Team Weakness Finder

I was looking at the Marriland Team Builder when I had sort of an interesting idea. Similar to the Team Builder, what if we were to make a tool that allowed you to check for team weaknesses (ie specific pokemon) by analyzing typing, moves, etc.?

This could possibly be done by creating a database of checks and counters to pokemon, and then looking at the move selections and team members of the team.

I currently still don't know exactly how to execute this but that is nothing that some brainstorming can't fix ;D
 
There was something like this suggested earlier. I don't know how far it got along, but somebody compiled a list of pokemon and there individual counters. Its probably somewhere near the beginning of the suggestion box or maybe C+C. Not sure though.
 
I'm of the opinion this is the only good thing on Marriland. Wouldn't want to take that from them, now would we?
 
If I'm so inclined I might try and code something like that over the winter break. However, the Marriland one really does anything you need. If you really need the information, you can just, say... add up your move types and do the work yourself ?_?
 
I don't need it personally. It is for people that do. It would save a lot of newbies time, and would hopefully also save people a lot of time in the RMT thread or in shoddy.

I was going to say I would make the counter list but apparently that has already been done. I'll try to look for that. Thanks for telling me DJ.

I can't do the coding unfortunately. I have only had a half-semester of Visual Basic, but it seems like the coding would be only slightly difficult. Perhaps you could input the pokemon and moves and then the team is compared to a list of counters, which are formatted as x pokemon with y move(s). It then chugs out a list of things that appear uncountered. The database could begin with only OUs and their OU counters and could later be expanded. It would be a pretty interesting coding project I think SDS, and it is nice of you to offer.

@ Taxie: this tool would be for people who aren't the best analysts.

My only concern is that this would sort of baby new players and they wouldn't learn how to do it themselves...I don't know.

I recognize that you guys are all busy and I can 't contribute much.

EDIT: I checked out all of the thread titles and I can't see anything that looks like a list of counters, but I will continue looking.
 
I've used an excel version of "the counter list" before, and it was really bad. Not to mention it really promotes a "counter everything" mentality, and that never wins.

Good luck.
 
Marriland already has a type checker, which is good for a quick sanity-check.
If you want to start thinking about dealing with specific Pokemon, I think it's a much bigger task. And any automated analysis will probably be a bit unreliable.
Say if it's the infamous Salamence you're trying to deal with. Sure, Porygon2 or Bronzong can fare reasonably well. But then there's other considerations - do you have Stealth Rock, and on what team member? Are you running sand or hail? Do you hope to be behind Dual Screens? Is it a Rain team, a Trick Room team, a Baton Pass chain team? And so on.
 
There definitely are incalculable variables but I think a general weakness finder would be good if someone could code it.
 
There are also tons of unconventional, non-textbook, off-paper "counters" that aren't in Smogon's Counter section that work just as well for team purposes... Just copying Marriland works for me.
 
There are certainly some abstract variables but if we stay concrete by checking for x pokemon with y speed stat and z move it wouldn't be horrible to code would it? Making the database would be harder imo.
 
Yes it would, at least with any degree of accuracy (guaranteed KOs, how much damage you need, etc etc).
 
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