Heatran - Flygon, Celebi, Machamp
Infernape - Zapdos handles any Infernape without HP Ice, and even then, still handles them well.
Jolteon - Annoying, because it switches from anything it dosen't like. Best bet is to take out the rest of the team, that way, Zapdos/Flygon can take it out. Once had a LOL Stallfest between a Sub Jolteon, and my Machamp... never again... do I want... to go through 2 sweepers STALLING each other X_X.
Latias - Dosen't like anything, because it's either hit hard, or takes status. Machamp loves it's Meteors, if Jirachi takes the impact.
Kingdra - Not seen one, as I have yet to face a Rain Team, but Emploleon is a good wall to it, and can beat it with Ice Beam/HP Electric
Lucario - Zapdos, Jirachi can handle it to some degree, as can Flygon. Don't give it a chance to come in, considering these three are usually the ones out.
Machamp - Hi Cousin XD. Jokes aside, Machamp is a pain, like Breloom, but, it dosen't really get the chance to come in safe, and what sane Machamp would come in on Zapdos, Flygon, or Jirachi?
Magnezone - Annoying, because it kills Jirachi. Other than that, and Emploeon, it's no issue
Mamoswine - DIE! I once made a major misplay against it, underestimateing Celebi's bulk, and it cost half my team. Celebi is actually my best counter. Zapdos wins if rocks are not down.
Metagross - No threat at all. Zapdos walls it all day and night.
Salamence - Again, no real issue, due to Flygon.
Scizor - Not real issue, due to Zapdos being the #1 Scizor counter.
Starmie - Annoying, but dosen't come in safely. Zapdos beats/cripples it, as does Jirachi.
Tyranitar - See Defensive T-Tar.
Zapdos - See Defensive Zapdos.
Team after team failed for me. I hate using the same old, same old that everyone else uses (Looks at Scizor, Gyarados, Heatran, ect), but I also do not like gimmicks.
Then, while using Machamp to counter Collosoil in CAP, a team idea sprung to me, if Machamp can cause this much havok without support, what can it do with support, geared towards ensuring it cannot be stopped?
And hence, the roots of this team were formed.
Enough of that, let's get to what you want to see.
Team Punch Out
As you can see, the team is balanced, nothing like all those Heavy Offense teams you see all over the place all of a sudden. No pokemon on this team is even in the top 10 in useage, except for Jirachi. Which means, most of them are underprepared for...
The Multi-Tasking Lead
Celebi @ Occa Berry
Modest Nature
76 HP, 180 Speed, 252 Sp.Attack
Stealth Rock
Leaf Storm
U-Turn
Earth Power
Occa Berry Lead Celebi... such a nice little pokemon. Celebi is not your everyday suicidal Azelf/Metagross. Celebi does not always set up rocks from the word go. Celebi does, however, either scout, with U-Turn, blow a hole in the foe's team, with Leaf Storm, or kill ANY Heatran, with Occa Berry + Earth Power. (They fail to OHKO, anything but Resist Berry is OHKO'ed, and Resist Berry Versions are outsped)
Celebi may not have Recover on it's set, but Jirachi helps to keep it healthy, to blow another Leaf Storm into the foe, and defend against water and ground types. In the mid/late game, Celebi may be dead, but it's usually done it's job, and scored a KO, gotten up rocks, or helped scout in some way.
The Battering Ram
Empoleon @ Choice Specs
252 HP, 4 Defence, 252 Sp.Attack
Modest Nature
Hydro Pump
Ice Beam
Grass Knot
HP Electric
528 Sp.Attack, Perfect Coverage, Perfect Synergy with Celebi. The ability to blast 25% off even Blissey with a non-Torrent Hydro Pump. Secs Empoleon is used as a Battering Ram to break down any physical walls that may stand in Machamp's way.
Speed? Bah, Jirachi and Zapdos help to cure that issue. Instead, this beast invests in bulk.
It also serves an unexpected purpose. It lures Superpowers. Usually, this would be a bad thing, but the attack drop is a godsend for Machamp.
Our Favorite Little Flincher, and My Glue
The Multi-Tasking Lead
Celebi @ Occa Berry
Modest Nature
76 HP, 180 Speed, 252 Sp.Attack
Stealth Rock
Leaf Storm
U-Turn
Earth Power
Occa Berry Lead Celebi... such a nice little pokemon. Celebi is not your everyday suicidal Azelf/Metagross. Celebi does not always set up rocks from the word go. Celebi does, however, either scout, with U-Turn, blow a hole in the foe's team, with Leaf Storm, or kill ANY Heatran, with Occa Berry + Earth Power. (They fail to OHKO, anything but Resist Berry is OHKO'ed, and Resist Berry Versions are outsped)
Celebi may not have Recover on it's set, but Jirachi helps to keep it healthy, to blow another Leaf Storm into the foe, and defend against water and ground types. In the mid/late game, Celebi may be dead, but it's usually done it's job, and scored a KO, gotten up rocks, or helped scout in some way.
The Battering Ram
Empoleon @ Choice Specs
252 HP, 4 Defence, 252 Sp.Attack
Modest Nature
Hydro Pump
Ice Beam
Grass Knot
HP Electric
528 Sp.Attack, Perfect Coverage, Perfect Synergy with Celebi. The ability to blast 25% off even Blissey with a non-Torrent Hydro Pump. Secs Empoleon is used as a Battering Ram to break down any physical walls that may stand in Machamp's way.
Speed? Bah, Jirachi and Zapdos help to cure that issue. Instead, this beast invests in bulk.
It also serves an unexpected purpose. It lures Superpowers. Usually, this would be a bad thing, but the attack drop is a godsend for Machamp.
Our Favorite Little Flincher, and My Glue
Jirachi @ Leftovers
Impish Nature
240 HP, 160 Def, 32 Speed, 76 Sp.Def
Wish
U-Turn
Body Slam
Iron Head
Why is this thing not used more?! The support this little metal pixie gives is incredible. Not only is it bulky enough to come in on almost anything that isn't Super Effective, and proceed to tank it by abusing Paraflinch and Wish in tandem, but it scouts, has near-perfect synergy with Zapdos, and Flygon finishes the Triangle.
Jirachi fills so many roles, it's not even funny. It keeps my team healthy, allowing Machamp two attempts to sweep, once to kill something, the second, an actual sweep, once the responce is down. It scouts with U-Turn, it tanks so many things. It Paralyses stuff, it takes things down. It causes Ragequits. (Not really)
This little metal pixie is here to stay, set, EV's and all. There is but one thing I am considering, dropping a little in defence to allow me to outspeed Mamoswine, who is actually trouble for this team.
Revenge Killer
Flygon @ Choice Scarf
Jolly Nature
252 Attack, 252 Speed, 4 HP
Dragon Claw
U-Turn
Earthquake
Stone Edge
Why not Scizor? I hear you cry. Well, firstly, without Flygon, I'd be VERY weak to Fire-type attacks, with 0 resists, and 2 (1.5, with Occa Celebi) weaknesses. Flygon brings a quick end to Heatran, no puns intended. Flygon also acts as a scout, DDMance Killer, DDGyara Killer, and lure for Latias to drop it's Draco Meteor.
Flygon causes so many switches, often, between it, Zapdos, and Jirachi, I can find out most of the foe's team, while still being 6 pokemon/6, and having only revealed those three... and Celebi.
Dragon Claw > Outrage. What sort of self-respecting Scarfer wants to lock itself in?
Finally, Flygon serves as a Trick Counter, as Trick can mess up Zapdos, Jirachi, and Machamp, while Empoleon dosen't want to lose it's Specs either.
The Status Nuke
Zapdos @ Leftovers
Bold Nature
248 HP, 228 Defence, 32 Speed
Discharge
Heat Wave
Roost
Toxic
My own custom take on the Physically Defensive Zapdos. 'Triple status BulkyDos'. Nothing walks out from a fight with this Zapdos without status, unless it lucked out. Zapdos has incredible synergy with Jirachi, if only it resisted Fire, but that's what Flygon is for. Due to Zapdos and Jirachi walling... near everything, Stealth Rock is not much of an issue, because between Wish and Roost, as well as Status, Zapdos ends up at near full HP more often than not. Again, most people resort to using stat-drop nukes, such as Draco Meteor, to bring this thing down. Which is good for Machamp. It also lures Rock-type attacks, again, good for Machamp.
This Zapdos cripples stall. Blissey can't wall it, without Toxic of it's own, or Aromatherapy, it actually loses, in a last-poke situation. Rotom falls to this Zapdos, as Toxic kills it. Steels are roasted by a nice Heat Wave.
The Knockout Blow
Machamp @ Leftovers
No Guard
Adamant Nature
252 HP, 252 Attack, 4 Defence
Subsitiute
DynamicPunch
Payback
Bulk Up
My final, and main, pokemon, is not a standard set. My final pokemon, is one of the most annoying in it's own right, due to DynamicPunch. Combine with Paralysis, and you get Parafusion. Combine with Sub, and you get something night imposible to hit. Combine with Bulk Up, and you get sheer abuse.
Due to the aformentioned Parafusion, Machamp can Bulk Up so even the strongest physical blows will not destroy his Sub. The common special attackers are all OHKO'ed by a +1 Payback or Dynamicpunch. If this thing sets up, my foes don't know what hit them. Hardly anything stops this Machamp when it's rolling, and it often comes down to having to sacrifice something like Latias to break the sub, only for Machamp to KO it, and switch out for later.
Skarmory can't beat this Machamp without severe luck. Skarmory often tries to wall Jirachi, to get Paralysed. When Machamp comes in, DynamicPunch deals about 40%, unboosted, and causes Parafusion. So the most common Phazer, I handle.
I mentioned a few times before, the stat-dropping nuke attacks are good for Machamp. The stat-dropping nukes mean that Machamp can set up on so much more. Draco Meteor, Leaf Storm and Superpower are perfect examples, although somethings like Infernape get out of there after a Close Combat as well.
Machamp may not be the MVP, because it actually dosen't do much, except kill things at the end, Jirachi or Zapdos get that award, but Machamp is fearsome, and has left many of my foes on the ground, Lights Out, wondering what on earth hit them.
Threat List: (Taken from Grind Panthera's Thread, and by extension, Jabba's)
Defensive Threats:
Offensive Threats: