Teddiursa as an antilead?

Status
Not open for further replies.
#1
So far I have been using this set up:

Teddiursa (M) @ Toxic Orb
Trait: Quick Feet
EVs: 36 HP / 196 Atk / 36 Def / 196 Spe / 36 SDef
Jolly Nature (+Spd, -SAtk)
- Facade
- Crunch / Fire Punch
- Earthquake
- Protect

It seems to work pretty well. Quick feet allows Teddi to reach 21 speed, and Facade does a ton of damage with the Toxic Orb. He protects against the fake-out leads, uses Fire punch if Snover is a problem, and Earthquakes on annoying steels like Aron. Is there another more effective anti-lead I'm missing, or is this the best way? Obviously he doesn't last very long, but he's faster than Taillow and more often than not puts me at a 6-5 advantage.
 

iss

happily ever after
is a Forum Moderator Alumnusis a Contributor Alumnus
#2
Should be posted in here. Teddy does seem like an intresting anti-lead though. I'd use Facade/Close Combat/Crunch, as CC has the coverage of EQ as well as OHKOing Snover. You are kinda screwed over by Scarf leads, but those are rather rare.
 
#3
Also getting screwed over by focus sash I suppose, althought raw power can make up for this.

I'd actually rather use this as a midgame mon or even lategame sweeper. I'll try it out.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)