Facility The Legend Gauntlet (Floette-E): LouisCyphre vs nightblitz42

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
:ss/floette-eternal:

Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.

Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout

Games 2+:
- The winner of the previous round gets to strike two arenas
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout

Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: Combinations cannot be used
Special Rule #3: Damaging Evasive Moves must be suspended for 1 action at the minimum. This means Dig is not legal, but Dig (Suspend) - Dig (Attack) and Dig (S) - Dig (S) - Dig (A) are.

:ss/floette-eternal:
Black Flower Meadow
This meadow is entirely composed of dark flowers. Despite their colors, the flowers behave like regular flowers and power up Grass-type Pokémon.

  • Grass-type Pokémon are immune to status alteration, even self-inflicted
  • At the end of every round, Grass-type Pokémon have their Defense and Special Defense raised one (1) stage
  • Default Terrain is Grassy Terrain
Codifications
Camouflage: Grass
Nature Power: Stun Spore
Secret Power: Increases the user's Defense and Special Defense by one (1) stage.
==========
Stagnation Prairie
A prairie where time feels as if standing still, inviting you to reminisce about past times. The entire field looks like a giant playground, and you can’t help but feel like rolling in the inviting grass.

  • If a Trainer does not equip their Pokemon with Eviolite, that Pokemon automatically equips Eviolite as an extra Attachment (in addition to its Item and Attachment).
  • Every Pokémon’s weight is halved
  • Pokémon cannot use the moves Giga Impact and Hyper Beam
Codifications
Camouflage: Normal
Nature Power: Rollout
Secret Power: Decreases the target's Speed by one (1) stage.
==========
Field of Disaster
This land is perpetually scorched, reminding all that lay eyes upon it of an ancient, terrible war. Lingering energy is still present in the air, but it is so unstable it will harm those trying to use it.

  • Damaging Fairy-type moves have their BAP increased by 50%
  • Damaging Fairy-type moves have 33% recoil
  • All Pokémon lose 3 HP and 3 EN per action
Codifications
Camouflage: Fairy
Nature Power: Light of Ruin
Secret Power: Decreases the target's Attack by one (1) stage.
==========
Altar of the Flower
An austere stone monument, erected 3.000 years ago to honor the memory of Floette-Eternal. It is said to slowly diffuse the Pokémon’s energy to nearby life forms, granting them memories that may or may not be their own.

  • All Pokémon gain access to the move Light of Ruin
  • Pokémon can sacrifice 15 HP to gain the Fairy typing, without taking up an action, using the Command [Gain Fairy Typing]
  • Pokémon can sacrifice 20 EN to gain the Ability of their trainer's other Pokemon in this game, either on sendout or ordering first, using the Command [Acquire (Ability)]. If this is the only Pokemon sent out for the trainer, then pick one of the other Pokemon, and that Pokemon has to be used in this game.
Codifications
Camouflage: Rock
Nature Power: Ancient Power
Secret Power: Flinches the target.
==========
Sanctuary of the Ultimate Weapon

Supposedly, this is the place where the Ultimate Weapon was buried. It should be deactivated, but multiple source report strange happenings in the area.

  • At the end of each round, one of the following effects can happen:
    • All Pokémon in presence gain 15 HP and 15 EN. This effect can only be rolled twice a match
    • All Pokémon in presence are hit with Oblivion Wing as if coming from a STABless neutral natured Yveltal
    • All Pokémon in presence are hit by Whirlwind
    • Nothing
  • To determine the effect, roll a d4 (3 if the first effect can no longer be rolled). An effect happening a given round does not prevent the same effect from being rolled the next round
Codifications
Camouflage: Normal
Nature Power: Tri Attack
Secret Power: Decreases the target's Speed by one (1) stage.

LouisCyphre

Gunhilde (Tyranitar ♀)
★★★ ⭒ ⭒
Serious
Nature ( +None, -None )
Mega?: Mega

Typing: Rock/Dark —— Rock/Dark
Abilities: Sand Stream HA: Unnerve —— Sand Stream

HP: 100 —— MEGA
Attack: 6 —— 7
Defen.: 5 —— 7
Sp.Atk: 4 —— 4
Sp.Def: 5 —— 5
Speed: 61 —— 71
Size Class: 4 — 4
Weight Class: 6 — 6

Moves
Bite
Chip Away
Crunch
Dark Pulse
Earthquake
Hyper Beam
Leer
Payback
Rock Slide
Rock Throw
Sandstorm
Scary Face
Screech
Stomping Tantrum
Stone Edge
Tackle
Thrash

Ancient Power
Assurance
Curse
Dragon Dance
Focus Energy
Iron Defense
Iron Head
Iron Tail
Outrage
Pursuit
Stealth Rock
Stomp

Aerial Ace
Assurance
Attract
Avalanche
Blizzard
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Confide
Cut
Detect
Dig
Double Team
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Tail
Dynamic Punch
Earth Power
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Foul Play
Frustration
Fury Cutter
Giga Impact
Headbutt
Heavy Slam
Hidden Power [Grass]
High Horsepower
Hone Claws
Hydro Pump
Ice Beam
Ice Fang
Ice Punch
Incinerate
Iron Head
Iron Tail
Low Kick
Mega Kick
Mega Punch
Muddy Water
Mud-Slap
Natural Gift
Nightmare
Outrage
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Smash
Rock Tomb
Round
Sand Tomb
Secret Power
Shadow Claw
Shock Wave
Sleep Talk
Smack Down
Snarl
Snore
Stealth Rock
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Taunt
Thunder
Thunderbolt
Thunder Fang
Thunder Punch
Thunder Wave
Torment
Toxic
Uproar
Water Pulse
Whirlpool

Toki (Greninja ♀)
★★★ ⭒ ⭒
Bashful
Nature ( +None, -None )
Mega?: None

Typing: Water/Dark
Abilities: Torrent HA: Protean

HP: 80
Attack: 4
Defen.: 3
Sp.Atk: 5
Sp.Def: 3
Speed: 122
Size Class: 3
Weight Class: 3

Moves
Bounce
Bubble
Double Team
Extrasensory
Feint Attack
Fling
Growl
Haze
Hydro Pump
Lick
Mat Block
Night Slash
Pound
Quick Attack
Role Play
Shadow Sneak
Round
Smack Down
Smokescreen
Substitute
Water Pulse
Water Shuriken

Bestow
Camouflage
Mind Reader
Mud Sport
Power-Up Punch
Smokescreen
Spikes
Toxic Spikes
Water Sport

Acrobatics
Aerial Ace
Attract
Blizzard
Brutal Swing
Confide
Cut
Dark Pulse
Dig
Dive
Echoed Voice
Facade
Fling
Frustration
Giga Impact
Grass Knot
Hidden Power [Steel]
Hyper Beam
Ice Beam
Power-Up Punch
Protect
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Scald
Secret Power
Sleep Talk
Smack Down
Strength
Surf
Swagger
Taunt
Thief
Toxic
U-turn
Waterfall
Work Up

Washington (Sableye ♂)
★★★ ⭒ ⭒
Hardy
Nature ( +None, -None )
Mega?: Mega

Typing: Dark/Ghost —— Dark/Ghost
Abilities: Keen Eye, Stall HA: Prankster —— Magic Bounce

HP: 80 —— MEGA
Attack: 4 —— 4
Defen.: 4 —— 6
Sp.Atk: 3 —— 4
Sp.Def: 3 —— 5
Speed: 50 —— 20
Size Class: 1 — 1
Weight Class: 2 — 5

Moves
Astonish
Confuse Ray
Detect
Disable
Fake Out
Feint Attack
Foresight
Foul Play
Fury Swipes
Knock Off
Leer
Mean Look
Night Shade
Power Gem
Punishment
Quash
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
Zen Headbutt

Captivate
Feint
Flatter
Imprison
Metal Burst
Moonlight
Nasty Plot
Psych Up
Recover
Sucker Punch
Torment
Trick

Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Calm Mind
Confide
Cut
Dark Pulse
Dazzling Gleam
Dig
Double Team
Drain Punch
Dream Eater
Embargo
Encore
Endure
Facade
Fire Punch
Flash
Fling
Focus Punch
Frustration
Gyro Ball
Helping Hand
Hex
Hidden Power [Grass]
Hone Claws
Ice Punch
Icy Wind
Incinerate
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metronome
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Secret Power
Shock Wave
Sleep Talk
Snarl
Snatch
Snore
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Toxic
Water Pulse
Will-O-Wisp
Wonder Room

nightblitz42
:ss/crobat:
Crobat [M]
STAGE:
4*
NATURE: Jolly (+Spe, -SpA, +10% Acc)
TYPE: Poison/Flying
ABILITIES
: Inner Focus, Infiltrator

STATS
HP: 90
Atk: 4
Def: 4
SpA: 2 (-)
SpD: 4
Spe: 150 (+10% Acc)
Size Class: 4
Weight Class: 4

MOVES (84)
Absorb
Acrobatics
Aerial Ace
Air Cutter
Air Slash
Astonish
Attract
Bide
Bite
Brave Bird
Captivate
Confide
Confuse Ray
Cross Poison
Curse
Dark Pulse
Defog
Detect
Double Team
Double-Edge
Endure
Facade
Feint Attack
Fly
Frustration
Giga Drain
Giga Impact
Gust
Haze
Heat Wave
Hidden Power (Fighting)
Hyper Beam
Hypnosis
Leech Life
Mean Look
Mega Drain
Mimic
Nasty Plot
Natural Gift
Ominous Wind
Payback
Pluck
Poison Fang
Protect
Pursuit
Quick Attack
Quick Guard
Rage
Rain Dance
Razor Wind
Rest
Return
Roost
Round
Screech
Secret Power
Shadow Ball
Sky Attack
Sleep Talk
Sludge Bomb
Snatch
Snore
Steel Wing
Substitute
Sunny Day
Super Fang
Supersonic
Swagger
Swift
Tailwind
Take Down
Taunt
Thief
Torment
Toxic
Twister
U-turn
Uproar
Venom Drench
Venoshock
Whirlwind
Wing Attack
X-Scissor
Zen Headbutt
:ss/kitsunoh:
Kitsunoh [M]
STAGE:
3*
NATURE: Serious (no change)
TYPE: Ghost/Steel
ABILITIES
: Frisk, Limber, Iron Fist

STATS
HP: 90
Atk: 5
Def: 4
SpA: 3
SpD: 4
Spe: 110
Size Class: 3
Weight Class: 4

MOVES
Aerial Ace
Attract
Bulldoze
Bullet Punch
Captivate
Confide
Copycat
Curse
Cut
Dark Pulse
Defog
Dig
Double Team
Dream Eater
Earthquake
Embargo
Endure
Facade
Fake Out
False Swipe
Feather Dance
Feint Attack
Flail
Flash
Flash Cannon
Fling
Foul Play
Frustration
Giga Impact
Gyro Ball
Hex
Hidden Power (Fighting)
Hone Claws
Hyper Beam
Imprison
Iron Defense
Iron Head
Iron Tail
Lick
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash
Natural Gift
Odor Sleuth
Payback
Perish Song
Phantom Force
Play Rough
Protect
Psych Up
Psychic
Psycho Shift
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide
Rock Smash
Round
Safeguard
Scratch
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
ShadowStrike
Sleep Talk
Snatch
Strength
Substitute
Sunny Day
Swagger
Tail Whip
Taunt
Telekinesis
Thief
Torment
Toxic
Trick Room
U-turn
Will-O-Wisp
Wish
Yawn
:ss/Zoroark:
Zoroark [M]


STAGE: 4*
NATURE: Timid (+Spe, -Atk, +10% Acc)
TYPE: Dark
ABILITIES: Illusion

STATS
HP: 80
Atk: 4 (-)
Def: 3
SpA: 5
SpD: 3
Spe: 121 (+10% Acc)
Size Class: 3
Weight Class: 4

MOVES (79):
Aerial Ace
Agility
Attract
Bounce
Calm Mind
Captivate
Confide
Copycat
Counter
Covet
Cut
Dark Pulse
Detect
Dig
Double Team
Embargo
Extrasensory
Facade
Fake Tears
Feint Attack
Flamethrower
Fling
Focus Blast
Foul Play
Frustration
Fury Swipes
Giga Impact
Grass Knot
Hidden Power (Fairy)
Hone Claws
Hyper Beam
Hyper Voice
Imprison
Incinerate
Knock Off
Laser Focus
Leer
Low Kick
Low Sweep
Memento
Nasty Plot
Night Daze
Night Slash
Payback
Protect
Psych Up
Punishment
Pursuit
Rain Dance
Rest
Retaliate
Return
Roar
Rock Smash
Round
Scary Face
Scratch
Secret Power
Shadow Ball
Shadow Claw
Sleep Talk
Sludge Bomb
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swords Dance
Taunt
Thief
Throat Chop
Torment
Toxic
Trick
U-turn
Uproar

1/2, 2/2, 2/2

T1: nightblitz42
T2: LouisCyphre


nightblitz42 strikes one arena
LouisCyphre strikes two arenas
nightblitz42 strikes one arena
======
nightblitz42 sends out
LouisCyphre sends out and orders
nightblitz42 orders
I ref
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

Yeah, we won't be needing these.

Strike Field of Disaster and Sanctuary of the Ultimate Weapon.

nightblitz42 to strike one and then send out.
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/greninja:
In a field such as this...I am behind every blade of grass!

Toki - Hydro Pump | Surf | Hydro Pump
IF Kedamono is to use a speed-reducing move AND you do not have a Substitute THEN use Substitute (20).
IF Kedamono is to use Trick Room THEN use U-turn and restart main orders only once.
IF Kedamono is to use Metal Burst THEN use Taunt on first instance, U-turn on second instance, and Scald on third instance, restarting main orders each time.

nightblitz42
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Game 1: Start!
Match Score: 0 - 0
Arena: Black Flower Meadow
Black Flower Meadow
This meadow is entirely composed of dark flowers. Despite their colors, the flowers behave like regular flowers and power up Grass-type Pokémon.
  • Grass-type Pokémon are immune to status alteration, even self-inflicted
  • At the end of every round, Grass-type Pokémon have their Defense and Special Defense raised one (1) stage
  • Default Terrain is Grassy Terrain
Codifications
Camouflage: Grass
Nature Power: Stun Spore
Secret Power: Increases the user's Defense and Special Defense by one (1) stage.

LouisCyphre
:ss/greninja:
HP: 80 | EN: 100
Torrent/Protean
4/3/5/3/122

nightblitz42
:ss/kitsunoh: @ Weakness Policy
HP: 90 | EN: 100
Frisk/Limber/Iron Fist
5/4/3/4/110

Round 1
*deep yawn*

Man, this round was boring. Lou sets himself up with a seemingly advantageous opening matchup, only to leave an exit strategy in his orders, and NB gladly punches it. Or doesn't? I don't know, there were next to no punches thrown, a whole lot of dancing, and yet somehow Toki came out worse for wear compared to Kedamono. Hopefully, with a new matchup next round, maybe it'll be much more interested.
Action 1
:greninja: Taunt
:kitsunoh: Taunted (3a)
-9 EN


:kitsunoh: Metal Burst
Failed.
-5 EN


Action 2
:greninja: Substitute
:greninja: Substitute (20)
-18 EN


:kitsunoh: Bulldoze
Crit [10]: 191
Damage: 6+2 = 8
-5 EN


:greninja: +2 HP (Grassy Terrain)

Action 3
:greninja: U-Turn
Crit [10]: 29
Damage: (7+3)/2.25 = 4
-5 EN


:kitsunoh: Metal Burst
Damage: 4*1.25 = 5
-7 EN


:greninja: :kitsunoh: +2 HP (Grassy Terrain)

:greninja: Recalled

LouisCyphre
:greninja: HP: 64 | EN: 68 | Torrent/Protean | 4/3/5/3/122

nightblitz42
:ss/kitsunoh: @ Weakness Policy
HP: 88 | EN: 83
Frisk/Limber/Iron Fist
5/4/3/4/110

LouisCyphre sends out and orders
nightblitz42 orders
I ref
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/sableye:
Sorry I'm late. Bit hard to get some shuteye when your eyes are rocks. Eh, eh?

Washington @ Nothing

Washington - Foul Play
(Stall) | Foul Play (Stall) | Foul Play (Stall)
Only once, with two substitutions, IF Kedamono is to use Taunt or Imprison AND they are not Taunted THEN use Taunt.
IF Kedamono is to use a damaging Fairy-Type attack THEN use Metal Burst with Stall.

nightblitz42
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Score: 0 - 0
Black Flower Meadow
This meadow is entirely composed of dark flowers. Despite their colors, the flowers behave like regular flowers and power up Grass-type Pokémon.

  • Grass-type Pokémon are immune to status alteration, even self-inflicted
  • At the end of every round, Grass-type Pokémon have their Defense and Special Defense raised one (1) stage
  • Default Terrain is Grassy Terrain
Codifications
Camouflage: Grass
Nature Power: Stun Spore
Secret Power: Increases the user's Defense and Special Defense by one (1) stage.

Round 2
Washington comes in and looks to put the hurt on Kedamono. But for the second time, Kedamono avoids KO. This time, by bashing the gemling hard enough to flinch it. Before doing so though, Kedamono cursed Washington and then made out like a bandit. Things are heating up in this one, and the first KO is definitely imminent.
Action 1
:kitsunoh: Curse
:sableye: Cursed
-30 HP, -10 EN


:sableye: Foul Play
Crit [10]: 16
Damage: (10+3+1)*1.5 = 21
:kitsunoh: +2 Atk, +2 SpA (Weakness Policy)
-6 EN


:kitsunoh: :sableye: +2 HP (Grassy Terrain)
:sableye: -5 HP (Cursed)

Action 2
:kitsunoh: U-Turn
Crit [10]: 26
Damage: (7+1)/1.5 + 4 = 9
-5 EN


:sableye: Foul Play
Crit [10]: 107
Damage: (10+3+1)*1.5 + 4 = 25
-10 EN


:kitsunoh: :sableye: +2 HP (Grassy Terrain)
:sableye: -5 HP (Cursed)

Action 3
:kitsunoh: Iron Head
Crit [10]: 86
Flinch [72]: 4
Damage: 8+1 + 4 = 13
-5 EN


:sableye: Flinched.

:kitsunoh: :sableye: +2 HP (Grassy Terrain)
:sableye: -5 HP (Cursed)

:kitsunoh: Recalled.

LouisCyphre
:ss/sableye:
HP: 49 | EN: 84
Keen Eye/Stall/Prankster
4/4/3/3/50
Cursed
:greninja: HP: 64 | EN: 68 | Torrent/Protean | 4/3/5/3/122

nightblitz42
:kitsunoh: HP: 18 | EN: 63 | Frisk/Limber/Iron Fist | 5/4/3/4/110

nightblitz42 sends out and orders
LouisCyphre orders
I ref
 
Last edited:

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
It's your turn, Zoroark! Crush him!
"Hell yeah! No mercy!"
Sending in Zoroark with Choice Specs.
Dark Pulse x3
IF Zoroark lacks Choice Specs AND Sableye is under P/E THEN Nasty Plot.
IF Sableye is holding Choice Specs THEN Knock Off.
IF Zoroark lacks Choice Specs AND Sableye is Imprisoning (remaining duration >= 1a) THEN Night Daze.
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Score: 0 - 0
Black Flower Meadow
This meadow is entirely composed of dark flowers. Despite their colors, the flowers behave like regular flowers and power up Grass-type Pokémon.

  • Grass-type Pokémon are immune to status alteration, even self-inflicted
  • At the end of every round, Grass-type Pokémon have their Defense and Special Defense raised one (1) stage
  • Default Terrain is Grassy Terrain
Codifications
Camouflage: Grass
Nature Power: Stun Spore
Secret Power: Increases the user's Defense and Special Defense by one (1) stage.

Round 3
Cobalt enters, and unleashes an onslaught of malice. However, Washington seems prepared to stand his ground, and just returns the aggression. Kinda boring round, just raw damage, boooooooo.
Action 1
:zoroark: Dark Pulse
Crit [10]: 230
Flinch [48]: 153
Damage: 8+3+5 = 16
-5 EN


:sableye: Drain Punch
Crit [10]: 73
Damage: (8+1)*1.5 = 14
+7 HP, -12 EN


:sableye: :zoroark: +2 HP (Grassy Terrain)
:sableye: -5 HP (Cursed)

Action 2
:zoroark: Dark Pulse
Crit [10]: 176
Flinch [48]: 90
Damage: 8+3+5 = 16
-5 EN


:sableye: Drain Punch
Crit [10]: 158
Damage: (8+1)*1.5 = 14
+7 HP, -16 EN


:sableye: :zoroark: +2 HP (Grassy Terrain)
:sableye: -5 HP (Cursed)

Action 3
:zoroark: Dark Pulse
Crit [10]: 71
Flinch [48]: 185
Damage: 8+3+5 = 16
-5 EN


:sableye: Drain Punch
Crit [10]: 89
Damage: (8+1)*1.5 = 14
+7 HP, -20 EN


:sableye: :zoroark: +2 HP (Grassy Terrain)
:sableye: -5 HP (Cursed)

LouisCyphre
:ss/sableye:
HP: 13 | EN: 36
Keen Eye/Stall/Prankster
4/4/3/3/50
Cursed
:greninja: HP: 64 | EN: 68 | Torrent/Protean | 4/3/5/3/122

nightblitz42
:ss/zoroark: @ Choice Specs
HP: 38 | EN: 85
Illusion
4/3/8/3/121 (+)
:kitsunoh: HP: 18 | EN: 63 | Frisk/Limber/Iron Fist | 5/4/3/4/110

LouisCyphre orders
nightblitz42 orders
I ref
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/greninja:
Stalwart foes are always a pleasure!

Toki - Surf | Surf | Surf
Only once, IF Cobalt is to use Trick THEN use Taunt.
IF Cobalt is to use a damaging Grass-type attack AND you are faster than Cobalt THEN use Acrobatics.
IF Cobalt is under damaging evasive suspense when you are to attack THEN use Substitute (15) on the first instance and Chill on subsequent instances.

nightblitz42
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Score: 0 - 0
Black Flower Meadow
This meadow is entirely composed of dark flowers. Despite their colors, the flowers behave like regular flowers and power up Grass-type Pokémon.

  • Grass-type Pokémon are immune to status alteration, even self-inflicted
  • At the end of every round, Grass-type Pokémon have their Defense and Special Defense raised one (1) stage
  • Default Terrain is Grassy Terrain
Codifications
Camouflage: Grass
Nature Power: Stun Spore
Secret Power: Increases the user's Defense and Special Defense by one (1) stage.

Round 4
This has got to be wrapping up soon right? I mean, there's a whole lot of severely weakened Pokemon, including the two who are now matched against each other again. Surely, there's no way they can find their way out of this matchup again, right? Right?
Action 1
:greninja: Surf
Crit [10]: 113
Damage: 9+3+2 = 14
-6 EN


:zoroark: Fling
Crit [10]: 122
Damage: 5+3+1 = 9
-2 EN


:greninja: :zoroark: +2 HP [Grassy Terrain]

Action 2
:zoroark: Protect
-7 EN

:greninja: Surf
Crit [10]: 65
Damage: 9+3+2 = 14 => 0
-10 EN
:zoroark: -6 EN


:greninja: :zoroark: +2 HP [Grassy Terrain]

Action 3
:greninja: Surf
Crit [10]: 113
Damage: 9+3+2 = 14
-14 EN


:zoroark: Roar
-7 EN

:greninja: :zoroark: +2 HP [Grassy Terrain]

:greninja: Recalled.
:sableye: Sent out.

LouisCyphre
:ss/sableye:
HP: 13 | EN: 36
Keen Eye/Stall/Prankster
4/4/3/3/50
:greninja: HP: 55 | EN: 38 | Torrent/Protean | 4/3/5/3/122

nightblitz42
:ss/zoroark:
HP: 16 | EN: 63
Illusion
4/3/5/3/121 (+)
:kitsunoh: HP: 18 | EN: 63 | Frisk/Limber/Iron Fist | 5/4/3/4/110

nightblitz42 orders
LouisCyphre orders
I ref
 

nightblitz42

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What's the matter? Scared? Gonna run away again?


Night Daze > Dark Pulse > Night Daze
ONCE IF Endure THEN Toxic, pushing back.
IF healing move THEN Snatch, pushing back.
ONCE IF under P/E THEN Imprison (Protect, Detect, Imprison), pushing back.
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
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Round 5:

Keen Eye/Stall/Prankster
13/36
4/4/3/3/50
Status: OK!​
//VS//

Illusion
16/63
4/3/5/3/121
Status: +10% Acc



Batlle calcs said:
(4222 + 7963 + 2 + 2532 + 68 + 5291 + 423 + 6088 + 7444 + 2388 = 36421)

1st action

Sableye used Fake Out!
Crit: 4222 (400) No
Damage: (4[BAP]+1[stat diff])*1 = 5
-4 EN

Zoroark flinched!

Grassy Terrain +2 HP

2nd action

Zoroark used Dark Pulse!
Crit: 7963 (400) No
Effect: 2 (2880) Yes
Damage: (8[BAP]+3[STAB]+2[stat diff])*1 = 13
-5 EN

Sableye flinched!

Grassy Terrain +2 HP

3rd action

Sableye used Sucker Punch!
Crit: 2532 (400) No
Damage: (7[BAP]+3[STAB]+1[stat diff])/1.5 = 7.333 ==> 7
-4 EN

Zoroark used Night Daze!
Crit: 68 (400) Yes
Effect: 5291 (3840) No
Damage: (9[BAP]+3[STAB]+3[crit]+2[stat diff])*1 = 17 KO!
-6 EN

Grassy Terrain +2 HP
Summary said:
Sableye HP: 13 ==> 0
Sableye EN: 36 ==> 28
Zoroark HP: 16 ==> 10
Zoroark EN: 63 ==> 52
FIELD
Black Flower Meadow



Keen Eye/Stall/Prankster
0/28
4/4/3/3/50
Status: KO!
//VS//

Illusion
10/52
4/3/5/3/121
Status: +10% Acc

"These 75% odds are good" said no Fire Emblem player ever.

nightblitz wins Game 1!
nightblitz42 strikes two arenas
LouisCyphre picks one of the remaining arenas and sends out
nightblitz42 sends out and orders
LouisCyphre orders
I ref
 

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