Facility The Legend Gauntlet (Cobalion): Mowtom vs Maxim

Mowtom

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"I barely even have a plan at this point."
"I'll do what I can I suppose."
[Activate RCB] Psychic~Zen Headbutt~Psychic
IF
Roar AND NOT Blaziken is confused AND NOT you are set to switch at the end of the round THEN Swagger and restart queue
IF you are set to switch at the end of the round THEN Wish and restart queue
[Check at priority 2]IF Blaziken is under P/E THEN Feint and restart queue
 

"You know, I could be clever here, but I think I'll just kill the Aurumoth instead."

:Blaziken: "Now you're talking!"

Flamethrower~Counter~Flare Blitz
If you flinch A2, then use Roar A3.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
FIELD

SUN [2 rounds]

The part of the legendary battlefield where Cobalion defended a cohort of Pokémon from warring humans. The Legendary Pokémon battled with dignity and resolve, asserting its capacity as leader, but was merciless to humans endangering Pokémon.
  • Any Pokémon using a move with recoil will be forced to be on cooldown the next action
  • Any Pokémon using Struggle will be forced to be on cooldown the next action
  • Upon being first sent out, a Pokémon can declare one (1) move learnt by Cobalion. For the remainder of the battle, the move is added to the Pokémon’s movepool
  • Moves that call other moves have their EN cost reduced by two (2)
Codifications
Camouflage: Rock
Nature Power: Shadow Ball
Secret Power: Lowers Accuracy by one stage

:ss/aurumoth:
#RCB
Weak Armor/No Guard/ Light Metal
█████████
██████████
93/75
9/7/8/5/94
Status: OK!
:ss/aegislash:
#RClaw
Stance Change
█████████
██████████
1/29
4/10/4/10/60
Status: +4 Def, No Endure (1r)
:ss/swampert:#??
██████████
██████████
100/100
9/7/8/5/94
Status: OK!
:ss/aurumoth:
#RCB
Weak Armor/No Guard/ Light Metal
█████████
██████████
93/75
9/7/8/5/94
Status: OK!

//VS//

#EngimaS
Blaze/Speed Boost
██████████
██████████
90/50
9/5/8/5/80 [200]
Status: +1 Atk, +1 Def, +1 SpD, +2 Spe, -2 SpA
#None
Swift Swim/Sniper/Damp
██████████
██████████
24/54
7/7/7/85
Status: OK!


Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %
d10000

Values: 4021, 2685, 8286, 1577, 2381, 9481, 314, 9132, 9671, 2239, 6436, 9156, 2688, 2787, 3736

1ST ACTION

AURUMOTH RCB
10/7/9/5/118

BLAZIKEN uses Flamethrower
Crit: 4021
Effect: 2685
Damage: (9+3+3+8-5)*1.5+(-4)=23
-6en

AURUMOTH uses Psychic
Crit: 8286
Effect: 1577
Damage: (9+3+9-5)*1.5+(-2)=22
-6en

2ND ACTION

AURUMOTH uses Zen Headbutt
Crit: 2381
Effect: 9481
Damage: (8+3+10-5)*1.5+(-2)=22
-5en

BLAZIKEN uses Counter
Damage: 22*1.5=33
-16en

3RD ACTION

AURUMOTH uses Psychic
Crit: 314 (416) CRITICAL HIT!!!
Effect: 9132
Damage: (9+3+3+9-5)*1.5+(-2)=27
-6en

BLAZIKEN uses Flare Blitz
Crit: 9671
Effect: 2239
Damage: (12+3+3+3+9-7)*1.5+(2+2)=39
Recoil: 13
-7en

BLAZIKEN Speed Boost -2en

TL;DR
AURUMOTH -95HP -17EN
BLAZIKEN -82HP -31EN
=======
=====
FIELD

SUN [1 rounds]

The part of the legendary battlefield where Cobalion defended a cohort of Pokémon from warring humans. The Legendary Pokémon battled with dignity and resolve, asserting its capacity as leader, but was merciless to humans endangering Pokémon.
  • Any Pokémon using a move with recoil will be forced to be on cooldown the next action
  • Any Pokémon using Struggle will be forced to be on cooldown the next action
  • Upon being first sent out, a Pokémon can declare one (1) move learnt by Cobalion. For the remainder of the battle, the move is added to the Pokémon’s movepool
  • Moves that call other moves have their EN cost reduced by two (2)
Codifications
Camouflage: Rock
Nature Power: Shadow Ball
Secret Power: Lowers Accuracy by one stage

:ss/aurumoth:#None
Weak Armor/No Guard/ Light Metal
██████████
██████████
KO/58
9[10]/7/8[9]/5/94[470]
Status: +4 Spe, -2 Def, RCB (3a)
:ss/aegislash:
#RClaw
Stance Change
█████████
██████████
1/29
4/10/4/10/60
Status: +4 Def, No Endure (1r)
:ss/swampert:#??
██████████
██████████
100/100
9/7/8/5/94
Status: OK!

//VS//

#EngimaS
Blaze/Speed Boost
█████████
██████████
8/19
9/5/8/5/80 [200]
Status: +1 Atk, +1 Def, +1 SpD, +3 Spe, -1 SpA, Cooldown
#None
Swift Swim/Sniper/Damp
██████████
██████████
24/54
7/7/7/85
Status: OK!


GAME SET MATCH!
+1 Point to Maxim! He gets first pick to strike out arenas

:ss/cobalion:
Mowtom pick from arena, sends out
Maxim sends out, equips, and orders
Mowtom Orders
I Toon!​
Musketeers’ Hideout
A secret place deep within a forest where the four Musketeers used to live and are said to gather in case of danger for the nearby Pokémon. Righteous energy permeates the room.
  • All Pokémon are under the effects of the Ability Justified​
  • All Pokémon’s weakness to Fighting is calculated at the next level of weakness (e.g. 0.5x-1x, 1x-2x). Ghost-type Pokémon are still immune to damaging Fighting-type moves​
  • All moves that boost Attack have their stage boost raised by one (1). For example, Swords Dance now boosts Attack by 3 stages, while Power-up Punch boosts Attack by 2 stages​
Codifications
Camouflage: Fighting
Nature Power: Energy Ball
Secret Power: Lowers Defense by one stage
===============================
Defiant Arena
Cobalion is a Pokémon who prides itself in its type immunity, making sure to train enough to keep this immunity working. However, whenever Cobalion wants to push its limits, it invites Pokémon it is weak to to attack it at will.
  • If this arena is chosen, the Trainer will send a PM to the referee. For each Pokémon brought to the battle, they will declare a type that is neutrally effective on the Pokemon (the type is not Super Effective, Resisted, or Immune). During the battle in Defiant Arena, the Pokémon is immune to the declared type.​
  • If this arena is chosen, the Trainer will send a PM to the referee. For each Pokémon brought to the battle, they will declare a type that is neutrally effective on the Pokemon (the type is not Super Effective, Resisted, or Immune). During the battle in Defiant Arena, the Pokémon is weak to the declared type.​
  • Both types have to be different, and Abilities count towards immunities (so a Pokémon with Levitate is considered immune to Ground) and weaknesses (so a Pokémon with Dry Skin is considered weak to Fire). A Pokémon balancing a typing with an Ability (Dry Skin Mollux, Heatproof Bronzong) is considered neutral to the relevant type.​
Codifications
Camouflage: Steel
Nature Power: Tri Attack
Secret Power: Causes paralysis
===============================
Battlefield: Leading Musketeer
The part of the legendary battlefield where Cobalion defended a cohort of Pokémon from warring humans. The Legendary Pokémon battled with dignity and resolve, asserting its capacity as leader, but was merciless to humans endangering Pokémon.
  • Any Pokémon using a move with recoil will be forced to be on cooldown the next action​
  • Any Pokémon using Struggle will be forced to be on cooldown the next action​
  • Upon being first sent out, a Pokémon can declare one (1) move learnt by Cobalion. For the remainder of the battle, the move is added to the Pokémon’s movepool​
  • Moves that call other moves have their EN cost reduced by two (2)​
Codifications
Camouflage: Rock
Nature Power: Shadow Ball
Secret Power: Lowers Accuracy by one stage
===============================
Statue of the Indomitable One
A stone statue representing Cobalion, looking sternly down. Its face seems like it could come to life any instant, and it radiates the original Pokémon’s intransigeant aura, stopping unruly Pokémon cold in their tracks.
  • Pokémon cannot go on a rampage. “Rampaging” attacks are treated as one-action moves that don’t confuse the user​
  • Using a “Rampaging” move decreases the Attack, Special Attack and Speed of the user by one (1) stage​
  • The Abilities Anger Point, Berserk, Color Change, Competitive, Contrary, Defiant, Hustle, Illusion, Imposter, Intimidate, Libero, Merciless, Moody, Moxie, Pickpocket, Prankster, Pressure, Protean, Punk Rock, Reckless, Rivalry, Rock Head and Unnerve are nullified​
  • Glare has its EN cost reduced by three (3)​
Codifications
Camouflage: Grass
Nature Power: Energy Ball
Secret Power: Causes sleep
===============================
Pathless Plain
Only the worthy may enter this hidden location, where Cobalion waits for challengers to spare with. In the spirit of fairness, Cobalion inspirits weaker Pokémon to stand on equal ground with behemoths.
  • At the beginning of the battle, neutral natured Pokémon are assigned a random non-neutral nature​
  • Add together the Stages of the three Pokémon in each team. If both totals aren’t the same, all Pokémon in the team with the lowest number gains a number of Ranks in Attack, Defense, Special Attack and Special Defense equal to the difference​
Codifications
Camouflage: Grass
Nature Power: Energy Ball
Secret Power: Causes sleep



 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Let's fight in the Musketeers’ Hideout for some variety this time. Avouch @ Life Orb, start us off!"
"A clean slate and a much better item. Here we go."
[Weak Armor OFF]
 
Caribolt with Electric Gem

Volt Switch~Boomburst [Gem]~Giga Impact [Gem]
If successful Protective move then Electric terrain first instance and Sunny Day second, pushing back
If Counter when you are to use Giga Impact then Hyper Voice.
[Once] If Wish then Thunder Wave and push actions back
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Well, I know one of us miscalculated, but I admit I can't tell which."
"I'm suddenly starting to understand what the appeal of the Life Orb is."
Megahorn~Megahorn~Megahorn
 
Mowtom

Life Orb
Weak Armor, No Guard, Light Metal
HP: 100/100
EN: 100/100
9/7/8/5/94
4/5[4]
Weak Armor off

Maxim
:ss/caribolt:
Electric Gem (2/2)
Overgrow, Galvanize
HP: 90/90
EN: 100/100
8/6/6/6/104
4/5
Action 1
Caribolt uses Volt Switch
Crit: 5 (=1/24) no
7+3+6-5=11
4 EN

Aurumoth uses Megahorn
Crit: 18 (=1/24) no
(12+3+9-6+3)*1.5=31.5->32
7 EN
3 HP recoil

Action 2
Caribolt uses Boomburst
Crit: 22 (=1/24) no
14+3+2+5+6-5=23
9 EN

Aurumoth uses Megahorn
Crit: 3 (=1/24) no
(12+3+9-6+3)*1.5=31.5->32
11 EN
3 HP recoil

Action 3
Caribolt uses Giga Impact
Crit: 3 (=1/24) no
15+3+2+5+8-7=24
9 EN

Aurumoth uses Megahorn
Crit doesn't matter
(12+3+9-6+3)*1.5=31.5->32
15 EN
Caribolt was KOed!


Mowtom

Life Orb
Weak Armor, No Guard, Light Metal
HP: 33/100
EN: 67/100
9/7/8/5/94
4/5[4]
Weak Armor off

Maxim
:ss/caribolt:
Electric Gem (0/2)
Overgrow, Galvanize
HP: KO/90
EN: 78/100
8/6/6/6/104
4/5
KO
And Mowtom evens the score with a clean ORKO! There's one game left, and Cobalion is starting to look interested!

For the final game:
Mowtom strikes an arena
Maxim chooses an arena and sends out
Mowtom sends out and orders
Maxim orders
 
Rolling natures for Pathless Plain:

Mowtom
Aegislash: 7 (d20) Lax (+2 Def, -1 SpD)
Aurumoth: 11 (d20) Rash (+1 SpA, -1 SpD)
Swampert: 15 (d20) Careful (+2 SpD, -1 SpA)

Maxim
Blaziken: 9 (d20) Modest (+1 SpA, -1 Atk)
Kingdra: 12 (d20) Quiet (+1 SpA, Speed / 1.15, -10% Eva)
Caribolt: 2 (d20) Adamant (+1 Atk, -1 SpA)

Because natures are rolled before first send out, Maxim can change who he leads with and then Mowtom can decide who she responds with.
 

Mowtom

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is a Forum Moderatoris a Community Contributor
Moderator
"Spears @ Soft Sand, take it away!"
"Ah, the classic Hoennese rivalry. If only there were a Sceptile..."
Earthquake~Earthquake~Earthquake
IF
Counter THEN Earth Power
IF Blaziken is under P/E THEN Rain Dance the first time, Stealth Rock the second
IF a burn-inducing move is used exactly once THEN Protect that action
 
"Never have I been so glad for a random Solar Beam coverage."

:Blaziken: "You have a plan?"

"If my math is correct, yes. There's just two things we need. First, don't get crit by Swampert. Second, DO NOT MISS FIRE SPIN."

Solar Beam~Fire Spin [Gem]~Solar Beam
 
Mowtom
:ss/swampert:
Soft Sand
Torrent, Damp
HP: 95/95
EN: 100/100
8/7/5/9/60
3/4

Maxim
:ss/Blaziken:
Fire Gem (2/2)
Blaze, Speed Boost
HP: 90/90
EN: 100/100
8/5/9/5/80
3/4
Action 1
Blaziken charges Solar Beam

Swampert uses Earthquake
Crit: 3 (=1/24) no
(10+3+8-5)*1.5+4=28
6 EN

Blaziken uses Solar Beam
Crit: 1 (=1/24) yes
(12+9-9+3)*2=30
8 EN

Action 2
Blaziken uses Fire Spin
Hit: 55 (<=85/100) yes
Crit: 10 (=1/24) no
(4+3+5+9-9)*0.75=9
4 EN

Swampert uses Earthquake
Crit: 15 (=1/24) no
(10+3+8-5)*1.5+4=28
10 EN

-2 HP Swampert (Fire Spin)

Action 3
Blaziken charges Solar Beam

Swampert uses Earthquake
Crit: 3 (=1/24) no
(10+3+8-5)*1.5+4=28
14 EN

Blaziken uses Solar Beam
Crit: 21 (=1/24) no
(12+9-9)*2=24
8 EN

-2 HP Swampert (Fire Spin)
Blaziken's speed rose


Mowtom
:ss/swampert:
Soft Sand
Torrent, Damp
HP: 28/95
EN: 70/100
8/7/5/9/60
3/4
Fire Spin (2a)

Maxim
:ss/Blaziken:
Fire Gem (2/2)
Blaze, Speed Boost
HP: 6/90
EN: 80/100
8/5/9/5/80
3/4
+1 Spe​

Maxim orders
Mowtom orders
 
Switch to Caribolt with Grass Gem

No counterswitch due to fire spin

Horn Leech [Gem]~Seed Bomb [Gem]~Horn Leech [Gem]
[Once] If Endure then Leech Seed and push back.
[Once] If you used Leech Seed the previous action and it missed then Leech Seed.
If successful Protective move then Swords Dance
[Joke] If I forgot to sub for something obvious and dumb again then patch the relevant sub into my orders.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Well, a 10% chance is a lot better than nothing."
"A Sceptile! I requested a Sceptile, not that thing!"
Protect~Endure~Mud Sport
 
Mowtom
:ss/swampert:
Soft Sand
Torrent, Damp
HP: 28/95
EN: 70/100
8/7/5/9/60
3/4
Fire Spin (2a)

Maxim
:ss/Caribolt:
Grass Gem (2/2)
Overgrow, Galvanize
HP: 90/90
EN: 100/100
9/6/5/6/106
4/5
:ss/Blaziken:
Fire Gem (1/2)
Blaze, Speed Boost
HP: 6/90
EN: 80/100
8/5/9/5/80
3/4

Action 1
Swampert uses Protect
7 EN

Caribolt uses Swords Dance
7 EN

-2 HP Swampert (Fire Spin)

Action 2
Swampert uses Endure
15 EN

Caribolt uses Leech Seed
Hit: 9 (<=90/100) yes
9 EN

-2 HP Swampert (Fire Spin)
-3 HP Swampert (Leech Seed)

Action 3
Caribolt uses Seed Bomb
Crit doesn't matter
(8+3+9-7+5)*2+4=40
Swampert Endures
5 EN

Swampert uses Mud Sport
4 EN

-3 HP Swampert (Leech Seed)
Swampert is KOed


Mowtom
:ss/swampert:
Soft Sand
Torrent, Damp
HP: KO/95
EN: 44/100
8/7/5/9/60
3/4
KO

Maxim
:ss/Caribolt:
Grass Gem (1/2)
Overgrow, Galvanize
HP: 90/90
EN: 100/100
9/6/5/6/106
4/5
:ss/Blaziken:
Fire Gem (1/2)
Blaze, Speed Boost
HP: 6/90
EN: 80/100
8/5/9/5/80
3/4

And that's the match, Maxim wins the last round, taking it 2-1! Congratulations on your Cobalion!

Maxim gets 6 TC, 6 RC, and a Cobalion and spends 4 JC
Mowtom gets 6 TC, 6 RC, and spends 4 JC
I'm just going to assume that TLG follows standard subref rules, which means I get 6 RC and 16 JC
 

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