This is Team Super Armageddon.
Shin Dragon Kairyu
BGM: HEARTS (Getter Robo Armageddon)
Kairyu (Dragonite) (F) @ Leftovers
Ability: Multiscale
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Thunder Wave
- Extreme Speed
- Dragon Tail
- Roost
My ParSuffle Pokemon, it's aim is to Par the opponents entire party.
EV's and nature was chosen to give it survive hit after hit, Multiscale, Roost and leftovers keeps the Dragon alive.
Dragon Tail is to shuffle to the next Pokemon so they can be hit with a Thunder Wave.
Extreme speed is for revenge hitting and Fairy types.
When a Ice type or Physical move is going to come I send out Crebase, and when Sp Att is coming out I send out Kairyu
Zeorymer Crebase
BGM: Kakusei, Zeorymer (Zeorymer)
Crebase (Avalugg) (F) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Avalanche
- Earthquake
- Roar
- Recover
Crebase is a Physical wall, that counter's pretty much all physical attacking pokemon.
EV's are chosen to ensure Maximum defense. Sturdy to survive the Sp Attack.
Avalanche is the main moved used.
Earthquake is for Steel Types
Roar for any pokemon that is boasting stats.
Recover is to get HP back and works well with Rocky Helmet.
Daitank Kabaldon
BGM: Come Here! Daitarn 3 (Daitran 3)
Kabaldon (Hippowdon) (M) * Passho Berry
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Earthquake
- Slack Off
- Whirlwind
- Stealth Rock
Sand Stream is only 4 turns, so I need to use those 4 turns effectively. By sending it out when enemy pokemon has 1-2% HP. getting it's own HP to really low so when I send him out he faints in order for Mooland to get the full 4 turns.
Once the sandstorm is over, I switch it out.
I tend to use him to set up Stealth Rock and do as much damaged as possible with Earthquake and Whirlwind.
Earthquake is the only attacking move It knows. If I doesn't work I deal damage with Stealth Rock and Whirlwind.
It's Ev's and nature makes Kabaldon bulky and being able to survive hit and recover Hp with Slack off.
The Passho Berry mean's it can live through water moves nicely, however I have learnt that It can't survive a Aqua Jet with a Belly Drum, Azumarill, with full HP and the berry, none of my team can.
EVA-01 Mooland
BGM: The Beast Ⅱ (Evangelion)
Mooland (Stoutland) (M) * Choice Band
Ability: Sand Rush
EVs: 164 HP / 252 Atk / 89 Spd
Adamant Nature
- Return
- Crunch
- Superpower
- Play Rough
As a sweeper it can't sweep for as long, It only has Four turns in the Sand, so I try to make the most out of it.
Adamant Nature increased the Att while Sand Rush increase the speed.
EV's are chosen it get the most attacking power and speed from it's attacks.
The 88 speed EV's are not the full 252 EV's because this will allow him to out-speed every pokemon (that is not scarfed or a Deoxys and Ninjask.) with sand rush. The rest was given to HP so out side of the sand he can take a hit and deal damage to the other pokemon.
Since It only has 4 moves the Choice Band is given to him, making it's moves even more powerful.
Return is it main move.
Play Rough is a Fairy type and gives it good coverage against Ghost+Dark types and Dragons.
Superpower and Crunch are for the types not covered with Return and Play rough.
Dancouga Nova MAX KAMIX
BGM: Honto no Kiss o Okaeshi ni (Dancougar)
KamiX (Blastoise) (M) * Blastoisinite
BGM: Honto no Kiss o Okaeshi ni (Dancouga)
Ability: Rain Dish
EVs: 252 HP / 252 SAtk / 4 Def
Modest Nature
- Rapid Spin
- Water Pulse
- Dark Pulse
- Aura Sphere
Time for my Mega Pokemon, Blastoise the KamiX.
It's the very definition of a tank, that I don't worry about it's EV's in Def and Sp Def and instead focus on HP. It's power comes from 252 SAtk and Mega Launcher.
Due to Mega Laucher Water Pulse, Dark Pulse and Aura Sphere are chosen
Rapid Spin enables me to get rid of hazards.
Gai! Gai! Gai! Daiku-Maryu Nidoking!
BGM: Gaiking (Gaiking: Legend of Daiku-Maryu)
Nidoking (M) * Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunderbolt
- Earth Power
- Fire Blast
- Poison Jab
Posion happen to be super effective against Faries, and Posion Jab seems to very good. So it a mixed attacker. I tend to send him out last as my final pokemon.
It's a sweeper so EV's are in Sp Att and Speed.
Earth Power is the main move it's user's
Fire Blast over Flamethrower due to 85 acc is wroth it
I went with Thunderblolt over Ice-Beam.
Posion Jab for the Sp Def tanks and Fairies.
Threats, (Mostly rare pokemon)
Chansey
Proygon 2
Charizard
Suicune
Celebi
Latios
Latias
Jirachi
Deoxys
Darkrai
Keldeo
Landorus
Team
Shin Dragon Kairyu
BGM: HEARTS (Getter Robo Armageddon)
Kairyu (Dragonite) (F) @ Leftovers
Ability: Multiscale
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Thunder Wave
- Extreme Speed
- Dragon Tail
- Roost
My ParSuffle Pokemon, it's aim is to Par the opponents entire party.
EV's and nature was chosen to give it survive hit after hit, Multiscale, Roost and leftovers keeps the Dragon alive.
Dragon Tail is to shuffle to the next Pokemon so they can be hit with a Thunder Wave.
Extreme speed is for revenge hitting and Fairy types.
When a Ice type or Physical move is going to come I send out Crebase, and when Sp Att is coming out I send out Kairyu
Zeorymer Crebase
BGM: Kakusei, Zeorymer (Zeorymer)
Crebase (Avalugg) (F) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Avalanche
- Earthquake
- Roar
- Recover
Crebase is a Physical wall, that counter's pretty much all physical attacking pokemon.
EV's are chosen to ensure Maximum defense. Sturdy to survive the Sp Attack.
Avalanche is the main moved used.
Earthquake is for Steel Types
Roar for any pokemon that is boasting stats.
Recover is to get HP back and works well with Rocky Helmet.
Daitank Kabaldon
BGM: Come Here! Daitarn 3 (Daitran 3)
Kabaldon (Hippowdon) (M) * Passho Berry
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Earthquake
- Slack Off
- Whirlwind
- Stealth Rock
Sand Stream is only 4 turns, so I need to use those 4 turns effectively. By sending it out when enemy pokemon has 1-2% HP. getting it's own HP to really low so when I send him out he faints in order for Mooland to get the full 4 turns.
Once the sandstorm is over, I switch it out.
I tend to use him to set up Stealth Rock and do as much damaged as possible with Earthquake and Whirlwind.
Earthquake is the only attacking move It knows. If I doesn't work I deal damage with Stealth Rock and Whirlwind.
It's Ev's and nature makes Kabaldon bulky and being able to survive hit and recover Hp with Slack off.
The Passho Berry mean's it can live through water moves nicely, however I have learnt that It can't survive a Aqua Jet with a Belly Drum, Azumarill, with full HP and the berry, none of my team can.
EVA-01 Mooland
BGM: The Beast Ⅱ (Evangelion)
Mooland (Stoutland) (M) * Choice Band
Ability: Sand Rush
EVs: 164 HP / 252 Atk / 89 Spd
Adamant Nature
- Return
- Crunch
- Superpower
- Play Rough
As a sweeper it can't sweep for as long, It only has Four turns in the Sand, so I try to make the most out of it.
Adamant Nature increased the Att while Sand Rush increase the speed.
EV's are chosen it get the most attacking power and speed from it's attacks.
The 88 speed EV's are not the full 252 EV's because this will allow him to out-speed every pokemon (that is not scarfed or a Deoxys and Ninjask.) with sand rush. The rest was given to HP so out side of the sand he can take a hit and deal damage to the other pokemon.
Since It only has 4 moves the Choice Band is given to him, making it's moves even more powerful.
Return is it main move.
Play Rough is a Fairy type and gives it good coverage against Ghost+Dark types and Dragons.
Superpower and Crunch are for the types not covered with Return and Play rough.
Dancouga Nova MAX KAMIX
BGM: Honto no Kiss o Okaeshi ni (Dancougar)
KamiX (Blastoise) (M) * Blastoisinite
BGM: Honto no Kiss o Okaeshi ni (Dancouga)
Ability: Rain Dish
EVs: 252 HP / 252 SAtk / 4 Def
Modest Nature
- Rapid Spin
- Water Pulse
- Dark Pulse
- Aura Sphere
Time for my Mega Pokemon, Blastoise the KamiX.
It's the very definition of a tank, that I don't worry about it's EV's in Def and Sp Def and instead focus on HP. It's power comes from 252 SAtk and Mega Launcher.
Due to Mega Laucher Water Pulse, Dark Pulse and Aura Sphere are chosen
Rapid Spin enables me to get rid of hazards.
Gai! Gai! Gai! Daiku-Maryu Nidoking!
BGM: Gaiking (Gaiking: Legend of Daiku-Maryu)
Nidoking (M) * Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunderbolt
- Earth Power
- Fire Blast
- Poison Jab
Posion happen to be super effective against Faries, and Posion Jab seems to very good. So it a mixed attacker. I tend to send him out last as my final pokemon.
It's a sweeper so EV's are in Sp Att and Speed.
Earth Power is the main move it's user's
Fire Blast over Flamethrower due to 85 acc is wroth it
I went with Thunderblolt over Ice-Beam.
Posion Jab for the Sp Def tanks and Fairies.
Threats, (Mostly rare pokemon)
Chansey
Proygon 2
Charizard
Suicune
Celebi
Latios
Latias
Jirachi
Deoxys
Darkrai
Keldeo
Landorus
Team
Code:
Kairyu (Dragonite) (F) @ Leftovers
Ability: Multiscale
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Thunder Wave
- Extreme Speed
- Dragon Tail
- Roost
Crebase (Avalugg) (F) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Avalanche
- Earthquake
- Roar
- Recover
Kabaldon (Hippowdon) (M) @ Passho Berry
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Earthquake
- Slack Off
- Whirlwind
- Stealth Rock
Mooland (Stoutland) (M) @ Choice Band
Ability: Sand Rush
EVs: 164 HP / 252 Atk / 92 Spd
Adamant Nature
- Return
- Crunch
- Superpower
- Play Rough
KamiX (Blastoise-Mega) (M) @ Blastoisinite
Ability: Mega Launcher
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature
- Rapid Spin
- Water Pulse
- Dark Pulse
- Aura Sphere
Nidoking @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- Thunderbolt
- Earth Power
- Fire Blast
- Poison Jab