Greatly improved by Peef Rimgar after thorough consultation and hitting me with the traditional clue-by-four, and approved by Eevee General after a suitable period. =]
Banner will eventually show up when I can find a suitable art gremlin
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THE HEART OF THE CARDS!
Banner will eventually show up when I can find a suitable art gremlin
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THE HEART OF THE CARDS!
The basic premise is as follows: what if Pokémon got some of the things they have in the TCG?
Okay, I know that's a bit basic. The real purpose of this pet mod is to expand the movepools of Pokémon in cool and interesting directions. A killer ability or cool signature move can boost a lower-tier 'mon right up the rankings and bring new life or new utility to a more established 'mon. Plus, I don't think the weirdnesses of the TCG are as prominent as they could be, and it'd be cool to see what people better at battling than me do with all this.
This pet mod will attempt to take moves, abilities, and so forth from the TCG and translate them into ones that work in Showdown-style battling. The rules are as follows:-
A Pokémon is selected by the winner of the previous round (I'll be picking the first one). The same Pokémon cannot be selected twice in a row, but can be selected multiple times. There's a lot of cards out there!
People go through the appearances in the TCG of the Pokémon's evolutionary line. They're looking for moves or abilities that can't be learned by the 'mon in question. This... really, really shouldn't be hard, considering some of the insanity in the TCG.
They then remake these moves, abilities, Pokémon Powers, Ancient Traits or whatever into ones that work in the video games. People are allowed to submit ONE (1) move AND ONE (1) ability.
The elemental types of moves are limited to the elemental type of the card it comes from and/or the type/s of the Pokémon in question. The TCG Types are as follows:-
Grass: Bug, Grass, Poison (for cards released prior to Diamond and Pearl)
Fire: Fire
Water: Ice, Water
Lightning: Electric
Psychic: Ghost, Poison (for cards released after Diamond and Pearl), Psychic
Fighting: Fighting, Ground, Rock
Darkness: Dark
Metal: Steel
Colourless: Dragon (for cards released prior to Dragon Selection), Normal, Flying
Dragon: Dragon (for cards released after Dragon Selection)
Fairy: Fairy
Abilities can be given to any Pokémon in the evolutionary line. However, if the Pokémon on the slate already has three abilities, then the designer must select an ability to be removed and give a good reason as to why. Mega Evolutions still replace the Pokémon's ability, so entrants should probably bear that in mind, unless the entrant explicitly specifies that the ability is for a Mega Evolution; the ability has to come from a Mega Evolution card, and only applies to the Mega Evolved version of the Pokémon on the slate. No making up Megas, chaps! =]
The community then votes on which one is the best/most interesting/most fun to use, and the winner is included in the Hall of Fame in the OP. In the event of a tie, both entries are added. People are allowed to vote for ONE (1) MOVE and ONE (1) ABILITY unless otherwise explicitly stated, and are not allowed to vote for themselves unless otherwise explicitly stated either. This should help to keep things nicer and fairer for everyone. =]
After this, there will be a discussion phase to see what new and cool sets can be made using the new content. Then the next 'mon will be added to the slate; in the event of a tie, the users offer their selections to be voted on by the community. Whoever picks the next Pokémon on the slate may not enter that round; however, they are free to put together an example if they want to.
And then the process starts again! =]
People go through the appearances in the TCG of the Pokémon's evolutionary line. They're looking for moves or abilities that can't be learned by the 'mon in question. This... really, really shouldn't be hard, considering some of the insanity in the TCG.
They then remake these moves, abilities, Pokémon Powers, Ancient Traits or whatever into ones that work in the video games. People are allowed to submit ONE (1) move AND ONE (1) ability.
The elemental types of moves are limited to the elemental type of the card it comes from and/or the type/s of the Pokémon in question. The TCG Types are as follows:-
Grass: Bug, Grass, Poison (for cards released prior to Diamond and Pearl)
Fire: Fire
Water: Ice, Water
Lightning: Electric
Psychic: Ghost, Poison (for cards released after Diamond and Pearl), Psychic
Fighting: Fighting, Ground, Rock
Darkness: Dark
Metal: Steel
Colourless: Dragon (for cards released prior to Dragon Selection), Normal, Flying
Dragon: Dragon (for cards released after Dragon Selection)
Fairy: Fairy
For example, Delta Species Cacturne from Crystal Guardians is a Fighting-type card. If an entrant wanted to adapt the move Triple Needle from that card, the choice of elemental type would be limited to Grass, Dark, Fighting, Ground, or Rock.
Abilities can be given to any Pokémon in the evolutionary line. However, if the Pokémon on the slate already has three abilities, then the designer must select an ability to be removed and give a good reason as to why. Mega Evolutions still replace the Pokémon's ability, so entrants should probably bear that in mind, unless the entrant explicitly specifies that the ability is for a Mega Evolution; the ability has to come from a Mega Evolution card, and only applies to the Mega Evolved version of the Pokémon on the slate. No making up Megas, chaps! =]
For example, Kingdra from the Aquapolis expansion has the Poké-Power Water Cyclone. Kingdra has the abilities Damp, Sniper, and Swift Swim, so one of those would have to be got rid of. An acceptable reason would be "Water Cyclone's effect (whatever it might be) is more suited to its traditional role of a wallbreaker on Rain teams, much more so than the more situational Sniper". An unacceptable reason would be "damp sux lol" or variations thereof. Conversely, Eelektrik from the Noble Victories expansion has the ability Dynamotor, but since Eelektross only has one ability (Levitate), no explanation is necessary.
The community then votes on which one is the best/most interesting/most fun to use, and the winner is included in the Hall of Fame in the OP. In the event of a tie, both entries are added. People are allowed to vote for ONE (1) MOVE and ONE (1) ABILITY unless otherwise explicitly stated, and are not allowed to vote for themselves unless otherwise explicitly stated either. This should help to keep things nicer and fairer for everyone. =]
After this, there will be a discussion phase to see what new and cool sets can be made using the new content. Then the next 'mon will be added to the slate; in the event of a tie, the users offer their selections to be voted on by the community. Whoever picks the next Pokémon on the slate may not enter that round; however, they are free to put together an example if they want to.
And then the process starts again! =]
Move Submission Template (remove the stuff in pink):
Move Name: (The name of the move, taken from the TCG)
Appearance In The TCG: (List the TCG set where the card comes from here. It proves you're not making it up. Not that you would, of course. I trust you. It's those other, much naughtier people out there... =])
Base Power: (The base power of the move. This doesn't have to be at all related to the number on the card, but try and keep it fairly in line. Remember, though, that you're balancing this for the present OU meta)
Power Points: (I leave this at your discretion, but again, try and balance it for the meta. An enormously powerful move with a great effect isn't going to have high PP.)
Accuracy: (The accuracy of the move, written as a percentage. Sometimes this is used as a balancing measure. Sometimes it is used to make Cross Chop suck. Nobody likes Cross Chop, and that makes Cross Chop sad.)
Elemental Type: (As explained in the rules above. I've laid it all out for you in the OP, so there's no excuse for getting it wrong. Yes, it's a limiting factor, but you can't have it all your own way. =])
Damage Category: (Physical, Special, or Non-Damaging. You can convert damaging moves into non-damaging moves and vice versa at your discretion.)
Effect: (The secondary effect of your move submission, if it has one... and let's be realistic, it probably will. List the proc chance as well, if applicable. This includes stuff like priority, stat increases or decreases, status effects, and so on and so forth. You don't have to stick rigidly to what's on the card, either.)
Target: (What your move is capable of hitting. I leave that to your discretion.)
Makes Contact: Yes/No (Whether or not a move makes contact with the target or targets. Tough Claws users will tell you how this can be a big deal. =])
Special Properties: (If it's a sound-based move and so on.)
Design Rationale: (Why you've decided to make this move, what you think it contributes, that sort of thing. This is entirely optional, but it'll probably help.)
Appearance In The TCG: (List the TCG set where the card comes from here. It proves you're not making it up. Not that you would, of course. I trust you. It's those other, much naughtier people out there... =])
Base Power: (The base power of the move. This doesn't have to be at all related to the number on the card, but try and keep it fairly in line. Remember, though, that you're balancing this for the present OU meta)
Power Points: (I leave this at your discretion, but again, try and balance it for the meta. An enormously powerful move with a great effect isn't going to have high PP.)
Accuracy: (The accuracy of the move, written as a percentage. Sometimes this is used as a balancing measure. Sometimes it is used to make Cross Chop suck. Nobody likes Cross Chop, and that makes Cross Chop sad.)
Elemental Type: (As explained in the rules above. I've laid it all out for you in the OP, so there's no excuse for getting it wrong. Yes, it's a limiting factor, but you can't have it all your own way. =])
Damage Category: (Physical, Special, or Non-Damaging. You can convert damaging moves into non-damaging moves and vice versa at your discretion.)
Effect: (The secondary effect of your move submission, if it has one... and let's be realistic, it probably will. List the proc chance as well, if applicable. This includes stuff like priority, stat increases or decreases, status effects, and so on and so forth. You don't have to stick rigidly to what's on the card, either.)
Target: (What your move is capable of hitting. I leave that to your discretion.)
Makes Contact: Yes/No (Whether or not a move makes contact with the target or targets. Tough Claws users will tell you how this can be a big deal. =])
Special Properties: (If it's a sound-based move and so on.)
Design Rationale: (Why you've decided to make this move, what you think it contributes, that sort of thing. This is entirely optional, but it'll probably help.)
Ability Submission Template (remove the stuff in pink):-
Ability Name: (The name of the ability. Obviously. =])
Appearance In The TCG: (As with the move template, list the set where the card comes from.)
Effect: (What the ability does. This, the astute among you may have gathered, is a reasonably important section to fill out. =])
Ability Replaced: (If you're submitting an ability for a Pokémon that already has three (or for a Mega Evolution, which are only allowed one) then you'll need to specify which. Just put N/A in for those fortunate Pokémon to whom this does not apply.)
Design Rationale: (This is probably the most important section when designing a new ability. Be. Detailed. As much detail as you can. Of course, you don't have to put in very much... but it'll probably be to your advantage.)
Appearance In The TCG: (As with the move template, list the set where the card comes from.)
Effect: (What the ability does. This, the astute among you may have gathered, is a reasonably important section to fill out. =])
Ability Replaced: (If you're submitting an ability for a Pokémon that already has three (or for a Mega Evolution, which are only allowed one) then you'll need to specify which. Just put N/A in for those fortunate Pokémon to whom this does not apply.)
Design Rationale: (This is probably the most important section when designing a new ability. Be. Detailed. As much detail as you can. Of course, you don't have to put in very much... but it'll probably be to your advantage.)
08/07/2016: Adjusted rules to clarify whether or not a user can submit both an ability and a move. Short answer: yes! =]
As for bans... well, the OU banlist is the only one I can think of for right now, along with Regigigas, Archeops, and Slaking (for reasons one should hope are bleedin' obvious). It'll largely depend on what people come up with, and (understandably) I can't say what that consists of right now. =]
Our present slate is chosen by one of last time's winners. Give it up for Yoshiblaze and his collection of pyromaniac murder chickens,
BLAZIKEN!
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