Da Rules said:2v2 FE Singles
1 Day DQ
Items = Training
Abilities = All
Switch = OK
2 Substitutions
2/5 Recoveries/Chills
0 Megas
Arena = ASB Standard Arena
Welcome, one and all, to the battle to the death metal! On one side, we have the Aurum, team Solid Gold!!!
Kong (Slaking) (M)
Nature: Hasty
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Truant
Stats:
Hp: 125
Atk: Rank 7
Def: Rank 3 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 115 (+15% speed, +15% accuracy)
Size Class: 4
Weight Class: 5
Base Rank Total: 27
EC: 9/9
MC: 0
AC: N/A4/5
Moves (51/100):
Hammer Arm
Punishment
Reversal
Scratch (*)
Focus Energy
Yawn (*)
Encore (*)
Fling
Uproar
Slack Off (*)
Feint Attack (*)
Fury Swipes
Amnesia (*)
Endure
Covet
Chip Away
Slash
Counter
Play Rough
Focus Punch
Body Slam (*)
Crush Claw (*)
Curse (*)
Night Slash (*)
Pursuit (*)
Roar
Toxic
Taunt
Blizzard
Protect (*)
Solar Beam
Thunder
Earthquake
Return (*)
Brick Break (*)
Fire Blast (*)
Rock Tomb (*)
Aerial Ace
Facade
Low Sweep
Shadow Claw
Bulldoze
Rock Slide
Substitute
Fire Punch
Fury Cutter
Gunk Shot
Ice Punch
Low Kick
Sucker Punch
Thunder Punch
King P (Metagross) (-)
Nature: Mild
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body
Light Metal (HA UNLOCKED)
Tough Claws (Mega)
Stats:
Hp: 100
Atk: Rank 5
Def: Rank 4 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 4
Weight Class: 9 [6 Light Metal]
Base Rank Total: 22
King P (Metagross) (-)
Nature: Mild
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
Hp: 100
Atk: Rank 6
Def: Rank 5 (-)
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 110
Size Class: 4
Weight Class: 11 [9 Light Metal]
Base Rank Total: 27
EC: 9/9
MC: 0
AC: 5/5
Moves (34/???):
Magnet Rise
Take Down (*)
Metal Claw
Confusion
Scary Face
Pursuit
Bullet Punch
Iron Defense
Agility
Meteor Mash
Hammer Arm
Hyper Beam
Headbutt (*)
Iron Defense (*)
Iron Head (*)
Zen Headbutt (*)
Psyshock
Toxic
Hidden Power [Fire]
Light Screen
Earthquake
Shadow Ball
Brick Break
Reflect
Sludge Bomb
Explosion
Rock Slide
Grass Knot
Endure
Gravity
Ice Punch
Signal Beam
Stealth Rock
Thunder Punch
Spectrum (Kecleon) (M)
Nature: Rash
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Color Change
Protean (HA UNLOCKED)
Stats:
Hp: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4 (-)
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 17
EC: N/A
MC: 0
AC: 5/5
Moves (34/111):
Synchronoise (*)
Ancient Power (*)
Thief (*)
Tail Whip (*)
Astonish (*)
Lick (*)
Scratch (*)
Bind (*)
Feint Attack (*)
Fury Swipes (*)
Feint (*)
Psybeam (*)
Screech (*)
Shadow Sneak (*)
Slash (*)
Substitute
Sucker Punch
Disable (*)
Fake Out (*)
Magic Coat (*)
Recover (*)
Skill Swap (*)
Ice Beam (*)
Solar Beam (*)
Thunderbolt (*)
Dig
Shadow Ball (*)
Fire Blast (*)
Trick Room
Aqua Tail
Counter
Endure
Knock Off
Low Kick
Hendrix - Krookodile (M)
Nature: Jolly (+15% Speed, +X% Accuracy, -1 SpA)
Type: Ground/Dark
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 106 (+) (+13% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 3/5
Abilities: Intimidate / Moxie / Anger Point (H)
Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Ability Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Moxie (Passive): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Anger Point (Passive) (H): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Moves (24):
=====Level-Up=====
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Outrage
Foul Play
Earthquake
Crunch
=====Egg=====
Fire Fang
Beat Up
Pursuit
Thunder Fang
Counter
=====TM/HM=====
Bulldoze
Power-Up Punch
Dragon Tail
Taunt
Stone Edge
=====Tutor=====
=====Other=====
Belladonna - Scolipede (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Bug / Poison
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112
Size Class: 5
Weight Class: 6
Base Rank Total: 18
EC: 9/9
MC: 0
AC: 5/5
Abilities: Poison Point / Swarm / Speed Boost
Poison Point (Toggle): By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Swarm (Passive): When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2.
Speed Boost (Passive) (Unlocked): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Moves (24):
=====Level-Up=====
Megahorn
Defense Curl
Rollout
Poison Sting
Screech
Pursuit
Protect
Poison Tail
Iron Defense
Bug Bite
Toxic
Steamroller
Venom Drench
=====Egg=====
Pin Missile
Spikes
Toxic Spikes
Twineedle
Take Down
=====TM/HM=====
Poison Jab
Infestation
Double Team
Solarbeam
Earthquake
X-Scissor
=====Tutor=====
=====Other=====
Solid Gold leads
Iron Caliber equips
Solig Gold counters
I reff