Team Super Armageddon

This is Team Super Armageddon.

Shin Dragon Kairyu
BGM: HEARTS (Getter Robo Armageddon)

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Kairyu (Dragonite) (F) @ Leftovers
Ability: Multiscale
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Thunder Wave
- Extreme Speed
- Dragon Tail
- Roost

My ParSuffle Pokemon, it's aim is to Par the opponents entire party.

EV's and nature was chosen to give it survive hit after hit, Multiscale, Roost and leftovers keeps the Dragon alive.
Dragon Tail is to shuffle to the next Pokemon so they can be hit with a Thunder Wave.
Extreme speed is for revenge hitting and Fairy types.

When a Ice type or Physical move is going to come I send out Crebase, and when Sp Att is coming out I send out Kairyu

Zeorymer Crebase
BGM: Kakusei, Zeorymer (Zeorymer)

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Crebase (Avalugg) (F) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Avalanche
- Earthquake
- Roar
- Recover

Crebase is a Physical wall, that counter's pretty much all physical attacking pokemon.

EV's are chosen to ensure Maximum defense. Sturdy to survive the Sp Attack.
Avalanche is the main moved used.
Earthquake is for Steel Types
Roar for any pokemon that is boasting stats.
Recover is to get HP back and works well with Rocky Helmet.

Daitank Kabaldon
BGM: Come Here! Daitarn 3 (Daitran 3)

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Kabaldon (Hippowdon) (M) * Passho Berry
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Earthquake
- Slack Off
- Whirlwind
- Stealth Rock

Sand Stream is only 4 turns, so I need to use those 4 turns effectively. By sending it out when enemy pokemon has 1-2% HP. getting it's own HP to really low so when I send him out he faints in order for Mooland to get the full 4 turns.
Once the sandstorm is over, I switch it out.

I tend to use him to set up Stealth Rock and do as much damaged as possible with Earthquake and Whirlwind.
Earthquake is the only attacking move It knows. If I doesn't work I deal damage with Stealth Rock and Whirlwind.

It's Ev's and nature makes Kabaldon bulky and being able to survive hit and recover Hp with Slack off.

The Passho Berry mean's it can live through water moves nicely, however I have learnt that It can't survive a Aqua Jet with a Belly Drum, Azumarill, with full HP and the berry, none of my team can.

EVA-01 Mooland
BGM: The Beast Ⅱ (Evangelion)

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Mooland (Stoutland) (M) * Choice Band
Ability: Sand Rush
EVs: 164 HP / 252 Atk / 89 Spd
Adamant Nature
- Return
- Crunch
- Superpower
- Play Rough

As a sweeper it can't sweep for as long, It only has Four turns in the Sand, so I try to make the most out of it.

Adamant Nature increased the Att while Sand Rush increase the speed.
EV's are chosen it get the most attacking power and speed from it's attacks.
The 88 speed EV's are not the full 252 EV's because this will allow him to out-speed every pokemon (that is not scarfed or a Deoxys and Ninjask.) with sand rush. The rest was given to HP so out side of the sand he can take a hit and deal damage to the other pokemon.

Since It only has 4 moves the Choice Band is given to him, making it's moves even more powerful.

Return is it main move.
Play Rough is a Fairy type and gives it good coverage against Ghost+Dark types and Dragons.
Superpower and Crunch are for the types not covered with Return and Play rough.

Dancouga Nova MAX KAMIX
BGM: Honto no Kiss o Okaeshi ni (Dancougar)

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KamiX (Blastoise) (M) * Blastoisinite
BGM: Honto no Kiss o Okaeshi ni (Dancouga)
Ability: Rain Dish
EVs: 252 HP / 252 SAtk / 4 Def
Modest Nature
- Rapid Spin
- Water Pulse
- Dark Pulse
- Aura Sphere

Time for my Mega Pokemon, Blastoise the KamiX.

It's the very definition of a tank, that I don't worry about it's EV's in Def and Sp Def and instead focus on HP. It's power comes from 252 SAtk and Mega Launcher.

Due to Mega Laucher Water Pulse, Dark Pulse and Aura Sphere are chosen

Rapid Spin enables me to get rid of hazards.

Gai! Gai! Gai! Daiku-Maryu Nidoking!
BGM: Gaiking (Gaiking: Legend of Daiku-Maryu)

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Nidoking (M) * Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunderbolt
- Earth Power
- Fire Blast
- Poison Jab

Posion happen to be super effective against Faries, and Posion Jab seems to very good. So it a mixed attacker. I tend to send him out last as my final pokemon.

It's a sweeper so EV's are in Sp Att and Speed.

Earth Power is the main move it's user's
Fire Blast over Flamethrower due to 85 acc is wroth it
I went with Thunderblolt over Ice-Beam.
Posion Jab for the Sp Def tanks and Fairies.

Threats, (Mostly rare pokemon)
Chansey
Proygon 2
Charizard
Suicune
Celebi
Latios
Latias
Jirachi
Deoxys
Darkrai
Keldeo
Landorus

Team
Code:
Kairyu (Dragonite) (F) @ Leftovers
Ability: Multiscale
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Thunder Wave
- Extreme Speed
- Dragon Tail
- Roost

Crebase (Avalugg) (F) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Avalanche
- Earthquake
- Roar
- Recover

Kabaldon (Hippowdon) (M) @ Passho Berry
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Earthquake
- Slack Off
- Whirlwind
- Stealth Rock

Mooland (Stoutland) (M) @ Choice Band
Ability: Sand Rush
EVs: 164 HP / 252 Atk / 92 Spd
Adamant Nature
- Return
- Crunch
- Superpower
- Play Rough

KamiX (Blastoise-Mega) (M) @ Blastoisinite
Ability: Mega Launcher
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature
- Rapid Spin
- Water Pulse
- Dark Pulse
- Aura Sphere

Nidoking @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- Thunderbolt
- Earth Power
- Fire Blast
- Poison Jab
 

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Quick n' dirty rate incoming.
You've got a balanced team, 3 offensive and 3 defensive. You have a clear weak link on each side.
While I love Avalugg, he is unfortunately not a good competitive pokemon. Why GF makes defensive pokemon with the worst defensive type we'll never know. Switch hippo to physically defensive and you'll have a much better wall. Leftovers would also generally be a better item. Replace Ava with another defensive pokemon. Your team really doesn't like dealing with dragons, so I suggest Sylveon, who also adds some cleric utility to the team. No time for sets so here's the analysis. http://www.smogon.com/forums/threads/sylveon-qc-2-3.3502841/
On the offensive side you have Stoutland, who again is not a very strong pokemon. To keep a similar type of pokemon in that slot I suggest changing to Diggersby, who is much more threatening. Again, link instead of set. http://www.smogon.com/forums/threads/diggersby.3500875/
Other than that, this team seems solid. I love seeing different Dragonite sets.
Hope some of that helps.
 
Hey! Here's an ev spread that will optimize Dragonite's bulk and still allow it to hit/shuffle while dealing decent damage 216HP/64Atk/228SP.DEF Adamant nature.

But some of the pokemon used on your team will not perform well in OU due to the fact that their are better options available and the lack of team support. Which is why many people just looked at your thread and didn't reply. If you really want to get into competitive battling you should check out Battling 101 where you can recieve tutoring, team building instruction, strategy tips and more. From experts of course. If not good luck and I hope I helped a bit :).
 
Don't use Poison jab on Nidoking if you have a Timid nature. Use Sludge wave since using poison jab is powering you down, or you could use a Naive Nature and keep poison jab.
 
Quick n' dirty rate incoming.
You've got a balanced team, 3 offensive and 3 defensive. You have a clear weak link on each side.
While I love Avalugg, he is unfortunately not a good competitive pokemon. Why GF makes defensive pokemon with the worst defensive type we'll never know. Switch hippo to physically defensive and you'll have a much better wall. Leftovers would also generally be a better item. Replace Ava with another defensive pokemon. Your team really doesn't like dealing with dragons, so I suggest Sylveon, who also adds some cleric utility to the team. No time for sets so here's the analysis. http://www.smogon.com/forums/threads/sylveon-qc-2-3.3502841/
On the offensive side you have Stoutland, who again is not a very strong pokemon. To keep a similar type of pokemon in that slot I suggest changing to Diggersby, who is much more threatening. Again, link instead of set. http://www.smogon.com/forums/threads/diggersby.3500875/
Other than that, this team seems solid. I love seeing different Dragonite sets.
Hope some of that helps.

Water pokemon becomes a problem. Diggersby and Hippo do not like water, while
Stoutland and Hippowdon with Passho Berry, can survive one hit, which is enough to OK the pokemon.

Dragon's have not been hard to deal with I use Play Rough or Avalanche.
Nidoking Use to have Ice Beam, but I replaced it with Thunderblot when I got
Crebase.

Sylveon, has been quite good mainly because of Heal Bell.

Hey! Here's an ev spread that will optimize Dragonite's bulk and still allow it to hit/shuffle while dealing decent damage 216HP/64Atk/228SP.DEF Adamant nature.

But some of the pokemon used on your team will not perform well in OU due to the fact that their are better options available and the lack of team support. Which is why many people just looked at your thread and didn't reply. If you really want to get into competitive battling you should check out Battling 101 where you can recieve tutoring, team building instruction, strategy tips and more. From experts of course. If not good luck and I hope I helped a bit :).

The highest I have been in pokemon showdown with this team is around 1400. Hippo was OU last gen (he didn't get weaker).

Been trying the Dragonite EV spread. The extra damage for a bit less bulk has been worth it.

Don't use Poison jab on Nidoking if you have a Timid nature. Use Sludge wave since using poison jab is powering you down, or you could use a Naive Nature and keep poison jab.

I chose Timid. because I had no idea whether to go with Naive or Hasty, and Posion Jab with Timid nature has never failed to kill a Fairy.

I have been thinking of changing Thunderbolt for Superpower, so I can hit Blissey, and that's would be when I change the nature.

----------

Thanks for your replies, new team member is.

Nymphia (Sylveon) (F) @ Rocky Helmet
Ability: Pixilate
EVs: 244 HP / 252 Def / 12 Spd
Bold Nature
- Wish
- Protect
- Hyper Voice
- Heal Bell

And new move sets

Nidoking @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Ice Beam
- Earth Power
- Fire Blast
- Poison Jab

With Avalugg gone, I given him Ice Beam for Ice converge.
I changed it's Nature to Hasty, hopefully It still should be able to endure Physical attacks.

Mooland (Stoutland) (M) @ Silk Scarf
Ability: Sand Rush
EVs: 164 HP / 252 Atk / 92 Spd
Adamant Nature
- Return
- Crunch
- Superpower
- Play Rough

Diggersby, was alright but didn't have the sweeper power, Mooland did. It has less def, speed and worst typing. Sword's Dance was good, but I need speed over power.

I have changed his item and given him the Silk Scarf over the Choice Band, so I can change moves.
 
To be honest, I've never actually used Diggersby. Another interesting option would be physical Thundurus-I.

move 1: Wild Charge
move 2: Knock Off
move 3: Superpower
move 4: Hidden Power Ice / Fly / U-turn
ability: Defiant
item: Life Orb / Power Herb
evs: 252 Atk / 4 SpA / 252 Spe
nature: Naive / Jolly

Basically as far as slashes go, use Naive if you're using HP ice, and use power herb if you're using fly.

With this set, you're still keeping physical pressure on the team, but you're using a pokemon who doesn't suck whose typing fits better with your team. He'll do a much better job of dealing with those water types, while also giving you a very important flying resist that your team currently lacks. The great part about this set is that nobody ever expects it, so it's easy to switch into a predicted defog or something similar to get the defiant boost.

Also, to clarify what Rob. said, Hippowdon, Dragonite, and the new Sylveon are definitely OU, but the rest of your team isn't. It doesn't mean it can't work, just that people may not know how to give you advice with the pokemon you have.
 
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