Dragonite
Type: Dragon/Flying
Ability: Inner Focus
Base Stats: 91 HP / 134 Atk / 95 Def / 100 SpA / 100 SpD / 80 Spe
Rating: ***
Dragonite has very solid defenses, a gigantic Attack stat, and very usable Special Attack. To best abuse all of these, Dragonite is usually seen as a mixed attacker, using Draco Meteor, Superpower, Roost, and either Flamethrower or Thunderbolt, backed by Life Orb. Dragonite may also use Dragon Dance with Outrage and Earthquake, or a support set with Heal Bell, Roost, and Light Screen. Dragonite also likes to use ExtremeSpeed to help compensate for its mediocre Speed stat. Despite this wide variety of move options, Dragonite is often compared unfavourably to other Dragon Dance users, such as Salamence, who admiteddly has much better Speed. In general, anything that helps against Salamence will also work against Dragonite, such as Stealth Rock and Choice Scarfed or priority Ice attacks. One can also deal with it by forcing it to lock itself into Outrage and switching in a Steel-typed Pokemon such as Metagross.
Pyroak
Type: Fire/Grass
Abilities: Rock Head/Flash Fire
Base Stats: 117 HP / 105 Atk / 102 Def / 80 SpA / 96 SpD / 70 Spe
Rating: *****
Pyroak has low offensive stats, but Dragon Dance and two 120 Base Power STAB attacks (Wood Hammer and Flare Blitz) are more than enough to make Pyroak a top-level threat. For type coverage, Pyroak typically uses one of Earthquake, Stone Edge or Dragon Claw. What makes Pyroak difficult to stop is the fact that Fire- and Grass-typed attacks hit almost all the traditionally bulky Pokemon for super-effective damage, meaning Pyroak's counters and checks tend to be a bit out of the ordinary. Heatran will stop any set without Earthquake, while Latias and Salamence will shut down any Pyroak that don't run Dragon Claw or Stone Edge. If Stone Edge is used, Cyclohm becomes the most reliable counter. In the absence of the correct Pokemon to stop Pyroak, Pokemon with 359 Speed will outrun the common Adamant sets after a Dragon Dance, while Pokemon that can reach 394 Speed will outrun even Jolly +1 Pyroak. This means that Pokemon like Stratagem and Aerodactyl make the ideal revenge killers. In a pinch, Pyroak can usually be handled by Tricking it a Choice item; any of its common attacks are easily walled when Pyroak can no longer switch moves.
Pyroak
Type: Fire/Grass
Abilities: Rock Head/Flash Fire
Base Stats: 117 HP / 105 Atk / 102 Def / 80 SpA / 96 SpD / 70 Spe
Rating: ***
Due to good stats, solid ability, and a great movepool, Pyroak is capable of being a defensive threat, despite its bad typing. Pyroak's support options include Stealth Rock, Sleep Powder, Stun Spore, Aromatherapy, Will-o-Wisp, Roar, Leech Seed, Knock Off, Synthesis, and Toxic. However, it has a very limited number of moveslots available, especially since it virtually always runs at least two attacks; often three. Status is the main thing to watch for; Pyroak is capable of spreading any of the four types of status without much difficulty. Defensive Pyroak still packs a punch, as it has base 140 STAB attacks in Leaf Storm and Overheat. Often, however, Pyroak opts to act as a SubSeeder, using Leech Seed, Substitute, and Lava Plume. Pyroak is weak to virtually all forms of passive damage; if you can keep Stealth Rock or Toxic Spikes on the field, you will most likely be able to prevent Pyroak from impeding your powerful attackers. Pyroak also fears Toxic and Trick, as well as Rock- and Flying-typed attacks.
Hey Stalfos, I'm happy that you didn't give up on this. However, your explanation is still not really what I'm looking for, particularly because of the style you write it in. It's kind of hard for me to explain why exactly it's not what I'm looking for, but I'll try my best to explain.Magnezone
Type: Electric/Steel
Ability: Magnet Pull
Stats: 70 HP / 70 Atk / 115 Def / 130 SpA / 90 SpD / 60 Spe
Rating: ****
Between an excellent source of Special Attack, the ability to trap its Steel adversaries via Magnet Pull and the strong likelihood of carrying a Choice Scarf, Magnezone is a definite must to keep an eye out for. In fact, Magnezone's existence is the exact reason why Shed Shell is viable on Skamory, since it has no other way to escape a positively shocking death. Other Steels types that are purely there for support won't have much luck either, unless they pack U-Turn or a super-effective move for such an occasion. Even those that pack Earthquake aren't out of the woods yet, as Magnezone can sometimes carry Magnet Rise, albeit not often enough to be a huge issue. But not all Steels fear Magnet Pull. Metagross can keep ahead of a Magnezone that doesn't carry a Choice Scarf with ease, and can destroy Magnezone in one shot with a fast-paced Earthquake. Heatran likes to carry a Scarf of its own, which means it's a guaranteed threat no matter what item Magnezone has. Even Kitsunoh is sketchy, as Magnezone's Defense drops 1 out of 2 times it comes in on a Shadowstrike. This is more than enough for the fox to force the oversized magnet out with Superpower.
That above sentence has spelling mistakes that need to be fixed. Here's what it should look like:Other Steels types that are purely there for support won't have much luck either, unless they pack U-Turn or a super-effective move for such an occasion.
Every time you refer to a Pokemon's typing by saying "type" after it, you must always have a "-" after the actual type. In this case, Steel type would be written as Steel-type. The problem with "U-Turn" is the capitalized 'T'. The 'T' should not be capitalized, so you'd have U-turn. Finally, there is never a "-" used in between super effective, it's just spaced out.Other Steel-types that are purely there for support won't have much luck either, unless they pack U-turn or a super effective move for such an occasion.
...Skamory, since it has no other way to escape a positively shocking death.
Even those that pack Earthquake aren't out of the woods yet, as Magnezone...
This isn't really a big issue, but it's good to limit the amount of "fancy talk" throughout an explanation. And anyway, none of the current explanations do this, so it's also good to stay consistent.This is more than enough for the fox to force the oversized magnet out with Superpower.
short and simple as well. I'm pretty sure Beej could be talking about dumbass shit like what it specifically loses to in OU, but he just cuts it short by "as in ou, once its counters....". Let's assume that the reader has knowledge in OU -- CAP is basically an add on to OU. Good job Beej!Empoleon
Type: Water / Steel
Ability: Torrent
Base Stats: 84 HP / 86 Atk / 88 Def / 111 SpA / 101 SpD / 60 Spe
Rating: ***
While still a very powerful sweeper once it gets set up, Empoleon faces a large obstacle in the CAP metagame: Arghonaut. With Unaware, it ignores Empoleon's potential Petaya boost and can take pretty much any one of its unboosted attacks, bar a Life Orb Grass Knot. However, Arghonaut's presence is largely limited to defensive teams, and it can usually be cleared away through the same methods that Empoleon's other common counters can be cleared out. As in OU, once its counters have been cleared away or weakened, Empoleon is extremely efficient at plowing through an enemy team with only one turn needed to Agility and solidify its sweep.
...since they do so all the time anyway."they must Recover or Rest—respectively—from time to time and pray that Kingdra switches or runs out of PP"