The Battle Hall - Test Signups

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MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Useful Links:
Data
Preparations

Welcome to the signups for the Battle Hall test!
The test will be conducted at:
Rank 1
Items Off
1v1
One Ability
2/5

Potential candidates will be prioritised based on:

  1. Amount of contributions to the Preparations Thread.
  2. Correct following of the format in those contributions.
  3. Strength of your entering pokemon.
  4. General strength as a player.
Do not let any of this discourage you however. We (Charmander and I) wish each candidate the best of luck.

When signing up, please include the pokemon you will challenge the Hall with in your post.

The Battle Hall

The Battle Hall is a role playing challenge that uses both battling skills and decision making to make a fun, mischievous challenge for the battler. It is very versatile as the challenger can either take the safe, low rewarding route or the high risk, high return approach to complete it. It also provides rewards for the Pokemon entered in the form of 1 MC, 1 TC, and 1 DC.

Player Details:

  1. Five People can enter the Battle Hall at a time.
  2. The entry fee to enter the Battle Hall is 1 TC. This is not supposed to be a loss for the trainer, but is required so he/she does not pull out for any reason without consequence. After the challenge, this TC will always be returned in the form of a BT to the trainer along with their rewards.
Battle Details:

  1. You must battle all 17 Pokemon to win. Rewards will have check points (EX: beat 0-1 Pokemon, 0 BT. 3-5, 2 BT, etc.)
  2. Weather, including Gravity and Trick Room, is subject to change in all arenas. Sand Stream, Drizzle, Drought, and Snow Warning will all function normally.
Challenge Details:

  1. Each challenge will start with a table showing possible opponents pre-picked in each arena. It will be a table with Pokemon types showing each trainer's single Pokemon resembling the opponents, and the challenger will start anywhere they want. Upon victory, the challenger will have the choice to move anywhere on the table and start a new battle. If the challenger loses, their challenge will end.
  2. A trainer who enters will enter one (or two in doubles) of their Pokemon. This Pokemon can not be substituted out, and a trainer may not enter this challenge at more than one time. The challenge will take up one of the slots of the three consecutive battle limit. This means a trainer can not enter if they are already in three battles.
  3. At the end of the challenge, the entered Pokemon will be rewarded with 1 EC (if applicable), 1 MC, and 1 DC (if applicable). The trainer will also be awarded with a certain amount of BTs; the amount of battles they win will determine this.
  4. There is no waiting list. This is because of player activity; when one spot is open, anyone can join regardless of who has been here before.
  5. Inactivity for 3 days will result in a DQ. The 1 TC entry price will not be refunded if you are DQd, and you will automatically be withdrawn from the challenge. Pokemon will not be rewarded if their trainers are DQd.
Role-Playing Flow:

  1. A player will post in the thread asking to participate in the Battle Hall challenge and chose an arena. I will add them to the queue under the arena they pick and add their record.
  2. Your challenge will be added if procedures are followed correctly
  3. Between battles, your Pokemon will be fully healed; updates to moves, counter, and evolution stage will take place.
  4. You will pick the next spot on the table that you wish to challenge
Battle Format:

  • Pokemon: 1v1 or 2v2
  • DQ: 3 days
  • Abilities: One
  • Items: None
  • 2 Recovers / 5 Chills
Arena: Stadium Arena

The Stadium Arena is similar to the Tournament Arena, with all weather and seismic activity permitted. There is a lake in the middle so water moves are allowable. It is a circle of hard packed earth around 40 feet in diameter, and digging is permitted. The crowd can become involved in the battle at the referee’s discretion.

Pri
zes

After completing the following battles, you will get the prizes listed by them. They do NOT accumulate, so you will only get the last one set earned.

Win battle 2: 1 EC, 2 MC, 1 DC, 1 BP
Win battle 4: 2 EC, 4 MC, 2 DC, 2 TC, 3 BP
Win battle 9: 4 EC, 8 MC, 4 DC, 4 BT, 7 BP
Win battle 15: 20 BT, 10 BP
Win battle 17: 23 BT, 12 BP
Win battle 18 (Boss): 25 BT, 16 BP

All these prizes exclude the 1 BT bonus you get at the end. No matter what, you will always get it back! That means even if you lose your first battle, all you do is win as you convert a TC into a BT!

These will stay open as long as I deem necessary, at least until all the data is sorted.
If this was not clear enough, ONLY Rank 1 pokemon are eligible to battle. The full list can be found here.

Good luck!
 
I'd like to help test the Battle Hall, I'll bring Marcia the Togepi.


Togepi (F) - Marcia
Nature: Calm (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Attack)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 20

EC: 2/9
MC: 2
DC: 1/5

Moves:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow

Extrasensory
Mirror Move
Psycho Shift

Shadow Ball
Flamethrower
Grass Knot
 

shadowbone66

Banned deucer.
I would like to help out. So would Raptor!

Scratchet [Raptor] (M)
Nature: Adamant (+Attack, -Sp. Attack)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate, Dormant) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 40

Attacks
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Roost
Confuse Ray
Memento

Brick Break
Return
Work Up
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Scratchet is Rank 2.
If this was not clear enough, ONLY Rank 1 pokemon are eligible to battle. The full list can be found here.
 
just a note that the challenge probably won't start until Friday since Rank 1 isn't fully done, so if you want to train your Pokemon and update them later, that is a good idea.
 
In

Togepi [Airplane] (M)
Nature: Modest (+*SpAtt, -*Att)
Type: Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).


Stats:
HP: 90
Atk: * (-1) (-)
Def: ***
SpA: *** (+)
SpD: ***
Spe: 20

EC: 3/9
MC: 0
DC: 1/5

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. [DreamLocked]

Attacks:
Growl
Charm
Metrenome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Wish
Safegaurd

Extrasensory
Morning Sun
Substitute

Flamethrower
Psychic
Solar Beam
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
:D

Croagunk (Kailu) (M)
Nature: Lonely (Attack increased by *, Defense decreased by *)

Type: Poison / Fighting
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats: 48 / 61 / 40 / 61 / 40 / 50

HP: 90
Atk+: **** (4)
Def-: * (1)
SpA: *** (3)
SpD: ** (2)
Spe: 50

Evolution Counter: 0 / 6
Move Counter: 0
Dream Counter: 0 / 5

Ability:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch (LOCKED): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Attacks:
Astonish
Mud-Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger

Cross Chop
Counter
Fake Out

Ice Punch

Rain Dance
Rock Slide
Venom Shock

If we have to specify the ability now, it's Anticipation. I'm also anticipated.
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
I'll throw my hat in the ring here. Btw. You might want to change it so that Cinccino isn't Rank 1 (Minccino is Rank 2). Just sayin'


Breezi [ARMageddon] (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 73 [85/1.15v] (-)

EC: 3/6
MC: 0
DC: 1/5

Attacks:

Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment
Toxic Spikes
Air Slash

Disable
Spikes
Earth Power

Taunt
Sludge Wave
Trick Room


There's gonna be ARMageddon in the Battle Hall. Will be using Vital Spirit for Singles. I have a Nincada that I can post up for Doubles.
 
and now I wish i contributed more

and was a better battler



Pichu [Sandaa] (Female)

Nature: Mild (+1 to Special Attack, -1 Defense)

Type: Electric

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Stats:
HP: 80
Atk: Rank 2
Def: Rank 0 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60

EC: 2/9
MC: 1
DC: 1/5

Abilities

Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Lightning Rod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Attacks

Thundershock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot

Charge
Encore
Volt Tackle

Thunderbolt
Hidden Power Ice (7 bp, 5 energy)
Protect
 
I'll enter as soon as this poke finishes thier battle

Using Vital Spirit if I get in


Breezi [SupaKupa] (Female)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats: 55 / 36 / 49 / 70 / 45 / 85

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85

EC: 1/6
MC: 2
DC: 1/5

Gust
Sand-Attack
Tailwind
Encore
Knock Off
Copycat
Heal Pulse
Whirlwind
Razor Wind
Entrainment

Me First
Wish
Gastro Acid

Protect
Toxic
Venoshock
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
In...Once the queue starts to subside...

Breezi Utilitand (M)
Nature: Hardy

Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 85

EC: 3/6
MC: 2
DC: 1/5

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Attacks:
Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment

Stealth Rock
Spikes
Earth Power

Acrobatics
U-Turn
Sludge Bomb
 
EDIT: OK, here it is:


Smoochum [Tremaine] (F)
Nature: Modest (+Special Attack, -Attack)

Type: Ice/Psychic
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Attacks:
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears

Fake Out
Miracle Eye
Nasty Plot

Hidden Power Ground 7
Ice Beam
Psychic


Chosen ability: Forewarn.
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
And abilities do have to be specified now.
There is also a doubles test upcoming, you may sign up for that in here as well.
 
So, it seems that there is a Doubles test. Disregard my earlier post.
<danmantincan> Cool, Togepi+Budew in it to win it
Togepi will use Serene Grace and Budew will use Poison Point

Budew (F) - Mia
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)

Types: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled.) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 63 (+) +13 Accuracy

EC: 2/9
MC: 0
DC: 1/5

Moves:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Sleep Powder
Razor Leaf
Extrasensory

Shadow Ball
Sludge Bomb
Energy Ball
Venoshock


Togepi (F) - Marcia
Nature: Calm (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Attack)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 20

EC: 3/9
MC: 0
DC: 2/5

Moves:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Wish
Safeguard

Extrasensory
Mirror Move
Psycho Shift

Tri Attack

Shadow Ball
Flamethrower
Grass Knot
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
IF I am not chosen for Singles test:

Croagunk (Kailu) (M)
Nature: Lonely (Attack increased by *, Defense decreased by *)

Type: Poison / Fighting
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats: 48 / 61 / 40 / 61 / 40 / 50

HP: 90
Atk+: **** (4)
Def-: * (1)
SpA: *** (3)
SpD: ** (2)
Spe: 50

Evolution Counter: 0 / 6
Move Counter: 0
Dream Counter: 0 / 5

Ability:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch (LOCKED): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Attacks:
Astonish
Mud-Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger

Cross Chop
Counter
Fake Out

Ice Punch

Rain Dance
Rock Slide
Venom Shock


Togepi (Tamama) (M)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats: 35 / 20 / 65 / 40 / 65 / 20

HP: 90
Atk-: (0)
Def: *** (3)
SpA+: *** (3)
SpD: *** (3)
Spe: 20

Evolution Counter: 0 / 9
Move Counter: 0
Dream Counter: 0 / 5

Ability:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (LOCKED): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.


Attacks:
Charm
Growl
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow

Morning Sun
Nasty Plot
Psycho Shift

Tri Attack

Flamethrower
Reflect
Substitute

IF I do, then I probably shouldn't be signing up for this, but w/e. Replace Croagunk with:

Budew (Shobi) (F)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense) (+8.64%)

Type: Grass / Poison
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats: 40 / 30 / 35 / 50 / 70 / 55

HP: 90
Atk: ** (2)
Def-: * (1)
SpA: ** (2)
SpD: *** (3)
Spe+: 64

Evolution Counter: 3 / 9
Move Counter: 0
Dream Counter: 0 / 5

Ability:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (LOCKED): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Extrasensory
Sleep Powder
Spikes

Venom Shock
Shadow Ball
Substitute

Croagunk, Togepi, and Budew will be using Anticipation, Serene Grace, and Poison Point, respectively.
 
I feel obligated to say that

RANK 1 BATTLE HALL IS NOW 100% COMPLETE

Also I will be testing dan. Expect a thread to go up soon.

edit: taking dmtc to test
 
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