M&M Terrakion [QC: 3/3] [GP: 2/2]

Funbot28

Banned deucer.
[OVERVIEW]

Terrakion is a fearsome wallbreaker that can decimate balance and stall teams thanks to its amazing, high-powered STAB moves, which offers it almost perfect coverage alongside great natural power, cementing itself as a popular threat on offensive teams. After Mega Evolving with either Diancite or Lucarionite, Terrakion can single-handedly break through most walls in the tier with the former Mega Stone, while the latter Mega Stone enables it to outspeed the majority of the unboosted metagame. Thus, Terrakion is a difficult threat to check both offensively and defensively. Terrakion may also run utility options such as Swords Dance, Stealth Rock, or Taunt, further enhancing its capabilities in disrupting the opposing team apart from simply wallbreaking with its STAB moves alone. However, Terrakion is susceptible to most forms of priority due to its low defenses, especially when holding a Diancite, meaning it can often be forced out by opposing offensive threats such as Zygarde, Entei, and Weavile. An unfortunate weakness to common types such as Fairy, Ground, Fighting, and Water leaves Terrakion unable to switch in against most offensive threats. The presence of common bulky threats such as Primal Groudon, Venusaurite Gliscor, and Manectite Mew also hampers Terrakion's capability to break walls, since Terrakion can be threatened with an OHKO by the aforementioned threats if they have not been worn down a bit in advance or if Terrakion is unable to acquire a Swords Dance boost. As is the case, it may require some additional support from its teammates at times to perform its role.

[SET]
name: Lucarionite Wallbreaker
move 1: Close Combat
move 2: Stone Edge
move 3: Swords Dance
move 4: Taunt / Substitute
item: Lucarionite
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Close Combat is Terrakion's strongest Fighting-type STAB move, dealing incredible amounts of damage to any unresisted foe, especially in conjunction with the Adaptability boost from Lucarionite, with the only cost being its defenses lowering after every use. Stone Edge acts as Terrakion's secondary STAB option, letting it hit the Flying- and Ghost-types such as Landorus-T and Lunala that resist or are immune to Terrakion's other STAB move. Swords Dance further enhances Terrakion's wallbreaking capabilities, letting it dismantle just about every defensive threat in the metagame after it acquires a single boost, notably giving it the chance to OHKO threats such as Primal Groudon, Gliscor, Arceus-Ghost, and Arceus-Fairy after Stealth Rock damage. Taunt is a great utility move that provides Terrakion with the ability to shut down common defensive threats that rely on their own status moves to be effective, such as non-Sablenite Mew, Arceus-Ghost, and Toxapex. It is a notable user of the move due to how well it can force the aforementioned Pokemon to come in, potentially crippling them from responding appropriately. Substitute can be used as an alternative to punish the switches that Terrakion tends to force, enabling it to either safely spam its STAB moves or use Swords Dance by protecting it from status and some phazing moves such as Toxic, Will-O-Wisp, and Dragon Tail alongside other miscellaneous abilities such as Intimidate. Stealth Rock can be considered as an option, as Terrakion's capability in forcing out common Sablenite defensive walls such as Blissey and Magearna means it can usually keep up hazards on the opposing side of the field reliably, and it can usually capitalize on the momentum it gains when setting up the entry hazard.

Set Details
========

Lucarionite boosts Terrakion's Attack and Speed and also grants it the ability Adaptability upon Mega Evolution, transforming it into one of the most threatening wallbreakers in the metagame as a result. Its EVs are fully invested in Attack and Speed with a Jolly nature in order to maximize Terrakion's wallbreaking capabilities, letting it deal the most amount of damage and outspeed as many threats as possible, such as Arceus and Landorus-T. Justified provides little utility before Mega Evolution, as Dark-type moves are rather uncommon in the metagame, and Terrakion's rather low defenses disables it from coming in against most threats that could carry these type of moves anyway.

Usage Tips
========

Try to Mega Evolve Terrakion as soon as possible, as letting it wallbreak early on in the game can help its teammates break through opposing walls much more easily. Terrakion's meager defenses mean it cannot really come in against most offensive threats, so Terrakion should usually be coming in on the battlefield through pivoting from its teammates or potential aggressive double switching. It should also take caution in staying in against threats that commonly run priority moves such as Zygarde and Entei, as they can threaten to revenge kill Terrakion if it is even slightly chipped. Terrakion should be using utility moves early on in the game, as its ability to force in walls can enables it to punish threats such as Mew, Gliscor, and support Arceus formes, as they come into moves such as Swords Dance and Substitute. Even when facing a threat that may completely wall Terrakion, such as Arceus-Fairy or Mew, Terrakion should be utilizing Taunt to cripple the aforementioned threats as they attempt to recover their health. Once they have been appropriately weakened, Terrakion may proceed to spam its STAB attacks more reliably as a result.

Team Options
========

Pokemon that can break through Terrakion's checks, such as Altarianite Zygarde and Entei are much appreciated, as they can help check opposing offensive threats while Terrakion can help break through walls such as support Arceus formes and Mew in return. Other offensive threats that appreciate Terrakion's ability in breaking down specially defensive walls such as Blissey, Magearna, and Toxapex make excellent teammates for Terrakion, and these threats can help break through physically defensive threats in return. Good examples include Pokemon like Lunala, Raikou, Tapu Lele, and Shaymin-S. Pokemon that can provide slow pivoting such as Magearna and Gliscor also work great in conjunction with Terrakion, as they can safely bring in Terrakion, providing it with many more opportunities to wallbreak successfully. Defensive pivots such as Toxapex, Ho-Oh, Mew, and Arceus-Fairy can help check the threats that Terrakion may be unable to reliably break through without prior chip damage, such as Primal Groudon and Buzzwole, in addition to common -ate ability Extreme Speed users such as Zygarde and Entei that threaten to revenge kill Terrakion. Mew and Arceus-Fairy also provide the added benefit of setting up Stealth Rock, enabling Terrakion to break through its checks more easily and free up a potential moveslot for other utility options.

[SET]
name: Diancite Cleaner
move 1: Close Combat
move 2: Stone Edge
move 3: Stealth Rock / Toxic / Swords Dance
move 4: Swords Dance / Taunt
item: Diancite
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Close Combat is Terrakion's strongest Fighting-type STAB move, dealing incredible amounts of damage to any unresisted foe with the only drawback being that its defenses are lowered after every use. Stone Edge acts as Terrakion's secondary STAB option, rounding off its coverage almost perfectly by hitting Flying- and Ghost-types that resist Close Combat. Stealth Rock is a great utility move, as Terrakion's ability to force out common Sablenite defensive walls such as Blissey and Magearna means it can usually keep up hazards on the opposing side of the field reliably. Toxic is another great utility move that disrupts Terrakion's most common switch-ins such as non-Sablenite Mew, Buzzwole before it Mega Evolves, and Venusaurite Gliscor, crippling the aforementioned threats and making them much easier to break through later on in the game. Swords Dance can be used to further boost Terrakion's walbreaking prowess, letting it OHKO certain walls such as defensive Primal Groudon, support Arceus-Ground, and Magearna after a single boost. Taunt is an option to cripple defensive threats such as Mew and Giratina, enabling Terrakion to break through the aforementioned threats due to them not being able to utilize their utility options.

Set Details
========

Diancite boosts Terrakion's attacking power and provides it a great boost in Speed, enabling it to outspeed the majority of threats in the metagame after Mega Evolving. However, this comes with the cost of lowering Terrakion's defenses, leaving it more susceptible to priority attacks. Magic Bounce also lets Terrakion punish threats that try to utilize status moves against it, meaning it can disrupt passive threats more aggressively. The EVs are fully invested in Attack and Speed with a Jolly nature in order to maximize Terrakion's wallbreaking capabilities, letting it deal the most damage and outspeed as many threats as possible, such as Kartana, Tapu Lele, and Tapu Koko. Justified provides little utility before Mega Evolution, as Dark-type moves are rather uncommon in the metagame, and Terrakion's rather low defenses disables it from coming in against most threats that could carry these type of moves anyway.

Usage Tips
========

Terrakion should try Mega Evolving only when necessary, as the lowered defenses provided by Diancite often leaves it prone to revenge killing, meaning you should assure yourself that it absolutely needs the extra Attack and Speed in order to revenge kill the opposing threat before proceeding to Mega Evolve. While Terrakion can bounce back entry hazards through its ability, it should still be wary against coming against most setters such as Gliscor, Mew, Primal Groudon, and Arceus-Fairy, as the lowered defenses provided by Diancite means that Terrakion can be threatened to be OHKOed by the aforementioned threats. Even if Terrakion should be spamming its STAB moves the majority of the time, utility moves such as Stealth Rock, Toxic, and Swords Dance can be used when Terrakion ensures a switch in from the opponent into a more defensive Pokemon, enabling it to capitalize on the opportunity that its offensive presence provides. Be wary of threats that commonly run priority moves such as Weavile, Entei, and Zygarde, as they can all threaten to revenge kill Terrakion, especially when considering its decreased bulk after Mega Evolving. Building on the previous point, Terrakion should only be coming in on aggressive double switches or by slow pivoting provided by its teammates, as it can be OHKOed by most offensive threats it if comes into an attack directly. Thanks to the great boost in Speed provided by the Diancite, Terrakion can act as a means of checking faster foes after coming in from a potential sacrificing of a teammate, outpacing threats such as Lucarionite Zygarde even after a Dragon Dance boost.

Team Options
========

Teammates that can provide additional offensive pressure work great in tandem with Terrakion, helping it break through its checks such as Buzzwole, Mew, and Skarmory. Such threats include Primal Groudon, Zygarde, and Ultra Necrozma. Specially offensive threats like Xerneas, Volcarona, and Tapu Lele that can capitalize on Terrakion's ability to break through common specially defensive threats such as Blissey and Magearna make great teammates, as they may break through physical walls in return. Slow pivoting from partners such as Magearna and Mew can help bring Terrakion in more safely, giving it the chance to perform its role without being threatened by attacks from opposing offensive threats. Other offensive threats that can take advantage of Terrakion's ability to keep Stealth Rock on the opposing side of the field such as Kartana, offensive Magearna, and Volcarona also make great partners for Terrakion, as they have a much easier time breaking through walls such as Ho-oh and Red Orb Raikou.

[STRATEGY COMMENTS]
Other Options
=============

Metagrossite may be run as an alternative Mega Stone option, providing Terrakion with a great boost in Speed compared to Lucarionite without lowering its bulk compared to Diancite. However, the notable decrease in power due to the lack of access to Adaptability when considering Terrakion's Rock-type STAB move makes the option less favorable overall. Lopunnite can also be run to increase Terrakion's wallbreaking power significantly while also letting it spam its Fighting-type STAB moves much more safely thanks to Scrappy. However, the slower Speed and damage output compared to its other Mega Stone choices means Terrakion fails to check offensive threats such as Manaphy and Tapu Lele as well as break through sturdy walls such as Buzzwole and Hippowdon. An Adamant nature may be run on either set when paired with Sticky Web support, as Terrakion can deal as much damage as possible while still outspeeding key threats such as maximum Speed Arceus formes, Keldeo, and Ultra Necrozma. However, the required support makes the option less desirable overall.

Checks and Counters
===================

**Physically Defensive Walls**: Physically bulky threats such as Hippowdon, Mew, Giratina, and Buzzwole may all come into Terrakion's attacks and threaten to either cripple it with their status moves or heavily damage it with their own STAB moves. However, Terrakion may be able to potentially break through the aforementioned threats through factors such as entry hazard chip damage, an Attack boost from Swords Dance, or simply crippling them with utility moves such as Taunt or Toxic.

**Fairy-types**: Fairy-types such as Altarianite Zygarde, Altarianite Landorus-T, and Arceus-Fairy can all switch into Terrakion's Fighting-type STAB attacks and proceed to KO it with their own STAB moves. However, they all fear coming into a potential Stone Edge, while Arceus-Fairy also can be crippled via Taunt and Toxic on the switch.

**Priority Moves**: Offensive threats that commonly run powerful priority moves such as Zygarde, Weavile, Entei, and Genesect can all offensively check Terrakion, especially if it runs Diancite. However, it is worth noting that they cannot safely come in against Terrakion without risking being OHKOed.

**Faster Threats**: Terrakion can be offensively checked by a couple of threats such as Diancite Tapu Lele, Zeraora, Kartana, and Darkrai, as all aforementioned examples can threaten to KO Terrakion from full health.

**Status Moves**: Status such as burn or paralysis can severely cripple Terrakion, disabling it from wallbreaking appropriately through its lowered Attack or Speed. This means Terrakion must be wary against threats that commonly run moves such as Will-O-Wisp, Discharge, and Scald such as Giratina, Mew, and Zapdos. Poison damage may also wear down Terrakion to the point where it can be KOed by certain attacks such as Earthquake from Gliscor and Earth Power from Mew, limiting its wallbreaking potential as well. However, it is worth noting that Diancite sets can bounce back moves such as Will-O-Wisp and Toxic thanks to Magic Bounce.
 
Last edited:

Funbot28

Banned deucer.
Ok this should be ready for QC! Lmk if C&C is too short but I really coudnt think of anything else since Terrak is kinda broke
 

QC : / /
GP: /
[OVERVIEW]

* Terrakion is a fearsome wallbreaker that can decimate balance and stall teams thanks to it's amazing high powered STAB moves which offers it almost perfect coverage alongside great natural power, cementing itself as a popular threat on offensive teams.
* After Mega Evolving with either a Diancite or Lucarionite, Terrakion can not only break through most walls in the tier, but can also outspeed the majority of the unboosted metagame, making it a difficult threat to check both offensively and defensively.
* Terrakion also sports good coverage moves such as Earthquake and Poison Jab alongside its STAB moves which enables it to break through its checks. It may also run utility options such as Swords Dance, Stealth Rock, and Taunt, further enhancing its capabilities in disrupting the opposing team.
* An unfortunate weakness to common types such as Fairy, Ground, Fighting, and Water leaves Terrakion unable to switch in against most offensive threats. This issue is enhanced especially when Terrakion is holding a Diancite, as its lowered defenses leaves it prone to revenge killing by priority moves such as Extreme Speed and Fake Out. I would rather take out the ESpeed bit and put it higher up as its own paragraph, as it is the biggest stop to Terrakion's success
* The common presence of bulky threats such as Primal Groudon, Gliscor, and Manectite Mew also hamper Terrakion's capability in wallbreaking, since Terrakion can be threatened to be OHKOed by the aforementioned threats if they have not been worn down a bit in advance or if Terrakion is unable to acquire a Swords Dance boost, meaning that it may require some additional support from its teammates at times to perform its role.

[SET]
name: Lucarionite Wallbreaker
move 1: Close Combat
move 2: Stone Edge
move 3: Swords Dance
move 4: Taunt / Substitute
item: Lucarionite
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

* Close Combat is Terrakion's strongest Fighting-type STAB move, dealing incredible amounts of damage to any unresisted foe especially in conjunction with the Adaptability boost from Lucarionite, with the only cost of lowering it's defenses after every use.
* Stone Edge acts as Terrakion's secondary STAB option, letting it hit the Flying- and Ghost-types such as Landorus-T and Lunala which resist and are immune to Terrakion's other STAB moves respectively.
* Swords Dance further enhances Terrakion's wallbreaking capabilities, letting it dismantle just about every defensive threat in the metagame after it acquires a single boost, notably having the chance in OHKOing threats such as Primal Groudon, Gliscor, Arceus-Ghost and Arceus-Fairy after Stealth Rock chip damage.
* Taunt is a great utility move that provides Terrakion the opportunity to shut down common defensive threats that rely on their own status moves to be effective such as non-Sablenite Mew, Arceus-Ghost, and Toxapex. It is a notable user of the move due to how well it can force in the aforementioned Pokemon, potentially crippling them from responding appropriately. Substitute can also be used as an alternative to punish the switch ins that Terrakion tends to force, enabling it to either safely spam its STAB moves or setup a Swords Dance by protecting it from status and phazing moves such as Dragon Tail. Stealth Rock is can be considered as an option as Terrakion's capability in forcing out common Sablenite defensive walls such as Blissey and Magearna means it can usually keep up hazards on the opposing field reliably. Split this up into three bullet points: otherwise this is good

Set Details
========

* A Lucarionite boosts Terrakion's Attack and Speed and also grants it the ability in Adaptability upon Mega Evolution, transforming it into one of the most threatening wallbreakers in the metagame as a result.
* EVs are fully invested in Attack and Speed with a Jolly nature in order to maximize Terrakion's wallbreaking capabilities, letting it deal the most amount of damage and outspeed the most threats as possible.
* Justified provides little utility before Mega Evolution, as Dark-type moves are rather uncommon in the metagame and Terrakion's rather low defenses disables it from coming in against most threats that could carry these type of moves anyways.
Mention how, specifically on Webs based teams, that Lucarionite Terrakion can run an Adamant nature to bypass some of its checks like Arceus-Fairy easier, however it can be disadvantageous against the Pokemon in the 120 speed tier, such as max base Arceus formes, Keldeo, and Ultra Necrozma.

Usage Tips
========

* Try to Mega Evolve Terrakion as soon as possible, as letting it wallbreak early on in the game can let help it's teammates break through opposing walls much more easily while also ensuring it outspeeds notable threats such as Arceus-Ground and Ultra Necrozma.
* Terrakion's meager defenses means it cannot really come in against most offensive threats, meaning that Terrakion should usually be coming in on the battlefield through pivoting from its teammates or potential aggressive double switching.
* Terrakion should be using its STAB moves the majority of the time especially early game due to how well it can threaten just about every opposing threat in the metagame with its Rock- and Fighting-type moves alone. However, utility options such as Taunt, Swords Dance, and Substitute can be used when Terrakion is in the position of forcing the opponent to switch out, minimizing the risk of it being worn down too quickly. This should be the inverse - imo, Terrakion is likely to use Swords Dance earlygame to attempt to muscle past threats like Mew.

Team Options
========

I would note here that Pokemon benefitting from Terrakion's power to muscle through its checks is appreciated - Altarianite Zygarde and Altarianite Entei are the first examples I'd give.
* Other offensive threats that appreciate Terrakion's ability in breaking down specially defensive walls such as Blissey, Magearna, and Toxapex provide excellent teammates for Terrakion, while these threats can help break through physically defensive threats in return. Good examples include Pokemon like Lunala, Raikou, Tapu Lele, and Shaymin-Sky.
* Pokemon that can provide slow pivoting such as Magearna and Gliscor also work great in conjunction with Terrakion, as they can safely bring in Terrakion, providing it many more opportunities to wallbreak successfully. The ladder (?)also provides Terrakion entry hazard support or removal through Stealth Rock and Defog respectively.
* Defensive pivots such as Toxapex, Ho-Oh, Mew, and Arceus-Fairy can help check the threats that Terrakion may be unable to reliably break through without prior chip damage such as Primal Groudon and Buzzwole alongside common -atespeed users such as Zygarde and Entei that can threaten to revenge kill Terrakion. Mew and Arceus-Fairy also provide the added benefit of setting up Stealth Rock, enabling Terrakion to break through its checks more easily.

[SET]
name: Diancite Cleaner
move 1: Close Combat
move 2: Stone Edge
move 3: Stealth Rock / Toxic / Swords Dance
move 4: Taunt / Swords Dance
item: Diancite
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

* Close Combat is Terrakion's strongest Fighting-type STAB move, dealing incredible amounts of damage to any unresisted foe with the only drawback of lowering its defenses after every use.
* Stone Edge acts as Terrakion's secondary STAB option rounding off its coverage almost perfectly, hitting Flying- and Ghost-types that resist Close Combat.
* Stealth Rock is a great utility move as Terrakion's capability in forcing out common Sablenite defensive walls such as Blissey and Magearna, meaning it can usually keep up hazards on the opposing field reliably. Toxic is another great utility move that disrupts Terrakion's most common switchins such as non-Sablenite Mew, Buzzwole before it Mega Evolves, and Gliscor, crippling the aforementioned threats which makes them much more easier to break through later on in the game. Swords Dance can be used to further boost Terrakion's walbreaking prowess, letting it OHKO certain walls such as Primal Groudon, Arceus Ground, and Magearna after a single boost.
Split this up into four parts respectively.
* Taunt is a considerable option to cripple defensive threats such as Mew and Giratina, enabling Terrakion in breaking through the aforementioned threats due to them not being able to utilize their utility options.

Set Details
========

* Diancite boosts Terrakion's attacking power and provides it a great boost in Speed, enabling it to outspeed the majority of threats in the metagame after Mega Evolving. However, this comes with the cost of lowering Terrakion's defenses, leaving it more susceptible to priority attacks. Magic Bounce also lets Terrakion punish threats that try to utilize status moves against it, meaning it can disrupt passive threats more aggressively.
* EVs are fully invested in Attack and Speed with a Jolly nature in order to maximize Terrakion's wallbreaking capabilities, letting it deal the most amount of damage and outspeed the most threats as possible such such as Darkrai, Azelf, and Manaphy.
* Justified provides little utility before Mega Evolution, as Dark-type moves are rather uncommon in the metagame and Terrakion's rather low defenses disables it from coming in against most threats that could carry these type of moves anyways.

Usage Tips
========

* Terrakion should try Mega Evolving as early as possible, as the boosted Attack and Speed alongside the utility of Magic Bounce enables it to threaten most defensive threats through its sheer presence alone, forcing the opponent to play more pro-reactively against it as a result.
* While Terrakion can bounce back entry hazards through its ability, it should still be wary against coming against most setters such as Gliscor, Mew, Primal Groudon, and Arceus Fairy as the lowered defenses provided by Diancite means that Terrakion can be threatened to be OHKOed by the aforementioned threats.
* Even if Terrakion should be spamming its STAB moves the majority of the time, utility moves such as Stealth Rock, Toxic, and Swords Dance can be used when Terrakion ensures a switch in from the opponent into a more defensive threat, enabling it to capitalize on the opportunity that its offensive presence provides.
* Be wary of threats that commonly run priority moves such as Weavile, Entei, and Zygarde, as they can all threaten to revenge kill Terrakion especially when considering its decreased bulk after Mega Evolving. This is true for Lucarionite as well. Mention it there, imo
* Building on the previous point, Terrakion should only be coming in on aggressive double switchins or by slow pivoting provided by its teammates, as it can be threatened to be OHKOed by most offensive threats it if comes into an attack directly otherwise.
Note that Terrakion can provide a speed control role and outspeed certain Pokemon like Zygarde after a Dragon Dance (i.e come in on a sack)

Team Options
========

* Teammates that can provide additional offensive pressure work great in tandem with Terrakion, helping it break through its checks such as Buzzwole, Mew, and Skarmory. Such threats include Primal Groudon, Zygarde, and Ultra Necrozma.
* Specially offensive threats like Xerneas, Volcorona, and Tapu Lele that can capitalize on Terrakion's ability to break through common specially defensive threats such as Blissey and Magearna, while the aforementioned threats may break through physical walls in return.
Irrelevant. Magearna and Blissey are not taking chip from Terrakion - you just force them into hazards, which barely does much to Magearna in the first place.
* If Terrakion decides not to run Stealth Rock itself, entry hazard support coming off partners such as Gliscor, Mew, Necrozma-DM, and Blissey aids it in chipping defensive walls, letting it wallbreak with a bit more ease as a result.
* Slow pivoting from partners such as Magearna and Mew can help bring Terrakion more safely, permitting it the chance to perform it's role without being threatened by the attacks of opposing offensive threats.

[STRATEGY COMMENTS]
Other Options
=============

* Metagrossite may be run as an alternative Mega Stone option, providing Terrakion a great boost in Speed compared to Lucarionite without lowering its bulk compared to Diancite. However, the notable decrease in power due to the lack of access of Adaptability when considering Terrakion's Rock-type STAB makes the option less favorable overall.
* Lopunnite can also be run to increase Terrakion's wallbreaking power significantly while also letting it spam its FIghting-type STAB moves much more safely thanks to the access to Scrappy. Although, the slower Speed compared to its other Mega Stone means Terrakion fails to check offensive threats such as Manaphy and Tapu Lele as a result.

Checks and Counters
===================

**Physically Defensive Walls**: Physically bulky threats such as Hippowdon, Mew, Giratina, and Buzzwole may all come into Terrakion's attacks and threaten to either cripple it with their status moves or heavily damage it with their own STAB moves. However, Terrakion may be able to potentially break through the aforementioned threats through factors such as entry hazard chip, an Attack raise from Swords Dance, or simply crippling them with utility moves such as Taunt or Toxic.

Mention here how Fairy-types like Altarianite Landorus-Therian and Arceus-Fairy can cause Terrakion a great deal of problems, although Landorus-Therian has limited life and Arceus-Fairy can be taunted.

**Priority Moves**: Offensive threats that commonly run powerful priority moves such as Zygarde, Weavile, Entei, and Genesect can all offensively check Terrakion, especially if it runs a Diancite. Although it is worth noting that none of the previously mentioned threats cannot safely come in against Terrakion without risking to be OHKOed.

Note that most faster Pokemon will kill Terrakion.

**Status Moves**: Status such as burn or paralysis can severely cripple Terrakion, disabling it from wallbreaking appropriately through its lowered Attack or Speed respectively. This means Terrakion must be wary in against threats that commonly run moves such as Will-o-Wisp, Discharge and Scald like Giratina, Mew, and Zapdos. Although it is worth noting that Diancite sets can bounce back moves such as Will-o-Wisp and Toxic thanks to Magic Bounce
Comments in blue
Changes in red

Solid work. QC 1/3
 
Last edited:

xavgb

:xavgb:
is a Tiering Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Former Other Tournament Circuit Champion
World Defender

QC : Chazm / /
GP: /
[OVERVIEW]

* Terrakion is a fearsome wallbreaker that can decimate balance and stall teams thanks to it's amazing high powered STAB moves which offers it almost perfect coverage alongside great natural power, cementing itself as a popular threat on offensive teams.
* After Mega Evolving with either a Diancite or Lucarionite, Terrakion can not only break through most walls in the tier, but can also outspeed the majority of the unboosted metagame, making it a difficult threat to check both offensively and defensively.
* Terrakion also sports good coverage moves such as Earthquake and Poison Jab alongside its STAB moves which enables it to break through its checks. It may also run utility options such as Swords Dance, Stealth Rock, and Taunt, further enhancing its capabilities in disrupting the opposing team. - remove the mention of eq and poison jab imo, they're suboptimal coverage options for terrak in general
* Terrakion is susceptible to most formes of priority due to its low defenses especially when holding a Diancite, meaning it can often be forced out by opposing offensive threats such as Zygarde, Entei, and Weavile.
* An unfortunate weakness to common types such as Fairy, Ground, Fighting, and Water leaves Terrakion unable to switch in against most offensive threats.
* The common presence of bulky threats such as Primal Groudon, Gliscor, and Manectite Mew also hamper Terrakion's capability in wallbreaking, since Terrakion can be threatened to be OHKOed by the aforementioned threats if they have not been worn down a bit in advance or if Terrakion is unable to acquire a Swords Dance boost, meaning that it may require some additional support from its teammates at times to perform its role.

[SET]
name: Lucarionite Wallbreaker
move 1: Close Combat
move 2: Stone Edge
move 3: Swords Dance
move 4: Taunt / Substitute
item: Lucarionite
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

* Close Combat is Terrakion's strongest Fighting-type STAB move, dealing incredible amounts of damage to any unresisted foe especially in conjunction with the Adaptability boost from Lucarionite, with the only cost of lowering it's defenses after every use.
* Stone Edge acts as Terrakion's secondary STAB option, letting it hit the Flying- and Ghost-types such as Landorus-T and Lunala which resist and are immune to Terrakion's other STAB moves respectively.
* Swords Dance further enhances Terrakion's wallbreaking capabilities, letting it dismantle just about every defensive threat in the metagame after it acquires a single boost, notably having the chance in OHKOing threats such as Primal Groudon, Gliscor, and Arceus-Ghost and Arceus-Fairy after Stealth Rock chip damage.
* Taunt is a great utility move that provides Terrakion the opportunity to shut down common defensive threats that rely on their own status moves to be effective such as non-Sablenite Mew, Arceus-Ghost, and Toxapex. It is a notable user of the move due to how well it can force in the aforementioned Pokemon, potentially crippling them from responding appropriately.
* Substitute can also be used as an alternative to punish the switch ins that Terrakion tends to force, enabling it to either safely spam its STAB moves or setup a Swords Dance by protecting it from status and phazing moves such as Dragon Tail.
* Stealth Rock is can be considered as an option as Terrakion's capability in forcing out common Sablenite defensive walls such as Blissey and Magearna means it can usually keep up hazards on the opposing field reliably.

Set Details
========

* A Lucarionite boosts Terrakion's Attack and Speed and also grants it the ability in Adaptability upon Mega Evolution, transforming it into one of the most threatening wallbreakers in the metagame as a result.
* EVs are fully invested in Attack and Speed with a Jolly nature in order to maximize Terrakion's wallbreaking capabilities, letting it deal the most amount of damage and outspeed the most threats as possible.
* Justified provides little utility before Mega Evolution, as Dark-type moves are rather uncommon in the metagame and Terrakion's rather low defenses disables it from coming in against most threats that could carry these type of moves anyways.
* An Adamant nature may be run when paired with Sticky Web support as Terrakion can deal the most damage as possible while still outspeeding key threats such as max Speed Arceus formes, Keldeo and Ultra Necrozma.

Usage Tips
========

* Try to Mega Evolve Terrakion as soon as possible, as letting it wallbreak early on in the game can let help it's teammates break through opposing walls much more easily while also ensuring it outspeeds notable threats such as Arceus-Ground and Ultra Necrozma.
* Terrakion's meager defenses means it cannot really come in against most offensive threats, meaning that Terrakion should usually be coming in on the battlefield through pivoting from its teammates or potential aggressive double switching. It should also take precaution in staying in against threats that commonly run priority moves such as Zygarde and Entei, as they can threaten to revenge kill Terrakion if it is even slightly chipped.
* Terrakion should be using utilty moves early on in the game, as it's ability to force in walls can enable it to punish threats such as Mew, Gliscor, and support Arceus formes as they come into the moves such as Swords Dance and Substitute. Once the aforementioned threats have been appropriately weakened, Terrakion may proceed to spam its STAB attacks more reliably as a result.

Team Options
========

* Pokemon that can break through Terrakion's checks such as Altarianite Zygarde and Entei are much appreciated, as they can help check opposing offensive threats while Terrakion can help break through walls such as Gliscor and Toxapex in return. - since alt zyg beats both gliscor and toxapex I wouldn't mention these particular examples. More suitable examples would be supportceus formes and manectite mew
* Other offensive threats that appreciate Terrakion's ability in breaking down specially defensive walls such as Blissey, Magearna, and Toxapex provide excellent teammates for Terrakion, while these threats can help break through physically defensive threats in return. Good examples include Pokemon like Lunala, Raikou, Tapu Lele, and Shaymin-Sky.
* Pokemon that can provide slow pivoting such as Magearna and Gliscor also work great in conjunction with Terrakion, as they can safely bring in Terrakion, providing it many more opportunities to wallbreak successfully. The latter example also provides Terrakion entry hazard support or removal through Stealth Rock and Defog respectively.
* Defensive pivots such as Toxapex, Ho-Oh, Mew, and Arceus-Fairy can help check the threats that Terrakion may be unable to reliably break through without prior chip damage such as Primal Groudon and Buzzwole alongside common -atespeed users such as Zygarde and Entei that can threaten to revenge kill Terrakion. Mew and Arceus-Fairy also provide the added benefit of setting up Stealth Rock, enabling Terrakion to break through its checks more easily.

[SET]
name: Diancite Cleaner
move 1: Close Combat
move 2: Stone Edge
move 3: Stealth Rock / Toxic / Swords Dance
move 4: Taunt / Swords Dance
item: Diancite
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

* Close Combat is Terrakion's strongest Fighting-type STAB move, dealing incredible amounts of damage to any unresisted foe with the only drawback of lowering its defenses after every use.
* Stone Edge acts as Terrakion's secondary STAB option rounding off its coverage almost perfectly, hitting Flying- and Ghost-types that resist Close Combat.
* Stealth Rock is a great utility move as Terrakion's capability in forcing out common Sablenite defensive walls such as Blissey and Magearna, meaning it can usually keep up hazards on the opposing field reliably.
* Toxic is another great utility move that disrupts Terrakion's most common switchins such as non-Sablenite Mew, Buzzwole before it Mega Evolves, and Gliscor, crippling the aforementioned threats which makes them much more easier to break through later on in the game.
* Swords Dance can be used to further boost Terrakion's walbreaking prowess, letting it OHKO certain walls such as Primal Groudon, Arceus Ground, and Magearna after a single boost. - referring to these mons as walls also means that we're looking at max hp variants of pdon and bold arceus, both of which don't get OHKOed by terrakion. Offensive variants of pdon however do get OHKOed.
* Taunt is a considerable option to cripple defensive threats such as Mew and Giratina, enabling Terrakion in breaking through the aforementioned threats due to them not being able to utilize their utility options.

Set Details
========

* Diancite boosts Terrakion's attacking power and provides it a great boost in Speed, enabling it to outspeed the majority of threats in the metagame after Mega Evolving. However, this comes with the cost of lowering Terrakion's defenses, leaving it more susceptible to priority attacks. Magic Bounce also lets Terrakion punish threats that try to utilize status moves against it, meaning it can disrupt passive threats more aggressively.
* EVs are fully invested in Attack and Speed with a Jolly nature in order to maximize Terrakion's wallbreaking capabilities, letting it deal the most amount of damage and outspeed the most threats as possible such such as Darkrai, Azelf, and Manaphy. - the three threats you mentioned are fast, but diancite would still outspeed all of them with an adamant nature. The threats that warrant a jolly nature for diancite terrakion are kartana, tapu lele and tapu koko
* Justified provides little utility before Mega Evolution, as Dark-type moves are rather uncommon in the metagame and Terrakion's rather low defenses disables it from coming in against most threats that could carry these type of moves anyways.

Usage Tips
========

* Terrakion should try Mega Evolving as early as possible, as the boosted Attack and Speed alongside the utility of Magic Bounce enables it to threaten most defensive threats through its sheer presence alone, forcing the opponent to play more pro-reactively against it as a result. - In fact this is often not the case, since the lowered defenses allow terrakion to be KOed by a much wider range of moves. It is normally better to keep terrakion unmegad for as long as possible, until it needs the speed/attack to revenge kill a threat.
* While Terrakion can bounce back entry hazards through its ability, it should still be wary against coming against most setters such as Gliscor, Mew, Primal Groudon, and Arceus Fairy as the lowered defenses provided by Diancite means that Terrakion can be threatened to be OHKOed by the aforementioned threats.
* Even if Terrakion should be spamming its STAB moves the majority of the time, utility moves such as Stealth Rock, Toxic, and Swords Dance can be used when Terrakion ensures a switch in from the opponent into a more defensive threat, enabling it to capitalize on the opportunity that its offensive presence provides.
* Be wary of threats that commonly run priority moves such as Weavile, Entei, and Zygarde, as they can all threaten to revenge kill Terrakion especially when considering its decreased bulk after Mega Evolving.
* Building on the previous point, Terrakion should only be coming in on aggressive double switchins or by slow pivoting provided by its teammates, as it can be threatened to be OHKOed by most offensive threats it if comes into an attack directly otherwise.
* Thanks to the great boost in Speed provided by the Diancite, Terrakion can act as a means of Speed control after coming in from a potential sacking of a teammate, outpacing threats such as Zygarde even after a Dragon Dance boost.

Team Options
========

* Teammates that can provide additional offensive pressure work great in tandem with Terrakion, helping it break through its checks such as Buzzwole, Mew, and Skarmory. Such threats include Primal Groudon, Zygarde, and Ultra Necrozma.
* Specially offensive threats like Xerneas, Volcorona, and Tapu Lele that can capitalize on Terrakion's ability to break through common specially defensive threats such as Blissey and Magearna, while the aforementioned threats may break through physical walls in return.
* Slow pivoting from partners such as Magearna and Mew can help bring Terrakion more safely, permitting it the chance to perform it's role without being threatened by the attacks of opposing offensive threats.
*Mention threats that appreciate terrakion being able to force rocks onto the field, such as kartana, cameruptite magearna,and volcarona.
[STRATEGY COMMENTS]
Other Options
=============

* Metagrossite may be run as an alternative Mega Stone option, providing Terrakion a great boost in Speed compared to Lucarionite without lowering its bulk compared to Diancite. However, the notable decrease in power due to the lack of access of Adaptability when considering Terrakion's Rock-type STAB makes the option less favorable overall.
* Lopunnite can also be run to increase Terrakion's wallbreaking power significantly while also letting it spam its FIghting-type STAB moves much more safely thanks to the access to Scrappy. Although, the slower Speed compared to its other Mega Stone means Terrakion fails to check offensive threats such as Manaphy and Tapu Lele as a result.

Checks and Counters
===================

**Physically Defensive Walls**: Physically bulky threats such as Hippowdon, Mew, Giratina, and Buzzwole may all come into Terrakion's attacks and threaten to either cripple it with their status moves or heavily damage it with their own STAB moves. However, Terrakion may be able to potentially break through the aforementioned threats through factors such as entry hazard chip, an Attack raise from Swords Dance, or simply crippling them with utility moves such as Taunt or Toxic.

**Fairy-Types**: Fairy-types such as Altarianite Zygarde, Altarianite Landorus-T, and Arceus Fairy can all switch into Terrakion's Fighting-type STAB attacks and can proceed to KO it with their own Fairy-type STAB moves. However, they all fear coming into a potential Stone Edge, while Arceus Fairy also can be crippled via Taunt and Toxic on the switchin.

**Priority Moves**: Offensive threats that commonly run powerful priority moves such as Zygarde, Weavile, Entei, and Genesect can all offensively check Terrakion, especially if it runs a Diancite. Although it is worth noting that none of the previously mentioned threats cannot safely come in against Terrakion without risking to be OHKOed.

**Faster Threats**: If Terrakion chooses to run a Lucarionite, it can be offensively checked by a couple of threats such as Tapu Lele, Zeraoara, Kartana, and Darkrai, as all aformentioned examples can threaten to KO Terrakion from full.

**Status Moves**: Status such as burn or paralysis can severely cripple Terrakion, disabling it from wallbreaking appropriately through its lowered Attack or Speed respectively. This means Terrakion must be wary in against threats that commonly run moves such as Will-o-Wisp, Discharge and Scald like Giratina, Mew, and Zapdos. Although it is worth noting that Diancite sets can bounce back moves such as Will-o-Wisp and Toxic thanks to Magic Bounce - Mention how toxic limits the amount of time terrakion gets to wallbreak, whilst putting it in range of certain attacks from walls such as earthquake from gliscor or earth power from manectite mew
QC 2/3
 

QC : Chazm / xavgb /
GP: /
[OVERVIEW]

Terrakion is a fearsome wallbreaker that can decimate balance and stall teams thanks to it's amazing high powered STAB moves which offers it almost perfect coverage alongside great natural power, cementing itself as a popular threat on offensive teams. After Mega Evolving with either a Diancite or Lucarionite, Terrakion can not only break through most walls in the tier, but can also outspeed the majority of the unboosted metagame, making it a difficult threat to check both offensively and defensively. Terrakion may also run utility options such as Swords Dance, Stealth Rock, and Taunt, further enhancing its capabilities in disrupting the opposing team apart from simply wallbreaking with it's STAB moves alone.

However, Terrakion is susceptible to most formes of priority due to its low defenses especially when holding a Diancite, meaning it can often be forced out by opposing offensive threats such as Zygarde, Entei, and Weavile. An unfortunate weakness to common types such as Fairy, Ground, Fighting, and Water leaves Terrakion unable to switch in against most offensive threats. The common presence of bulky threats such as Primal Groudon, Gliscor, and Manectite Mew also hamper Terrakion's capability in wallbreaking, since Terrakion can be threatened to be OHKOed by the aforementioned threats if they have not been worn down a bit in advance or if Terrakion is unable to acquire a Swords Dance boost, meaning that it may require some additional support from its teammates at times to perform its role.
Honestly terrak isn't that fast offensively without diancite. Outspeed defensive pokemon, yes, offensive, much less so.
[SET]
name: Lucarionite Wallbreaker
move 1: Close Combat
move 2: Stone Edge
move 3: Swords Dance
move 4: Taunt / Substitute
item: Lucarionite
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Close Combat is Terrakion's strongest Fighting-type STAB move, dealing incredible amounts of damage to any unresisted foe especially in conjunction with the Adaptability boost from Lucarionite, with the only cost of lowering it's defenses after every use. Stone Edge acts as Terrakion's secondary STAB option, letting it hit the Flying- and Ghost-types such as Landorus-T and Lunala which resist and are immune to Terrakion's other STAB moves respectively. Swords Dance further enhances Terrakion's wallbreaking capabilities, letting it dismantle just about every defensive threat in the metagame after it acquires a single boost, notably having the chance in OHKOing threats such as Primal Groudon, Gliscor, and Arceus-Ghost and Arceus-Fairy after Stealth Rock chip damage. Taunt is a great utility move that provides Terrakion the opportunity to shut down common defensive threats that rely on their own status moves to be effective such as non-Sablenite Mew, Arceus-Ghost, and Toxapex. It is a notable user of the move due to how well it can force in the aforementioned Pokemon, potentially crippling them from responding appropriately. Substitute can also be used as an alternative to punish the switch ins that Terrakion tends to force, enabling it to either safely spam its STAB moves or setup a Swords Dance by protecting it from status and phazing moves such as Dragon Tail. Stealth Rock is can be considered as an option as Terrakion's capability in forcing out common Sablenite defensive walls such as Blissey and Magearna means it can usually keep up hazards on the opposing field reliably.
Mention sub helping with Intimidate, Toxic, and Wisp
Mention that terrakion also takes advantage of the momentum it gains when settign rocks
Set Details
========

A Lucarionite boosts Terrakion's Attack and Speed and also grants it the ability in Adaptability upon Mega Evolution, transforming it into one of the most threatening wallbreakers in the metagame as a result. EVs are fully invested in Attack and Speed with a Jolly nature in order to maximize Terrakion's wallbreaking capabilities, letting it deal the most amount of damage and outspeed the most threats as possible. Justified provides little utility before Mega Evolution, as Dark-type moves are rather uncommon in the metagame and Terrakion's rather low defenses disables it from coming in against most threats that could carry these type of moves anyways. An Adamant nature may be run when paired with Sticky Web support as Terrakion can deal the most damage as possible while still outspeeding key threats such as max Speed Arceus formes, Keldeo and Ultra Necrozma.
Mention some of what Terrakion outspeeds with max speed + Jolly + Lucarionite (Arceus, landot, etc).
Remove Adamant Nature, it isn't worth mentioning outside of OO so move it there.

Usage Tips
========

Try to Mega Evolve Terrakion as soon as possible, as letting it wallbreak early on in the game can let help it's teammates break through opposing walls much more easily while also ensuring it outspeeds notable threats such as Arceus-Ground and Ultra Necrozma. Terrakion's meager defenses means it cannot really come in against most offensive threats, meaning that Terrakion should usually be coming in on the battlefield through pivoting from its teammates or potential aggressive double switching. It should also take precaution in staying in against threats that commonly run priority moves such as Zygarde and Entei, as they can threaten to revenge kill Terrakion if it is even slightly chipped. Terrakion should be using utility moves early on in the game, as it's ability to force in walls can enable it to punish threats such as Mew, Gliscor, and Support Arceus formes as they come into the moves such as Swords Dance and Substitute. Once the aforementioned threats have been appropriately weakened, Terrakion may proceed to spam its STAB attacks more reliably as a result.

Team Options
========

* Pokemon that can break through Terrakion's checks such as Altarianite Zygarde and Entei are much appreciated, as they can help check opposing offensive threats while Terrakion can help break through walls such as Support Arcues formes and Mew in return.
* Other offensive threats that appreciate Terrakion's ability in breaking down specially defensive walls such as Blissey, Magearna, and Toxapex provide excellent teammates for Terrakion, while these threats can help break through physically defensive threats in return. Good examples include Pokemon like Lunala, Raikou, Tapu Lele, and Shaymin-Sky.
* Pokemon that can provide slow pivoting such as Magearna and Gliscor also work great in conjunction with Terrakion, as they can safely bring in Terrakion, providing it many more opportunities to wallbreak successfully. The latter example also provides Terrakion entry hazard support or removal through Stealth Rock and Defog respectively.
* Defensive pivots such as Toxapex, Ho-Oh, Mew, and Arceus-Fairy can help check the threats that Terrakion may be unable to reliably break through without prior chip damage such as Primal Groudon and Buzzwole alongside common -atespeed users such as Zygarde and Entei that can threaten to revenge kill Terrakion. Mew and Arceus-Fairy also provide the added benefit of setting up Stealth Rock, enabling Terrakion to break through its checks more easily.
This isn't gen 6, it doesn't need to already be megad to outspeed unecro and the like. Remove this.
100% mention taunting even things that hardwall terrakion on their recovery to wear them down.
removal of stealth rock is unimportant for terrakioon, but freeing up a slot so it can run a different utility move is worth mentioning more. if you have to mention removal, do it in the context of webs.
[SET]
name: Diancite Cleaner
move 1: Close Combat
move 2: Stone Edge
move 3: Stealth Rock / Toxic / Swords Dance
move 4: Taunt / Swords Dance
item: Diancite
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Close Combat is Terrakion's strongest Fighting-type STAB move, dealing incredible amounts of damage to any unresisted foe with the only drawback of lowering its defenses after every use. Stone Edge acts as Terrakion's secondary STAB option rounding off its coverage almost perfectly, hitting Flying- and Ghost-types that resist Close Combat. Stealth Rock is a great utility move as Terrakion's capability in forcing out common Sablenite defensive walls such as Blissey and Magearna, meaning it can usually keep up hazards on the opposing field reliably. Toxic is another great utility move that disrupts Terrakion's most common switchins such as non-Sablenite Mew, Buzzwole before it Mega Evolves, and Gliscor, crippling the aforementioned threats which makes them much more easier to break through later on in the game. Swords Dance can be used to further boost Terrakion's walbreaking prowess, letting it OHKO certain walls such as defensive Primal Groudon, Support Arceus Ground, and Magearna after a single boost. Taunt is a considerable option to cripple defensive threats such as Mew and Giratina, enabling Terrakion in breaking through the aforementioned threats due to them not being able to utilize their utility options.

Set Details
========

Diancite boosts Terrakion's attacking power and provides it a great boost in Speed, enabling it to outspeed the majority of threats in the metagame after Mega Evolving. However, this comes with the cost of lowering Terrakion's defenses, leaving it more susceptible to priority attacks. Magic Bounce also lets Terrakion punish threats that try to utilize status moves against it, meaning it can disrupt passive threats more aggressively. EVs are fully invested in Attack and Speed with a Jolly nature in order to maximize Terrakion's wallbreaking capabilities, letting it deal the most amount of damage and outspeed the most threats as possible such such as Kartana, Tapu Lele, and Tapu Koko. Justified provides little utility before Mega Evolution, as Dark-type moves are rather uncommon in the metagame and Terrakion's rather low defenses disables it from coming in against most threats that could carry these type of moves anyways.
Taunt in second slash; with diancite's magic bounce, ti goes from extremely useful to merely potent.
Buzzwole's Mega Evolution isn't really relevant to buzzwole walling terrakion
Fix your SD Bullet, it has some info wrong

Usage Tips
========

Terrakion should try Mega Evolving only when necessary, as the lowered defenses provided by the Diancite Mega Evolution changes often leaves Terrakion prone to revenge killing meaning it should assure itself that it absolutely needs the extra Attack and Speed in order to revenge kill the opposing threat before proceeding to Mega Evolve. While Terrakion can bounce back entry hazards through its ability, it should still be wary against coming against most setters such as Gliscor, Mew, Primal Groudon, and Arceus Fairy as the lowered defenses provided by Diancite means that Terrakion can be threatened to be OHKOed by the aforementioned threats. Even if Terrakion should be spamming its STAB moves the majority of the time, utility moves such as Stealth Rock, Toxic, and Swords Dance can be used when Terrakion ensures a switch in from the opponent into a more defensive threat, enabling it to capitalize on the opportunity that its offensive presence provides. Be wary of threats that commonly run priority moves such as Weavile, Entei, and Zygarde, as they can all threaten to revenge kill Terrakion especially when considering its decreased bulk after Mega Evolving. Building on the previous point, Terrakion should only be coming in on aggressive double switchins or by slow pivoting provided by its teammates, as it can be threatened to be OHKOed by most offensive threats it if comes into an attack directly otherwise. Thanks to the great boost in Speed provided by the Diancite, Terrakion can act as a means of Speed control after coming in from a potential sacking of a teammate, outpacing threats such as Zygarde even after a Dragon Dance boost.

Team Options
========

Teammates that can provide additional offensive pressure work great in tandem with Terrakion, helping it break through its checks such as Buzzwole, Mew, and Skarmory. Such threats include Primal Groudon, Zygarde, and Ultra Necrozma. Specially offensive threats like Xerneas, Volcorona, and Tapu Lele that can capitalize on Terrakion's ability to break through common specially defensive threats such as Blissey and Magearna, while the aforementioned threats may break through physical walls in return. Slow pivoting from partners such as Magearna and Mew can help bring Terrakion more safely, permitting it the chance to perform it's role without being threatened by the attacks of opposing offensive threats. Other offensive threats that can take advantage of Terrakion's ability to keep Stealth Rock on the opposing side of the field such as Kartana, offensive Magearna, and Volcorona also provide great partners for Terrakion as they have much easier time breaking through walls such as Ho-Oh and Red Orb Raikou.
Looks good
[STRATEGY COMMENTS]
Other Options
=============

Metagrossite may be run as an alternative Mega Stone option, providing Terrakion a great boost in Speed compared to Lucarionite without lowering its bulk compared to Diancite. However, the notable decrease in power due to the lack of access of Adaptability when considering Terrakion's Rock-type STAB makes the option less favorable overall. Lopunnite can also be run to increase Terrakion's wallbreaking power significantly while also letting it spam its FIghting-type STAB moves much more safely thanks to the access to Scrappy. Although, the slower Speed compared to its other Mega Stone means Terrakion fails to check offensive threats such as Manaphy and Tapu Lele as a result.
Also mention lower power on lopunnite, and move adamant here.
Checks and Counters
===================

**Physically Defensive Walls**: Physically bulky threats such as Hippowdon, Mew, Giratina, and Buzzwole may all come into Terrakion's attacks and threaten to either cripple it with their status moves or heavily damage it with their own STAB moves. However, Terrakion may be able to potentially break through the aforementioned threats through factors such as entry hazard chip, an Attack raise from Swords Dance, or simply crippling them with utility moves such as Taunt or Toxic.

**Fairy-Types**: Fairy-types such as Altarianite Zygarde, Altarianite Landorus-T, and Arceus Fairy can all switch into Terrakion's Fighting-type STAB attacks and can proceed to KO it with their own Fairy-type STAB moves. However, they all fear coming into a potential Stone Edge, while Arceus Fairy also can be crippled via Taunt and Toxic on the switchin.

**Priority Moves**: Offensive threats that commonly run powerful priority moves such as Zygarde, Weavile, Entei, and Genesect can all offensively check Terrakion, especially if it runs a Diancite. Although it is worth noting that none of the previously mentioned threats cannot safely come in against Terrakion without risking to be OHKOed.

**Faster Threats**: If Terrakion chooses to run a Lucarionite, it can be offensively checked by a couple of threats such as Tapu Lele, Zeraoara, Kartana, and Darkrai, as all aformentioned examples can threaten to KO Terrakion from full.

**Status Moves**: Status such as burn or paralysis can severely cripple Terrakion, disabling it from wallbreaking appropriately through its lowered Attack or Speed respectively. This means Terrakion must be wary in against threats that commonly run moves such as Will-o-Wisp, Discharge and Scald like Giratina, Mew, and Zapdos. Poison damage may also wear Terrakion to the point where it can be KOed by certain attacks such as Earthquake from Gliscor and Earth Power from Mew, limiting its wallbreaking potential as well. Although it is worth noting that Diancite sets can bounce back moves such as Will-o-Wisp and Toxic thanks to Magic Bounce
Mention a few of the things that outpace diancite under faster threats as well.


Looks good, 3/3. I can't put stamp on this because I'm on mobile but imagine it's here
 

Ununhexium

I closed my eyes and I slipped away...
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QC : Chazm / xavgb / Quantum Tesseract
GP: /
[OVERVIEW]

Terrakion is a fearsome wallbreaker that can decimate balance and stall teams thanks to it's amazing high powered STAB moves,(comma) which offers it almost perfect coverage alongside great natural power, cementing itself as a popular threat on offensive teams. After Mega Evolving with either a Diancite or Lucarionite, Terrakion can single-handedly break through most walls in the tier with the former Mega Stone, while the ladder latter Mega Stone also (I may just be misinterpreting what you are trying to say here)enables it to outspeed the majority of the unboosted metagame. Thus, making it Terrakion is a difficult threat to check both offensively and defensively. Terrakion may also run utility options such as Swords Dance, Stealth Rock, and or Taunt, further enhancing its capabilities in disrupting the opposing team apart from simply wallbreaking with it's STAB moves alone.

However, Terrakion is susceptible to most formes of priority due to its low defenses,(comma) especially when holding a Diancite, meaning it can often be forced out by opposing offensive threats such as Zygarde, Entei, and Weavile. An unfortunate weakness to common types such as Fairy, Ground, Fighting, and Water leaves Terrakion unable to switch in against most offensive threats. The common presence of common bulky threats such as Primal Groudon, Gliscor, and Manectite Mew also hampers Terrakion's capability in wallbreaking to break walls, since Terrakion can be threatened to be with an OHKOed by the aforementioned threats if they have not been worn down a bit in advance or if Terrakion is unable to acquire a Swords Dance boost,.(comma and period here) meaning that As is the case, (or similar structure) it may require some additional support from its teammates at times to perform its role.

[SET]
name: Lucarionite Wallbreaker
move 1: Close Combat
move 2: Stone Edge
move 3: Swords Dance
move 4: Taunt / Substitute
item: Lucarionite
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Close Combat is Terrakion's strongest Fighting-type STAB move, dealing incredible amounts of damage to any unresisted foe,(comma) especially in conjunction with the Adaptability boost from Lucarionite, with the only cost of lowering it's defenses after every use. Stone Edge acts as Terrakion's secondary STAB option, letting it hit the Flying- and Ghost-types such as Landorus-T and Lunala which resist and are immune to Terrakion's other STAB moves,(comma) respectively. Swords Dance further enhances Terrakion's wallbreaking capabilities, letting it dismantle just about every defensive threat in the metagame after it acquires a single boost, notably having giving it the chance in to OHKOing threats such as Primal Groudon, Gliscor, and Arceus-Ghost,(comma) and Arceus-Fairy after Stealth Rock chip ("Stealth Rock chip damage" is kind of obvious / redundant but you can leave it if you like) damage. Taunt is a great utility move that provides Terrakion the opportunity ability ("opportunity" refers more to the change in battle to do this while "ability" means it has the option to)to shut down common defensive threats that rely on their own status moves to be effective,(comma) such as non-Sablenite Mew, Arceus-Ghost, and Toxapex. It is a notable user of the move due to how well it can force (force them to do what)in the aforementioned Pokemon, potentially crippling them from responding appropriately. Substitute can also be used as an alternative to punish the switches ins that Terrakion tends to force, enabling it to either safely spam its STAB moves or set(space or hyphen)up a Swords Dance by protecting it from status and some phazing moves such as Toxic, Will-O(capital)-Wisp, and Dragon Tail alongside other miscellaneous abilities such as Intimidate. Stealth Rock is can be considered as an option as Terrakion's capability in forcing out common Sablenite defensive walls such as Blissey and Magearna means it can usually keep up hazards on the opposing side of the field reliably, where and it can usually capitalize on the momentum it gains when setting up the entry hazard.

Set Details
========

A Lucarionite boosts Terrakion's Attack and Speed and also grants it the ability in Adaptability upon Mega Evolution, transforming it into one of the most threatening wallbreakers in the metagame as a result. EVs are fully invested in Attack and Speed with a Jolly nature in order to maximize Terrakion's wallbreaking capabilities, letting it deal the most amount of damage and outspeed the most as many threats as possible,(comma) such as Arceus and Landorus-T. Justified provides little utility before Mega Evolution, as Dark-type moves are rather uncommon in the metagame and Terrakion's rather low defenses disables it from coming in against most threats that could carry these type of moves anyways.

Usage Tips
========

Try to Mega Evolve Terrakion as soon as possible, as letting it wallbreak early on in the game can let help it's (the apostrophe makes it say "it is" instead of indicating possession) teammates break through opposing walls much more easily. Terrakion's meager defenses means it cannot really come in against most offensive threats, meaning that Terrakion should usually be coming in on the battlefield through pivoting from its teammates or potential aggressive double switching. It should also take precaution in staying in against threats that commonly run priority moves such as Zygarde and Entei, as they can threaten to revenge kill Terrakion if it is even slightly chipped. Terrakion should be using utility moves early on in the game, as it's ability to force in walls can enables it to punish threats such as Mew, Gliscor, and s(decapitalize that shizzle)upport Arceus formes as they come into the moves such as Swords Dance and Substitute. Even when facing a threat that may completely wall Terrakion,(comma) such as Arceus Fairy or Mew, Terrakion should be utilizing Taunt to cripple the aforementioned threats as they attempt to recover their health. Once the aforementioned threats have been appropriately weakened, Terrakion may proceed to spam its STAB attacks more reliably as a result.

Team Options
========

* Pokemon that can break through Terrakion's checks such as Altarianite Zygarde and Entei are much appreciated, as they can help check opposing offensive threats while Terrakion can help break through walls such as s(decapitalize)upport Arcues formes and Mew in return.
* Other offensive threats that appreciate Terrakion's ability in breaking down specially defensive walls such as Blissey, Magearna, and Toxapex provide make excellent teammates for Terrakion, while these threats can help break through physically defensive threats in return. Good examples include Pokemon like Lunala, Raikou, Tapu Lele, and Shaymin-Sky.
* Pokemon that can provide slow pivoting such as Magearna and Gliscor also work great in conjunction with Terrakion, as they can safely bring in Terrakion, providing it with many more opportunities to wallbreak successfully.
* Defensive pivots such as Toxapex, Ho-Oh, Mew, and Arceus-Fairy can help check the threats that Terrakion may be unable to reliably break through without prior chip damage,(comma) such as Primal Groudon and Buzzwole,(comma) alongside in addition to common -atespeed users such as Zygarde and Entei that can threaten to revenge kill Terrakion. Mew and Arceus-Fairy also provide the added benefit of setting up Stealth Rock, enabling Terrakion to break through its checks more easily alongside freeing and free up a potential moveslot for other utility options.

[SET]
name: Diancite Cleaner
move 1: Close Combat
move 2: Stone Edge
move 3: Stealth Rock / Toxic / Swords Dance
move 4: Swords Dance / Taunt
item: Diancite
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Close Combat is Terrakion's strongest Fighting-type STAB move, dealing incredible amounts of damage to any unresisted foe with the only drawback of lowering its defenses after every use. Stone Edge acts as Terrakion's secondary STAB option,(comma) rounding off its coverage almost perfectly,(comma) by hitting Flying- and Ghost-types that resist Close Combat. Stealth Rock is a great utility move as Terrakion's capability in to forcing force out common Sablenite defensive walls such as Blissey and Magearna,(comma) meaning means it can usually keep up hazards on the opposing field reliably. Toxic is another great utility move that disrupts Terrakion's most common switch-(hyphen)ins such as non-Sablenite Mew, Buzzwole before it Mega Evolves, and Gliscor, crippling the aforementioned threats which makes making them much more easier to break through later on in the game. Swords Dance can be used to further boost Terrakion's walbreaking prowess, letting it OHKO certain walls such as defensive Primal Groudon, s(decapitalize)upport Arceus Ground, and Magearna after a single boost. Taunt is a considerable option to cripple defensive threats such as Mew and Giratina, enabling Terrakion in breaking to break through the aforementioned threats due to them not being able to utilize their utility options.

Set Details
========

Diancite boosts Terrakion's attacking power and provides it a great boost in Speed, enabling it to outspeed the majority of threats in the metagame after Mega Evolving. However, this comes with the cost of lowering Terrakion's defenses, leaving it more susceptible to priority attacks. Magic Bounce also lets Terrakion punish threats that try to utilize status moves against it, meaning it can disrupt passive threats more aggressively. EVs are fully invested in Attack and Speed with a Jolly nature in order to maximize Terrakion's wallbreaking capabilities, letting it deal the most amount of damage and outspeed the most as many threats as possible,(comma) such such as Kartana, Tapu Lele, and Tapu Koko. Justified provides little utility before Mega Evolution, as Dark-type moves are rather uncommon in the metagame and Terrakion's rather low defenses disables it from coming in against most threats that could carry these type of moves anyways.

Usage Tips
========

Terrakion should try Mega Evolving only when necessary, as the lowered defenses provided by the Diancite Mega Evolution stat changes often leaves Terrakion prone to revenge killing,(comma) meaning it you should assure itself yourself that it absolutely needs the extra Attack and Speed in order to revenge kill the opposing threat before proceeding to Mega Evolve. While Terrakion can bounce back entry hazards through its ability, it should still be wary against coming against most setters such as Gliscor, Mew, Primal Groudon, and Arceus Fairy,(comma) as the lowered defenses provided by Diancite means that Terrakion can be threatened to be OHKOed by the aforementioned threats. Even if Terrakion should be spamming its STAB moves the majority of the time, utility moves such as Stealth Rock, Toxic, and Swords Dance can be used when Terrakion ensures a switch in from the opponent into a more defensive threat, enabling it to capitalize on the opportunity that its offensive presence provides. Be wary of threats that commonly run priority moves such as Weavile, Entei, and Zygarde, as they can all threaten to revenge kill Terrakion especially when considering its decreased bulk after Mega Evolving. Building on the previous point, Terrakion should only be coming in on aggressive double switchins switches or by slow pivoting provided by its teammates, as it can be threatened to be OHKOed by most offensive threats it if comes into an attack directly otherwise. Thanks to the great boost in Speed provided by the Diancite, Terrakion can act as a means of Speed control after coming in from a potential sacking of a teammate, outpacing threats such as Zygarde even after a Dragon Dance boost.

Team Options
========

Teammates that can provide additional offensive pressure work great in tandem with Terrakion, helping it break through its checks such as Buzzwole, Mew, and Skarmory. Such threats include Primal Groudon, Zygarde, and Ultra Necrozma. Specially offensive threats like Xerneas, Volcorona, and Tapu Lele that can capitalize on Terrakion's ability to break through common specially defensive threats such as Blissey and Magearna, make great teammates as they while the aforementioned threats may break through physical walls in return. Slow pivoting from partners such as Magearna and Mew can help bring Terrakion more safely, permitting giving it the chance to perform it's role without being threatened by the attacks of opposing offensive threats. Other offensive threats that can take advantage of Terrakion's ability to keep Stealth Rock on the opposing side of the field such as Kartana, offensive Magearna, and Volcorona also provide great partners for Terrakion as they have much easier time breaking through walls such as Ho-Oh and Red Orb Raikou.

[STRATEGY COMMENTS]
Other Options
=============

Metagrossite may be run as an alternative Mega Stone option, providing Terrakion with a great boost in Speed compared to Lucarionite without lowering its bulk compared to Diancite. However, the notable decrease in power due to the lack of access of to Adaptability when considering Terrakion's Rock-type STAB move makes the option less favorable overall. Lopunnite can also be run to increase Terrakion's wallbreaking power significantly while also letting it spam its Fi(decapitalize the I)ghting-type STAB moves much more safely thanks to the access to Scrappy. Although However, the slower Speed and lower damage output compared to its other Mega Stone choices means Terrakion fails to check offensive threats such as Manaphy and Tapu Lele and break through sturdy walls such as Buzzwole and Hippowdown as a result. An Adamant nature may be run on either set when paired with Sticky Web support as Terrakion can deal the most as much damage as possible while still outspeeding key threats such as max Speed Arceus formes, Keldeo and Ultra Necrozma,.(comma/period) However,(comma) the required support makes the option less desirable overall.

Checks and Counters
===================

**Physically Defensive Walls**: Physically bulky threats such as Hippowdon, Mew, Giratina, and Buzzwole may all come into Terrakion's attacks and threaten to either cripple it with their status moves or heavily damage it with their own STAB moves. However, Terrakion may be able to potentially break through the aforementioned threats through factors such as entry hazard chip, an Attack raise from Swords Dance, or simply crippling them with utility moves such as Taunt or Toxic.

**Fairy-Types**: Fairy-types such as Altarianite Zygarde, Altarianite Landorus-T, and Arceus(hyphen)Fairy can all switch into Terrakion's Fighting-type STAB attacks and can proceed to KO it with their own Fairy-type STAB moves. However, they all fear coming into a potential Stone Edge, while Arceus(hyphen)Fairy also can be crippled via Taunt and Toxic on the switchin.

**Priority Moves**: Offensive threats that commonly run powerful priority moves such as Zygarde, Weavile, Entei, and Genesect can all offensively check Terrakion, especially if it runs a Diancite. Although it is worth noting that none of the previously mentioned threats cannot safely come in against Terrakion without risking to being OHKOed.

**Faster Threats**: Terrakion can be offensively checked by a couple of threats such as Diancite Tapu Lele, Zeraoara, Kartana, and Darkrai, as all aforementioned examples can threaten to KO Terrakion from full health.

**Status Moves**: Status such as burn or paralysis can severely cripple Terrakion, disabling it from wallbreaking appropriately through its lowered Attack or Speed,(comma) respectively. This means Terrakion must be wary in against threats that commonly run moves such as Will-O(capitalize)-Wisp, Discharge and Scald like such as Giratina, Mew, and Zapdos. Poison damage may also wear down Terrakion to the point where it can be KOed by certain attacks such as Earthquake from Gliscor and Earth Power from Mew, limiting its wallbreaking potential as well. Although However,(comma) it is worth noting that Diancite sets can bounce back moves such as Will-O(capitalize)-Wisp and Toxic thanks to Magic Bounce


remember this is an amcheck

also the team options in your first set are still in bullet form homie
 
Last edited:

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
GP 1/2 Ununhexium if you want feedback you can pm me on discord and read some of my comments here
[OVERVIEW]

Terrakion is a fearsome wallbreaker that can decimate balance and stall teams thanks to it's its (it's means it is and its means belongs to it) amazing high powered STAB moves, which offers it almost perfect coverage alongside great natural power, cementing itself as a popular threat on offensive teams. After Mega Evolving with either a Diancite or Lucarionite, Terrakion can single-handedly break through most walls in the tier with the former Mega Stone, while the latter Mega Stone enables it to outspeed the majority of the unboosted metagame. Thus, Terrakion is a difficult threat to check both offensively and defensively. Terrakion may also run utility options such as Swords Dance, Stealth Rock, or Taunt, further enhancing its capabilities in disrupting the opposing team apart from simply wallbreaking with it's its STAB moves alone. (remove line break; not needed in analysis sections) However, Terrakion is susceptible to most formes forms (formes refers to formes of a pokemon so like arceus formes) of priority due to its low defenses,(comma) (you have several of those comments left in from check 1 so remove them and try to be more careful implementing this one. bolding them so you can see them) especially when holding a Diancite, meaning it can often be forced out by opposing offensive threats such as Zygarde, Entei, and Weavile. An unfortunate weakness to common types such as Fairy, Ground, Fighting, and Water leaves Terrakion unable to switch in against most offensive threats. The presence of common bulky threats such as Primal Groudon, Gliscor, and Manectite Mew (you mention a stone for mew but not gliscor?) also hampers Terrakion's capability to break walls, since Terrakion can be threatened with an OHKO by the aforementioned threats if they have not been worn down a bit in advance or if Terrakion is unable to acquire a Swords Dance boost. As is the case, it may require some additional support from its teammates at times to perform its role.

[SET]
name: Lucarionite Wallbreaker
move 1: Close Combat
move 2: Stone Edge
move 3: Swords Dance
move 4: Taunt / Substitute
item: Lucarionite
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Close Combat is Terrakion's strongest Fighting-type STAB move, dealing incredible amounts of damage to any unresisted foe,(comma) especially in conjunction with the Adaptability boost from Lucarionite, with the only cost of lowering it's its defenses after every use. Stone Edge acts as Terrakion's secondary STAB option, letting it hit the Flying- and Ghost-types such as Landorus-T and Lunala which that resist and or are immune to Terrakion's other STAB moves, respectively. Swords Dance further enhances Terrakion's wallbreaking capabilities, letting it dismantle just about every defensive threat in the metagame after it acquires a single boost, notably giving it the chance to OHKO threats such as Primal Groudon, Gliscor, Arceus-Ghost, and Arceus-Fairy after Stealth Rock damage. Taunt is a great utility move that provides Terrakion the ability to shut down common defensive threats that rely on their own status moves to be effective, such as non-Sablenite Mew, Arceus-Ghost, and Toxapex. It is a notable user of the move due to how well it can force the aforementioned Pokemon to come in, potentially crippling them from responding appropriately. Substitute can be used as an alternative to punish the switches that Terrakion tends to force, enabling it to either safely spam its STAB moves or set )up a Swords Dance by protecting it from status and some phazing moves such as Toxic, Will-O-Wisp, and Dragon Tail alongside other miscellaneous abilities such as Intimidate. Stealth Rock is can be considered as an option, (AC) as Terrakion's capability in forcing out common Sablenite defensive walls such as Blissey and Magearna means it can usually keep up hazards on the opposing side of the field reliably, and it can usually capitalize on the momentum it gains when setting up the entry hazard.

Set Details
========

A Lucarionite boosts Terrakion's Attack and Speed and also grants it the ability Adaptability upon Mega Evolution, transforming it into one of the most threatening wallbreakers in the metagame as a result. Its EVs are fully invested in Attack and Speed with a Jolly nature in order to maximize Terrakion's wallbreaking capabilities, letting it deal the most amount of damage and outspeed as many threats as possible, such as Arceus and Landorus-T. Justified provides little utility before Mega Evolution, as Dark-type moves are rather uncommon in the metagame, (AC) and Terrakion's rather low defenses disables it from coming in against most threats that could carry these type of moves anyways.

Usage Tips
========

Try to Mega Evolve Terrakion as soon as possible, as letting it wallbreak early on in the game can help its teammates break through opposing walls much more easily. Terrakion's meager defenses means mean it cannot really come in against most offensive threats, meaning that so Terrakion should usually be coming in on the battlefield through pivoting from its teammates or potential aggressive double switching. It should also take caution in staying in against threats that commonly run priority moves such as Zygarde and Entei, as they can threaten to revenge kill Terrakion if it is even slightly chipped. Terrakion should be using utility moves early on in the game, as it's its ability to force in walls can enables it to punish threats such as Mew, Gliscor, and support Arceus formes, (AC) as they come into moves such as Swords Dance and Substitute. Even when facing a threat that may completely wall Terrakion, such as Arceus-(AH)Fairy or Mew, Terrakion should be utilizing Taunt to cripple the aforementioned threats as they attempt to recover their health. Once the aforementioned threats they have been appropriately weakened, Terrakion may proceed to spam its STAB attacks more reliably as a result.

Team Options
========
Pokemon that can break through Terrakion's checks such as Altarianite Zygarde and Entei are much appreciated, (are these checks or teammates? if teammates put a comma before such as) as they can help check opposing offensive threats while Terrakion can help break through walls such as support Arcues Arceus formes and Mew in return. Other offensive threats that appreciate Terrakion's ability in breaking down specially defensive walls such as Blissey, Magearna, and Toxapex make excellent teammates for Terrakion, while and these threats can help break through physically defensive threats in return. Good examples include Pokemon like Lunala, Raikou, Tapu Lele, and Shaymin-S. Pokemon that can provide slow pivoting such as Magearna and Gliscor also work great in conjunction with Terrakion, as they can safely bring in Terrakion, providing it with many more opportunities to wallbreak successfully. Defensive pivots such as Toxapex, Ho-Oh, Mew, and Arceus-Fairy can help check the threats that Terrakion may be unable to reliably break through without prior chip damage, such as Primal Groudon and Buzzwole, in addition to common -atespeed -ate ability Extreme Speed users such as Zygarde and Entei that threaten to revenge kill Terrakion. Mew and Arceus-Fairy also provide the added benefit of setting up Stealth Rock, enabling Terrakion to break through its checks more easily and free up a potential moveslot for other utility options.

[SET]
name: Diancite Cleaner
move 1: Close Combat
move 2: Stone Edge
move 3: Stealth Rock / Toxic / Swords Dance
move 4: Swords Dance / Taunt
item: Diancite
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Close Combat is Terrakion's strongest Fighting-type STAB move, dealing incredible amounts of damage to any unresisted foe with the only drawback of lowering its defenses after every use. Stone Edge acts as Terrakion's secondary STAB option, rounding off its coverage almost perfectly, by hitting Flying- and Ghost-types that resist Close Combat. Stealth Rock is a great utility move, (AC) as Terrakion's ability to force out common Sablenite defensive walls such as Blissey and Magearna means it can usually keep up hazards on the opposing side of the field reliably. Toxic is another great utility move that disrupts Terrakion's most common switch-ins such as non-Sablenite Mew, Buzzwole before it Mega Evolves, and Gliscor (give a stone here because gliscor has poison heal without one), crippling the aforementioned threats making them much easier to break through later on in the game. Swords Dance can be used to further boost Terrakion's walbreaking prowess, letting it OHKO certain walls such as defensive Primal Groudon, support Arceus Ground, and Magearna after a single boost. Taunt is an considerable option to cripple defensive threats such as Mew and Giratina, enabling Terrakion to break through the aforementioned threats due to them not being able to utilize their utility options.

Set Details
========

Diancite boosts Terrakion's attacking power and provides it a great boost in Speed, enabling it to outspeed the majority of threats in the metagame after Mega Evolving. However, this comes with the cost of lowering Terrakion's defenses, leaving it more susceptible to priority attacks. Magic Bounce also lets Terrakion punish threats that try to utilize status moves against it, meaning it can disrupt passive threats more aggressively. EVs are fully invested in Attack and Speed with a Jolly nature in order to maximize Terrakion's wallbreaking capabilities, letting it deal the most amount of damage and outspeed as many threats as possible, such such as Kartana, Tapu Lele, and Tapu Koko. Justified provides little utility before Mega Evolution, as Dark-type moves are rather uncommon in the metagame, (AC) and Terrakion's rather low defenses disables it from coming in against most threats that could carry these type of moves anyway.

Usage Tips
========

Terrakion should try Mega Evolving only when necessary, as the lowered defenses provided by the Diancite Mega Evolution stat changes often leaves Terrakion prone to revenge killing, meaning you should assure yourself that it absolutely needs the extra Attack and Speed in order to revenge kill the opposing threat before proceeding to Mega Evolve. While Terrakion can bounce back entry hazards through its ability, it should still be wary against coming against most setters such as Gliscor, Mew, Primal Groudon, and Arceus-(AH)Fairy, as the lowered defenses provided by Diancite means that Terrakion can be threatened to be OHKOed by the aforementioned threats. Even if Terrakion should be spamming its STAB moves the majority of the time, utility moves such as Stealth Rock, Toxic, and Swords Dance can be used when Terrakion ensures a switch in from the opponent into a more defensive Pokemon threat, enabling it to capitalize on the opportunity that its offensive presence provides. Be wary of threats that commonly run priority moves such as Weavile, Entei, and Zygarde, as they can all threaten to revenge kill Terrakion especially when considering its decreased bulk after Mega Evolving. Building on the previous point, Terrakion should only be coming in on aggressive double switches or by slow pivoting provided by its teammates, as it can be threatened to be OHKOed by most offensive threats it if comes into an attack directly. Thanks to the great boost in Speed provided by the Diancite, Terrakion can act as a means of Speed control checking faster foes after coming in from a potential sacking sacrificing of a teammate, outpacing threats such as Zygarde even after a Dragon Dance boost. (didn't you just say zygarde had priority tho)

Team Options
========

Teammates that can provide additional offensive pressure work great in tandem with Terrakion, helping it break through its checks such as Buzzwole, Mew, and Skarmory. Such threats include Primal Groudon, Zygarde, and Ultra Necrozma. Specially offensive threats like Xerneas, Volcorona Volcarona, and Tapu Lele that can capitalize on Terrakion's ability to break through common specially defensive threats such as Blissey and Magearna, (RC) make great teammates, (AC) as they may break through physical walls in return. Slow pivoting from partners such as Magearna and Mew can help bring Terrakion more safely, giving it the chance to perform it's its role without being threatened by the attacks of opposing offensive threats. Other offensive threats that can take advantage of Terrakion's ability to keep Stealth Rock on the opposing side of the field such as Kartana, offensive Magearna, and Volcorona Volcarona also provide great partners for Terrakion, (AC) as they have a much easier time breaking through walls such as Ho-Oh and Red Orb Raikou.

[STRATEGY COMMENTS]
Other Options
=============

Metagrossite may be run as an alternative Mega Stone option, providing Terrakion with a great boost in Speed compared to Lucarionite without lowering its bulk compared to Diancite. However, the notable decrease in power due to the lack of access to Adaptability when considering Terrakion's Rock-type STAB move makes the option less favorable overall. Lopunnite can also be run to increase Terrakion's wallbreaking power significantly while also letting it spam its Fighting-type STAB moves much more safely thanks to Scrappy. However, the slower Speed and lower damage output compared to its other Mega Stone choices means Terrakion fails to check offensive threats such as Manaphy and Tapu Lele and break through sturdy walls such as Buzzwole and Hippowdown Hippowdon. An Adamant nature may be run on either set when paired with Sticky Web support, (AC) as Terrakion can deal as much damage as possible while still outspeeding key threats such as maximum Speed Arceus formes, Keldeo, (AC) and Ultra Necrozma. However, the required support makes the option less desirable overall.

Checks and Counters
===================

**Physically Defensive Walls**: Physically bulky threats such as Hippowdon, Mew, Giratina, and Buzzwole may all come into Terrakion's attacks and threaten to either cripple it with their status moves or heavily damage it with their own STAB moves. However, Terrakion may be able to potentially break through the aforementioned threats through factors such as entry hazard chip damage, an Attack raise boost from Swords Dance, or simply crippling them with utility moves such as Taunt or Toxic.

**Fairy-types**: Fairy-types such as Altarianite Zygarde, Altarianite Landorus-T, and Arceus-Fairy can all switch into Terrakion's Fighting-type STAB attacks and proceed to KO it with their own Fairy-type STAB moves. However, they all fear coming into a potential Stone Edge, while Arceus-Fairy also can be crippled via Taunt and Toxic on the switch.

**Priority Moves**: Offensive threats that commonly run powerful priority moves such as Zygarde, Weavile, Entei, and Genesect can all offensively check Terrakion, especially if it runs Diancite. Although However, it is worth noting that the previously mentioned threats (all 4, if so, say "they" and if not say the former / latter (number) instead) cannot safely come in against Terrakion without risking being OHKOed.

**Faster Threats**: Terrakion can be offensively checked by a couple of threats such as Diancite Tapu Lele, Zeraoara Zeraora, Kartana, and Darkrai, (are these all diancite?) as all aforementioned examples can threaten to KO Terrakion from full health.

**Status Moves**: Status such as burn or paralysis can severely cripple Terrakion, disabling it from wallbreaking appropriately through its lowered Attack or Speed respectively. This means Terrakion must be wary against threats that commonly run moves such as Will-O-Wisp, Discharge, (AC) and Scald such as Giratina, Mew, and Zapdos. Poison damage may also wear down Terrakion to the point where it can be KOed by certain attacks such as Earthquake from Gliscor and Earth Power from Mew, limiting its wallbreaking potential as well. However, it is worth noting that Diancite sets can bounce back moves such as Will-O-Wisp and Toxic thanks to Magic Bounce.
 

asa

is a Site Content Manageris a Community Leaderis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnus
PU Leader
[OVERVIEW]

Terrakion is a fearsome wallbreaker that can decimate balance and stall teams thanks to its amazing, (AC) high-(AH)powered STAB moves, which offers it almost perfect coverage alongside great natural power, cementing itself as a popular threat on offensive teams. After Mega Evolving with either Diancite or Lucarionite, Terrakion can single-handedly break through most walls in the tier with the former Mega Stone, while the latter Mega Stone enables it to outspeed the majority of the unboosted metagame. Thus, Terrakion is a difficult threat to check both offensively and defensively. Terrakion may also run utility options such as Swords Dance, Stealth Rock, or Taunt, further enhancing its capabilities in disrupting the opposing team apart from simply wallbreaking with its STAB moves alone. However, Terrakion is susceptible to most forms of priority due to its low defenses, especially when holding a Diancite, meaning it can often be forced out by opposing offensive threats such as Zygarde, Entei, and Weavile. An unfortunate weakness to common types such as Fairy, Ground, Fighting, and Water leaves Terrakion unable to switch in against most offensive threats. The presence of common bulky threats such as Primal Groudon, Venusaurite Gliscor, and Manectite Mew also hampers Terrakion's capability to break walls, since Terrakion can be threatened with an OHKO by the aforementioned threats if they have not been worn down a bit in advance or if Terrakion is unable to acquire a Swords Dance boost. As is the case, it may require some additional support from its teammates at times to perform its role.

[SET]
name: Lucarionite Wallbreaker
move 1: Close Combat
move 2: Stone Edge
move 3: Swords Dance
move 4: Taunt / Substitute
item: Lucarionite
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Close Combat is Terrakion's strongest Fighting-type STAB move, dealing incredible amounts of damage to any unresisted foe, especially in conjunction with the Adaptability boost from Lucarionite, with the only cost of being lowering its defenses lowering after every use. Stone Edge acts as Terrakion's secondary STAB option, letting it hit the Flying- and Ghost-types such as Landorus-T and Lunala that resist or are immune to Terrakion's other STAB move. Swords Dance further enhances Terrakion's wallbreaking capabilities, letting it dismantle just about every defensive threat in the metagame after it acquires a single boost, notably giving it the chance to OHKO threats such as Primal Groudon, Gliscor, Arceus-Ghost, and Arceus-Fairy after Stealth Rock damage. Taunt is a great utility move that provides Terrakion with the ability to shut down common defensive threats that rely on their own status moves to be effective, such as non-Sablenite Mew, Arceus-Ghost, and Toxapex. It is a notable user of the move due to how well it can force the aforementioned Pokemon to come in, potentially crippling them from responding appropriately. Substitute can be used as an alternative to punish the switches that Terrakion tends to force, enabling it to either safely spam its STAB moves or set a use Swords Dance by protecting it from status and some phazing moves such as Toxic, Will-O-Wisp, and Dragon Tail alongside other miscellaneous abilities such as Intimidate. Stealth Rock is can be considered as an option, as Terrakion's capability in forcing out common Sablenite defensive walls such as Blissey and Magearna means it can usually keep up hazards on the opposing side of the field reliably, and it can usually capitalize on the momentum it gains when setting up the entry hazard.

Set Details
========

A Lucarionite boosts Terrakion's Attack and Speed and also grants it the ability Adaptability upon Mega Evolution, transforming it into one of the most threatening wallbreakers in the metagame as a result. Its EVs are fully invested in Attack and Speed with a Jolly nature in order to maximize Terrakion's wallbreaking capabilities, letting it deal the most amount of damage and outspeed as many threats as possible, such as Arceus and Landorus-T. Justified provides little utility before Mega Evolution, as Dark-type moves are rather uncommon in the metagame, and Terrakion's rather low defenses disables it from coming in against most threats that could carry these type of moves anyway.

Usage Tips
========

Try to Mega Evolve Terrakion as soon as possible, as letting it wallbreak early on in the game can help its teammates break through opposing walls much more easily. Terrakion's meager defenses mean it cannot really come in against most offensive threats, so Terrakion should usually be coming in on the battlefield through pivoting from its teammates or potential aggressive double switching. It should also take caution in staying in against threats that commonly run priority moves such as Zygarde and Entei, as they can threaten to revenge kill Terrakion if it is even slightly chipped. Terrakion should be using utility moves early on in the game, as its ability to force in walls can enables it to punish threats such as Mew, Gliscor, and support Arceus formes, as they come into moves such as Swords Dance and Substitute. Even when facing a threat that may completely wall Terrakion, such as Arceus-(AH)Fairy or Mew, Terrakion should be utilizing Taunt to cripple the aforementioned threats as they attempt to recover their health. Once they have been appropriately weakened, Terrakion may proceed to spam its STAB attacks more reliably as a result.

Team Options
========

Pokemon that can break through Terrakion's checks, such as Altarianite Zygarde and Entei are much appreciated, as they can help check opposing offensive threats while Terrakion can help break through walls such as support Arceus formes and Mew in return. Other offensive threats that appreciate Terrakion's ability in breaking down specially defensive walls such as Blissey, Magearna, and Toxapex make excellent teammates for Terrakion, while and these threats can help break through physically defensive threats in return. Good examples include Pokemon like Lunala, Raikou, Tapu Lele, and Shaymin-S. Pokemon that can provide slow pivoting such as Magearna and Gliscor also work great in conjunction with Terrakion, as they can safely bring in Terrakion, providing it with many more opportunities to wallbreak successfully. Defensive pivots such as Toxapex, Ho-Oh, Mew, and Arceus-Fairy can help check the threats that Terrakion may be unable to reliably break through without prior chip damage, such as Primal Groudon and Buzzwole, in addition to common-ate common -ate ability Extreme Speed users such as Zygarde and Entei that threaten to revenge kill Terrakion. Mew and Arceus-Fairy also provide the added benefit of setting up Stealth Rock, enabling Terrakion to break through its checks more easily and free up a potential moveslot for other utility options.

[SET]
name: Diancite Cleaner
move 1: Close Combat
move 2: Stone Edge
move 3: Stealth Rock / Toxic / Swords Dance
move 4: Swords Dance / Taunt
item: Diancite
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Close Combat is Terrakion's strongest Fighting-type STAB move, dealing incredible amounts of damage to any unresisted foe with the only drawback of being that lowering its defenses are lowered after every use. Stone Edge acts as Terrakion's secondary STAB option, rounding off its coverage almost perfectly, (RC) by hitting Flying- and Ghost-types that resist Close Combat. Stealth Rock is a great utility move, as Terrakion's ability to force out common Sablenite defensive walls such as Blissey and Magearna means it can usually keep up hazards on the opposing side of the field reliably. Toxic is another great utility move that disrupts Terrakion's most common switch-ins such as non-Sablenite Mew, Buzzwole before it Mega Evolves, and Venusaurite Gliscor, crippling the aforementioned threats and making them much easier to break through later on in the game. Swords Dance can be used to further boost Terrakion's walbreaking prowess, letting it OHKO certain walls such as defensive Primal Groudon, support Arceus-(AH)Ground, and Magearna after a single boost. Taunt is an option to cripple defensive threats such as Mew and Giratina, enabling Terrakion to break through the aforementioned threats due to them not being able to utilize their utility options.

Set Details
========

Diancite boosts Terrakion's attacking power and provides it a great boost in Speed, enabling it to outspeed the majority of threats in the metagame after Mega Evolving. However, this comes with the cost of lowering Terrakion's defenses, leaving it more susceptible to priority attacks. Magic Bounce also lets Terrakion punish threats that try to utilize status moves against it, meaning it can disrupt passive threats more aggressively. The EVs are fully invested in Attack and Speed with a Jolly nature in order to maximize Terrakion's wallbreaking capabilities, letting it deal the most damage and outspeed as many threats as possible, such such as Kartana, Tapu Lele, and Tapu Koko. Justified provides little utility before Mega Evolution, as Dark-type moves are rather uncommon in the metagame, and Terrakion's rather low defenses disables it from coming in against most threats that could carry these type of moves anyway.

Usage Tips
========

Terrakion should try Mega Evolving only when necessary, as the lowered defenses provided by the Diancite Mega Evolution stat changes (only bc you mention that it lowers defenses earlier.) often leaves Terrakion it prone to revenge killing, meaning you should assure yourself that it absolutely needs the extra Attack and Speed in order to revenge kill the opposing threat before proceeding to Mega Evolve. While Terrakion can bounce back entry hazards through its ability, it should still be wary against coming against most setters such as Gliscor, Mew, Primal Groudon, and Arceus-Fairy, as the lowered defenses provided by Diancite means that Terrakion can be threatened to be OHKOed by the aforementioned threats. Even if Terrakion should be spamming its STAB moves the majority of the time, utility moves such as Stealth Rock, Toxic, and Swords Dance can be used when Terrakion ensures a switch in from the opponent into a more defensive Pokemon, enabling it to capitalize on the opportunity that its offensive presence provides. Be wary of threats that commonly run priority moves such as Weavile, Entei, and Zygarde, as they can all threaten to revenge kill Terrakion, (AC) especially when considering its decreased bulk after Mega Evolving. Building on the previous point, Terrakion should only be coming in on aggressive double switches or by slow pivoting provided by its teammates, as it can be OHKOed by most offensive threats it if comes into an attack directly. Thanks to the great boost in Speed provided by the Diancite, Terrakion can act as a means of checking faster foes after coming in from a potential sacrificing of a teammate, outpacing threats such as Lucarionite Zygarde even after a Dragon Dance boost.

Team Options
========

Teammates that can provide additional offensive pressure work great in tandem with Terrakion, helping it break through its checks such as Buzzwole, Mew, and Skarmory. Such threats include Primal Groudon, Zygarde, and Ultra Necrozma. Specially offensive threats like Xerneas, Volcarona, and Tapu Lele that can capitalize on Terrakion's ability to break through common specially defensive threats such as Blissey and Magearna make great teammates, as they may break through physical walls in return. Slow pivoting from partners such as Magearna and Mew can help bring Terrakion in more safely, giving it the chance to perform its role without being threatened by the attacks of from opposing offensive threats. Other offensive threats that can take advantage of Terrakion's ability to keep Stealth Rock on the opposing side of the field such as Kartana, offensive Magearna, and Volcarona also provide make great partners for Terrakion, as they have a much easier time breaking through walls such as Ho-oh and Red Orb Raikou.

[STRATEGY COMMENTS]
Other Options
=============

Metagrossite may be run as an alternative Mega Stone option, providing Terrakion with a great boost in Speed compared to Lucarionite without lowering its bulk compared to Diancite. However, the notable decrease in power due to the lack of access to Adaptability when considering Terrakion's Rock-type STAB move makes the option less favorable overall. Lopunnite can also be run to increase Terrakion's wallbreaking power significantly while also letting it spam its Fighting-type STAB moves much more safely thanks to Scrappy. However, the slower Speed and lower damage output compared to its other Mega Stone choices means Terrakion fails to check offensive threats such as Manaphy and Tapu Lele and as well as break through sturdy walls such as Buzzwole and Hippowdon. An Adamant nature may be run on either set when paired with Sticky Web support, as Terrakion can deal as much damage as possible while still outspeeding key threats such as maximum Speed Arceus formes, Keldeo, and Ultra Necrozma. However, the required support makes the option less desirable overall.

Checks and Counters
===================

**Physically Defensive Walls**: Physically bulky threats such as Hippowdon, Mew, Giratina, and Buzzwole may all come into Terrakion's attacks and threaten to either cripple it with their status moves or heavily damage it with their own STAB moves. However, Terrakion may be able to potentially break through the aforementioned threats through factors such as entry hazard chip damage, an Attack boost from Swords Dance, or simply crippling them with utility moves such as Taunt or Toxic.

**Fairy-types**: Fairy-types such as Altarianite Zygarde, Altarianite Landorus-T, and Arceus-Fairy can all switch into Terrakion's Fighting-type STAB attacks and proceed to KO it with their own STAB moves. However, they all fear coming into a potential Stone Edge, while Arceus-Fairy also can be crippled via Taunt and Toxic on the switch.

**Priority Moves**: Offensive threats that commonly run powerful priority moves such as Zygarde, Weavile, Entei, and Genesect can all offensively check Terrakion, especially if it runs Diancite. However, it is worth noting that they cannot safely come in against Terrakion without risking being OHKOed.

**Faster Threats**: Terrakion can be offensively checked by a couple of threats such as Diancite Tapu Lele, Zeraora, Kartana, and Darkrai, as all aforementioned examples can threaten to KO Terrakion from full health.

**Status Moves**: Status such as burn or paralysis can severely cripple Terrakion, disabling it from wallbreaking appropriately through its lowered Attack or Speed. (space between 'Speed' and period.) This means Terrakion must be wary against threats that commonly run moves such as Will-O-Wisp, Discharge, and Scald such as Giratina, Mew, and Zapdos. Poison damage may also wear down Terrakion to the point where it can be KOed by certain attacks such as Earthquake from Gliscor and Earth Power from Mew, limiting its wallbreaking potential as well. However, it is worth noting that Diancite sets can bounce back moves such as Will-O-Wisp and Toxic thanks to Magic Bounce.
 
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