The CLEF CLEF Compendium (Good Teams for Suspect Laddering)

Disjunction

EEEEEEYYYY
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Hello boys and girls, with classic ending, nu league with drops coming, and the sneasel suspect up, I figured this would be a great time to make a team dump with some of my favorite squads for as many gens of nu as I've played. Some of these might be a little experimental, but I'll mark the squads like that. I'd like to periodically update this thread in the future as I make fun stuff I wanna share, too. I'm also posting these in no particular order so don't assume that the first few teams I throw out are the best.

Also, all brothers of clef clef are invited to dump teams too. you know who you are....

USUM NU


Life Orb Accelgor Offense
Accelgor @ Life Orb
Ability: Sticky Hold
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Bug Buzz
- Focus Blast
- Energy Ball
- Spikes

Druddigon @ Roseli Berry
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Gunk Shot
- Dragon Tail
- Earthquake

Whimsicott @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Energy Ball
- Psychic
- Stun Spore

Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Volt Switch
- Thunderbolt
- Defog

Klinklang @ Steelium Z
Ability: Clear Body
EVs: 64 HP / 252 Atk / 192 Spe
Adamant Nature
- Shift Gear
- Gear Grind
- Return
- Magnet Rise

Gurdurr @ Eviolite
Ability: Guts
EVs: 252 HP / 224 Atk / 32 Def
Adamant Nature
- Mach Punch
- Drain Punch
- Knock Off
- Poison Jab
I hate Accelgor. I've edited this team about 500 times and this is probably the build I'm most happy with. On paper it's a good mon because it's threatens all of the defoggers instead of Golbat (which is a bad pokemon) but in practice it gets walled by shitmons like Hitmontop, gets up a layer, and dies. You can use modest because Tangelo insists it's better but I didn't care enough to look into it. The rest of the team is cool, though. The two Whims lures in PJab Gurdurr and Roseli Berry Drud give Klinklang a lot more breathing room in terms of being the sole resist on the team. Defog on Scarf Rotom, despite it being a spikes stack team, is more so a panic button in case your opp brings TSpikes. Also, the Gurdurr defense EV's allow it to always live a Corkscrew Crash from +1 Klinklang after Rocks in case you were wondering. Oh, and watch out for Scarf Delphox. Stun Spore it on the switch in with Whims if you can otherwise you have to rely on keeping Drud super healthy.


Cinccino + Curse Hitmonlee Balance or Bulky Offense because people get too nitpicky about the classification of teams lol seriously did you guys know that one time Dundies brought 5 stall mons and a Sneasel against me and when I called it stall he corrected me and said it was balance like wtf
Cinccino @ Choice Band
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tail Slap
- Bullet Seed
- Knock Off
- U-turn

Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Psyshock
- Grass Knot
- U-turn
- Roost

Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 252 Atk / 8 SpD / 4 Spe
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Earthquake
- Protect

Hitmonlee @ White Herb
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Curse
- Close Combat
- Knock Off
- Stone Edge

Delphox @ Choice Scarf
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Psychic
- Grass Knot
- Trick

Audino-Mega @ Audinite
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Wish
- Protect
- Flamethrower
The objective with this team was to use Cincinno to bust a hole for a sweeper of some kind. It was not made to be much more complex than that. In reality, you could probably swap out the hitmonlee for another sweeper because I don't think it was on this team for any reason other than that I wanted to try it. Watch out for Slowbro + Steelix or Drud + Emboar teams cause those are bad matchups. Still possible to win against them, but it's a little rough.


Braviary Spikes Balance
Braviary @ Leftovers
Ability: Defiant
EVs: 252 HP / 32 Def / 208 SpD / 16 Spe
Careful Nature
- Substitute
- Bulk Up
- Brave Bird
- Roost

Cryogonal @ Leftovers
Ability: Levitate
EVs: 248 HP / 116 SpD / 144 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Freeze-Dry
- Toxic
- Recover

Garbodor @ Poisonium Z
Ability: Aftermath
EVs: 252 HP / 80 Atk / 176 Spe
Jolly Nature
- Spikes
- Toxic Spikes
- Gunk Shot
- Seed Bomb

Steelix @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Atk
Adamant Nature
IVs: 0 Spe
- Stealth Rock
- Roar
- Earthquake
- Gyro Ball

Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Shadow Ball
- Thunderbolt
- Volt Switch

Houndoom @ Black Glasses
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Dark Pulse
- Pursuit
- Taunt
This team is good on paper but I never ended up testing it much except against rozes who beat it with the same team three times. With the fall of Xatu, I felt like some TSpikes + phazing shit was a cool idea, so that was really my main motivation here. I made some small edits while putting this team in here, so ideally they made it a bit more optimal for play.

The garb set is weird, but I didn't have another z mon so I figured z poison would be ok to use. It's enough speed to outspeed Xatu creeping Jolly Emboar so you can Z-Gunk on the switch and kill with another Gunk after. The rest goes in HP cause I'm still a little virizion weak.


OTR Aroma Bulky Offense
Aromatisse @ Fairium Z
Ability: Aroma Veil
EVs: 232 HP / 252 SpA / 24 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Moonblast
- Psychic
- Trick Room

Vanilluxe @ Choice Specs
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Blizzard
- Freeze-Dry
- Flash Cannon
- Hidden Power [Ground]

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 240 Def / 68 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Sludge Bomb
- Scald
- Toxic

Houndoom @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Dark Pulse
- Pursuit
- Destiny Bond

Rotom @ Colbur Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Hex
- Volt Switch
- Defog

Silvally-Steel @ Steel Memory
Ability: RKS System
EVs: 252 HP / 232 SpD / 24 Spe
Calm Nature
IVs: 0 Atk
- Defog
- Flash Cannon
- Flamethrower
- Toxic
This is one of my all time favorite teams to ladder with. The idea here was to use Vanilluxe to pressure a lot of the mons that prevent OTR Aroma from winning (aka Fire-type, Klinklang, MDino, etc) and it ended up being the team that showed the meta just how great OTR Aroma is. The biggest issue with this squad is a crippling weakness to Z-Iron Tail Scrafty, but I know that set is falling out of favor for Chople and such and Scrafty isn't extremely common as is. The team is kind of self explanatory otherwise, with Scarf Houndoom to combat Delphox, double Defog to support Doom and Ice Cream, a relatively simple BO defensive core of Seis and Silv-Steel, etc.


Life Orb Druddigon and beast mons
Druddigon @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Gunk Shot
- Sucker Punch
- Thunder Punch
- Fire Punch

Slowbro @ Colbur Berry
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Toxic
- Scald
- Slack Off

Sneasel @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Pursuit

Magmortar @ Fightinium Z
Ability: Vital Spirit
EVs: 88 HP / 252 SpA / 168 Spe
Modest Nature
IVs: 0 Atk
- Fire Blast
- Thunderbolt
- Focus Blast
- Taunt

Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Protect
- Leech Seed
- Gyro Ball

Whimsicott @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Energy Ball
- Psychic
- Defog
This team has gone through a series of edits, too, but I am a pretty big fan of the current version. Life Orb Drud is a pretty cool anti-meta call right now because it has a surprisingly good matchup versus just about every team archetype. No STAB might throw people off at first, but Gunk Shot is spammable enough by itself that it's ok. Thunder Punch hits Slowbro, Fire Punch hits the Steels, and Sucker Punch is important on this team for the double threat of priority in the absence of a Scarfer. Meepsmortar (official name I'm pushing for the analysis) is important to prevent the team from being 6-0'd by stall. Ferroseed is also not seen as much nowadays, but it's pretty ok when paired with a Pursuit mon like Sneasel considering it's such a good check to Whims, Cinccino, and Klinklang (since they don't run Sub.)


"It's just a z move with 8 PP"
Typhlosion @ Choice Specs
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Eruption
- Fire Blast
- Hidden Power [Grass]
- Focus Blast

Silvally-Water @ Water Memory
Ability: RKS System
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Grass Pledge
- Surf
- Parting Shot

Whimsicott @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Moonblast
- Psychic
- Defog

Klinklang @ Steelium Z
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shift Gear
- Gear Grind
- Return
- Magnet Rise

Druddigon @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Stealth Rock
- Glare
- Dragon Tail
- Earthquake

Haunter @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Bomb
- Destiny Bond
- Trick
This is one of those experimental builds and it's been that way for the fucking five hundred times I've edited it. Typh is legitimately cool, though, considering most of the metagame's preparation for Fire-types is limited to stuff like Drud and Slowbro which both get nuked by Eruption. Double Defog is a given on a squad like this and I think that the FWG DFS 5 mon core is mega cute. I've had some nice success with this squad on ladder so hopefully you guys do too.


The Klinklang that you wish had a coverage move
Klinklang @ Leftovers
Ability: Clear Body
EVs: 64 HP / 252 Atk / 192 Spe
Adamant Nature
- Substitute
- Toxic
- Shift Gear
- Gear Grind

Whimsicott @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Defog
- Moonblast
- Energy Ball

Slowbro @ Colbur Berry
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Toxic
- Slack Off

Houndoom @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Fire Blast
- Pursuit
- Destiny Bond

Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Roost
- Grass Knot
- Psychic
- U-turn

Seismitoad @ Waterium Z
Ability: Water Absorb
EVs: 64 HP / 252 SpA / 192 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Hydro Pump
- Sludge Bomb
- Earth Power
I thought it'd be cool if Klinklang could work as a lure for shit like Slowbro/Seis while also being a relatively safe Whims and Vanilluxe check that didn't worry about getting chipped as much. The idea is to whittle down stuff to the point where either you sweep or slowbro or houndoom do it for you. It used to be an alolan dugtrio, if you want me to be honest, but that mon is ultra bad. It also used to have broken sub seed whims but I don't think that set is broken anymore unfortunately.


SD NULL and the GANG
Type: Null @ Eviolite
Ability: Battle Armor
Happiness: 0
EVs: 252 HP / 200 SpD / 56 Spe
Careful Nature
- Swords Dance
- Frustration
- Rest
- Iron Defense

Sneasel @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Pursuit

Whimsicott @ Life Orb
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Energy Ball
- Psychic
- Encore

Toxicroak @ Poisonium Z
Ability: Dry Skin
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Drain Punch
- Gunk Shot
- Sucker Punch

Mesprit @ Colbur Berry
Ability: Levitate
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Psyshock
- Dazzling Gleam
- Ice Beam

Jellicent @ Colbur Berry
Ability: Water Absorb
EVs: 252 HP / 208 Def / 48 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Hex
- Recover
- Scald
I made this team for garay for nu seeded and it's still pretty cool in today's meta just made a few tiny changes. It was originally sd resttalk, but I think ID actually fits really well on this team since most of the mons crush the phazers that it struggles with (IE Steelix and Rhydon.) I've only made edits to it since USUM dropped, though, so as far as I know it could still be bad lol.

ADV NU

Shelgod + Dig
Mawile @ Leftovers
Ability: Intimidate
EVs: 252 HP / 132 Atk / 124 Spe
Adamant Nature
- Substitute
- Focus Punch
- Baton Pass
- Hidden Power [Steel]

Diglett @ Choice Band
Ability: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Sludge Bomb
- Toxic

Shelgon @ Leftovers
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Double-Edge
- Hidden Power [Ground]
- Rock Slide

Chimecho @ Leftovers
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 3 Atk / 30 SpA
- Calm Mind
- Heal Bell
- Psychic
- Hidden Power [Electric]

Murkrow @ Choice Band
Ability: Insomnia
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Drill Peck
- Shadow Ball
- Hidden Power [Ground]
- Double-Edge

Wailord @ Leftovers
Ability: Water Veil
EVs: 252 Def / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Surf
- Toxic
This is my favorite ADV NU team. I think it either lost once or not at all throughout the entirety of classic. The idea is to use Diglett and Murkrow to kill or whittle down the Steel- and Rock-types that give Shelgon a hard time. Lead maw isn't all that common, but I've found it's pretty useful because of its matchup against lead Glalie/Venomoth and Intimidate on Hitmonchan. You have Wailord in the back for lead Flareon if you need, especially considering physically offensive variants get intimidated.


Magcargo Balance
Magcargo @ Leftovers
Ability: Flame Body
EVs: 252 HP / 224 Def / 32 SpA
Relaxed Nature
- Flamethrower
- Rock Slide
- Toxic
- Protect

Bellossom @ Leftovers
Ability: Chlorophyll
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Synthesis
- Sleep Powder
- Giga Drain
- Hidden Power [Fire]

Swalot @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Sludge Bomb
- Explosion
- Fire Punch
- Hidden Power [Grass]

Hitmonchan @ Leftovers
Ability: Keen Eye
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bulk Up
- Sky Uppercut
- Earthquake
- Hidden Power [Ghost]

Piloswine @ Leftovers
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Double-Edge
- Substitute

Murkrow @ Choice Band
Ability: Insomnia
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drill Peck
- Shadow Ball
- Double-Edge
- Hidden Power [Ground]
This is the first team where I tried out both Magcargo and Swalot. Mag is a little shaky of a Normal check (and the team's weakness to EQ Vigoroth and HP Ground Murkrow shows that) so you can probably replace it for a Sudowoodo if you'd like. iirc Sub Piloswine was an Oglemi set and I thought it would fit well here since I wanted a tough breaker and a strong EQ with appropriate coverage is a hard thing to cover for in ADV NU. This team is just satisfying to play with because of the many different ways you can perform with it.


-----

this is enough to start hopefully these will be good enough for people who want to get into the tier or do suspect laddering. I'm in the process of making a bunch of edits to old teams to get them caught up and have like 10-15 teams in my editing folder. I'm also gonna be dropping some adv and oras teams when I come back to this tonight or in a few days.

clef clef
 
Last edited:
#2
hey disjunction just posting to let you know i think you're a nice human being and i appreciate this contribution to the never utilized subforum

although i would like to point out that a few teams have a glaring lack of klinklang which i am not too sure about

have a great day man
 

Disjunction

EEEEEEYYYY
is a member of the Site Staffis a Smogon Social Media Contributoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogon
Moderator
#4
hey disjunction just posting to let you know i think you're a nice human being and i appreciate this contribution to the never utilized subforum

although i would like to point out that a few teams have a glaring lack of klinklang which i am not too sure about

have a great day man
hello donkey's kisses I appreciate the feedback on my teams.

klinklang is a great pokemon for certain which is why I try not to use it on every team. every battle is a riddle and if the opponent figures out they can win because I don't have a klinklang then I think I've enriched everyone's day that much more.

I hope you have an even better day friend
 

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