Hello everyone, I am TheGr8RedDragon and this is actually the first time that I'm posting on this forum.
With this post I want to showcase a team that I've been using for some time and I wanted to share it with you guys, to have some feedbacks on it.
So, the main premise about the team is that Crawdaunt is by far my favourite 'mon to use, and I've tried every generation new ways to use it in OU.
I feel that the best way is to use it as a wallbreaker in Volt/Turn teams, but without further ado here's the team!
Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Crabhammer
- Aqua Jet
- Close Combat/Crunch
The first member of the team obviously is Crawdaunt, I chose the choice band set because I feel that it is the best way to use it (outside of trick room), as it does not have the bulk or the speed to set up with a SD set.
It is a pretty standard set, consisting of STABS, Aqua Jet for priority and the newest addition of this Gen, Close Combat (which is pretty nice to hit Ferro and Hydreigon on the switch, though both take massive damage from Knock Off or Crabhammer anyway).
I recently started using crunch instead of CC because of Physically Defensive Pex, since after you Knock Off its item the first time, the move is much weaker and it can be annoying.
The cool thing about this 'mon is that Crabhammer is basically a nuke on anything that does not resist it or is immune to it (Gastrodon or Seismitoad), while Knock Off obliterates everything else, while Aqua Jet lets you revenge kill faster 'mons such as Cinderace, Excadrill and even a weakened Dragapult.
Obstagoon @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Facade
- Knock Off
- Close Combat
- Obstruct
The second member of the team is Obstagoon.
I find that the two of them work really well together, breaking down each others checks.
I chose the FO set because in my opinion is the best set it can use, it gives it a really good breaking power and a status immunity.
Furthermore, Obstagoon is pretty bulky for a wallbreaker and provides me with an unusual ghost immunity.
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
Shiny: No
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Overheat
- Volt Switch
- Will-O-Wisp / Toxic
Now I had to start to build the Volt/Turn Core for the two wallbreakers above.
Currently Rotom-H is one of the best 'mons in the meta, it provides the team with a ground immunity thanks to levitate, a LO Clefable check (as it naturally resists all of its moves), a Corviknight Counter, and most importantly it acts as a great pivot.
Moreover sometimes thanks to having NP, it has won me some late games.
Dragapult @ Choice Scarf
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Draco Meteor
- Shadow Ball
- Fire Blast
- U-turn
Dragapult is one of the best 'mons in the game, acts as a great pivot, late game cleaner and revenge killer.
I use the scarf set because my team is pretty slow and I needed something really fast to compensate for it.
One of the great things about Scarfed Dragapult, is that it is so fast that lets me revenge kill 'mons that have already set up, such as DD Kommo-O (even behind a SUB thanks to infiltrator), it also provides me with a fighting immunity, as my two main breakers are weak to it.
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Brave Bird
- Roost
- Defog
- U-turn
Corvikight forms one half of the defensive backbone of the team, as my main attackers (except for Obstagoon) are not exceptionally bulky.
It is a great Excadrill and Dragapult check, hazard remover and pivot with U-Turn.
Seismitoad @ Leftovers
Ability: Water Absorb
Shiny: No
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Scald
- Toxic
- Earth Power
Seismitoad is the last member of my team, acts as the physically defensive 'mon, provides me with SR support and an invaluable Electric and water immunity, so that I'm not destroyed by Banded Dracovish.
This is pretty much the standard set, I'm running Earth Power instead of Earthquake, so that I'm not bothered by WoW from Rotom formes.
So that is the team, I've been pretty successful with it and I hope you can help me improve it.
With this post I want to showcase a team that I've been using for some time and I wanted to share it with you guys, to have some feedbacks on it.
So, the main premise about the team is that Crawdaunt is by far my favourite 'mon to use, and I've tried every generation new ways to use it in OU.
I feel that the best way is to use it as a wallbreaker in Volt/Turn teams, but without further ado here's the team!
The Team
Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Crabhammer
- Aqua Jet
- Close Combat/Crunch
The first member of the team obviously is Crawdaunt, I chose the choice band set because I feel that it is the best way to use it (outside of trick room), as it does not have the bulk or the speed to set up with a SD set.
It is a pretty standard set, consisting of STABS, Aqua Jet for priority and the newest addition of this Gen, Close Combat (which is pretty nice to hit Ferro and Hydreigon on the switch, though both take massive damage from Knock Off or Crabhammer anyway).
I recently started using crunch instead of CC because of Physically Defensive Pex, since after you Knock Off its item the first time, the move is much weaker and it can be annoying.
The cool thing about this 'mon is that Crabhammer is basically a nuke on anything that does not resist it or is immune to it (Gastrodon or Seismitoad), while Knock Off obliterates everything else, while Aqua Jet lets you revenge kill faster 'mons such as Cinderace, Excadrill and even a weakened Dragapult.
Obstagoon @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Facade
- Knock Off
- Close Combat
- Obstruct
The second member of the team is Obstagoon.
I find that the two of them work really well together, breaking down each others checks.
I chose the FO set because in my opinion is the best set it can use, it gives it a really good breaking power and a status immunity.
Furthermore, Obstagoon is pretty bulky for a wallbreaker and provides me with an unusual ghost immunity.
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
Shiny: No
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Overheat
- Volt Switch
- Will-O-Wisp / Toxic
Now I had to start to build the Volt/Turn Core for the two wallbreakers above.
Currently Rotom-H is one of the best 'mons in the meta, it provides the team with a ground immunity thanks to levitate, a LO Clefable check (as it naturally resists all of its moves), a Corviknight Counter, and most importantly it acts as a great pivot.
Moreover sometimes thanks to having NP, it has won me some late games.
Dragapult @ Choice Scarf
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Draco Meteor
- Shadow Ball
- Fire Blast
- U-turn
Dragapult is one of the best 'mons in the game, acts as a great pivot, late game cleaner and revenge killer.
I use the scarf set because my team is pretty slow and I needed something really fast to compensate for it.
One of the great things about Scarfed Dragapult, is that it is so fast that lets me revenge kill 'mons that have already set up, such as DD Kommo-O (even behind a SUB thanks to infiltrator), it also provides me with a fighting immunity, as my two main breakers are weak to it.
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Brave Bird
- Roost
- Defog
- U-turn
Corvikight forms one half of the defensive backbone of the team, as my main attackers (except for Obstagoon) are not exceptionally bulky.
It is a great Excadrill and Dragapult check, hazard remover and pivot with U-Turn.
Seismitoad @ Leftovers
Ability: Water Absorb
Shiny: No
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Scald
- Toxic
- Earth Power
Seismitoad is the last member of my team, acts as the physically defensive 'mon, provides me with SR support and an invaluable Electric and water immunity, so that I'm not destroyed by Banded Dracovish.
This is pretty much the standard set, I'm running Earth Power instead of Earthquake, so that I'm not bothered by WoW from Rotom formes.
So that is the team, I've been pretty successful with it and I hope you can help me improve it.
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