Welcome, everyone. This is the resting place of the mysterious fourth member of the Pokemon musketeers, Keldeo. It is quite mysterious and elusive, as only a few people have glimpsed one in the wild. Today, we tell the tale of those who fought for it's attention.
Now then, let's roll the dice to see who goes first. This determines who gets T1.
%roll 1d2: 1=かたわれ時, 2=Tman87
Values: 1
T1=かたわれ時
With that decided, let's introduce the teams!
Team かたわれ時:
En Garde [♂] Gallade [Stage: 3]
Type: Psychic / Fighting
Hidden Power: Steel
[Abilities]
Steadfast
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Justified
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
[Stats and Nature]
Nature: Serious
HP: 85
Atk: 9
Def: 5
SpA: 5
SpD: 8
Speed: 80
Size class: 3
Weight class: 4
[Moves]
View attachment 227972
Aerial Ace
Body Slam
Brick Break
Bulldoze
Close Combat
Cut
Drain Punch
Earthquake
Facade
False Swipe
Feint
Fire Punch
Fling
Focus Punch
Frustration
Fury Cutter
Giga Impact
Ice Punch
Knock Off
Leaf Blade
Low Kick
Low Sweep
Mega Kick
Mega Punch
Natural Gift
Night Slash
Poison Jab
Power-Up-Punch
Psycho Cut
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Shadow Sneak
Slash
Snatch
Solar Blade
Stone Edge
Strength
Thief
Throat Chop
Thunder Punch
X-Scissor
Zen Headbutt
View attachment 227971
Air Slash
Aura Sphere
Charge Beam
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Psybeam
Psychic
Psyshock
Round
Secret Power
Shadow Ball
Shock Wave
Snore
Stored Power
Swift
Synchronoise
Thunderbolt
View attachment 263973
Ally Switch
Attract
Bulk Up
Calm Mind
Captivate
Charm
Confide
Confuse Ray
Double Team
Destiny Bond
Disable
Encore
Endure
Flash
Growl
Grudge
Heal Pulse
Helping Hand
Hypnosis
Imprison
Leer
Life Dew
Light Screen
Lucky Chant
Magic Room
Mean Look
Memento
Misty Terrain
Protect
Psych Up
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Safeguard
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Wide Guard
Will-O-Wisp
Wonder Room
Work Up
Kit [♀] Kitsunoh [Stage: 3]
Type: Ghost/Steel
Hidden Power Type: Water
[Abilities]
Frisk
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Limber
This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Iron Fist
The Base Attack Power of this Pokemon's moves tagged as #Punch is increased by one (1).
[Stats and Nature]
Nature: Serious
HP: 90
Atk: 7
Def: 6
SpA: 4
SpD: 6
Spe: 110
Size class: 3
Weight class: 4
[Moves]
View attachment 227972
Aerial Ace
Bulldoze
Bullet Punch
Cut
Dig
Earthquake
Facade
Fake Out
False Swipe
Feint Attack
Flail
Fling
Foul Play
Frustration
Giga Impact
Gyro Ball
Iron Head
Iron Tail
Lick
Metal Burst
Metal Claw
Meteor Mash
Payback
Phantom Force
Play Rough
Retaliate
Return
Revenge
Rock Slide
Rock Smash
Scratch
Shadow Claw
Shadow Sneak
Shadow Strike
Snatch
Strength
Tail Whip
Thief
U-Turn
View attachment 227971
Dark Pulse
Dream Eater
Flash Cannon
Hex
Hidden Power [Water]
Hyper Beam
Psychic
Round
Secret Power
Shadow Ball
View attachment 263973
Attract
Captivate
Confide
Copycat
Curse
Defog
Double Team
Embargo
Endure
Feather Dance
Flash
Hone Claws
Iron Defense
Imprison
Memento
Metal Sound
Natural Gift
Odor Sleuth
Perish Song
Protect
Psycho Shift
Psych Up
Rain Dance
Rest
Roar
Safeguard
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick Room
Wish
Will-O-Wisp
Yawn
Amphy [♂] Ampharos [Stage: 3]
Type: Electric
Hidden Power Type: Fire
[Abilities]
Static
This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Plus
This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon's special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
[Stats and Nature]
Nature: Serious
HP: 95
Atk: 6
Def: 6
SpA: 8
SpD: 7
Speed: 55
Size Class: 3
Weight Class: 4
[Moves]
View attachment 227972
Body Slam
Brick Break
Brutal Swing
Bulldoze
Dynamic Punch
Facade
Fire Punch
Fling
Focus Punch
Frustration
Giga Impact
Headbutt
Iron Tail
Natural Gift
Power-Up-Punch
Return
Rock Climb
Rock Smash
Strength
Thunder Punch
Tackle
Take Down
Wild Charge
Zap Cannon
View attachment 227971
Charge Beam
Discharge
Dragon Pulse
Echoed Voice
Electro Ball
Focus Blast
Hidden Power [Fire]
Hyper Beam
Power Gem
Secret Power
Shock Wave
Signal Beam
Swagger
Swift
Thunder
Thunderbolt
Thunder Shock
Volt Switch
View attachment 263973
After You
Agility
Attract
Captivate
Charge
Confide
Confuse Ray
Cotton Guard
Cotton Spore
Curse
Double Team
Defense Curl
Eerie Impulse
Electric Terrain
Endure
Flash
Flatter
Growl
Ion Deluge
Light Screen
Magnetic Flux
Odor Sleuth
Protect
Rain Dance
Reflect
Rest
Round
Safeguard
Sand Attack
Screech
Sleep Talk
Snore
Substitute
Thunder Wave
Toxic
Team TMan87:
Gardevoir [Magnolia Arch] (Female)
Stage: ★★★★★
Types: Psychic / Fairy
Abilities:
Synchronize / Trace / Telepathy (H) [UNLOCKED] / Pixilate (Mega)
Nature: Timid (-Atk, +Spe, +10% Acc)
Stats:
HP: 85
Atk: 4 (-)
Def: 5
SpA: 9
SpD: 8
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Stats:
HP: 85
Atk: 5 (-)
Def: 5
SpA: 12
SpD: 10
Spe: 115 (+)
Size Class: 3
Weight Class: 3
Attacks:
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double-Edge
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Expanding Force
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Guard Swap
Headbutt
Healing Wish
Heal Bell
Heal Pulse
Helping Hand
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Laser Focus
Life Dew
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Mega Kick
Mega Punch
Memento
Mimic
Misty Explosion
Misty Terrain
Moonblast
Mud-Slap
Mystical Fire
Natural Gift
Nightmare
Pain Split
Power Swap
Protect
Psybeam
Psychic
Psychic Terrain
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Triple Axel
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
Starmie [Rachel] (N/A)
Stage: ★★★★⭒
Types: Water / Psychic
Abilities:
Illuminate / Natural Cure / Analytic (H) [UNLOCKED]
Nature: Modest (-Atk, +SpA)
Stats:
HP: 85
Atk: 5 (-)
Def: 6
SpA: 8 (+)
SpD: 6
Spe: 115
Size Class: 2
Weight Class: 4
Attacks:
Agility
Ally Switch
Attract
Avalanche
Bide
Blizzard
Brine
Bubble Beam
Camouflage
Confide
Confuse Ray
Cosmic Power
Curse
Dazzling Gleam
Dive
Double Team
Double-Edge
Dream Eater
Endure
Expanding Force
Facade
Flash
Flash Cannon
Flip Turn
Frustration
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hail
Harden
Headbutt
Hidden Power (Ground)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Meteor Beam
Mimic
Minimize
Natural Gift
Nightmare
Pain Split
Power Gem
Protect
Psybeam
Psych Up
Psychic
Psycho Cut
Psyshock
Psywave
Rage
Rain Dance
Rapid Spin
Recover
Recycle
Reflect
Reflect Type
Refresh
Rest
Return
Rollout
Round
Scald
Secret Power
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snore
Spotlight
Substitute
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Trick Room
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Wonder Room
Zap Cannon
Sirfetch'd [Sir Olberic Eisenberg] (Male)
Stage: ★★★⭒ ⭒
Types: Fighting
Abilities:
Steadfast / Scrappy (H) [UNLOCKED]
Nature: Serious (no change)
Stats:
HP: 85
Atk: 10
Def: 7
SpA: 5
SpD: 6
Spe: 65
Size Class: 2
Weight Class: 5
Attacks:
Assurance
Attract
Body Slam
Brave Bird
Brick Break
Brutal Swing
Close Combat
Counter
Covet
Curse
Defog
Detect
Double-Edge
Endure
Facade
Feint
Final Gambit
First Impression
Flail
Focus Energy
Fury Cutter
Helping Hand
Iron Defense
Knock Off
Leaf Blade
Leer
Meteor Assault
Night Slash
Peck
Poison Jab
Protect
Quick Attack
Quick Guard
Rest
Retaliate
Revenge
Rock Smash
Round
Sand Attack
Simple Beam
Sky Attack
Slam
Sleep Talk
Snore
Solar Blade
Steel Wing
Substitute
Sunny Day
Superpower
Swords Dance
Throat Chop
Work Up
Both teams are packing some serious heat for this matchup. Let's get right to it!
かたわれ時 strikes one arena
TMan87 strikes two arenas
かたわれ時 chooses the remaining arena and sends out
TMan87 sends out and orders
かたわれ時 orders
I referee
Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: Combinations cannot be used
Special Rule #3: Damaging Evasive Moves (excluding Sky Drop) take place over 2 Actions instead of 1 Action, and both parts occur at +0 Priority. (The Pokemon evades at +0 Priority on the first Action, and attacks at +0 Priority on the following Action). Parts 1 & 2 do not incur Consecutive EN Penalty for each other.
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: Combinations cannot be used
Special Rule #3: Damaging Evasive Moves (excluding Sky Drop) take place over 2 Actions instead of 1 Action, and both parts occur at +0 Priority. (The Pokemon evades at +0 Priority on the first Action, and attacks at +0 Priority on the following Action). Parts 1 & 2 do not incur Consecutive EN Penalty for each other.
Musketeers’ Hideout
A secret place deep within a forest where the four Musketeers used to live and are said to gather in case of danger for the nearby Pokémon. Righteous energy permeates the room.
Camouflage: Fighting
Nature Power: Energy Ball
Secret Power: Lowers Defense by one stage
===============================
Path of Resolution
This small forest path fills you with determination, to the point where you feel something awakening deep within you, a force pushing you forward and letting you overcome any obstacle.
Camouflage: Grass
Nature Power: Energy Ball
Secret Power: Lowers Special Attack by one stage
===============================
Moor of Icirrus
Keldeo’s old training place is prone to both freezes and forest fire. You’ll need to watch out for environmental hazards, as the ever-changing seasons bring their own share of calamities with them.
Camouflage: Water
Nature Power: Mud Bomb
Secret Power: Lower Speed by one stage
===============================
Shining Coast
A beautiful coast where the sea shines under the sun and a light breeze blows. This is one of Keldeo’s favorite places, and he sometimes appears, only to gaze at the sea for a while, before shooting off to somewhere else.
Camouflage: Water
Nature Power: Earth Power
Secret Power: Lowers Accuracy by one stage
===============================
Wonder Dimension
A secret door at the back of the Musketeers’ Hideout leads to this alternate dimension, where the Swords of Justice trained Keldeo and where the latter mastered the Secret Sword technique. Nothing follows the space-time laws of your realm here, so don’t get thrown off balance!
Camouflage: Fighting
Nature Power: Psyshock
Secret Power: Lowers Defense by one stage
A secret place deep within a forest where the four Musketeers used to live and are said to gather in case of danger for the nearby Pokémon. Righteous energy permeates the room.
- All Pokémon are under the effects of the Ability Justified
- All Pokémon’s weakness to Fighting is calculated at the next level of weakness (e.g. 0.5x-1x, 1x-2x). Ghost-type Pokémon are still immune to damaging Fighting-type moves
- All moves that boost Attack have their stage boost raised by one (1). For example, Swords Dance now boosts Attack by 3 stages, while Power-up Punch boosts Attack by 2 stages
Camouflage: Fighting
Nature Power: Energy Ball
Secret Power: Lowers Defense by one stage
===============================
Path of Resolution
This small forest path fills you with determination, to the point where you feel something awakening deep within you, a force pushing you forward and letting you overcome any obstacle.
- Hidden Power has its BAP increased by three (3)
- Moves containing the words “Cut”, “Cross”, “Claw”, “Scissor”, “Scratch”, “Swipe” or “Slash” deal 25% of their blocked damage if they are blocked by a P/E move.
- While Focused, a Pokémon has its Speed raised by two (2) stages and its Attack by one (1) stage
Camouflage: Grass
Nature Power: Energy Ball
Secret Power: Lowers Special Attack by one stage
===============================
Moor of Icirrus
Keldeo’s old training place is prone to both freezes and forest fire. You’ll need to watch out for environmental hazards, as the ever-changing seasons bring their own share of calamities with them.
- At the start of each Round, apply the following effect:
- If the Round number is odd, change the default weather to Hail.
- If the Round number is even, change the default weather to Sunny.
- Pokémon-induced weathers have their duration halved
- Hail causes Pokémon that are not Fighting-, Ice-, or Water-Type to have their Speed reduced by one (1) stage
- Sunlight causes Pokemon to be Trapped, and causes Pokemon that are not Fire-Type to lose 2 HP at the end of each Action
Camouflage: Water
Nature Power: Mud Bomb
Secret Power: Lower Speed by one stage
===============================
Shining Coast
A beautiful coast where the sea shines under the sun and a light breeze blows. This is one of Keldeo’s favorite places, and he sometimes appears, only to gaze at the sea for a while, before shooting off to somewhere else.
- Pokemon in the evasive stage of Dive can still be hit normally by the opponent’s attacks.
- All damaging moves with priority of exactly 1 (after modifiers) are treated as Water-Type moves.
- While ordering, a player can modify any of their attacks by adding the “Journey” modifier (for example, Surf (Journey).) This increases the EN cost of the move by 5. If a move with the “Journey” modifier is Surf, or if it is a damaging Water-Type move being used at +1 Priority or earlier: it gains self-switching properties. (at the end of the Round, the user switches out, but the user must order first next Round)
- Solar Beam and Solar Blade have their BAP increased by 50% if the target used a Water-type move since the start of the current action
Camouflage: Water
Nature Power: Earth Power
Secret Power: Lowers Accuracy by one stage
===============================
Wonder Dimension
A secret door at the back of the Musketeers’ Hideout leads to this alternate dimension, where the Swords of Justice trained Keldeo and where the latter mastered the Secret Sword technique. Nothing follows the space-time laws of your realm here, so don’t get thrown off balance!
- Damaging Physical moves use the target’s Special Defense rank and stat changes in the damage formula
- Damaging Special moves use the target’s Defense rank and stat changes in the damage formula
- Sacred Sword ignores the user’s Attack stat drops and the target’s defensive stat boosts only
Camouflage: Fighting
Nature Power: Psyshock
Secret Power: Lowers Defense by one stage
Now then, let's roll the dice to see who goes first. This determines who gets T1.
%roll 1d2: 1=かたわれ時, 2=Tman87
Values: 1
T1=かたわれ時
With that decided, let's introduce the teams!
Team かたわれ時:
En Garde [♂] Gallade [Stage: 3]
Type: Psychic / Fighting
Hidden Power: Steel
[Abilities]
Steadfast
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Justified
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
[Not enough data for a profile]
[Stats and Nature]
Nature: Serious
HP: 85
Atk: 9
Def: 5
SpA: 5
SpD: 8
Speed: 80
Size class: 3
Weight class: 4
[Moves]
View attachment 227972
Aerial Ace
Body Slam
Brick Break
Bulldoze
Close Combat
Cut
Drain Punch
Earthquake
Facade
False Swipe
Feint
Fire Punch
Fling
Focus Punch
Frustration
Fury Cutter
Giga Impact
Ice Punch
Knock Off
Leaf Blade
Low Kick
Low Sweep
Mega Kick
Mega Punch
Natural Gift
Night Slash
Poison Jab
Power-Up-Punch
Psycho Cut
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Shadow Sneak
Slash
Snatch
Solar Blade
Stone Edge
Strength
Thief
Throat Chop
Thunder Punch
X-Scissor
Zen Headbutt
View attachment 227971
Air Slash
Aura Sphere
Charge Beam
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Psybeam
Psychic
Psyshock
Round
Secret Power
Shadow Ball
Shock Wave
Snore
Stored Power
Swift
Synchronoise
Thunderbolt
View attachment 263973
Ally Switch
Attract
Bulk Up
Calm Mind
Captivate
Charm
Confide
Confuse Ray
Double Team
Destiny Bond
Disable
Encore
Endure
Flash
Growl
Grudge
Heal Pulse
Helping Hand
Hypnosis
Imprison
Leer
Life Dew
Light Screen
Lucky Chant
Magic Room
Mean Look
Memento
Misty Terrain
Protect
Psych Up
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Safeguard
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Wide Guard
Will-O-Wisp
Wonder Room
Work Up
Kit [♀] Kitsunoh [Stage: 3]
Type: Ghost/Steel
Hidden Power Type: Water
[Abilities]
Frisk
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Limber
This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Iron Fist
The Base Attack Power of this Pokemon's moves tagged as #Punch is increased by one (1).
Flighty and easily spooked, Kit prefers not to battle, always attempting to use diplomacy when possible.
[Stats and Nature]
Nature: Serious
HP: 90
Atk: 7
Def: 6
SpA: 4
SpD: 6
Spe: 110
Size class: 3
Weight class: 4
[Moves]
View attachment 227972
Aerial Ace
Bulldoze
Bullet Punch
Cut
Dig
Earthquake
Facade
Fake Out
False Swipe
Feint Attack
Flail
Fling
Foul Play
Frustration
Giga Impact
Gyro Ball
Iron Head
Iron Tail
Lick
Metal Burst
Metal Claw
Meteor Mash
Payback
Phantom Force
Play Rough
Retaliate
Return
Revenge
Rock Slide
Rock Smash
Scratch
Shadow Claw
Shadow Sneak
Shadow Strike
Snatch
Strength
Tail Whip
Thief
U-Turn
View attachment 227971
Dark Pulse
Dream Eater
Flash Cannon
Hex
Hidden Power [Water]
Hyper Beam
Psychic
Round
Secret Power
Shadow Ball
View attachment 263973
Attract
Captivate
Confide
Copycat
Curse
Defog
Double Team
Embargo
Endure
Feather Dance
Flash
Hone Claws
Iron Defense
Imprison
Memento
Metal Sound
Natural Gift
Odor Sleuth
Perish Song
Protect
Psycho Shift
Psych Up
Rain Dance
Rest
Roar
Safeguard
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick Room
Wish
Will-O-Wisp
Yawn
Amphy [♂] Ampharos [Stage: 3]
Type: Electric
Hidden Power Type: Fire
[Abilities]
Static
This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Plus
This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon's special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Not enough data available
[Stats and Nature]
Nature: Serious
HP: 95
Atk: 6
Def: 6
SpA: 8
SpD: 7
Speed: 55
Size Class: 3
Weight Class: 4
[Moves]
View attachment 227972
Body Slam
Brick Break
Brutal Swing
Bulldoze
Dynamic Punch
Facade
Fire Punch
Fling
Focus Punch
Frustration
Giga Impact
Headbutt
Iron Tail
Natural Gift
Power-Up-Punch
Return
Rock Climb
Rock Smash
Strength
Thunder Punch
Tackle
Take Down
Wild Charge
Zap Cannon
View attachment 227971
Charge Beam
Discharge
Dragon Pulse
Echoed Voice
Electro Ball
Focus Blast
Hidden Power [Fire]
Hyper Beam
Power Gem
Secret Power
Shock Wave
Signal Beam
Swagger
Swift
Thunder
Thunderbolt
Thunder Shock
Volt Switch
View attachment 263973
After You
Agility
Attract
Captivate
Charge
Confide
Confuse Ray
Cotton Guard
Cotton Spore
Curse
Double Team
Defense Curl
Eerie Impulse
Electric Terrain
Endure
Flash
Flatter
Growl
Ion Deluge
Light Screen
Magnetic Flux
Odor Sleuth
Protect
Rain Dance
Reflect
Rest
Round
Safeguard
Sand Attack
Screech
Sleep Talk
Snore
Substitute
Thunder Wave
Toxic
Team TMan87:
Magnolia was the first to wake me up... as a Ralts again. Quite flustered herself, she explained that we somehow managed to slip through a space-time rift and end up in an alternate dimension where she and the others never evolved. Understandably, she was pissed at here renewd weakness -something she thought a thing of the past. However, she chose to set out one again with me and gain that power back.
Due to her past experience, it was but a formality to get back to her regular power level, though she claims wavering patterns in lunar energy keep her from accessing her true power. We'll see about that, because I have a feeling our quest is far from over...
Due to her past experience, it was but a formality to get back to her regular power level, though she claims wavering patterns in lunar energy keep her from accessing her true power. We'll see about that, because I have a feeling our quest is far from over...
Stage: ★★★★★
Types: Psychic / Fairy
Abilities:
Synchronize / Trace / Telepathy (H) [UNLOCKED] / Pixilate (Mega)
Nature: Timid (-Atk, +Spe, +10% Acc)
Stats:
HP: 85
Atk: 4 (-)
Def: 5
SpA: 9
SpD: 8
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Stats:
HP: 85
Atk: 5 (-)
Def: 5
SpA: 12
SpD: 10
Spe: 115 (+)
Size Class: 3
Weight Class: 3
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double-Edge
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Expanding Force
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Guard Swap
Headbutt
Healing Wish
Heal Bell
Heal Pulse
Helping Hand
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Laser Focus
Life Dew
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Mega Kick
Mega Punch
Memento
Mimic
Misty Explosion
Misty Terrain
Moonblast
Mud-Slap
Mystical Fire
Natural Gift
Nightmare
Pain Split
Power Swap
Protect
Psybeam
Psychic
Psychic Terrain
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Triple Axel
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
Starmie [Rachel] (N/A)
Stage: ★★★★⭒
Types: Water / Psychic
Abilities:
Illuminate / Natural Cure / Analytic (H) [UNLOCKED]
Nature: Modest (-Atk, +SpA)
Stats:
HP: 85
Atk: 5 (-)
Def: 6
SpA: 8 (+)
SpD: 6
Spe: 115
Size Class: 2
Weight Class: 4
Attacks:
Agility
Ally Switch
Attract
Avalanche
Bide
Blizzard
Brine
Bubble Beam
Camouflage
Confide
Confuse Ray
Cosmic Power
Curse
Dazzling Gleam
Dive
Double Team
Double-Edge
Dream Eater
Endure
Expanding Force
Facade
Flash
Flash Cannon
Flip Turn
Frustration
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hail
Harden
Headbutt
Hidden Power (Ground)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Meteor Beam
Mimic
Minimize
Natural Gift
Nightmare
Pain Split
Power Gem
Protect
Psybeam
Psych Up
Psychic
Psycho Cut
Psyshock
Psywave
Rage
Rain Dance
Rapid Spin
Recover
Recycle
Reflect
Reflect Type
Refresh
Rest
Return
Rollout
Round
Scald
Secret Power
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snore
Spotlight
Substitute
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Trick Room
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Wonder Room
Zap Cannon
Sir Olberic Eisenberg (Berg for short) is a Galar native who decided to accompany us on his quest for revenge against some dark forces. Not sure I like the sound of that, because I've seen enough cosmic destroyers and dimensional shifts for my entire life, but several members of the group instantly agreed to help him so... there we are.
Honestly, he's a good recruit: with so many team members focused on pelting at the opponent, having someone take the front lines and hold them is a key component for battles. And he's good at it, too! Swinging his lance/sword/leek/thing almost seems natural to him, and that shield is pretty effective to block ranged attacks too.
He's also surprisingly popular with the ladies, though I don't think he knows that (or care), to their dismay.
Honestly, he's a good recruit: with so many team members focused on pelting at the opponent, having someone take the front lines and hold them is a key component for battles. And he's good at it, too! Swinging his lance/sword/leek/thing almost seems natural to him, and that shield is pretty effective to block ranged attacks too.
He's also surprisingly popular with the ladies, though I don't think he knows that (or care), to their dismay.
Stage: ★★★⭒ ⭒
Types: Fighting
Abilities:
Steadfast / Scrappy (H) [UNLOCKED]
Nature: Serious (no change)
Stats:
HP: 85
Atk: 10
Def: 7
SpA: 5
SpD: 6
Spe: 65
Size Class: 2
Weight Class: 5
Attacks:
Assurance
Attract
Body Slam
Brave Bird
Brick Break
Brutal Swing
Close Combat
Counter
Covet
Curse
Defog
Detect
Double-Edge
Endure
Facade
Feint
Final Gambit
First Impression
Flail
Focus Energy
Fury Cutter
Helping Hand
Iron Defense
Knock Off
Leaf Blade
Leer
Meteor Assault
Night Slash
Peck
Poison Jab
Protect
Quick Attack
Quick Guard
Rest
Retaliate
Revenge
Rock Smash
Round
Sand Attack
Simple Beam
Sky Attack
Slam
Sleep Talk
Snore
Solar Blade
Steel Wing
Substitute
Sunny Day
Superpower
Swords Dance
Throat Chop
Work Up
Both teams are packing some serious heat for this matchup. Let's get right to it!
かたわれ時 strikes one arena
TMan87 strikes two arenas
かたわれ時 chooses the remaining arena and sends out
TMan87 sends out and orders
かたわれ時 orders
I referee