The battle with double DQ periods (G6 vs Mate)

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Law of Addition said:
2v2 LC Doubles
2 day DQ / 3 day DQ (good job at that G6)
2 Recovers / 5 Chills
Abilities = All
Items = Training
Switch = KO
Arena = ASB Standard Arena


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Darumaka (M)
Nature: Docile
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Inner Focus (DW): (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up
Protect
Double Team
Flame Charge
Rock Slide
U-turn
Encore
Endure
Flame Wheel
Focus Energy
Take Down
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Nightcrawler [Houndour] (M)
Nature: Lonely
Type: Dark/Fire
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities:
Early Bird: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve (DW): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 90
Atk: 3+
Def: 1-
SpA: 3
SpD: 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 3/6
MC: 0
DC: 2/5
Attacks:
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Flamethrower
Crunch
Nasty Plot
Counter
Feint
Fire Spin
Reversal
Sucker Punch
Sunny Day
Taunt
Solarbeam
Fire Blast
Snarl
Dark Pulse
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<Bronzor> (Zero)
Nature: Brave (+Attack, -Speed, -10% evasion)

Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

About: A Bronzor met at the Iron Island, Zero always heard tales of the out-side world. Upon capture, the young Bronzor is extremely curious and courageous (If not reckless) to explore his new surroundings. Sadly, Zero also realised just how much better life would be if he had arms. The ability to punch and grabs things looks extremely interesting to him, but alas, it is not meant to be.

Abilities:
Levitate (Passive):This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss
Heatproof (Passive):This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW UNLOCKED, Passive): The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Stats

HP: 90
Atk: Rank 2 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20 (-)
Size Class: 1
Weight Class: 4 (5 with heavy metal)
Base Rank Total: 11

EC: 3/6
MC: 0
DC: 5/5

Attacks:

Tackle (*)
Confusion (*)
Hypnosis (*)
Imprison (*)
Confuse Ray (*)
Extrasensory (*)
Psywave (*)
Iron Defense (*)
Faint Attack (*)
Safeguard (*)
Heavy Slam
Future Sight
Payback
Heal Block

Earthquake (*)
Endure
Gravity (*)
Gyro Ball (*)
Psyshock (*)
Rest (*)
Rock-Slide (*)
Signal Beam (*)
Sleep Talk (*)
Solarbeam
Stealth Rock (*)
Toxic
Trick (*)
Trick-Room
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<Snubull> (Stella) (F)
Nature: Careful (+1 Sp.Def, -1 Attack)
Type: Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


About: An extremely wealthy Snubull, Stella Muchmoney always had an easy life. Acess to the finest foods, the best rooms and the most luxurious training programs, Stella really has everything. One day, when she happened to pass by Matezoide, she quickly developed a crush on Steve. This, as well as always wanting to battle and see just how powerful could be, she (basically) begged to be captured. Luckly, she did not lose any money with this and now, Matezoide's money has been tripled from her allowance!
Although she is a bit annoying and spoilled, the sheer amount of money made the vast majority of Matezoide's team (Matezoide included) hasty to accept her.


Abilities:
Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Rattled (DW LOCKED, Passive): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.


Stats

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Ice Fang (*)
Thunder Fang (*)
Fire Fang (*)
Tackle (*)
Scary Face (*)
Tail Whip (*)
Charm (*)
Bite (*)
Lick (*)
Headbutt (*)
Roar (*)
Crunch
Payback


Brick-Break (*)
Earthquake (*)
Retaliate (*)
Return (*)
Thunder-Wave (*)
Facade

Heal Bell (*)
Focus Punch (*)
Double-Edge (*)
Mimic (*)
Metronome (*)
Close-Combat

So, uhm, good luck having a 5-day DQ ahead of you. Also, don't forget to equip your Training items before issuing your orders! ("Hmm, a hot plate of bulldog and another with a cushion of tartar sauce. Hot meal indeed.") Personally, though, smart money's on G6, given SE STABs that was lacking in Mate's team. Not to mention...


Mate's ordering first
G6 strings up second
I reff
 
Exp.Shares for both mons.


Bronzor: Earthquake*3

If Houndour uses Counter, use Trick-Room that action the first time, Toxic (Houndour) the second and Confuse Ray (Darumaka) the third.

Snubull: Earthquake*3

If Houndour uses Counter, use Frustration (Darumaka) that action the first time, Return (Darumaka) the second and Frustration (Darumaka) the third




In a hurry, so no short flavor or much thinking.


Edit: Dont forget Heatproof
 
Last edited:
Mate - next time, remember to activate Intimidate if that was your intention.

Matezoide’s team: AA--
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HP: 100 | HP: 90
En: 100 | En: 100
Spe: 50 | Spe: 65
Ranks: 3/2/1/2 | Ranks: 3/1/3/2
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A

Geodude6's team: AA--
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HP: 100 | HP: 90
En: 100 | En: 100
Spe: 20 (-) | Spe: 30
Ranks: 2/3/1/3 | Ranks: 3/2/1/3
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A

Arena: ASB Standard Arena​


Flavour*3.

...
......

Alright I'm kidding. Seriously though, I've never seen the house switch odds so fast. And it seems that most of the regulars just left this table with disgust tattooed over their faces, either for the lack of excitement, or the lack of trust in the house.

That is all, no questions asked, end of story, thank you and goodnight.

Action 1:
Houndour used Snarl!
RNG Roll (HIT) [<=9500 HIT]: 1822/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 8125/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 6756/10000 (NO)
(6*0.75)+3+(4.5-4.5) = 7.5 damage (Bronzor)
(6*0.75)+3+(4.5-4.5) = 7.5 damage (Snubull)
Bronzor and Snubull's Special Attack fell!
Stat changes: -1 SpAtk (Bronzor, Snubull)
-4 energy
Darumaka used Fire Punch!
RNG Roll (CRIT) [<=625 CRIT]: 1852/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 410/10000 (EFFECT)
8+3+(3-3) = 11 damage (Bronzor)
Bronzor is burned!
Status changes: BRN (Snubull)
-5 energy
Snubull used Earthquake!
It synchronizes with Bronzor's Earthquake!
RNG Roll (CRIT) [<=625 CRIT]: 1951/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 7501/10000 (NO)
[(10*0.75)+(4.5-3)]*1.5 = 13.5 damage (Darumaka)
[(10*0.75)+(4.5-1.5)]*1.5 = 15.75 damage (Houndour)
-7 energy
Bronzor used Earthquake!
It synchronizes with Snubull's Earthquake!
RNG Roll (CRIT) [<=625 CRIT]: 1535/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 268/10000 (CRIT)
[(10*0.75)-3+(3-3)]*1.5 = 6.75 damage (Darumaka)
[(10*0.75)+3-3+(3-1.5)]*1.5 = 13.5 damage (Houndour)
-7 energy

Post Action:
-2 HP due to Burns (Bronzor)

Action 2:
Houndour used Snarl!
RNG Roll (HIT) [<=9500 HIT]: 3977/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 4076/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 9909/10000 (NO)
(6*0.75)+3+(4.5-4.5) = 7.5 damage (Bronzor)
(6*0.75)+3+(4.5-4.5) = 7.5 damage (Snubull)
Bronzor and Snubull's Special Attack fell!
Stat changes: -2 SpAtk (Bronzor, Snubull)
-8 energy
Darumaka used Fire Punch!
RNG Roll (CRIT) [<=625 CRIT]: 3131/10000 (NO)
8+3+(3-3) = 11 damage (Bronzor)
-9 energy
Snubull used Earthquake!
It synchronizes with Bronzor's Earthquake!
RNG Roll (CRIT) [<=625 CRIT]: 6751/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 5066/10000 (NO)
[(10*0.75)+(4.5-3)]*1.5 = 13.5 damage (Darumaka)
[(10*0.75)+(4.5-1.5)]*1.5 = 15.75 damage (Houndour)
-11 energy
Bronzor used Earthquake!
It synchronizes with Snubull's Earthquake!
RNG Roll (CRIT) [<=625 CRIT]: 5459/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 4497/10000 (NO)
[(10*0.75)-3+(3-3)]*1.5 = 6.75 damage (Darumaka)
[(10*0.75)-3+(3-1.5)]*1.5 = 9 damage (Houndour)
-11 energy

Post Action:
-2 HP due to Burns (Bronzor)

Action 3:
Houndour used Snarl!
RNG Roll (HIT) [<=9500 HIT]: 4428/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 7206/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 5317/10000 (NO)
(6*0.75)+3+(4.5-4.5) = 7.5 damage (Bronzor)
(6*0.75)+3+(4.5-4.5) = 7.5 damage (Snubull)
Bronzor and Snubull's Special Attack fell!
Stat changes: -3 SpAtk (Bronzor, Snubull)
-12 energy
Darumaka used Fire Punch!
RNG Roll (CRIT) [<=625 CRIT]: 1159/10000 (NO)
8+3+(3-3) = 11 damage (Bronzor)
-13 energy
Snubull used Earthquake!
It synchronizes with Bronzor's Earthquake!
RNG Roll (CRIT) [<=625 CRIT]: 384/10000 (CRIT)
RNG Roll (CRIT) [<=625 CRIT]: 6039/10000 (NO)
[(10*0.75)+3+(4.5-3)]*1.5 = 18 damage (Darumaka)
[(10*0.75)+(4.5-1.5)]*1.5 = 15.75 damage (Houndour)
-15 energy
Bronzor used Earthquake!
It synchronizes with Snubull's Earthquake!
RNG Roll (CRIT) [<=625 CRIT]: 4717/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 4118/10000 (NO)
[(10*0.75)-3+(3-3)]*1.5 = 6.75 damage (Darumaka)
[(10*0.75)-3+(3-1.5)]*1.5 = 9 damage (Houndour)
-15 energy

Post Action:
-2 HP due to Burns (Bronzor)

Post Round:
Darumaka: -65.25 HP, -27 EN
Houndour: -78.75 HP, -24 EN
Bronzor: -61.5 HP, -33 EN
Snubull: -22.5 HP, -33 EN

Matezoide’s team: AA--
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HP: 35 | HP: 11
En: 73 | En: 76
Spe: 50 | Spe: 65
Ranks: 3/2/1/2 | Ranks: 3/1/3/2
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A

Geodude6's team: AA--
Bag_Exp._Share_Sprite.png
436.png
|
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Bag_Exp._Share_Sprite.png

HP: 38 | HP: 67
En: 67 | En: 67
Spe: 20 (-) | Spe: 30
Ranks: 2/3/1/3 | Ranks: 3/2/1/3
Status: BRN | Status: N/A
Stats: -3 SpAtk | Stats: -3 SpAtk
Other: N/A | Other: N/A

Arena: ASB Standard Arena​



G6 slaps around
Mate hands over a trout
I reff
 
I could have sworn I attached an item... Equipping both with Exp Shares if I can.

Houndour: Flamethrower Bronzor x3
IF Bronzor faints THEN redirect to Snubull.

Darumaka: Flame Wheel Bronzor~Fire Punch Bronzor~Fire Punch Bronzor
IF Bronzor faints THEN redirect to Snubull.
 
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Lets finish this fight!

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So, Zero, how did you get over the fact you dont have arms?

436.png


I am managing to ignore it for a while, though i still want them.


Spr_5b_209.png


(Hum...maybe some money can get him mechanical arms? It cant be that expensive for Stella Muchmoney!)


Snubull: Star Punch: Mach 3 (Focus Punch Combo Darumaka) -> Return (Darumaka) -> Return (Darumaka)

Bronzor: Fat Slam (Heavy Slam Combo Houndour) -> Earthquake -> Earthquake


Edit: I dont mind Geodude giving items to his pokemon, at all.
 
Last edited:
Next time, Mate, remember to state clearly which actions you'll be spending on combo cooldown.

Geodude6’s team: AA
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554.gif
|
228.gif
Bag_Exp._Share_Sprite.png

HP: 35 | HP: 11
En: 73 | En: 76
Spe: 50 | Spe: 65
Ranks: 3/2/1/2 | Ranks: 3/1/3/2
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A

Matezoide's team: AA
Bag_Exp._Share_Sprite.png
436.png
|
Spr_5b_209.png
Bag_Exp._Share_Sprite.png

HP: 38 | HP: 67
En: 67 | En: 67
Spe: 20 (-) | Spe: 30
Ranks: 2/3/1/3 | Ranks: 3/2/1/3
Status: BRN | Status: N/A
Stats: -3 SpAtk | Stats: -3 SpAtk
Other: N/A | Other: N/A

Arena: ASB Standard Arena​


A fat armless slam,
A completely ignored punch,
And Matezoide wins!

Action 1:
Houndour used Flamethrower!
RNG Roll (CRIT) [<=625 CRIT]: 5492/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 4684/10000 (NO)
10+3+(4.5-4.5) = 13 damage (Bronzor)
-6 energy
Darumaka used Flame Wheel!
RNG Roll (CRIT) [<=625 CRIT]: 3548/10000 (NO)
6+3+(3-3) = 9 damage (Bronzor)
-3 energy
Bronzor used Fat Slam!
(-2 Priority Combo, Heavy Slam + Heavy Slam)
RNG Roll (CRIT) [<=625 CRIT]: 8829/10000 (NO)
[(8*2.25)+3+2-3+(3-1.5)]/1.5 = 14.333 damage (Houndour)
Houndour is KO'ed!
-36.167 energy
Snubull used Star Punch 3!
(+6 Priority Charge, -7 Priority Hit Combo, Focus Punch + Focus Punch)
RNG Roll (CRIT) [<=625 CRIT]: 2532/10000 (NO)
(15*2.25)+(4.5-3) = 35.25 damage (Darumaka)
Darumaka is KO'ed!
-42 energy

Post Action:
-2 HP due to Burns (Bronzor)

Post Round:
Darumaka: -14.333 HP, -3 EN, KO'ed
Houndour: -35.25 HP, -6 EN, KO'ed
Bronzor: -24 HP, -36.167 EN
Snubull: -42 EN

Geodude6’s team: XX
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Bag_Exp._Share_Sprite.png

HP: KO | HP: KO
En: 70 | En: 70
Spe: 50 | Spe: 65
Ranks: 3/2/1/2 | Ranks: 3/1/3/2
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A

Matezoide's team: AA
Bag_Exp._Share_Sprite.png
436.png
|
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Bag_Exp._Share_Sprite.png

HP: 13 | HP: 67
En: 31 | En: 25
Spe: 20 (-) | Spe: 30
Ranks: 2/3/1/3 | Ranks: 3/2/1/3
Status: BRN | Status: N/A
Stats: -3 SpAtk | Stats: -3 SpAtk
Other: N/A | Other: N/A

Arena: ASB Standard Arena​


Rewards Bank said:
Geodude6: 1 CC
Darumaka: 1 EC, 3 MC, 1 DC
Houndour: 1 EC, 3 MC, 1 DC

Matezoide: 1 CC
Bronzor: 1 EC, 3 MC, 1 KOC
Snubull: 1 EC, 3 MC, 1 DC, 1 KOC

ZhengTann: 4 UC
 
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