The Team At A Glance
Introduction
Introduction
Well, I've sorta stopped Shoddy Battling for the past two weeks, and when I was constantly there, I loved making new teams. Although, I haven't made an RMT for a while, because I've had no real success with any of these. However, when I came back, of course, I had to make another. I hadn't really tried Hyper Offense as of yet, so I thought why not. I started off with getting a moderate list of approximately 20-25 Pokemon with somewhat sweeping potential. After a while, I ended up with a team. Honestly it took me about 10 minutes to make. And surprisingly, I've changed one move after testing. So yeah. The team has great coverage (hence Team Resistánce), and decent synergy. After some thorough testing, the team doesn't really have any stand out weaknesses. But anyway, long introductions ware me out, so on with the team.
A Closer Look
The Lead
@
Ability: Levitate
EVs: 64 Atk/252 Spd/192 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Explosion
- Fire Blast
- Psychic
@
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Focus Blast
- Thunderbolt
- Shadow Ball
- Hypnosis
The Set-er Upper-er
@
Ability: Torrent
EVs: 24 HP/232 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Agility
- Hydro Pump
- Grass Knot
- Ice Beam
@
Ability: Levitate
EVs: 80 HP/252 Atk/176 Spd
Naughty nature (+Atk, -SDef)
- Earthquake
- Fire Blast
- Outrage
- U-turn
-=-=-=-=-=-=-=-=-=- Comments/Thoughts -=-=-=-=-=-=-=-=-=-
As I've already stated, Flygon really holds the team together. U-Turn, with just very small base power, offers an excellent scouting move, and with Stealth Rocks up, causes more switches, meaning easier KO's. Flygon here provides some invaluable resistances, in both Ground- and Electric-type moves being resisted completely, and a many a types resisted allowing a lot of switch-ins available for Flygon. I use this also as a revenge killer for weakened Gyarados, outspeeding after one Dragon Dance and doing approximately 50% of damage with Outrage.
-=-=-=-=-=-=-=-=-=- Moveset/EV's -=-=-=-=-=-=-=-=-=-
Just that little bit oh HP EV's increases Flygon's survivability a lot, helping it survive Waterfall's from Gyarados and the like. Choice Scarf to outspeed lots of stuff, which is pivotal for Flygon's success. U-Turn is one of my favorite moves in the game. Doing just 15% of damage can change the game, especially as it allows you to switch to the appropriate check or something else to set up. Earthquake for general STAB and a powerful move eliminating many a foe. Fire Blast for the pesky Steels such as Skarmory and Bronzong thinking they can have a free switch into an Earthquake. The damage inflicted from Outrage is so important. It does around 50% to the average Gyarados, making a great revenge killer and for picking off other stuff.
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The Other Set-er Upper-er
@
Ability: Intimidate
EVs: 232 Atk/252 Spd/24 SAtk
Naive nature (+Spd, -SDef)
- Dragon Dance
- Outrage
- Fire Blast
- Earthquake
-=-=-=-=-=-=-=-=-=- Comments/Thoughts -=-=-=-=-=-=-=-=-=-
Yache Berry Salamence. Spin off to the ole YacheChomp eh? May be, but Yache is of large significance for this set to work successfully. Simply bring this in on something that doesn't pose a threat to Salamence, Dragon Dance on the switch. Swampert and Suicune are probably the primary Salamence counters in the game, both commonly wielding Ice Beam. Dragon Dance again as Yache halves the damage from Ice Beam. Outrage after two Dragon Dances does approximately 80% to Swampert, and 70% to Suicune. In other words, any prior damage, and these guys are gone, ripping a giant hole in the opponents team as Salamence continues to obliterate the opponent.
-=-=-=-=-=-=-=-=-=- Moveset/EV's -=-=-=-=-=-=-=-=-=-
Average Dragon Dance, just with Yache Berry. Yache Berries significance is already stated above, so no need for that again. Dragon Dance to boost Attack and Speed, making sweeping a LOT easier. Outrage for immensely-powered STAB, Earthquake for Steels and some others, Fire Blast for Skarmory and the like. Nothing really to talk about here. <3 Yache.
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The Revenge Killer
@
Ability: Technician
EVs: 244 HP/252 Atk/12 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Pursuit
- Superpower
-=-=-=-=-=-=-=-=-=- Comments/Thoughts -=-=-=-=-=-=-=-=-=-
Yeah, yeah, no creativity. People using Scizor have common sense. I bet if Mewtwo and Kyogre weren't banned they'd be used over Alakazam and Starmie respectively. But anyway, with 90 base power, Bullet Punch is the strongest priority move in the game. With 394 Attack and Choice Band this is not something to be overlooked. Pursuit is amazing at picking off weakened Rotom-appliances and the like, that try to ruin my fun.
-=-=-=-=-=-=-=-=-=- Moveset/EV's -=-=-=-=-=-=-=-=-=-
Their really is nothing to say here. 12 Speed to outspeed other Scizors, Max Attack, rest in HP to prolong it's death. U-Turn because I love it. Bullet Punch for obvious Reasons. Pursuit for picking off Ghost- and Psychic-types. Superpower for other Steel-, Dark-, and Ice-types. Nothing to say here. </Originality>
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The Lead
Ability: Levitate
EVs: 64 Atk/252 Spd/192 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Explosion
- Fire Blast
- Psychic
-=-=-=-=-=-=-=-=-=- Comments/Thoughts -=-=-=-=-=-=-=-=-=-
Most common lead, standard Pokemon, no creativity, blah blah blah. I personally haven't used Azelf before this team very much. Probably because the first time I did, I had no idea how to use it. I chucked it in this team for a reliable Stealth Rocker, and can hit a few things around, for some much needed early momentum. At the start, I still failed. But honestly I couldn't have been bothered to change the team around so I left it as is. As I kept battling, I noticed I was using Azelf more fluently, and after numerous battles, it's probably now my favorite lead. I also noticed it has decent synergy with Empoleon, immune to Ground- and resisting Fighting-type attacks. Focus Sash almost ensures that it does it's job, in setting up Rocks. It also fairs up quite well against most common leads, almost always setting up Stealth Rock.
-=-=-=-=-=-=-=-=-=- Moveset/EV's -=-=-=-=-=-=-=-=-=-
Almost as well known as Scizor, it's obvious what this set does. Stealth Rock is commonly argued as the best move in the game, turning many 2HKO's into OHKO's, namely one in particular, but i'll get to that later. Psychic for STAB and great base power to complement a high Special Attack stat. Fire Blast hits things hard that Psychic doesn't, namely Scizor (If it can), Metagross leads, Jirachi leads, and sometimes Bronzong leads. Explosion is really the main reason I chose Azelf among other fast Stealth Rockers, namely Aerodactyl, and others. I just love booming on Blissey switch-ins and even on Pokemon setting up such as Gyarados, who can hurt this team majorly, if it try's to set up. EV's are pretty self-explanatory, max Speed to outspeed as much as possible, An amount of Attack EV's to but some more bite into Explosion, and the rest in Special Attack to compliment Psychic and Fire Blast.
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The Special Core
The Hard Hitter
Most common lead, standard Pokemon, no creativity, blah blah blah. I personally haven't used Azelf before this team very much. Probably because the first time I did, I had no idea how to use it. I chucked it in this team for a reliable Stealth Rocker, and can hit a few things around, for some much needed early momentum. At the start, I still failed. But honestly I couldn't have been bothered to change the team around so I left it as is. As I kept battling, I noticed I was using Azelf more fluently, and after numerous battles, it's probably now my favorite lead. I also noticed it has decent synergy with Empoleon, immune to Ground- and resisting Fighting-type attacks. Focus Sash almost ensures that it does it's job, in setting up Rocks. It also fairs up quite well against most common leads, almost always setting up Stealth Rock.
-=-=-=-=-=-=-=-=-=- Moveset/EV's -=-=-=-=-=-=-=-=-=-
Almost as well known as Scizor, it's obvious what this set does. Stealth Rock is commonly argued as the best move in the game, turning many 2HKO's into OHKO's, namely one in particular, but i'll get to that later. Psychic for STAB and great base power to complement a high Special Attack stat. Fire Blast hits things hard that Psychic doesn't, namely Scizor (If it can), Metagross leads, Jirachi leads, and sometimes Bronzong leads. Explosion is really the main reason I chose Azelf among other fast Stealth Rockers, namely Aerodactyl, and others. I just love booming on Blissey switch-ins and even on Pokemon setting up such as Gyarados, who can hurt this team majorly, if it try's to set up. EV's are pretty self-explanatory, max Speed to outspeed as much as possible, An amount of Attack EV's to but some more bite into Explosion, and the rest in Special Attack to compliment Psychic and Fire Blast.
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The Special Core
The Hard Hitter
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Focus Blast
- Thunderbolt
- Shadow Ball
- Hypnosis
-=-=-=-=-=-=-=-=-=- Comments/Thoughts -=-=-=-=-=-=-=-=-=-
Life Orb Gengar, hit everything hard, sleep counters, rinse and repeat. Need I say more? No, not really. But it's an RMT, you have to. Gengar also has great synergy with Empoleon, resisting both Ground- and Fighting-type attacks, while Empoleon resists Gengars weaknesses. Gengar wins me many a Pokemon battle through sheer power. Quite a few Pokemon think they can survive a Life Orb Shadow Ball from 359 Special Attack with STAB. I don't have calculations, or any stats, but Shadow Ball will OHKO most fragile Pokemon after Stealth Rock damage, and sometimes even quite bulky Pokemon. I know from past experiences that it does at least 75% to most fragile Pokemon, namely Infernape and Aerodactyl (no significance there, just an example.) Also with 350 speed, it isn't the easiest to outspeed.
-=-=-=-=-=-=-=-=-=- Moveset/EV's -=-=-=-=-=-=-=-=-=-
Life Orb for extra damage. Max Speed and Special Attack for most possible sweeping potential. Shadow Ball for 120 base power move to compliment the very respectable Special Attack stat. Focus Blast to hit Dark-, Rock-, Steel-, Ice-, Normal-types, and anything that resists Shadow Ball. Thunderbolt over Hidden Power Fire here, as I did start with HPFire instead of Hypnosis, although I couldn't effectively stop it's counters and had no significance besides Forretress and Scizor. Hypnosis however, has proved quite vital for this set to succeed.
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Life Orb Gengar, hit everything hard, sleep counters, rinse and repeat. Need I say more? No, not really. But it's an RMT, you have to. Gengar also has great synergy with Empoleon, resisting both Ground- and Fighting-type attacks, while Empoleon resists Gengars weaknesses. Gengar wins me many a Pokemon battle through sheer power. Quite a few Pokemon think they can survive a Life Orb Shadow Ball from 359 Special Attack with STAB. I don't have calculations, or any stats, but Shadow Ball will OHKO most fragile Pokemon after Stealth Rock damage, and sometimes even quite bulky Pokemon. I know from past experiences that it does at least 75% to most fragile Pokemon, namely Infernape and Aerodactyl (no significance there, just an example.) Also with 350 speed, it isn't the easiest to outspeed.
-=-=-=-=-=-=-=-=-=- Moveset/EV's -=-=-=-=-=-=-=-=-=-
Life Orb for extra damage. Max Speed and Special Attack for most possible sweeping potential. Shadow Ball for 120 base power move to compliment the very respectable Special Attack stat. Focus Blast to hit Dark-, Rock-, Steel-, Ice-, Normal-types, and anything that resists Shadow Ball. Thunderbolt over Hidden Power Fire here, as I did start with HPFire instead of Hypnosis, although I couldn't effectively stop it's counters and had no significance besides Forretress and Scizor. Hypnosis however, has proved quite vital for this set to succeed.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The Set-er Upper-er
Ability: Torrent
EVs: 24 HP/232 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Agility
- Hydro Pump
- Grass Knot
- Ice Beam
-=-=-=-=-=-=-=-=-=- Comments/Thoughts -=-=-=-=-=-=-=-=-=-
Yeah I'm running three attacks with Agility. I've found this a lot more useful then the standard Substitute/Petaya option, as being able to Grass Knot those Swampert's and Ice Beam those Dragonite's, I just like having both. Although, Life Orb does make up for Petaya Berry, as it also puts Empoleon in Torrent zone, while still doing more damage when it's not, and boosting Ice Beam and Grass Knot. Very easy to get this beast in due to it's long list of resistances and get up an Agility and proceed to hit hard with near perfect coverage. Also has great synergy with Gengar and Azelf, taking Empoleon's weaknesses (bar Electric), and Empoleon taking the former's weaknesses.
-=-=-=-=-=-=-=-=-=- Moveset/EV's -=-=-=-=-=-=-=-=-=-
As you've probably already read, I am using 3 attacks with Agility. And no, it is not a mis-click. Life Orb + Hydro Pump + STAB + Torrent doesn't do quite as much as Petaya Berry, but Grass Knot and Ice Beam also gets the 1.3% multiplier. It really is just a personal preferance. Agility for speed to increase sweeping potential. Hydro Pump for aforementioned sheer power. Grass Knot to hit Swampert and Suicune who try to ruin the fun. Ice Beam for Dragon- and Flying-type pokemon that think I'm lacking this after I've already exposed Grass Knot. Max Special Attack to compliment the great coverage, almost Max Speed to hit 428 Speed (I think) after an agility to outspeed almost anything non-scarfed.
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The Gel
Yeah I'm running three attacks with Agility. I've found this a lot more useful then the standard Substitute/Petaya option, as being able to Grass Knot those Swampert's and Ice Beam those Dragonite's, I just like having both. Although, Life Orb does make up for Petaya Berry, as it also puts Empoleon in Torrent zone, while still doing more damage when it's not, and boosting Ice Beam and Grass Knot. Very easy to get this beast in due to it's long list of resistances and get up an Agility and proceed to hit hard with near perfect coverage. Also has great synergy with Gengar and Azelf, taking Empoleon's weaknesses (bar Electric), and Empoleon taking the former's weaknesses.
-=-=-=-=-=-=-=-=-=- Moveset/EV's -=-=-=-=-=-=-=-=-=-
As you've probably already read, I am using 3 attacks with Agility. And no, it is not a mis-click. Life Orb + Hydro Pump + STAB + Torrent doesn't do quite as much as Petaya Berry, but Grass Knot and Ice Beam also gets the 1.3% multiplier. It really is just a personal preferance. Agility for speed to increase sweeping potential. Hydro Pump for aforementioned sheer power. Grass Knot to hit Swampert and Suicune who try to ruin the fun. Ice Beam for Dragon- and Flying-type pokemon that think I'm lacking this after I've already exposed Grass Knot. Max Special Attack to compliment the great coverage, almost Max Speed to hit 428 Speed (I think) after an agility to outspeed almost anything non-scarfed.
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The Gel
Ability: Levitate
EVs: 80 HP/252 Atk/176 Spd
Naughty nature (+Atk, -SDef)
- Earthquake
- Fire Blast
- Outrage
- U-turn
-=-=-=-=-=-=-=-=-=- Comments/Thoughts -=-=-=-=-=-=-=-=-=-
As I've already stated, Flygon really holds the team together. U-Turn, with just very small base power, offers an excellent scouting move, and with Stealth Rocks up, causes more switches, meaning easier KO's. Flygon here provides some invaluable resistances, in both Ground- and Electric-type moves being resisted completely, and a many a types resisted allowing a lot of switch-ins available for Flygon. I use this also as a revenge killer for weakened Gyarados, outspeeding after one Dragon Dance and doing approximately 50% of damage with Outrage.
-=-=-=-=-=-=-=-=-=- Moveset/EV's -=-=-=-=-=-=-=-=-=-
Just that little bit oh HP EV's increases Flygon's survivability a lot, helping it survive Waterfall's from Gyarados and the like. Choice Scarf to outspeed lots of stuff, which is pivotal for Flygon's success. U-Turn is one of my favorite moves in the game. Doing just 15% of damage can change the game, especially as it allows you to switch to the appropriate check or something else to set up. Earthquake for general STAB and a powerful move eliminating many a foe. Fire Blast for the pesky Steels such as Skarmory and Bronzong thinking they can have a free switch into an Earthquake. The damage inflicted from Outrage is so important. It does around 50% to the average Gyarados, making a great revenge killer and for picking off other stuff.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The Physical Core
The Other Set-er Upper-er
Ability: Intimidate
EVs: 232 Atk/252 Spd/24 SAtk
Naive nature (+Spd, -SDef)
- Dragon Dance
- Outrage
- Fire Blast
- Earthquake
-=-=-=-=-=-=-=-=-=- Comments/Thoughts -=-=-=-=-=-=-=-=-=-
Yache Berry Salamence. Spin off to the ole YacheChomp eh? May be, but Yache is of large significance for this set to work successfully. Simply bring this in on something that doesn't pose a threat to Salamence, Dragon Dance on the switch. Swampert and Suicune are probably the primary Salamence counters in the game, both commonly wielding Ice Beam. Dragon Dance again as Yache halves the damage from Ice Beam. Outrage after two Dragon Dances does approximately 80% to Swampert, and 70% to Suicune. In other words, any prior damage, and these guys are gone, ripping a giant hole in the opponents team as Salamence continues to obliterate the opponent.
-=-=-=-=-=-=-=-=-=- Moveset/EV's -=-=-=-=-=-=-=-=-=-
Average Dragon Dance, just with Yache Berry. Yache Berries significance is already stated above, so no need for that again. Dragon Dance to boost Attack and Speed, making sweeping a LOT easier. Outrage for immensely-powered STAB, Earthquake for Steels and some others, Fire Blast for Skarmory and the like. Nothing really to talk about here. <3 Yache.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The Revenge Killer
Ability: Technician
EVs: 244 HP/252 Atk/12 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Pursuit
- Superpower
-=-=-=-=-=-=-=-=-=- Comments/Thoughts -=-=-=-=-=-=-=-=-=-
Yeah, yeah, no creativity. People using Scizor have common sense. I bet if Mewtwo and Kyogre weren't banned they'd be used over Alakazam and Starmie respectively. But anyway, with 90 base power, Bullet Punch is the strongest priority move in the game. With 394 Attack and Choice Band this is not something to be overlooked. Pursuit is amazing at picking off weakened Rotom-appliances and the like, that try to ruin my fun.
-=-=-=-=-=-=-=-=-=- Moveset/EV's -=-=-=-=-=-=-=-=-=-
Their really is nothing to say here. 12 Speed to outspeed other Scizors, Max Attack, rest in HP to prolong it's death. U-Turn because I love it. Bullet Punch for obvious Reasons. Pursuit for picking off Ghost- and Psychic-types. Superpower for other Steel-, Dark-, and Ice-types. Nothing to say here. </Originality>
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The Team Building
In the start I just really wanted to use an Empoleon, as it's an amazing sweeper and it's probably one of my favorite.
Then I needed something that can hit hard and cover Fighting-, Electric-, and Ground type attacks. Flygon was really the only choice here.
Recently I was looking through berries that reduce the damage from certain types, Occa and Shuca etc. I saw Yache Berry, and I thought why not try it on Salamence?
Obviously theres a distinct Ice type weakness. I put Scizor in and it looked pretty good.
Obviously I was lacking Special sweepers, and I wanted something that works well with Empoleon. I saw the Gengar resists both Fighting- and Ground-type attacks.
It was looking pretty good, and I wanted to try a lead I haven't used much in the past Azelf was a perfect fit for the team, so in he went.
I was happy with how it looked so I tested, and it started off a bit edgy. But as I kept faith, it got better and better and I'm now winning most battles. I'm very pleased with how the team is and I quite enjoy battling with it. So yeah, thats my team. Rate it please. :)
Defensive Threats
Blissey - Azelf will Explode on it if it can, otherwise Flygon Salamence and Scizor handle it nicely between them.
Bronzong - Empoleon does a fair bit with Hydro Pump, generally takes a bit to take it doesn though.
Celebi - Not really an issue, each Pokemon hits it supper-effectively.
Cresselia - Again not much of an issue, Flygon Scizor and Gengar can take it out alright.
Donphan - Never see this thing, but I guess Empoleon threatens it with Hydro Pump.
Dusknoir - Gengar can Shadow Ball, any damage clocks up and takes it out eventually.
Forretress - Can come in on Scizor easily, that's about it.
Gliscor - Haven't seen many, but their generally taken down easily.
Gyarados - Probably the biggest threat to the team, usually Revenge kill with Flygon.
Hippowdon - Haven't seen many, but usually taken down fairly easily.
Jirachi - Depends on the varient. Scarf/Physical varients are set-up on by Empoleon. and CMRachi is picked off with Flygon usually.
Rotom-A - Can be frustrating, but damage usually wears it down.
Skarmory - Yeah, another non-factor, considering how many of my Pokemon hit it super-effectively; little room for Skarmory to set up Spikes, much like Forretress.
Snorlax - Wear it down, finish off with something CurseLax can't really set up anywhere, though.
Suicune - Most of the time they try to set up on Empoleon thinking I have Ice beam, but Grass Knot usually does 60% as they Calm Mind. Troublesome if it set's up, though.
Swampert - LeadPerts are annoying, but they can't really come in on anything but Scizor.
Tentacruel - Haven't seen many, usually finish it off with Flygon.
Tyranitar - DDTar is problematic, but thats it.
Vaporeon - Haven't seen very many, usually just wear it down and Revenge kill with Flygon.
Zapdos - Not very trouble-some, they try to check Salamence with HPIce as Yache takes it up, I get my second DD, and OHKO back with Outrage.
Offensive Threats
Azelf - LeadZelfs I try to predict-out and switch to Gengar on the boom.
Breloom - Causes havoc in any team, but this teams generally Speedy so it can't set up anywhere.
Dragonite - Empoleon checks it with Ice Beam.
Dugtrio - Flygon takes him on fittingly.
Electivire - Flygon can revenge it with Earthquake.
Gallade - Not much trouble really. Can't set up anywhere, and Choiced varients are set up on by Empoleon or Gengar depending on the move.
Gengar - Usually revenge kill it with Flygon really.
Gyarados - Biggest threat to the team, usually try revenge kill with Flygon.
Heatran - Probabaly the other biggest threat to this team. Usually easy to work around though.
Heracross - Not really a problem, can't set up anywhere.
Infernape - Gengar to revenge-kill or come in on predicted Close Combats. Or revenge with Flygon.
Jolteon - Only troublesome with Flygon dead, but Salamence checks it OK with Yache Berry for HPIce.
Kingdra - Usually try pick it off with Flygon, Empoleon can be okay too.
Lucario - If it can OHKO Flygon with Extreme-speed I'm in trouble, but usually a non-issue.
Machamp - Pretty easy to set up on really.
Magnezone - Usually revenge with Flygon.
Mamoswine - Troublesome, if it plays it's cards right. Usually can wear it down handily though.
Metagross - Not really an issue, Flygon usually revenge kills leads after taking on Azelf.
Porygon-Z - Prediction really. Usually alright to handle, though.
Salamence - DD is a bitch to take down. MixMence can be Revenged by Gengar or Flygon.
Scizor - Non-issue, Empoleon sets up on it easily.
Starmie - Usually wear it down with U-Turn. Thats all I can do though.
Togekiss - Troublesome, usually alright though.
Tyranitar - Flygon, Salamence, Empoleon, Gengar, Scizor all hit it super-effectively.
Weavile - Empoleon can set up on it... Usually.
Yanmega- Non-issue really.
Zapdos - Salamence with Yache Berry deals with it easily.
Then I needed something that can hit hard and cover Fighting-, Electric-, and Ground type attacks. Flygon was really the only choice here.
Recently I was looking through berries that reduce the damage from certain types, Occa and Shuca etc. I saw Yache Berry, and I thought why not try it on Salamence?
Obviously theres a distinct Ice type weakness. I put Scizor in and it looked pretty good.
Obviously I was lacking Special sweepers, and I wanted something that works well with Empoleon. I saw the Gengar resists both Fighting- and Ground-type attacks.
It was looking pretty good, and I wanted to try a lead I haven't used much in the past Azelf was a perfect fit for the team, so in he went.
I was happy with how it looked so I tested, and it started off a bit edgy. But as I kept faith, it got better and better and I'm now winning most battles. I'm very pleased with how the team is and I quite enjoy battling with it. So yeah, thats my team. Rate it please. :)
Defensive Threats
Offensive Threats
Testing Log
Currently Testing:
Taunt on Azelf.
Explosion on Gengar.
Scarfed Latias instead of Flygon.
Will Test:
Life Orb Jolteon instead of Flygon.
Dragon Dance Tyranitar instead of Scizor.
Mixed Salamence instead of Dragon Dance.
Azelf EV change.
Taunt on Azelf.
Explosion on Gengar.
Scarfed Latias instead of Flygon.
Will Test:
Life Orb Jolteon instead of Flygon.
Dragon Dance Tyranitar instead of Scizor.
Mixed Salamence instead of Dragon Dance.
Azelf EV change.