Approved by Eevee General
Step 1: Have a Fire / Water / Grass Pokémon
Step 2: Give it the IVs for Hidden Power Fire, Water or Grass
Breakdown
Fire type Pokémon + HP Water = Summons a Rainbow over your side of the battlefield that doubles the chances of secondary effects occurring. Doesn't stack with Serene Grace
Fire type Pokémon + HP Grass = Summons a sea of Fire over the opponent's side which deals 1/8th damage at the end of every turn. Doesn't work in Rain
Water type Pokémon + HP Fire = Summons a Rainbow
Water type Pokémon + HP Grass = Summons a Swamp on the opponent's side which reduces their Speed by 2 stages. Still works on Pokémon with Clear Body / White Smoke, and doesn't trigger Defiant or Competitive
Grass type Pokémon + HP Fire = Summons a Sea of Fire
Grass type Pokémon + HP Water = Summons a Swamp
Banlist
OU Banlist
OU Clauses
Nothing else yet
Strategy
All 3 Pledge effects can be very beneficial to various Pokémon. Bulky Water types can summon a rainbow and abuse Scalds with a 60% burn rate. Slow Grass and Water types can summon a Swamp to negate their low Speed - Mega Abomasnow can outrun Terrakion in a swamp. Wallbreakers and stallbreakers like Heatran and Volcanion respectively, can summon a Sea of Fire to help them wear down foes.
Increased viability
Heatran's defensive set can summon a Rainbow to give its Lava Plumes a 60% chance to burn the opponent. Its stallbreaker set can summon a Sea of Fire, which combined with Magma Storm and Toxic, can wear down foes very quickly.
Azumarill's main flaw is its low Speed. That can easily be patched up by summoning a Swamp. In a Swamp, it can outrun everything south of Mega Alakazam if it runs a Jolly nature. So you have a Pokémon which hits extremely hard, and is effectively very fast.
Decreased viability
Eviolite walls can get worn down very quickly with the Sea of Fire and possible burn or poison damage, making them less effective overall.
Focus Sash in general is less effective, with passive damage being more prevalent. The only reliable users of Focus Sash are Pokémon with Magic Guard.
Q & A
Is it playable?
Yes, you can play it here: DragonHeaven
How long do the Pledge effects last for?
4 turns. There is no way to lengthen them.
What happens if a Pledge is already in effect and the opponent starts a new one?
It overrides the old one in the case of Swamp and Sea of Fire.
What are the IVs for Hidden Power Fire, Water and Grass?
HP Fire: 31/30/31/30/31/30
HP Water: 31/30/30/30/31/31
HP Grass: 31/30/31/30/31/31
What about Volcanion and Ludicolo?
As their primary typing is Fire and Water, respectively, they can only summon the pledges that combo with those types.
Viability Rankings
Coming soon
The Great Pledge
In BW, Game Freak introduced the moves Fire Pledge, Water Pledge and Grass Pledge, which in Double and Triple Battles could combo together for amazing effects. However, they didn't see much use since the moves were limited to starters (and Smeargle) and were outclassed by Flamethrower, Scald and Energy Ball respectively. But what if you could summon a Pledge combo as soon as you switch in? In this metagame you can! Here's how:
Step 1: Have a Fire / Water / Grass Pokémon
Step 2: Give it the IVs for Hidden Power Fire, Water or Grass
Breakdown
Fire type Pokémon + HP Water = Summons a Rainbow over your side of the battlefield that doubles the chances of secondary effects occurring. Doesn't stack with Serene Grace
Fire type Pokémon + HP Grass = Summons a sea of Fire over the opponent's side which deals 1/8th damage at the end of every turn. Doesn't work in Rain
Water type Pokémon + HP Fire = Summons a Rainbow
Water type Pokémon + HP Grass = Summons a Swamp on the opponent's side which reduces their Speed by 2 stages. Still works on Pokémon with Clear Body / White Smoke, and doesn't trigger Defiant or Competitive
Grass type Pokémon + HP Fire = Summons a Sea of Fire
Grass type Pokémon + HP Water = Summons a Swamp
Banlist
OU Banlist
OU Clauses
Nothing else yet
Strategy
All 3 Pledge effects can be very beneficial to various Pokémon. Bulky Water types can summon a rainbow and abuse Scalds with a 60% burn rate. Slow Grass and Water types can summon a Swamp to negate their low Speed - Mega Abomasnow can outrun Terrakion in a swamp. Wallbreakers and stallbreakers like Heatran and Volcanion respectively, can summon a Sea of Fire to help them wear down foes.
Increased viability
Heatran's defensive set can summon a Rainbow to give its Lava Plumes a 60% chance to burn the opponent. Its stallbreaker set can summon a Sea of Fire, which combined with Magma Storm and Toxic, can wear down foes very quickly.
Azumarill's main flaw is its low Speed. That can easily be patched up by summoning a Swamp. In a Swamp, it can outrun everything south of Mega Alakazam if it runs a Jolly nature. So you have a Pokémon which hits extremely hard, and is effectively very fast.
Decreased viability
Eviolite walls can get worn down very quickly with the Sea of Fire and possible burn or poison damage, making them less effective overall.
Focus Sash in general is less effective, with passive damage being more prevalent. The only reliable users of Focus Sash are Pokémon with Magic Guard.
Q & A
Is it playable?
Yes, you can play it here: DragonHeaven
How long do the Pledge effects last for?
4 turns. There is no way to lengthen them.
What happens if a Pledge is already in effect and the opponent starts a new one?
It overrides the old one in the case of Swamp and Sea of Fire.
What are the IVs for Hidden Power Fire, Water and Grass?
HP Fire: 31/30/31/30/31/30
HP Water: 31/30/30/30/31/31
HP Grass: 31/30/31/30/31/31
What about Volcanion and Ludicolo?
As their primary typing is Fire and Water, respectively, they can only summon the pledges that combo with those types.
Viability Rankings
Coming soon
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