Completed Temperantia and The Wanderer In the Dreams of a Messed up Little Girl.

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#1
3v3 Triples
2 day DQ time
2 recovers/5 chills
Switch=LAWL
No items
All abilities
And the arena is...
Yume Nikki
Field Type: Depends on the battlefield (see below)
Complexity: Ridiculously Intense
Restrictions: Depends on the battlefield (see below)

Description: The pokemon fight within the dreams of a little girl who may or may not be severely f***ed up. Who knows what could happen...

At the end of each round, unless using an effect dictates otherwise, the ref will RNG d6 (or higher if there are more than two players). Depending on what is rolled, the corresponding event happens:

1. Nothing happens - Continue the battle as normal.
2. Change battlefield - Change the arena See Battlefields).
3. Change battlefield - Change the arena (See Battlefields).
4. Effect (Player 1) - Player 1 gains an effect (See Effects).
5. Effect (Player 2) - Player 2 gains an effect (See Effects).
6. Arena Event - What happens depends on the arena the battle is currently in (See Battlefields).

If the battle is a brawl, push the arena event by 1 for each additional player, while all the numbers in between result in effects for those respective players.

Battlefields: If the RNG at the end of the round lands on a 2 or a 3, the ref will RNG d5. Whatever number it lands on, the environment will turn into the corresponding arena:

1. The Nexus - A creepy place full of aztec-like paintings on the floor and a circle of doors in the center. This arena is pretty vanilla, as despite there being no plants, dust or even weather, it is somehow possible to use grass knot and weather moves. The only real restriction is that there's no actual water source. This is the arena at the start of the battle.
Field Type: Neutral
Restrictions: No water source
Arena Event: Strange eggs pop up in front of the pokemon. Each player gains an effect.

2. Snowfield - A vast field of snow, the occasional tree, and a few igloos. It is always hailing, and only the umbrella effect can override this. There's no water source, unless you have a fire move to melt some of the snow. Also, there's too much snow to take advantage of Grass Knot.
Field Type: Ice
Restrictions: Always hailing (only umbrella effect can change the weather), no water source initially, no Grass Knot
Arena Event: Brrr! All pokemon in play are frozen. Ice- and fire-types are immune to this.

3. Corpse Road - A rainy, forested highway with a dead body in the center, hit by a car, most likely. It is always raining, and only the yukionna effect can override this. Puddles are everywhere, making moves like surf viable.
Field Type: Ghost
Restrictions: Always raining (only yukionna effect can change the weather)
Arena Event: Your pokemon swears it sees that corpse twitching...for next three actions, all pokemon in play suffer -2 to their attack and special attack stats.

4. Pastel Lake - An island in a strangely pink body of water and balloons floating in the sky. If the pokemon is not holding an item, it can grab onto one and gain the benefits of an air balloon - however, it will only work in this arena. There's also an odd house that's home to a girl with a ponytail...and a horrifying abomination, too...
Field Type: Water
Restrictions: Pokemon gains air balloon if not already holding an item (disappears at end of battle/switching of arena)
Arena Event: aaaaaAAAAAAAAAああああああああああああ - It's Uboa! And he's scared the crap out of your pokemon! For the next three actions, each pokemon in play has a 50% chance of being unable to attack. Ghost-types are immune to this.

5. White Desert - A vast, desolate realm where the sky is black and everything else is stark white. There's no water or plants; just Monoko, a bizarre girl with limbs sticking out of every part of her body...
Field Type: Ground
Restrictions: No water source, No Grass Knot
Arena Event: Monoko starts spinning around recklessly, crashing into your pokemon. All pokemon in play suffer a fixed, typeless 15 damage.

Effects: Occasionally, the RNG may bestow a player with an effect. In which case, the ref will RNG d100 to determine just which effect that is. Some effects are passive and last only for a round; others allow for a single use, but can only be used within the next three actions. Using an effect takes up a single action, does not cost any energy, and has a priority of -9999. Moreover, non-damaging effects can be used even while taunted. Only one team member at a time can use an effect, so if you get one in a doubles or triples battle, you will have to choose which pokemon gets it.The effects are as follows:

1-10: Bicycle (Passive) - The pokemon rides a bicycle, and gains +1 priority to all its attacks for the next three actions.
11-20: Lamp (Passive) - The pokemon's head turns into a lamp, illuminating any and all weak spots. All of the pokemon's attacks will bypass any type immunities or abilities that would negate damage for the next three actions. Any other effects of said abilities, however, will still take effect (e.g. using a fire attack on a pokemon with flash fire would do damage, but still boost the power of his fire moves).
21-30: Nopperabou (Passive) - The pokemon's face disappears, and gains the ghost type and all its benefits (in addition to its current types) for the next three actions. If the pokemon is already ghost-type, it gains +2 to its attack and special attack instead.
31-40: Frog (Passive) - The pokemon's head turns into that of a frog, and gains the water type and all its benefits (in addition to its current types) for the next three actions. If the pokemon is already water-type, it gains +2 to its defense and special defense instead.
41-50: Yukionna (Usable) - The pokemon turns into the snow woman and summons a hailstorm that lasts for 6 actions, even in the corpse road.
51-60: Umbrella (Usable) - The pokemon sports an umbrella and summons rain that lasts for 6 actions, even in the snowfield.
61-70: Demon (Usable) - The pokemon turns into a red-skinned demon and uses the attack Thunderbolt. If it's raining, the pokemon will use Thunder instead, with a 30% chance of bypassing protect/detect. Either way, this attack costs no energy.
71-80: Hat and Scarf (Usable) - The pokemon dons a winter hat and scarf and uses the attack Ice Beam. If it's hailing, the pokemon will use Blizzard instead, with a 30% chance of bypassing protect/detect. Either way, this attack costs no energy.
81-90: Stoplight (Usable) - The pokemon turns into a stoplight, cures both itself and its target of taunt, and renders a single opponent unable to use damaging moves or taunt for the rest of the round. The user cannot use such attacks either in that same timeframe. Moreover, If the current arena is the white desert when this is used, The RNG will be skipped at the end of the round, and the arena event will be triggered.
91-99: Medamaude (Usable) - The pokemon's head turns into a hand with an eye in the palm and does a fixed, typeless 15 damage to a single opponent that bypasses protect/detect/substitutes. Moreover, at the end of the round Medamaude is used, the RNG will be skipped and the arena will change to the Nexus.
100: Knife (Usable) - The pokemon stabs a single opponent with a kitchen knife, resulting in an automatic KO - no ifs, ands or buts. A player may not use this effect in a 1v1 singles match, a match where his opponent has only one pokemon left, or if he's already used it earlier in the battle. If the ref RNGs a knife in any of these cases, s/he will reroll.


This is going to be a nightmare, literally.
Here are the teams:
The Wanderer:
The Wanderer said:
Well, it looks like we've got us a player 2, so...


Riolu(*) [Rico] (Male)
"<It's like the laws of the universe: Atoms make up all matter, gravity pulls things down, and Rico'll tear you a new one!>"
An arrogant but fiercely loyal riolu that has been in the wanderer's care since as far back as he can remember.

Nature: Naughty (+1 atk, -1 SpD)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities: Inner Focus, Steadfast
Inner Focus: (innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Prankster (DW): (innate, locked) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/6
MC: 1
DC: 1/5

Attacks:
Level Up:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Nasty Plot

Egg:
Blaze Kick(*)
Vacuum Wave (*)
Iron Defense(*)

TM:
Hidden Power(*) - Ice, power 7
Swords Dance(*)
Earthquake(*)

Togepi(*) [Sethim (Seth for short)] (Male)
"<I hear that if you close your eyelids really hard, it makes your eyes sore.>"
Rico's little brother (their mother was a ditto), and an utter space cadet.

Nature: Bold (+1 Def, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities: Serene Grace, Hustle
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Super Luck (DW): (Innate, Locked) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Level Up:
Growl(*)
Charm(*)
Metronome(*)
Sweet Kiss(*)
Yawn(*)
Encore(*)
AncientPower(*)
Follow Me(*)
Bestow(*)

Egg:
Nasty Plot(*)
Extrasensory(*)
Morning Sun(*)

TM:
Flamethrower(*)
Thunder Wave(*)
Grass Knot(*)
Protect

Shinx(*) [Alexander] (Male)
"<BLOOD FOR THE BLOOD GOD!>"
A shinx the wanderer had recently caught. While all of the wanderer's pokemon are blood knights to some degree, Alex is especially bloodthirsty.

Nature: Jolly (+15% speed, +9% accuracy, -1 SpA)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities: Rivalry, Intimidate
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Guts (DW): (Innate, Locked) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 52 (45*1.15^)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level up:
Tackle(*)
Leer(*)
Charge(*)
Spark(*)
Bite(*)
Roar(*)
Swagger(*)

Egg:
Fire Fang(*)
Ice Fang(*)
Quick Attack(*)

TM:
Protect(*)
Thunder Wave(*)
Light Screen(*)
Temperantia:
Temperantia said:

Lotad- Marina (F)
Nature: Quiet (SpA increased by 1; Spe decreased by 15% and evasion decreased by a flat 10%)
Type: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
Hp: 90
Atk: 2
Def: 2
SpA(-): 3
SpD: 2
Spe: 26 (30/1.15=26.1)
SC: 1
WC: 1
BRT: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
BubbleBeam

Leech Seed
Giga Drain
Counter

Rain Dance
Ice Beam
Scald

Total Moves: 14



Surt- Embirch (M)
Nature: Brave (Atk increased by 1; Spe decreased by 15% and Evasion decreased by a flat 10%)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
Hp: 90
Atk(+): 3
Def: 2
SpA: 3
SpD: 2
Spe: 43 (50/1.15=43.4)
SC: 2
WC: 3
BRT: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Aromatherapy
Earth Power
Blaze Kick

Fire Blast
Will-O-Wisp
Return

Total Moves: 14



Bellsprout- Karas (M)
Nature: Mild (+1 SpA; -1 Def)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilites:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
Hp: 90
Atk: 3
Def(-): 1
SpA(+): 4
SpD: 2
Spe: 30
SC: 1
WC: 1
BRT: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Vine Whip
Growth
Wrap
Sleep Powder
Poisonpowder
Stun Spore
Acid

Power Whip
Encore
Weather Ball

Solarbeam
Sludge Bomb
Hidden Power (Ground, 7)

Total Moves: 13
Lets get this over with...

Temperantia's Actions
Wanderer's Actions
I shall ref this
Good Luck!
 
#2

"Who is this joker? Do you know him, Laharl?"


"No, but the Dossier lists him as 'The Wanderer.' Hmm, sounds mysterious..."

"He sounds like a scrub. Let's just get this over with and pulverize him!
Marina: Start with a Scalding jet of water at that Riolu of his. Then, cover the Togepi in Leech Seeds."

"Surt: Strike that Shinx with a super-effective Earth Power to send it reeling. Then, launch a Fire Blast at Riolu."

"Karas: Strike quick and true! First, a Hidden Power Ground at Shinx to weaken it, then a Solarbeam at Togepi. Perhaps we'll get to fry that egg? Ohoho, I can't wait to see!"
 
#3
Who said anyone was going to pulverize me? See, I'm pretty sure it's gonna be the opposite...

Rico, Smack that lotad around with force palm, and then hidden power! Seth, cripple the bellsprout with thunder wave, and then protect yourself! Alex, thunder wave the embirch and take a big flaming bite out of that bellsprout!

Riolu: Force Palm (Lotad) -> Hidden Power Ice (Lotad)
Togepi: Thunder Wave (Bellsprout) -> Protect
Shinx: Thunder Wave (Embirch) -> Fire Fang (Bellsprout)
 
#4
Lets get going...

Team Temperantia

HP: 90 | 90 | 90
EN: 100 | 100 | 100
Buffs: None
Debuffs: None
Other: None

Team The Wanderer:

HP: 90 | 90 | 90
EN: 100 | 100 | 100
Buffs: None
Debuffs: None
Other: None

Speed Order: Riolu, Shinx, Embirch, Bellsprout, Lotad, Togepi

Action 1
Riolu used Force Palm (Lotad)
3875 no crit
6+3+(4-2)*1.5=12 12DMG -4ENG
5387 no Para
Shinx used Thunder Wave (Embirch)
Embirch is Paralyzed! -6ENG
Bellsprout used Hidden Power Ground (Shinx)
8807 no crit
(7+(4-2)*1.5)*1.5=15 15DMG -5ENG
Lotad used Scald (Riolu)
2906 no crit
8+3+(3-1)*1.5=14 14DMG -5ENG
2949 RIOLU IS BURNED!!!! MUHAHAHAHAHAHHA
Togepi used Thunder Wave (Bellsprout)
Bellsprout is paralyzed! -7ENG
Embirch is Paralyzed! 957 UNABLE TO MOVE! HAHAHAHAHA
Action 2
Togepi used Protect
Togepi is protected! -13ENG
Bellsprout absorbed light...
Riolu used Hidden Power Ice (Lotad)
9312 no crit
7DMG -5ENG
Shinx used Fire Fang (Bellsprout)
8525 no crit
(7+(3-1)*1.5)*1.5=15 15DMG -5ENG
6612 no burn
3687 no flinch (Dual chance to hax, and it doesnt. :P)
Lotad used Leech Seed (Togepi)
Togepi is Protected! -9ENG
Embirch is paralyzed! 110 PARAHXED AGAIN! LOLOLOLOLS
Bellsprout is paralyed! 6409 Bellsprout used Solarbeam!
togepi is protected! -7ENG
Riolu is burned 2DMG
END!
Wait, something is happening! RNG=5
Wanderer gained an event
98= Medamaude (Usable) - The pokemon's head turns into a hand with an eye in the palm and does a fixed, typeless 15 damage to a single opponent that bypasses protect/detect/substitutes. Moreover, at the end of the round Medamaude is used, the RNG will be skipped and the arena will change to the Nexus.


End Round 1!

Team Temperantia

HP: 71 | 90 | 75
EN: 86 | 100 | 88
Buffs: None
Debuffs: Paralyzed (Embirch, 10%, Bellsprout 20%)
Other: None

Team The Wanderer:

HP: 74 | 90 | 75
EN: 91 | 80 | 89
Buffs: None
Debuffs: Riolu Burned (2DPA)
Other: None

Order:
Wnaderer
Temperantia
I ref!
 
#5
Surrounded by a ring of yellow triangles and emitting a sound not unlike the powerup noise from Super Mario Bros., Rico's head turned into a giant hand with an eye in the palm. Could this be one of the effects the girl's diary was talking about? Looks like he'd have to find out...

Rico, if what just happened to you is what I think it is, then use it on that lotad, and smack her with Hidden Power again! Seth, pester that lotad further with thunder wave and scorch the bellsprout with thunder wave! Alex, continue your assault on the bellsprout with ice and fire fang, respectively!

Riolu: Medamaude (Lotad) -> Hidden Power Ice (Lotad)
Togepi: Thunder Wave (Lotad) -> Flamethrower (Bellsprout)
Shinx: Ice Fang (Bellsprout) -> Fire Fang (Bellsprout)
 
#6
"You underestimate our Pokemon, a grave mistake indeed.
Karas: Drift some Stun Spore at that Togepi. We can't let something that irritating be useful, now can we? Follow with a Hidden Power at Shinx."

"Surt: Create some Aromatherapy for our allies to heal their afflictions. Then, use an Earth Power on Shinx."

"Marina: Conjure up a Rain Dance, then fire an Scald at Riolu. We'll wear our foes down one at a time!"
 
#12
Start Round 2!

Team Temperantia

HP: 71 | 90 | 75
EN: 86 | 100 | 88
Buffs: None
Debuffs: Paralyzed (Embirch, 10%, Bellsprout 20%)
Other: None

Team The Wanderer:

HP: 74 | 90 | 75
EN: 91 | 80 | 89
Buffs: None
Debuffs: Riolu Burned (2DPA)
Other: None

Speed Order: Riolu, Shinx, Lotad, Togepi, Lotad, Togepi

Action 1
Riolu used Megamaude! (Lotad)
15DMG
Shinx used Ice Fang (Bellsprout)
5048 hit
4755 no crit
(7+(3-1)*1.5)*1.5=13.5=14 14DMG -5ENG
9274 no freeze
6078 no flinch
Lotad used Rain Dance
It started to rain. -10ENG
Togepi used Thunder Wave (lotad)
Lotad is paralyzed! -10ENG
Embirch is paralyzed! 971 Embirch is unable to move!
Bellsprout is paralyzed! 1677 Bellsprout is unable to move!
Riolu is hurt by its burn. 2DMG
Action 2
Riolu used Hidden Power Ice (Lotad)
8785 no crit
7DMG -5ENG
Shinx used Fire Fang (Bellsprout)
4255 hit
3815 no crit
(7-3+(3-1)*1.5)*1.5=10.5=11 11DMG -5ENG
6507 no burn
9064 no flinch
Togepi used Flamethorwer (Bellsprout)
2657 no crit
(10-3)*1.5=10.5=11 11DMG -7ENG
7614 no burn
Embirch is paralyzed! 5806 Embirch used Earth Power (Shinx)
5099 no crit
(9+(3-2)*1.5)*1.5=15.75=16 16DMG -7ENG
2098 no stat drop
Bellsprout is paralyzed! 1034 Bell sprout is unable to move!
Lotad is Paralyzed! 1992 Lotad is unable to move!
Riolu is hurt by its burn. 2DMG
END


Start Round 2!

Team Temperantia

HP: 49 | 90 | 39
EN: 76 | 93 | 88
Buffs: None
Debuffs: Paralyzed (Lotad, 20%, Bellsprout 5%)
Other: Raining

End Round 2!

Team The Wanderer:

HP: 70 | 90 | 59
EN: 86 | 63 | 79
Buffs: None
Debuffs: Riolu Burned (2DPA)
Other: Raining

ORDER:
TEMPERANTIA
WANDERER
REF
 
#13
"HAX RAGE!
Karas: Stun Spore @ Togepi-> Hidden Power @ Shinx."

"I must admit, I do agree with your insane ranting, Lenneth.
Surt: Will-O-Wisp @ Shinx-> Earth Power @ Shinx.
If Togepi uses Thunder Wave either turn targeting you, use Aromatherapy."

"MOAR RAGE!
Marina: Scald @ Shinx-> Giga Drain @ Togepi."
 
#14
The diary the wanderer had recovered told of many bizarre creatures in the dream world. Eggplants with eyes, bird women who whisk their quarry to inescapable places, a ponytailed girl that turned into a horrifying black and white face thing...

But now that he thought about it, there was nothing written about his two opponents. Were they rival treasure hunters, looking to eliminate the competition? Or perhaps they were just a pair of trainers who had stumbled into this realm by accident? Given the fact they had an idea who he was, it probably wasn't the latter...

One thing was certain, though - the wanderer liked that Laharl fellow better than his raging partner.

We're doing good, guys! Rico, conjure up a nasty plot and give that lotad the what for with hidden power! Seth, keep up the assault! Smack that bellsprout with extrasensory and flamethrower! Alex, throw off the embirch's sub by using thunder wave, then get chompy on the bellsprout with ice fang!

Riolu: Nasty Plot -> Hidden Power Ice (Lotad)
Togepi: Extrasensory (Bellsprout) -> Flamethrower (Bellsprout)*
Shinx: Thunder Wave (Embirch) -> Ice Fang (Bellsprout)**

*If Bellsprout is KO'd, direct the attack at Lotad

**If Bellsprout is KO'd, direct the attack at Embirch
 
#16
Start Round 3!

Team Temperantia

HP: 49 | 90 | 39
EN: 76 | 93 | 88
Buffs: None
Debuffs: Paralyzed (Lotad, 20%, Bellsprout 5%)
Other: Raining

Team The Wanderer:

HP: 70 | 90 | 59
EN: 86 | 63 | 79
Buffs: None
Debuffs: Riolu Burned (2DPA)
Other: Raining

Speed Order: Riolu, Shinx, Embirch, Togepi, Bellsprout, Lotad

Action 1
Riolu used Nasty Plot!
Riolus SpA rose by 2! -7ENG
Shinx used Thunder Wave (Embirch)
Embirch is paralyzed! (Groans) -7ENG
Togepi used Extrasensory (Bellsprout)
6331 no crit
(8+3)*1.5=16.5=17 17DMG -7ENG
9863 no hax here
Embirch is paralyzed! 7362 Embirch used Will-o-Wisp (Shinx)
8278 IT FUCKING MISSED!!! -7ENG
Bellsprout is paralyzed! 6863 Bellsprout used Stun Spore (Togepi)
9825 MISSED!!!! (You are having the worst luck!) -6ENG
Lotad is paralyzed! 9131 Lotad used Scald (Shinx)
5035 no crit
8+3+3+(3-2)*1.5=12.5=13 13DMG -5ENG
831 BURN MUHAHAHAHAHAH
Riolu is Burned! 2DMG
Shinx is burned! 2DMG
Action 2
Riolu used Hidden Power Ice (Lotad)
8573 no crit
7+(2*1.75)=10.5=11 11DMG -5ENG
Shinx used Ice Fang (BellSprout)
1008 hit
383 crit
((7-3)+3+(3-1)*1.5)*1.5=18 18DMG -5ENG
Togepi used Flamethrower (Bellsprout)
7437 no crit
(10-3)*1.5=10.5=11 11DMG -6ENG
Bellsprout fainted!
Embirch is paralyzed! 1205 Embirch is paralyzed!
Lotad is paralyzed! 1119 Lotad is paralyzed!
Riolu is burned! 2DMG
Shinx is burned! 2DMG
Rain ended!
END!


Antoher haxxy round...

End round 3!
Team Temperantia

HP: 38 | 90 | -4
EN: 71 | 86 | 81
Buffs: None
Debuffs: Paralyzed (Lotad, 10%, Embirch 20%)
Other: None

Team The Wanderer:

HP: 66 | 90 | 41
EN: 79 | 50 | 72
Buffs: None
Debuffs: Riolu and Shinx Burned (2DPA)
Other: None

EVENT: 6!
Arena Event: Strange eggs pop up in front of the pokemon. Each player gains an effect.

Wanderer: 35
31-40: Frog (Passive) - The pokemon's head turns into that of a frog, and gains the water type and all its benefits (in addition to its current types) for the next three actions. If the pokemon is already water-type, it gains +2 to its defense and special defense instead.

Temperantia: 64
61-70: Demon (Usable) - The pokemon turns into a red-skinned demon and uses the attack Thunderbolt. If it's raining, the pokemon will use Thunder instead, with a 30% chance of bypassing protect/detect. Either way, this attack costs no energy.

Wanderer
Temperantia
I ref
 
#17
Despite Rico and Alexander's burns, the battle turned even further in the wanderer's favor. A pair of eggs appeared - a green one in front of the wanderer's own pokemon, and a tiger-striped one in front of the lotad and embirch under Laharl and Lenneth's command.

Alexander, shouting something like "BLOOD FOR THE BLOOD GOD!" in Pokespeak, pounces on the green egg, which turned the shinx's head into that of a frog. And then he croaked, causing his two teammates to snicker.


Quit fooling around guys, we're not out of the woods just yet! Rico, Seth, dust that Lotad! Alex, set up a light screen and chomp on that embirch!

Riolu: Nasty Plot -> Hidden Power (Lotad)
Togepi: Extrasensory (Lotad) -> Flamethrower (Lotad)*
Shinx (Using Frog): Light Screen -> Ice Fang (Embirch)

*If Lotad is KO'd, target Embirch instead.
 
#19
Start Round 4!

Team Temperantia

HP: 38 | 90
EN: 71 | 86
Buffs: None
Debuffs: Paralyzed (Lotad, 10%, Embirch 20%)
Other: None

Team The Wanderer:

HP: 66 | 90 | 41
EN: 79 | 50 | 72
Buffs: None
Debuffs: Riolu and Shinx Burned (2DPA)
Other: None

Speed Order: Riolu, Shinx, Togepi, Embirch, Lotad

Action 1
Riolu used Nasty Plot!
Riolu's SpA increased by 2! -7ENG
Shinx used Frog! Shinx used Light Screen!
Shinx turned into a water type! Shinx's team is screened! -8ENG
Togepi used Extrasensory Lotad!
1669 no crit
8DMG! -6ENG
1184 no flinch
Embirch is paralyzed! 1822 Embirch is unable to move!
Lotad is paralyzed! 1131 Lotad used Giga Drain! (Shinx)
6418 no crit
(8-5+3+(3-2)*1.5)*1.5=11.25=11 11DMG! -11ENG +6HP
Riolu is hurt by its burn! 2DMG
Shinx is hurt by its burn! 2DMG
Action 2!
Riolu used Hidden Power Ice (Lotad)
5956 no crit
7+(3*1.75)=12.25=12 12DMG -5ENG
Shinx used Ice Fang (Embirch)
4162 hit
7006 no crit
7-3+(3-2)*1.5=5.5=6 6DMG -5ENG
7364 no freeze
6576 no flinch
Togepi used Flamethrower!
10DMG ! -7ENG
581 Lotad is burned!
Embrich is paralyzed! 7591 Embirch used Demon!
10+(3-1)*1.5=12 12DMG
4958 no para!
Lotad is paralyzed! 95 Lotad is paralyzed!
Riolu is hurt by its burn! 2DMG
Shinx is hurt by its burn! 2DMG
Lotad is hurt by its burn! 2DMG


END! Round 4!

Team Temperantia

HP: 12 | 84
EN: 60 | 86
Buffs: None
Debuffs: Paralyzed (, Embirch 10%), Lotad Burned! 2DPA
Other: None

Team The Wanderer:

HP: 50 | 90 | 26
EN: 67 | 37 | 61
Buffs: Riolu: +3SpA (Till A1 next round)
Debuffs: Riolu and Shinx Burned (2DPA)
Other: None

Effects: Arena Change!
5. White Desert - A vast, desolate realm where the sky is black and everything else is stark white. There's no water or plants; just Monoko, a bizarre girl with limbs sticking out of every part of her body...
Field Type: Ground
Restrictions: No water source, No Grass Knot
Arena Event: Monoko starts spinning around recklessly, crashing into your pokemon. All pokemon in play suffer a fixed, typeless 15 damage.

Temperantia!
Wanderer!
Ill ref
 
#20
Embirch: Giga Drain @ Shinx-> Blaze Kick @ Togepi

Lotad: Giga Drain @ Shinx-> Scald @ Togepi


Note: Shinx should still be Water-type for the first turn of the round.
 
#21
Gone were the circle of doors and the Aztec-like creatures painted on the floor. In their place was a stark white wasteland and some grotesque creatures, like a multi-armed girl spinning around, or a caveman with the three-foot-tall nose, or that mass floating in the black sky that the wanderer could only guess was cross between a balloon and an Octillery.

However, that mattered little at the moment. The Lotad was likely to fall to the next attack, which would leave Laharl's Embirch, only slightly scratched. Things were looking good for the wanderer, but he knew that could change in an instant - Alexander was on his last legs, and while Rico could still fight, it wouldn't be for long. Sethim had gone untouched for the entire battle - but he was definitely weary. He needed rest, and fast...


Rico, smack the Lotad with hidden power and then wreck the Embirch with Vacuum wave! Seth, finish off the Lotad with flamethrower and then take a break! Alex, renew that Embirch's paralysis and take a big frosty bite out of him!

Riolu: Hidden Power Ice (Lotad) -> Vacuum Wave (Embirch)
Togepi: Flamethrower (Lotad)* -> Chill
Shinx: Thunder Wave (Embirch) -> Ice Fang (Embirch)


*If Riolu KO's the Lotad, Togepi will Chill instead.
 
#22
Cmon Temperantia, give me a little credit...

Start Round 4

Team Temperantia

HP: 12 | 84
EN: 60 | 86
Buffs: None
Debuffs: Paralyzed (, Embirch 10%), Lotad Burned! 2DPA
Other: None

Team The Wanderer:

HP: 50 | 90 | 26
EN: 67 | 37 | 61
Buffs: Riolu: +3SpA (Till A1 next round)
Debuffs: Riolu and Shinx Burned (2DPA)
Other: None

Speed Order: Riolu, Shinx, Lotad, Togepi, Embirch

Action 1
Riolu used hidden power ice (Lotad)
451 crit
7+3+3*1.75=15.25=15 15DMG -9ENG
Lotad is KOED!
Shinx used Thunder Wave (Embirch)
Embirch is paralyzed! NOOOO!!!!!! my god 30% -10ENG
Togepi used Chill! +12ENG
Embirch is paralyzed! 5603, Embirch used Giga Drain! (Shinx)
2981 no crit
(8-5+3+(3-2)*1.5)*1.5=18.75=11.25=11 11DMG +6HP -13ENG
Shinx is no longer a water type!
Riolu goes down to +2SPA
Shinx is hurt by its burn! 2DMG
Riolu is hurt by its burn! 2DMG
Action 2
Riolu used Vacuum Wave (Embirch)
9951 no crit
4+3+(2*1.75)=10.5=11 11DMG -2ENG
Shinx used Ice Fang (Embirch)
3715 hit
5422 no crit
7-3+(3-2)*1.5=5.5=6 6DMG -5ENG
6010 no flinch
387 freeze
1 turn freeze
Togepi Chilled! +12ENG
Embirch is frozen!
Shinx is hurt by its burn! 2DMG
Riolu is hurt by its burn! 2DMG
END!


Start Round 4

Team Temperantia

HP: -3 | 73
EN: 60 | 75
Buffs: None
Debuffs: Paralyzed ( Embirch 25%), Frozen, will thaw A1.
Other: None

Team The Wanderer:

HP: 46 | 90 | 11
EN: 56 | 61 | 46
Buffs: Riolu: +2SpA (Till A1 next round)
Debuffs: Riolu and Shinx Burned (2DPA)
Other: None

Wanderer,
Temperantia
Ref
 
#23
god:
5. Effect (Player 2) - Player 2 gains an effect (See Effects).
Temper, today is your lucky day!
100: Knife (Usable) - The pokemon stabs a single opponent with a kitchen knife, resulting in an automatic KO - no ifs, ands or buts. A player may not use this effect in a 1v1 singles match, a match where his opponent has only one pokemon left, or if he's already used it earlier in the battle. If the ref RNGs a knife in any of these cases, s/he will reroll.
wow. really good luck.
 
#24
"SHIT!"

Well, this was really bad. Surt was holding a kitchen knife. And if the diary was correct, that meant one of the wanderer's pokemon - Sethim, most likely - is utterly screwed. Even so, the battle wasn't over yet - Rico still had a fighting chance, and Alexander had at least one more bit of fight left in him.

Like hell was he going to allow that knife to slow him down.


We can still win this, guys! Rico, use all your power to smack that embirch with soul crash! Seth, blast him with flamethrower and extrasensory! Alex, use the last of your strength to turn that embirch into a popsicle with glacial gnash!

Riolu: Soul Crash Ice (Hidden Power Ice x2) -> Cooldown
Togepi: Flamethrower -> Extrasensory
Shinx: Glacial Gnash (Ice Fang x2) -> Cooldown
 
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