The Battle of Metals (Solid Gold vs Iron Caliber)

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Da Rules said:
2v2 FE Singles
1 Day DQ
Items = Training
Abilities = All
Switch = OK
2 Substitutions
2/5 Recoveries/Chills
0 Megas

Arena = ASB Standard Arena

Welcome, one and all, to the battle to the death metal! On one side, we have the Aurum, team Solid Gold!!!
Spr_5b_289.png

Kong (Slaking) (M)
Nature: Hasty
Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Truant

Stats:

Hp: 125
Atk: Rank 7
Def: Rank 3 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 115 (+15% speed, +15% accuracy)
Size Class: 4
Weight Class: 5
Base Rank Total: 27

EC: 9/9
MC: 0
AC: N/A4/5

Moves (51/100):

Hammer Arm
Punishment
Reversal
Scratch (*)
Focus Energy
Yawn (*)
Encore (*)
Fling
Uproar
Slack Off (*)
Feint Attack (*)
Fury Swipes
Amnesia (*)
Endure
Covet
Chip Away
Slash
Counter
Play Rough
Focus Punch

Body Slam (*)
Crush Claw (*)
Curse (*)
Night Slash (*)
Pursuit (*)

Roar
Toxic
Taunt
Blizzard
Protect (*)
Solar Beam
Thunder
Earthquake
Return (*)
Brick Break (*)
Fire Blast (*)
Rock Tomb (*)
Aerial Ace
Facade
Low Sweep
Shadow Claw
Bulldoze
Rock Slide
Substitute

Fire Punch
Fury Cutter
Gunk Shot
Ice Punch
Low Kick
Sucker Punch
Thunder Punch
VLjjsqF.png

King P (Metagross) (-)
Nature: Mild
Type: Steel/Psychic

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Clear Body

Light Metal (HA UNLOCKED)

Tough Claws (Mega)

Stats:

Hp: 100
Atk: Rank 5
Def: Rank 4 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 4
Weight Class: 9 [6 Light Metal]
Base Rank Total: 22

DcvXr2w.png

King P (Metagross) (-)
Nature: Mild
Type: Steel/Psychic

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

Hp: 100
Atk: Rank 6
Def: Rank 5 (-)
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 110
Size Class: 4
Weight Class: 11 [9 Light Metal]
Base Rank Total: 27

EC: 9/9
MC: 0
AC: 5/5

Moves (34/???):

Magnet Rise
Take Down (*)
Metal Claw
Confusion
Scary Face
Pursuit
Bullet Punch
Iron Defense
Agility
Meteor Mash
Hammer Arm
Hyper Beam

Headbutt (*)
Iron Defense (*)
Iron Head (*)
Zen Headbutt (*)

Psyshock
Toxic
Hidden Power [Fire]
Light Screen
Earthquake
Shadow Ball
Brick Break
Reflect
Sludge Bomb
Explosion
Rock Slide
Grass Knot

Endure
Gravity
Ice Punch
Signal Beam
Stealth Rock
Thunder Punch
LBI5k0A.gif

Spectrum (Kecleon) (M)
Nature: Rash
Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Color Change

Protean (HA UNLOCKED)

Stats:

Hp: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4 (-)
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: N/A
MC: 0
AC: 5/5

Moves (34/111):

Synchronoise (*)
Ancient Power (*)
Thief (*)
Tail Whip (*)
Astonish (*)
Lick (*)
Scratch (*)
Bind (*)
Feint Attack (*)
Fury Swipes (*)
Feint (*)
Psybeam (*)
Screech (*)
Shadow Sneak (*)
Slash (*)
Substitute
Sucker Punch

Disable (*)
Fake Out (*)
Magic Coat (*)
Recover (*)
Skill Swap (*)

Ice Beam (*)
Solar Beam (*)
Thunderbolt (*)
Dig
Shadow Ball (*)
Fire Blast (*)
Trick Room

Aqua Tail
Counter
Endure
Knock Off
Low Kick
And at the other corner, we have the Ferrum, Iron Caliber!!!
553.gif

Hendrix - Krookodile (M)
Nature: Jolly (+15% Speed, +X% Accuracy, -1 SpA)

Type: Ground/Dark
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 106 (+) (+13% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 3/5

Abilities: Intimidate / Moxie / Anger Point (H)
Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Ability Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Moxie (Passive): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Anger Point (Passive) (H): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Moves (24):
=====Level-Up=====
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Outrage
Foul Play
Earthquake
Crunch
=====Egg=====
Fire Fang
Beat Up
Pursuit
Thunder Fang
Counter
=====TM/HM=====
Bulldoze
Power-Up Punch
Dragon Tail
Taunt
Stone Edge
=====Tutor=====
=====Other=====
545.gif

Belladonna - Scolipede (F)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Bug / Poison
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112
Size Class: 5
Weight Class: 6
Base Rank Total: 18

EC: 9/9
MC: 0
AC: 5/5

Abilities: Poison Point / Swarm / Speed Boost
Poison Point (Toggle): By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Swarm (Passive): When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2.
Speed Boost (Passive) (Unlocked): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Moves (24):
=====Level-Up=====
Megahorn
Defense Curl
Rollout
Poison Sting
Screech
Pursuit
Protect
Poison Tail
Iron Defense
Bug Bite
Toxic
Steamroller
Venom Drench
=====Egg=====
Pin Missile
Spikes
Toxic Spikes
Twineedle
Take Down
=====TM/HM=====
Poison Jab
Infestation
Double Team
Solarbeam
Earthquake
X-Scissor
=====Tutor=====
=====Other=====
So let the death metal begin!!!


Solid Gold leads
Iron Caliber equips
Solig Gold counters
I reff
 
3ixvarI.png
"I guess I'm kind of screwing myself over by only sending two Pokemon in these 2v2s. Bella, get in there and, err...go fast?"
545.gif
@-Amulet Coin

Poison Point ON

Poison Jab - Megahorn - Poison Jab - Speed Boost

IF
Counter THEN Toxic on the first instance and Venom Drench on all others.

IF P/E move THEN Iron Defense, but only once.
 
Sorry for the tardiness, I took a week off right when I should've got it up. EDIT: Fixed Speed Boost. EDIT2: And fixed Poison Point too.

Solid Gold’s team:
Spr_5b_289.png
exp.share.png

HP: 125
En: 100
Spe: 115 (+15%)
Ranks: 7/3/3/3
Status: N/A
Stats: N/A
Other: N/A​

Iron Caliber's team:
545.gif
amuletcoin.png

HP: 90
En: 100
Spe: 112
Ranks: 5/3/1/3
Status: N/A
Stats: N/A
Other: N/A

Arena: ASB Standard Arena​


Despite his size, Kong still stares upwards (!!) at Belladonna towering over him. Roaring in defiance, he barrages the Scolipede with an abundance of Rocks, hoping to seal her in a Tomb of stones. One of the rock does hit Belladonna on her head, stunning and slowing her movements, but nevertheless she deftly weaves between the attacks, closing in to Jab repeatedly at Kong with her mandibles and Horns! The wounds soon turn purple a green, a sign that the Slaking is poisoned, but this is only going to further anger the normally truant beast..

Action 1:
Slaking used Rock Slide!
RNG Roll (CRIT) [<=625 CRIT]: 758/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 6589/10000 (NO)
[8+(10-4.5)]*1.5 = 20.25 damage (Scolipede)
-6 energy
Scolipede used Poison Jab!
RNG Roll (CRIT) [<=625 CRIT]: 3742/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 1726/10000 (EFFECT)
8+3+(7.5-4.5) = 14 damage (Slaking)
Slaking is badly poisoned!
Status changes: BPSN (Slaking)
-5 energy

Post Action:
-1 HP due to Poisons (Slaking)

Action 2:
Slaking used Rock Tomb!
RNG Roll (CRIT) [<=625 CRIT]: 2510/10000 (NO)
[6+(10-4.5)]*1.5 = 17.25 damage (Scolipede)
Scolipede's Speed fell!
Stat changes: {64} -1 Speed (Scolipede)
-4 energy
Scolipede used Megahorn!
RNG Roll (HIT) [<=8500 HIT]: 328/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 4445/10000 (NO)
12+3+(7.5-4.5) = 18 damage (Slaking)
-7 energy

Post Action:
-1 HP due to Poisons (Slaking)

Action 3:
Slaking used Rock Slide!
RNG Roll (CRIT) [<=625 CRIT]: 1/10000 (CRIT)
RNG Roll (EFFECT) [<=3000 EFFECT]: 8788/10000 (NO)
[8+3+(10-4.5)]*1.5 = 24.75 damage (Scolipede)
-6 energy
Scolipede used Poison Jab!
RNG Roll (CRIT) [<=625 CRIT]: 1647/10000 (NO)
8+3+(7.5-4.5) = 14 damage (Slaking)
-5 energy

Post Action:
-1 HP due to Poisons (Slaking)
Scolipede activated Speed Boost!
Scolipede's Speed rose!
Stat changes: -0 Speed (Scolipede)
-2 energy

Post Round:
Slaking: -49 HP, -16 EN
Scolipede: -62.25 HP, -17 EN

Solid Gold’s team:
Spr_5b_289.png
exp.share.png

HP: 76
En: 84
Spe: 115 (+15%)
Ranks: 7/3/3/3
Status: BPSN
Stats: N/A
Other: N/A​

Iron Caliber's team:
545.gif
amuletcoin.png

HP: 28
En: 83
Spe: 112
Ranks: 5/3/1/3
Status: N/A
Stats: N/A
Other: N/A

Arena: ASB Standard Arena​



Gold calibrates
Iron solidifies
I reff
 
Last edited:
Speed Boost should have activated at the end of the round, leaving Bella at neutral speed.
Not that it matters since Rock Tomb is a thing, but...

Also since I toggled Poison Point on, the poison proc from Poison Jab should be Toxic poison instead.
 
Last edited:
Sorry for delaying this; I'd forgotten about this.

Rock Tomb - Rock Slide - Rock Tomb

If successful p/e move, Chill that action, but only once.
 
Solid Gold’s team:
Spr_5b_289.png
exp.share.png

HP: 76
En: 84
Spe: 115 (+15%)
Ranks: 7/3/3/3
Status: BPSN
Stats: N/A
Other: N/A​

Iron Caliber's team:
545.gif
amuletcoin.png

HP: 28
En: 83
Spe: 112
Ranks: 5/3/1/3
Status: N/A
Stats: N/A
Other: N/A

Arena: ASB Standard Arena​


Faced with a rampaging Kong, Belladonna knows that her actions are numbered, with one last ram, she succeeds in entering the Slaking, but unfortunately it wasn't near enough to cause Kong unbearable pain. Nevertheless, it irked Kong enough to forget the coursing venom in his veins, and a final hurl of Rock attacks knocked out the Scolipede.

Action 1:
Slaking used Rock Tomb!
RNG Roll (CRIT) [<=625 CRIT]: 7458/10000 (NO)
[6+(10-4.5)]*1.5 = 17.25 damage (Scolipede)
Scolipede's Speed fell!
Stat changes: {64} -1 Speed (Scolipede)
-4 energy
Scolipede used Megahorn!
RNG Roll (HIT) [<=8500 HIT]: 566/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 3991/10000 (NO)
12+3+(7.5-4.5) = 18 damage (Slaking)
-7 energy

Post Action:
-2 HP due to Bad Poisons (Slaking)

Action 2:
Slaking used Rock Slide!
RNG Roll (CRIT) [<=625 CRIT]: 8779/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 965/10000 (EFFECT)
[8+(10-4.5)]*1.5 = 20.25 damage (Scolipede)
Scolipede is KO'ed!
-6 energy

Post Action:
-2 HP due to Bad Poisons (Slaking)

Post Round:
Slaking: -22 HP, -10 EN
Scolipede: -37.5 HP, -7 EN, KO'ed

Solid Gold’s team:
Spr_5b_289.png
exp.share.png

HP: 54
En: 74
Spe: 115 (+15%)
Ranks: 7/3/3/3
Status: BPSN
Stats: N/A
Other: N/A​

Iron Caliber's team: OX
545.gif
amuletcoin.png

HP: KO
En: 76
Spe: 112
Ranks: 5/3/1/3
Status: N/A
Stats: N/A
Other: N/A

Arena: ASB Standard Arena​



IC
SG
I reff
 
Last edited:
Well, we knew this was going to happen. Hendrix, get in there, and carry this home for old time's sake.
553.gif
@-Lucky Egg
Intimidate - Power-Up Punch - Earthquake - Power-Up Punch

IF
Counter THEN Torment, but only once.
 
Slaking is not Sluggish A1. And I'm yanking your chain.

Solid Gold’s team: A-
Spr_5b_289.png
exp.share.png

HP: 54
En: 74
Spe: 115 (+15%)
Ranks: 7/3/3/3
Status: BPSN
Stats: N/A
Other: N/A​

Iron Caliber's team: AX
553.gif
luckyegg.png

HP: 100
En: 100
Spe: 106 (+13%)
Ranks: 5/3/2/3
Status: N/A
Stats: N/A
Other: N/A

Arena: ASB Standard Arena​


Hendrix roared at Kong, who seemed taken aback at a Pokemon who would dare to challenge a Slaking so vociferously. But he did not back down from the challenge, and the two began to grapple, snap, and tear at each other. Hendrix's strength slowly builds up during the fight as he Punched Kong right at the kidney twice, and that, combined with the toxins worsening in Kong's bloodstream, finally brought him down to his knees. Being incredibly close to his opponent during this exchange, neither side forgoing bodily contact with each other, Hendrix bloodlust almost got the better of him, had Solid Gold not retrieved Kong in time.

Krookodile activated Intimidate!
Slaking's Attack fell!
Stat changes: -1 Atk (Slaking)

Action 1:
Slaking used Low Sweep!
RNG Roll (CRIT) [<=625 CRIT]: 349/10000 (CRIT)
[7+3+(10-4.5)]*1.5-(1*2) = 21.25 damage (Krookodile)
Krookodile's Speed fell!
Stat changes: {60} -1 Speed (Krookodile)
-5 energy
Krookodile used Power-up Punch!
RNG Roll (CRIT) [<=625 CRIT]: 110/10000 (CRIT)
[4+3+(7.5-4.5)]*1.5 = 15 damage (Slaking)
Krookodile's Attack rose!
Stat changes: +1 Atk (Krookodile)
-4 energy

Post Action:
-3 HP due to Bad Poisons (Slaking)

Action 2:
Slaking used Hammer Arm!
RNG Roll (CRIT) [<=625 CRIT]: 6706/10000 (NO)
[10+(10-4.5)]*1.5-(1*2) = 21.25 damage (Scolipede)
Slaking's Speed fell!
Stat changes: {65} -1 Speed (Slaking)
-7 energy
Krookodile used Earthquake!
RNG Roll (CRIT) [<=625 CRIT]: 1733/10000 (NO)
10+3+(7.5-4.5)+(1*2) = 18 damage (Slaking)
-6 energy

Post Action:
-3 HP due to Bad Poisons (Slaking)

Action 3:
Slaking used Low Sweep!
RNG Roll (CRIT) [<=625 CRIT]: 1006/10000 (NO)
[7+(10-4.5)]*1.5-(1*2) = 16.75 damage (Krookodile)
Krookodile's Speed fell!
Stat changes: {42} -1 Speed (Krookodile)
-5 energy
Krookodile used Power-up Punch!
RNG Roll (CRIT) [<=625 CRIT]: 202/10000 (CRIT)
[4+3+(7.5-4.5)]*1.5+(1*2) = 17 damage (Slaking)
Slaking is KO'ed!
Krookodile's Attack rose!
Stat changes: +2 Atk (Krookodile)
-4 energy

Post Round:
Slaking: -56 HP, -17 EN, KO'ed
Krookodile: -59.25 HP, -14 EN

Solid Gold’s team: X-
Spr_5b_289.png
exp.share.png

HP: KO
En: 57
Spe: {65} 115 (+15%)
Ranks: 7/3/3/3
Status: BPSN
Stats: N/A
Other: N/A​

Iron Caliber's team: AX
553.gif
luckyegg.png

HP: 41
En: 86
Spe: {42} 106 (+13%)
Ranks: 5/3/2/3
Status: N/A
Stats: -2 Speed, +2 Atk
Other: N/A

Arena: ASB Standard Arena​



Go1d
Iron
I reff
 
Oh must've miscalced lol. Also, I believe Moxie puts krook at + 3 attack.

Spectrum @ Exp Share

Solar Beam (Grass) - Low Kick (Fighting) - Solar Beam (Grass)
If Krookodile uses a damaging Fire-Type combination and you are a Grass-Type, use Aqua Tail (Water) that action and push back.
If Counter and you set to use Low Kick, use Ice Beam (Ice) that action.
 
Oh dear my draft is gone. Also Moxie isn't unlocked on Krookodile. Ruling that Protean Solar Beam changes typing at Charge phase.

Solid Gold’s team: XA
LBI5k0A.gif
exp.share.png

HP: 90
En: 100
Spe: 40
Ranks: 3/3/3/4
Status: N/A
Stats: N/A
Other: N/A​

Iron Caliber's team: AX
553.gif
luckyegg.png

HP: 41
En: 86
Spe: {42} 106 (+13%)
Ranks: 5/3/2/3
Status: N/A
Stats: -2 Speed, +2 Atk
Other: N/A

Arena: ASB Standard Arena​


Another Pokemon is sent out, but Hendrix sees nothing... Until a Solar Beam blasted from behind to throw him onto his knees. The outraged Krookodile rampaged, causing Earthquakes throughout the arena, forcing the Kecleon to discard its camouflage in lieu of a direct attack. But by getting in close and Low with the Krookodile, he forgot that he lacked the size nor the strength of his Slaking teammate.

Hendrix, having found new prey, chomps down twice on Spectrum with Fangs infused with flames. The mild burns aren't debilitating, but it stopped Spectrum from firing a point-blank Solar Beam, and left him dangerously vulnerable to a counterattack...

Action 1:
Krookodile used Fire Fang!
RNG Roll (HIT) [<=9500 HIT]: 3778/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 2306/10000 (NO)
RNG Roll (EFFECT1) [<=1000 EFFECT1]: 9803/10000 (NO)
RNG Roll (EFFECT2) [<=1000 EFFECT2]: 9335/10000 (NO)
[7+(7.5-4.5)]*1.5+(2*2) = 19 damage (Kecleon)
-5 energy
Kecleon used Solar Beam!
Kecleon's Protean activated!
Other changes: Protean Grass (Kecleon)
(+1 Priority Charge, -1 Priority Hit)
RNG Roll (CRIT) [<=625 CRIT]: 9756/10000 (NO)
[12+3+(4.5-4.5)]*1.5 = 22.5 damage (Krrokodile)
-8 energy

Action 2:
Krookodile used Earthquake!
RNG Roll (CRIT) [<=625 CRIT]: 4641/10000 (NO)
10+3+(7.5-4.5)+(2*2) = 20 damage (Kecleon)
-6 energy
Kecleon used Low Kick!
Kecleon's Protean activated!
Other changes: Protean Grass (Kecleon)
(+1 Priority Charge, -1 Priority Hit)
RNG Roll (CRIT) [<=625 CRIT]: 5039/10000 (NO)
[8+3+(4.5-4.5)]*1.5 = 16.5 damage (Krrokodile)
-6 energy

Action 3:
Krookodile used Fire Fang!
RNG Roll (HIT) [<=9500 HIT]: 73/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 2057/10000 (NO)
RNG Roll (EFFECT1) [<=1000 EFFECT1]: 8738/10000 (NO)
RNG Roll (EFFECT2) [<=1000 EFFECT2]: 233/10000 (EFFECT2)
[7+(7.5-4.5)]*1.5+(2*2) = 19 damage (Kecleon)
Kecleon flinched due to Fire Fang!
-5 energy
Kecleon flinched!
Flinched (Fire Fang)

Post Action:
Stat changes: -1 Speed, +1 Atk (Krookodile)

Post Round:
Kecleon: -58 HP, -14 EN
Krookodile: -39 HP, -16 EN

Solid Gold’s team: XA
LBI5k0A.gif
exp.share.png

HP: 32
En: 86
Spe: 40
Ranks: 3/3/3/4
Status: N/A
Stats: N/A
Other: Protean Grass

Iron Caliber's team: AX
553.gif
luckyegg.png

HP: 2
En: 70
Spe: {60} 106 (+13%)
Ranks: 5/3/2/3
Status: N/A
Stats: -1 Speed, +1 Atk
Other: N/A

Arena: ASB Standard Arena​



IC does not endure
SG fails the numbers
I reff
 
Doesn't make a difference, but as Krookodile is faster then Kecleon, I believe Earthquake should be NVE, no?

Fake Out (Normal) - Feint (Normal) - Fake Out (Normal)

Gg, Iron Caliber.
 
Fixed Protean Grass EQ last round.

Solid Gold’s team: XA
LBI5k0A.gif
exp.share.png

HP: 32
En: 86
Spe: 40
Ranks: 3/3/3/4
Status: N/A
Stats: N/A
Other: Protean Grass

Iron Caliber's team: AX
553.gif
luckyegg.png

HP: 2
En: 70
Spe: {60} 106 (+13%)
Ranks: 5/3/2/3
Status: N/A
Stats: -1 Speed, +1 Atk
Other: N/A

Arena: ASB Standard Arena​


Death Metal ending!

Action 1:
Kecleon used Fake Out!
(+3 Priority)
Kecleon's Protean activated!
Other changes: Protean Normal (Kecleon)
RNG Roll (CRIT) [<=625 CRIT]: 1801/10000 (NO)
4+3+(4.5-4.5) = 7 damage (Krookodile)
Krookodile is KO'ed!
-4 energy

Post Round:
Kecleon: -4 EN
Krookodile: -7 HP, KO'ed

Solid Gold’s team: XA
LBI5k0A.gif
exp.share.png

HP: 32
En: 82
Spe: 40
Ranks: 3/3/3/4
Status: N/A
Stats: N/A
Other: Protean Grass

Iron Caliber's team: XX
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luckyegg.png

HP: KO
En: 70
Spe: {60} 106 (+13%)
Ranks: 5/3/2/3
Status: N/A
Stats: -1 Speed, +1 Atk
Other: N/A

Arena: ASB Standard Arena​


Rewards Bank said:
Solid Gold: 2 CC
Slaking: 4 MC, 1 KOC
Kecleon: 4 MC, 1 KOC

Iron Caliber: 3 CC
Scolipede: 3 MC
Krookodile: 2 MC, 1 EC, 1 EC/AC, 1 KOC

ZhengTann: 6 UC
 
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