So this was my first crack at putting together an NU team. I feel like I have a lot of threats covered, but I'd like to know if there's any way I can make it stronger.
So here's what I got (changes are in bold):
Loki (Liepard) (M) @ Black Glasses
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Encore
- Knock Off
- Pursuit
- U-turn
It's almost depressing how laughably predictable you are.
Liepard is typically the mon I lead with (depending on who I expect my opponent to lead with, of course), and I've found that he's pretty damn good at covering a lot of threats. Taunt is primarily for stopping hazard leads, and Encore lets him shut down the tier's most dangerous setup sweepers, including Slurpuff. Especially Slurpuff. I can't tell you how many times I've saved my team just by encoring a Belly Drum or a Calm Mind.
With a Jolly nature, he can outspeed almost (*almost*) anything that isn't scarfed, so he's an invaluable tool against glass cannons like Mismagius and Cryogonal. Seriously, that Knock Off can be nasty.
Bessie (Miltank) @ Leftovers
Ability: Sap Sipper
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Double-Edge
- Milk Drink
- Thunder Wave
Moooooove, bitch!
I know Miltank has received a lot of flak for being overhyped and outclassed on here, but the big girl has served me well since I started using her. She's basically my bulky hazard setter, which is a pretty conventional role for her, but hey, if it works, it works. Setting up rocks is rarely a problem for me, considering her bulk and decent speed.
I opted for Double-Edge in lieu of Return or Body Slam to give her a little bit more bite, so she's not total setup bait. Plus, she doesn't really mind the recoil, given her easy access to recovery.
But her most valuable asset is arguably Sap Sipper, especially since nobody ever seems to expect it. After getting a boost from an unsuspecting Sleep Powder user (namely Vivillon or Lilligant), I can pretty much go HAM and nail the opposing side with boosted Double Edges until I'm forced to switch out. It's pretty sweet.
Tex (Granbull) (F) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Play Rough
- Heal Bell
- Earthquake
- Thunder Wave
Call me a fairy one more time. I DARE you.
Granbull's my go-to switch in for the plethora of fighting types running amok in NU (Gurdurr, Sawk, Pangoro, Hariyama, etc.). A lot of them carry Poison Jab, so I have to watch out for that, but with Intimidate and max physical bulk, it's not a huge concern. Sometimes I like to switch her in on physical sweepers like Archeops, to help slow down their momentum.
If I can force a switch, I can usually capitalize on it by healing my team, or by paralyzing the switch in.
Rosacea (Dragalge) (F) @ Black Sludge
Ability: Poison Point
EVs: 252 HP / 192 Def / 68 SpD
Sassy Nature
- Dragon Pulse
- Dragon Tail
- Sludge Wave
- Toxic Spikes
Your anguish is my pleasure.
You may have noticed that my team so far is pretty vulnerable to special attacks. That's where Dragalge comes in. Dragalge's purpose is to tank hits from the likes of Vileplume, Weezing, Typhlosion, etc. That, and setting up Toxic Spikes once she switches in. Dragon Tail's just there as an emergency measure, in case I need to phase out a setup sweeper or something. Granted, I have Liepard for that, but Liepard's not exactly built to last.
Tony (Cryogonal) @ Leftovers
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Freeze-Dry
- Ice Beam
- Rapid Spin
- Recover
There's a time and a place for mucking around!
Cryogonal's my spinner, who serves the dual purpose of helping me deal with Seismitoad. And other water types, I guess, but mostly Seismitoad. God, that thing is annoying. As I've found, it's also great at dealing with Sandslash, one of the most common spinners in the tier.
Plus, it's pretty good at taking special hits, so I have something to fall back on in case Dragalge goes down.
Blitzkrieg (Sawk) @ Life Orb
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Earthquake
- Poison Jab
"Discipline"? What is that, some kind of cheese?
Here I've got a pretty typical wallbreaker set for Sawk. He's there to break down the physical walls that the rest of my team struggles with, particularly Steelix, Regirock, Rhydon, and to a lesser extent, Cradily. He also works exceptionally well as a late game cleaner, as there really aren't too many things that can totally wall him.
And that's my team in a nutshell. Any input would be greatly appreciated!
So here's what I got (changes are in bold):
Loki (Liepard) (M) @ Black Glasses
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Encore
- Knock Off
- Pursuit
- U-turn
It's almost depressing how laughably predictable you are.
Liepard is typically the mon I lead with (depending on who I expect my opponent to lead with, of course), and I've found that he's pretty damn good at covering a lot of threats. Taunt is primarily for stopping hazard leads, and Encore lets him shut down the tier's most dangerous setup sweepers, including Slurpuff. Especially Slurpuff. I can't tell you how many times I've saved my team just by encoring a Belly Drum or a Calm Mind.
With a Jolly nature, he can outspeed almost (*almost*) anything that isn't scarfed, so he's an invaluable tool against glass cannons like Mismagius and Cryogonal. Seriously, that Knock Off can be nasty.
Bessie (Miltank) @ Leftovers
Ability: Sap Sipper
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Double-Edge
- Milk Drink
- Thunder Wave
Moooooove, bitch!
I know Miltank has received a lot of flak for being overhyped and outclassed on here, but the big girl has served me well since I started using her. She's basically my bulky hazard setter, which is a pretty conventional role for her, but hey, if it works, it works. Setting up rocks is rarely a problem for me, considering her bulk and decent speed.
I opted for Double-Edge in lieu of Return or Body Slam to give her a little bit more bite, so she's not total setup bait. Plus, she doesn't really mind the recoil, given her easy access to recovery.
But her most valuable asset is arguably Sap Sipper, especially since nobody ever seems to expect it. After getting a boost from an unsuspecting Sleep Powder user (namely Vivillon or Lilligant), I can pretty much go HAM and nail the opposing side with boosted Double Edges until I'm forced to switch out. It's pretty sweet.
Tex (Granbull) (F) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Play Rough
- Heal Bell
- Earthquake
- Thunder Wave
Call me a fairy one more time. I DARE you.
Granbull's my go-to switch in for the plethora of fighting types running amok in NU (Gurdurr, Sawk, Pangoro, Hariyama, etc.). A lot of them carry Poison Jab, so I have to watch out for that, but with Intimidate and max physical bulk, it's not a huge concern. Sometimes I like to switch her in on physical sweepers like Archeops, to help slow down their momentum.
If I can force a switch, I can usually capitalize on it by healing my team, or by paralyzing the switch in.
Rosacea (Dragalge) (F) @ Black Sludge
Ability: Poison Point
EVs: 252 HP / 192 Def / 68 SpD
Sassy Nature
- Dragon Pulse
- Dragon Tail
- Sludge Wave
- Toxic Spikes
Your anguish is my pleasure.
You may have noticed that my team so far is pretty vulnerable to special attacks. That's where Dragalge comes in. Dragalge's purpose is to tank hits from the likes of Vileplume, Weezing, Typhlosion, etc. That, and setting up Toxic Spikes once she switches in. Dragon Tail's just there as an emergency measure, in case I need to phase out a setup sweeper or something. Granted, I have Liepard for that, but Liepard's not exactly built to last.
Tony (Cryogonal) @ Leftovers
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Freeze-Dry
- Ice Beam
- Rapid Spin
- Recover
There's a time and a place for mucking around!
Cryogonal's my spinner, who serves the dual purpose of helping me deal with Seismitoad. And other water types, I guess, but mostly Seismitoad. God, that thing is annoying. As I've found, it's also great at dealing with Sandslash, one of the most common spinners in the tier.
Plus, it's pretty good at taking special hits, so I have something to fall back on in case Dragalge goes down.
Blitzkrieg (Sawk) @ Life Orb
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Earthquake
- Poison Jab
"Discipline"? What is that, some kind of cheese?
Here I've got a pretty typical wallbreaker set for Sawk. He's there to break down the physical walls that the rest of my team struggles with, particularly Steelix, Regirock, Rhydon, and to a lesser extent, Cradily. He also works exceptionally well as a late game cleaner, as there really aren't too many things that can totally wall him.
And that's my team in a nutshell. Any input would be greatly appreciated!
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