Hello, and welcome to another RMT by yours truly. I've been away from the Pokemon community for a little bit, and I got bored one day, and so, I decided to theorymon up a team, and oh boy, I think this might have been one of the best ones I have come up with in a LONG time. This team took me all the way up to #7 on the OU Ladder, and I might try to get voting reqs with it on the Suspect Ladder here soon. I just have to find time to do that. Anyways, let's go ahead and get onto the team building process.
Oh, almost forgot, obligatory ladder screenshot.
Anyways, on to the team building process.
Oh, almost forgot, obligatory ladder screenshot.
Anyways, on to the team building process.
I decided to go with a Tyranitar and Keldeo core at first, since I saw how well they worked on a previous RMT I saw. I went with the banded T-tar set because I hate Deoxys-D hyper offense (Screw you MikeDecIsHere) and I love the sheer power it holds. I went with a expert belt keldeo with rain dance in order to have the advantage in case I go up against Sun and a dugtrio has revenge killed my T-tar and I'm about to be swept by TIMID Venusaur.
Next up I wanted to add a fast scarfer, and so with Jirachi sitting at a comfortable 100 base speed, and because of how well it worked in Shurtugal's RMT, I decided to test this thing out myself. Oh my lord, Jirachi has been a blessing, with it's amazingly fast u-turn, and with my mamoswine weakness growing (Sandstorm teams usually seem to be weak to Mamo for some reason) I decided to add a Rotom-W in order to add a volt turn core. Rotom has been an amazing team player for me, allowing me to gain the momentum and the tide of the battle as simple as 1 2 3.
Finally, I decided to add a scarf latios and a focus sash lead Terrakion, after seeing how I needed a fast revenge killer, and a way to screw over trick room reuinclus and also venusaur in the sun, and it allows me to have a security blanket in the fact that I have 2 scarfers. IMO, dual scarf teams have an amazing advantage in the metagame, since if you can only show that 1 of them is scarf, usually the other person will sack their scarfer, and then you bring in the 2nd one and clean up from there. Terrakion I decided to add because I needed a fast, hard hitting rocks setter upper der. I don't know what to call him really, but, he hits hard, and gets up rocks, and that's what I like about him.
THE TEAM IN DEPTH:
Terrakion @ Focus Sash
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Stealth Rock
- Stone Edge
- Taunt
I wanted to go with a lead terrakion after the team was pretty much built, mostly because of it's high speed, high attack, great dual stab coverage, and most importantly, it's access to Stealth Rock and Taunt. Rocks are a necessity in this game, and Terrakion is a force to be reckon with. Being in the lead spot, it's usually the fastest thing out, and so it usually gets its rocks up turn 1, unless of course it's a bad lead spot, or by some miracle, something is naturally faster than him, or it's an easy KO. Close Combat and Stone Edge are there mostly for the dual stab coverage, and taunt is used to shut down other hazard users.
Keldeo-Resolute @ Expert Belt
Trait: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Secret Sword
- Hydro Pump
- Icy Wind
- Rain Dance
I decided to go with Keldeo after deciding upon using the Tyranitar Keldeo core combination. You're probably wondering why am I using Rain dance on a sand team? Well, mostly for 2 reasons. To power up Keldeo's Hydro pumps to insane levels, and also to stop sweeps from both Venusaur and Stoutland. I use Expert belt in order to bluff the choice item and get some surprise KO's. I use Icy wind so I can nail the faster switch ins on the switch and get the ko afterwards. Hydro Pump and Secret Sword are the main stabs and do wonders against pretty much everything.
Tyranitar @ Choice Band
Trait: Sand Stream
EVs: 252 Atk / 104 Spd / 152 HP
Adamant Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower
The second part of the Keldeo Tyranitar core, Tyranitar sets up the sandstorm, neutralizing the benefits given by rain and sun. I decided to go with the banded T-tar in order to deal with the ever-present (Maybe not for long) Deoxys-D. Crunch with sandstorm damage is a guaranteed KO on Deoxys-D, preventing them to only 1 layer. The moveset is pretty standard, with Superpower to hit Ferrothorn. The Speed Ev's are to outpace Jellicent and to have a little bit of speed creeping in there as well.
Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Ice Punch
- U-turn
- Iron Head
- Zen Headbutt
Terrakion @ Focus Sash
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Stealth Rock
- Stone Edge
- Taunt
I wanted to go with a lead terrakion after the team was pretty much built, mostly because of it's high speed, high attack, great dual stab coverage, and most importantly, it's access to Stealth Rock and Taunt. Rocks are a necessity in this game, and Terrakion is a force to be reckon with. Being in the lead spot, it's usually the fastest thing out, and so it usually gets its rocks up turn 1, unless of course it's a bad lead spot, or by some miracle, something is naturally faster than him, or it's an easy KO. Close Combat and Stone Edge are there mostly for the dual stab coverage, and taunt is used to shut down other hazard users.
Keldeo-Resolute @ Expert Belt
Trait: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Secret Sword
- Hydro Pump
- Icy Wind
- Rain Dance
I decided to go with Keldeo after deciding upon using the Tyranitar Keldeo core combination. You're probably wondering why am I using Rain dance on a sand team? Well, mostly for 2 reasons. To power up Keldeo's Hydro pumps to insane levels, and also to stop sweeps from both Venusaur and Stoutland. I use Expert belt in order to bluff the choice item and get some surprise KO's. I use Icy wind so I can nail the faster switch ins on the switch and get the ko afterwards. Hydro Pump and Secret Sword are the main stabs and do wonders against pretty much everything.
Tyranitar @ Choice Band
Trait: Sand Stream
EVs: 252 Atk / 104 Spd / 152 HP
Adamant Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower
The second part of the Keldeo Tyranitar core, Tyranitar sets up the sandstorm, neutralizing the benefits given by rain and sun. I decided to go with the banded T-tar in order to deal with the ever-present (Maybe not for long) Deoxys-D. Crunch with sandstorm damage is a guaranteed KO on Deoxys-D, preventing them to only 1 layer. The moveset is pretty standard, with Superpower to hit Ferrothorn. The Speed Ev's are to outpace Jellicent and to have a little bit of speed creeping in there as well.
Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Ice Punch
- U-turn
- Iron Head
- Zen Headbutt
The first part of my volt turn and dual scarf core, Rachi fills the gap of that one needed soul that brings this team together. With great 100 base stats, and an excellent movepool, plus it's benefit of being a steel type, Rachi has proved itself over and over again. I decided on a choice set in order to have the fastest and safest u-turn to keep up the momentum, and added in Iron head for some flinch hax action, and Zen headbutt to deal with breloom and to have a higher base power move that also has a 60% chance to flinch. Ice punch is there to hit Gliscor and Dragons alike that like to come in on rachi and try to set up.
Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Draco Meteor
- Psyshock
- Trick
- Hidden Power [Fire]
Thus this specimen completes the second part of my dual scarfer core. Latios is a God Amongst Men, boasting an incredible base 130 Special Attack, and a 110 Base Speed, Latios has proved to be one of the top dragons in OU. I decided on a Timid Scarf set so that I have a way to beat Modest Venusaur if the sun is up and my weather inducer has died. Draco is there in order to hit hard, psyshock and trick in order to mess up the pink blobs, and Hidden power Fire is there to take care of ferrothorn if it turns to be a problem.
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 208 Spd / 176 HP / 124 SAtk
Timid Nature
- Hydro Pump
- Volt Switch
- Hidden Power [Grass]
- Will-O-Wisp
And thus Rotom-W completes the team, boasting a great volt turn combination with Rachi, and boasting a great hefty Defensive stats, Rotom has proven to be a valuable asset to this team. This team is pretty mamoswine weak, and Rotom patches up that hole pretty well. The ev's are made so that Rotom can outspeed Jolly Mamoswine and also still retain a bit of power and bulk. Hidden power grass is there to take care of Gastrodons that like to break my Volt Turn combo. Hydro pump and Volt switch are great stabs, and will-o is too valuable to pass up, what with the whole ruining physical attackers and such.
Well, I hope you guys enjoyed the team, it's been a lot of fun using it. Funny thing, I actually peaked with this team right under fellow user Trinitrotoluene, who's team I actually had to face 3 times on the ladder, all of which I won. I guess that shows that people still do steal good and unique teams. They just don't know how to use it right. Unfortunately, I lost my spot because I played pretty sloppily against fellow user MikeDecIsHere, and when I tried to ladder back up, I went on a losing streak, so I decided to retire the team. So, go ahead and use it if you like, offer me suggestions, all that good stuff. I think I'm gonna make a new team here soon and try to ladder with that one as well. So, go ahead, rate it, hate it, steal it, luvdisc it, I don't know. I'll see ya around on the flip side I guess.
IMPORTABLE:
Tyranitar @ Choice Band
Trait: Sand Stream
EVs: 252 Atk / 104 Spd / 152 HP
Adamant Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower
Keldeo-Resolute @ Expert Belt
Trait: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Secret Sword
- Hydro Pump
- Icy Wind
- Rain Dance
Terrakion @ Focus Sash
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Stealth Rock
- Stone Edge
- Taunt
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 208 Spd / 176 HP / 124 SAtk
Timid Nature
- Hydro Pump
- Volt Switch
- Hidden Power [Grass]
- Will-O-Wisp
Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Draco Meteor
- Psyshock
- Trick
- Hidden Power [Fire]
Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Ice Punch
- U-turn
- Iron Head
- Zen Headbutt
Trait: Sand Stream
EVs: 252 Atk / 104 Spd / 152 HP
Adamant Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower
Keldeo-Resolute @ Expert Belt
Trait: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Secret Sword
- Hydro Pump
- Icy Wind
- Rain Dance
Terrakion @ Focus Sash
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Stealth Rock
- Stone Edge
- Taunt
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 208 Spd / 176 HP / 124 SAtk
Timid Nature
- Hydro Pump
- Volt Switch
- Hidden Power [Grass]
- Will-O-Wisp
Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Draco Meteor
- Psyshock
- Trick
- Hidden Power [Fire]
Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Ice Punch
- U-turn
- Iron Head
- Zen Headbutt