Completed The Faz vs. SolarHaven (B2P1 Lvl 3)

The Faz's Corner
:pmd/gallade::pmd/cursola:
:sv/gallade:
Gallade
Level 3 EXP: 0 / 10

Serious nature ( +None, -None )
Typing: Psychic/Fighting
Abilities: Steadfast, Sharpness Hidden Ability: Justified

HP: 85
Attack: 9
Defen.: 5
Sp.Atk: 5
Sp.Def: 8
Speed: 80
Size: 3
Weight: 4


Movepool
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Aura Sphere
Brick Break
Bulk Up
Calm Mind
Dazzling Gleam
Earthquake
Energy Ball
Facade
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Light Screen
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sing
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt

Level 1:
Agility
Captivate
Charm
Coaching
Confide
Confuse Ray
Confusion
Cut
Defense Curl
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Encore
False Swipe
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wide Guard

Level 2:
Alluring Voice
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Low Kick
Mega Kick
Nightmare
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Take Down
Thief
Triple Axel
Upper Hand

Level 3:
Attract
Body Slam
Bulldoze
Charge Beam
Drain Punch
Draining Kiss
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Low Sweep
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rock Tomb
Telekinesis
Teleport
Throat Chop
Torment
:sv/cursola:
Cursola
Level 1 EXP: 0 / 10

Serious nature ( +None, -None )
Typing: Ghost
Abilities: Weak Armor Hidden Ability: Perish Body (Locked)

HP: 85
Attack: 7
Defen.: 4
Sp.Atk: 10
Sp.Def: 9
Speed: 30
Size: 2
Weight: 1


Movepool
Level 0:
Astonish
Calm Mind
Earth Power
Earthquake
Facade
Ice Beam
Light Screen
Liquidation
Power Gem
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Screech
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Tackle
Will-O-Wisp

Level 1:
Amnesia
Ancient Power
Confuse Ray
Curse
Hail
Harden
Haze
Iron Defense
Mirror Coat
Night Shade
Rain Dance
Safeguard
Sandstorm
Stealth Rock
Sunny Day
Water Pulse
Whirlpool

:life orb: Life Orb
:life orb: Life Orb
:lum berry: Lum Berry
:leftovers: Leftovers
:parcel: Magna's Mail

SolarHaven's Corner
:pmd/grumpig::pmd/drampa:
:sv/grumpig:

Stella, Lithe of Adjudication (Grumpig)
Rules bend when answers are most dire.
Level 2 EXP: 00 / 10
tbd

Serious nature ( +None, -None )
Typing: Psychic
Abilities: Thick Fat, Own Tempo Hidden Ability: Gluttony
Requires no Tech for their first Technique each battle.

HP: 90
Attack: 4
Defen.: 5
Sp.Atk: 7
Sp.Def: 8
Speed: 80
Size: 2
Weight: 4

Movepool
Level 0:
Brick Break
Calm Mind
Dazzling Gleam
Earth Power
Energy Ball
Facade
Fire Punch
Flash Cannon
Focus Blast
Heal Bell
Hyper Voice
Ice Punch
Light Screen
Nasty Plot
Power Gem
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Toxic
Uproar
Whirlwind
Zen Headbutt

Level 1:
Amnesia
Captivate
Confide
Confuse Ray
Confusion
Counter
Double Team
Encore
Extrasensory
Flash
Growl
Helping Hand
Mega Punch
Mirror Coat
Mud-Slap
Night Shade
Power-Up Punch
Psybeam
Psychic Terrain
Psywave
Rain Dance
Recycle
Role Play
Seed Bomb
Seismic Toss
Shock Wave
Simple Beam
Snowscape
Sunny Day
Swagger
Swift
Taunt
Teeter Dance
Trick

Level 2:
Belch
Covet
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Focus Punch
Grass Knot
Iron Tail
Low Kick
Mega Kick
Payback
Secret Power
Take Down
Thief
:sv/drampa:

Edwin, Elder of Sanctity (Drampa)
Hearts can be as fluffy as clouds. I smite those constructed to be volatile winds.
Level 2 EXP: 00 / 10
tbd

Serious nature ( +None, -None )
Typing: Normal/Dragon
Abilities: Berserk, Sap Sipper Hidden Ability: Cloud Nine

HP: 90
Attack: 5
Defen.: 6
Sp.Atk: 10
Sp.Def: 7
Speed: 36
Size: 3
Weight: 5

Movepool
Level 0:
Calm Mind
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Energy Ball
Facade
Flamethrower
Focus Blast
Glare
Hyper Voice
Ice Beam
Light Screen
Play Rough
Protect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Thunder Wave
Thunderbolt
Toxic
Uproar
Work Up

Level 1:
Amnesia
Confide
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Echoed Voice
Extrasensory
Helping Hand
Mist
Play Nice
Rain Dance
Roost
Safeguard
Shock Wave
Steel Wing
Sunny Day
Swift
Tailwind
Tickle
Twister
Water Pulse

Level 2:
Blizzard
Dragon Rush
Fire Blast
Grass Knot
Heat Wave
Hurricane
Hydro Pump
Razor Wind
Scale Shot
Solar Beam
Superpower
Thunder

:quick claw: Quick Claw
:choice specs: Choice Specs
:leftovers: Leftovers
:choice scarf: Choice Scarf
:nanab berry: Nanab Berry
:sv/solrock:
The stars converge on this corner of the universe to bear witness to a journey of triumph. The Faz, burdened by a ruthless economy, finds themselves battling to make ends meet in time for Circuit.

The Faz To Send + Equip
SolarHaven To Send + Equip + Order
The Faz To Order
 
My bad. Ended up having some unforeseen errands to run. I just got home. I'll try to speed through the rest of this.

Sending out Stella, Lithe of Adjudication (Grumpig) holding :leftovers: Leftovers

:sv/grumpig: :leftovers:

Orders:
(Confuse Ray + Thunder Wave), Psychic, Psychic

Substitutions:
At the start of Grumpig's turn, if Gallade has Protection, use Nasty Plot first instance, Reflect second instance.
At the start of Priority +1, if Gallade is to use Misty Terrain in a combination, begin using Psychic Terrain, Expanding Force, Expanding Force
At the start of the Step, if Gallade is to use Torment, use Magic Coat
 
Round 1
At work, but I should still be able to get through a bunch of this today.
The Faz's Corner
:pmd/gallade: Gallade @ :life orb:
Steadfast / Sharpness / Justified
85/85 HP | 100% EN
9 / 5 / 5 / 8 / 40 | S3 W4
R: 2 C: 5 T: 2

SolarHaven's Corner
:leftovers: @ Stella the Grumpig :pmd/grumpig:
Thick Fat / Own Tempo / Gluttony
90/90 HP | 100% EN
4 / 5 / 7 / 8 / 80 | S2 W4
R: 2 C: 5 T: 2
Step 1
:grumpig: Grumpig uses Mystifying Testimony (Confuse Ray + Thunder Wave) (-24 EN, -0 T)
Gallade was Confused! (N3T)
Gallade was Paralyzed! (Strain 1)

:gallade: Gallade uses Knock Off (-7 EN)
Crit (1/24): No (24)
Damage: (10+9-5+3)*1.5 = 26 Damage
:grumpig: Grumpig lost its Leftovers!
:gallade: Gallade takes 2 Damage (:life orb:)
Gallade takes 13 Damage from Confusion

Step 2

:grumpig: Grumpig uses Psychic (-7 EN)
Crit (1/24): No (19)
Effect (1/10): No (8)
Damage: 9+7-8+3 = 11 Damage

:gallade: Gallade uses Night Slash (-5 EN)
Crit (1/8): Yes (1)
Damage: (7+9-5+3+3+3)*1.5 = 30 Damage
:gallade: Gallade takes 2 Damage (:life orb:)
Gallade takes 15 Damage from Confusion

Step 3

:grumpig: Grumpig uses Psychic (-7 EN)
Crit (1/24): No (4)
Effect (1/10): No (3)
Damage: 9+7-8+3 = 11 Damage

:gallade: Gallade uses Night Slash (-5 EN)
Crit (1/8): No (6)
Damage: (7+9-5+3+3)*1.5 = 26 Damage
Gallade takes 2 Damage (:life orb:)
Gallade takes 13 Damage from Confusion
Gallade's Paralysis worsened! (Strain 2)
The Faz's Corner
:pmd/gallade: Gallade @ :life orb:
Steadfast / Sharpness / Justified
16/85 HP | 83% EN
9 / 5 / 5 / 8 / 80 | S3 W4
R: 2 C: 5 T: 2
Paralysis (Strain 2)

SolarHaven's Corner
Nothing @ Stella the Grumpig :pmd/grumpig:
Thick Fat / Own Tempo / Gluttony
8/90 HP | 62% EN
4 / 5 / 7 / 8 / 80 | S2 W4
R: 2 C: 5 T: 2
:sv/solrock:
As desperation precedes action, The Faz finds themselves ordering Gallade to strike fiercely into the unsuspecting Grumpig-- not only tarnishing her lunch, but her well being. All for a small yielding. She is now traumatized. Well done.

The Faz To Check for Errors + Order
SolarHaven To Order​
 
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:sv/grumpig:

(Protect + Reflect), Recycle, Night Shade



Round 2
The Faz's Corner
:pmd/gallade: Gallade @ :life orb:
Steadfast / Sharpness / Justified
16/85 HP | 83% EN
9 / 5 / 5 / 8 / 40 | S3 W4
R: 2 C: 5 T: 2
Paralysis (Strain 2)


SolarHaven's Corner
Nothing @ Stella the Grumpig :pmd/grumpig:
Thick Fat / Own Tempo / Gluttony
8/90 HP | 62% EN
4 / 5 / 7 / 8 / 80 | S2 W4
R: 2 C: 5 T: 2​
Step 1
:grumpig: Grumpig uses Legal Defense (Protect + Reflect) (-44 EN, -2 T)
Grumpig is Protected!
Grumpig has Reflect (5S)

Gallade chilled! (+12 EN, -1 C)

Step 2
:gallade: Gallade uses Shadow Sneak (-4 EN)
Crit (1/24): No (13)
Damage: (9+4-12+3)*1.5 = 6 Damage
Gallade takes 2 Damage (:life orb:)

:grumpig: Grumpig uses Recycle (-7 EN)
Grumpig picked up its dropped Leftovers! (;leftovers:)
Grumpig heals 6 HP (:leftovers:)

Step 3
:gallade: Gallade uses Shadow Sneak (-4 EN)
Crit (1/24): No (2)
Damage: (9+4-12+3)*1.5 = 6 Damage
Gallade takes 2 Damage (:life orb:)

:grumpig: Grumpig uses Night Shade (-8 EN)
Damage = 9+3 = 12 Damage

:pmd/gallade: Gallade Fainted! :pmd/gallade:
Gallade's Paralysis worsened (Strain 3)
Grumpig heals 2 HP (:leftovers:)
The Faz's Corner
:pmd/gallade: Gallade @ :life orb:
Steadfast / Sharpness / Justified
0/85 HP | 87% EN
9 / 5 / 5 / 8 / 40 | S3 W4
R: 2 C: 5 T: 2
Paralysis (Strain 3)
Fainting



SolarHaven's Corner
:leftovers: @ Stella the Grumpig :pmd/grumpig:
Thick Fat / Own Tempo / Gluttony
4/90 HP | 3% EN
4 / 12 / 7 / 8 / 80 | S2 W4
R: 2 C: 5 T: 2
Reflect (2S)
:sv/solrock:
With a divine intervention, Stella the Grumpig manages to survive the onslaught, pick up her lunch and run away, dropping some of her loose change in the process. Thank you for joining me.

Rewards
The Faz : 3 TC, 4 RC, -2 JC
SolarHaven : 3 TC, 8 RC, +2 JC​
 
Last edited:
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