Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to more than one form-changing item or attachment: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Tiebreaker rules:
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to more than one form-changing item or attachment: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Tiebreaker rules:
- KOing an opponent through a self-KO move or Destiny Bond grants them the win
- KOing an opponent through a move that results in your Pokémon ENKOing grants you the win
- KOing an opponent then taking recoil that KOes you too grants you the win
Burnt Plains
A barren wasteland with little to no vegetation in sight. The scorching heat and merciless sun render these lands inhospitable and the earth sterile. As such, the ground is very friable and will easily give in if sufficiently rumbled –but that will spare no one.
Camouflage: Ground
Nature Power: Earth Power
Secret Power: Decreases the target's Speed by one (1) stage.
==================
Volcano Base
At the base of the volcano where Moltres was located, ash constantly falls. It makes breathing more difficult, and vegetal life in particular finds these conditions almost impossible to survive in.
Camouflage: Rock
Nature Power: Power Gem
Secret Power: Decreases the target's Accuracy by one (1) stage.
===================
Volcano’s Edge
On the outside of the volcano where Moltres was located, there is a jagged cliffside. Its peaks are shrouded in heavy mist, and the uneven terrain makes for a hazardous battlefield.
Camouflage: Rock
Nature Power: Lava Plume
Secret Power: Burns the target
====================
Land of the Living Flame
There is a rumor saying flames have gained consciousness in these parts. They will stick to living beings and consume their life force to grow stronger still, leaving empty husks in their radiant wake. Surely, that’s just a rumor, right?
Camouflage: Ground
Nature Power: Lava Plume
Secret Power: Decreases the target's Attack by one (1) stage.
========================
Moltres’ Antichamber
The giant cavern lying next to Moltres’ supposed resting place. Strong winds blow from all sides, yet when there’s a caveat they all work together to repel the rocks, as if trying to protect the flaming bird next room.
Camouflage: Fire
Nature Power: Lava Plume
Secret Power: Burns the target
A barren wasteland with little to no vegetation in sight. The scorching heat and merciless sun render these lands inhospitable and the earth sterile. As such, the ground is very friable and will easily give in if sufficiently rumbled –but that will spare no one.
- Default weather is Sun
- All Pokémon are under the effect of Grass+Fire Pledge
- Seismic moves have 1.5x their usual BAP, but also hit the user
Camouflage: Ground
Nature Power: Earth Power
Secret Power: Decreases the target's Speed by one (1) stage.
==================
Volcano Base
At the base of the volcano where Moltres was located, ash constantly falls. It makes breathing more difficult, and vegetal life in particular finds these conditions almost impossible to survive in.
- The BAP of all Grass-Type moves is reduced by three (3).
- Default weather is Ashfall.
- Ashfall makes all moves cost two (2) extra EN.
- Ashfall burns all Active Pokemon when it changes directly into Sunny, and poisons all Active Pokemon when it changes directly into Rainy
Camouflage: Rock
Nature Power: Power Gem
Secret Power: Decreases the target's Accuracy by one (1) stage.
===================
Volcano’s Edge
On the outside of the volcano where Moltres was located, there is a jagged cliffside. Its peaks are shrouded in heavy mist, and the uneven terrain makes for a hazardous battlefield.
- Default Terrain is Misty Terrain
- The battle starts with 1 layer of Spikes on each side
Camouflage: Rock
Nature Power: Lava Plume
Secret Power: Burns the target
====================
Land of the Living Flame
There is a rumor saying flames have gained consciousness in these parts. They will stick to living beings and consume their life force to grow stronger still, leaving empty husks in their radiant wake. Surely, that’s just a rumor, right?
- At the end of round 1, one of the Pokémon in presence, at random, is afflicted with a Living Flame. Living Flame status is like burn, but with some key differences:
- A contact move will transfer the Living Flame to an opponent
- Living Flame will affect a Pokémon that would normally be immune to burn by virtue of typing, Ability or item
- A Living Flame will replace the burn status on a Pokémon
- If a Pokémon affected by Living Flame switches, its transfers its Living Flame to its replacement
- You cannot cure a Living Flame, except by passing it to another Pokémon
- At the end of round 3, the Living Flame flares up, consuming 20 HP and 20 EN from the Pokémon afflicted with it at this time, ignoring all items and Abilities, then it disappears. Afterwards, a new Living Flame is created
Camouflage: Ground
Nature Power: Lava Plume
Secret Power: Decreases the target's Attack by one (1) stage.
========================
Moltres’ Antichamber
The giant cavern lying next to Moltres’ supposed resting place. Strong winds blow from all sides, yet when there’s a caveat they all work together to repel the rocks, as if trying to protect the flaming bird next room.
- Pokémon are constantly under the effect of Razor Wind
- Damaging Rock-type moves have their BAP decreased by three (3)
- Damaging Flying-type moves have their BAP increased by three (3)
Camouflage: Fire
Nature Power: Lava Plume
Secret Power: Burns the target
Team TheEverChant
Pyroak
★★★☆☆
Types: Fire/Grass
Abilities: Rock Head/Battle Armor/Contrary (Unlocked)
Nature: Serious
Stats
HP: 105
Atk: 5
Def: 8
SpA: 6
SpD: 7
Spe: 60
Size Class: 4
Weight Class: 5
Attacks (102)
Absorb
Amnesia
Aromatherapy
Aromatic Mist
Attract
Blaze Kick
Block
Brutal Swing
Bulldoze
Bullet Seed
Burn Up
Confide
Counter
Double Team
Double-Edge
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Terrain
Growth
Heat Crash
Heat Wave
Heavy Slam
Hidden Power (Fairy)
High Horsepower
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Head
Iron Tail
Lava Plume
Leaf Storm
Leaf Tornado
Leafage
Leech Seed
Light Screen
Low Kick
Low Sweep
Magical Leaf
Natural Gift
Nature Power
Overheat
Petal Blizzard
Petal Dance
Protect
Psybeam
Rest
Return
Revenge
Roar
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Secret Power
Seed Bomb
Sleep Talk
Snore
Solar Beam
Solar Blade
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swift
Swords Dance
Synthesis
Toxic
Water Sport
Wild Charge
Will-O-Wisp
Wood Hammer
Zap Cannon
Zen Headbutt
Darkest
Pangoro
★★★★☆
Types: Fighting/Dark
Abilities: Iron Fist/Mold Breaker/Scrappy (Unlocked)
Nature: Careful (+2 SpD, -1 SpA)
Stats
HP: 95
Atk: 9
Def: 6
SpA: 4 (-)
SpD: 7 (+)
Spe: 58
Size Class: 4
Weight Class: 5
Attacks (117)
Aerial Ace
Arm Thrust
Attract
Beat Up
Block
Body Slam
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Coaching
Comet Punch
Confide
Covet
Crunch
Cut
Dark Pulse
Darkest Lariat
Dig
Double Team
Dragon Claw
Drain Punch
Dual Chop
Earthquake
Echoed Voice
Embargo
Endeavor
Endure
Entrainment
Facade
False Swipe
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Gunk Shot
Hammer Arm
Helping Hand
Hidden Power (Fairy)
Hone Claws
Hyper Beam
Hyper Voice
Ice Punch
Infestation
Iron Head
Karate Chop
Knock Off
Laser Focus
Lash Out
Leer
Low Kick
Low Sweep
Me First
Mega Kick
Mega Punch
Night Slash
Outrage
Parting Shot
Payback
Poison Jab
Power Trip
Power-Up Punch
Protect
Quash
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Scary Face
Secret Power
Seismic Toss
Shadow Claw
Sky Uppercut
Slash
Sleep Talk
Sludge Bomb
Snarl
Snatch
Snore
Spite
Stomping Tantrum
Stone Edge
Storm Throw
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Swords Dance
Tackle
Taunt
Thief
Throat Chop
Thunder Punch
Torment
Toxic
Uproar
Vital Throw
Work Up
X-Scissor
Zen Headbutt
Tunvi
Excadrill
★★★☆☆
Types: Ground/Steel
Abilities: Sand Rush/Sand Force/Mold Breaker (Unlocked)
Nature: Serious
Stats
HP: 100
Atk: 10
Def: 5
SpA: 4
SpD: 5
Spe: 88
Size Class: 1
Weight Class: 3
Attacks (65)
Aerial Ace
Attract
Brick Break
Brutal Swing
Bulldoze
Confide
Crush Claw
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Endure
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hidden Power (Grass)
High Horsepower
Hone Claws
Horn Drill
Hyper Beam
Iron Defense
Iron Head
Metal Claw
Metal Sound
Mud Shot
Mud Sport
Mud-Slap
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sand Tomb
Sandstorm
Scratch
Secret Power
Shadow Claw
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Stomping Tantrum
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor
Team Doduodrio
Slowbro: Sheldon - Male - Stage 3
Types: Water/Psychic
Abilities: Oblivious / Own Tempo / (Unlocked) Regenerator
Rhydon: Donna - Female - Stage 3
Types: Ground/Rock
Abilities: Lightningrod / Rock Head / (Unlocked) Reckless
Bisharp: Rook - Male - Stage 4
Types: Dark/Steel
Abilities: Defiant / Inner Focus / (Unlocked) Pressure
Slowbro: Sheldon - Male - Stage 3
Types: Water/Psychic
Abilities: Oblivious / Own Tempo / (Unlocked) Regenerator
Profile as a Slowpoke:
Slow and dopey, Sheldon chugs along at his own pace. He has a sturdy body, so if he was attacked, he probably wouldn't even notice. He is often caught staring blankly into space.
Changes Upon Evolving:
One day, Sheldon was sitting at the beach, staring off into space with his usual blank expression when a Shellder flipped out of the water and chomped down hard on his tail, triggering his sudden evolution! Sheldon can now sit up straight, but he still finds it difficult to focus on what's in front of him. His intelligence seems to have increased a little bit, though. Just a bit. Sheldon's body is sturdier than it was as a Slowpoke and can now launch stronger Psychic and Water attacks.
How They Met:
Sheldon's original trainer was one of Doduodrio's friends who traded him in the hopes of evolving him. Unfortunately, before the trade happened, Sheldon managed to lose his King's Rock, and couldn't evolve into Slowking. Because he was a traded Pokemon, Sheldon is one of Doduodrio's strongest team members. His original trainer insists that he doesn't want to trade back for Sheldon, so Doduodrio has been raising him ever since.
Name Origins:
Sheldon has "Shel" in it which references Slowbro's category, the "Hermit Crab" Pokemon.
Slow and dopey, Sheldon chugs along at his own pace. He has a sturdy body, so if he was attacked, he probably wouldn't even notice. He is often caught staring blankly into space.
Changes Upon Evolving:
One day, Sheldon was sitting at the beach, staring off into space with his usual blank expression when a Shellder flipped out of the water and chomped down hard on his tail, triggering his sudden evolution! Sheldon can now sit up straight, but he still finds it difficult to focus on what's in front of him. His intelligence seems to have increased a little bit, though. Just a bit. Sheldon's body is sturdier than it was as a Slowpoke and can now launch stronger Psychic and Water attacks.
How They Met:
Sheldon's original trainer was one of Doduodrio's friends who traded him in the hopes of evolving him. Unfortunately, before the trade happened, Sheldon managed to lose his King's Rock, and couldn't evolve into Slowking. Because he was a traded Pokemon, Sheldon is one of Doduodrio's strongest team members. His original trainer insists that he doesn't want to trade back for Sheldon, so Doduodrio has been raising him ever since.
Name Origins:
Sheldon has "Shel" in it which references Slowbro's category, the "Hermit Crab" Pokemon.
Hidden Power: Electric
Nature: Hardy (+10% Atk, -10% Atk)
HP: 95
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 30
Size Class: 3
Weight Class: 4
Nature: Hardy (+10% Atk, -10% Atk)
HP: 95
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 30
Size Class: 3
Weight Class: 4
Aerial Ace
Amnesia
Attract
Avalanche
Belch
Belly Drum
Bide
Blizzard
Block
Body Press
Body Slam
Brick Break
Brine
Bubble Beam
Bulldoze
Calm Mind
Captivate
Confide
Confusion
Counter
Curse
Dig
Disable
Dive
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fissure
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power (Electric)
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Incinerate
Iron Defense
Iron Tail
Light Screen
Liquidation
Me First
Mega Kick
Mega Punch
Mimic
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Nasty Plot
Natural Gift
Nightmare
Pay Day
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Psywave
Rage
Rain Dance
Razor Shell
Recycle
Reflect
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Seismic Toss
Shadow Ball
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Snore
Stomp
Stored Power
Strength
Submission
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Wonder Room
Yawn
Zap Cannon
Zen Headbutt
Amnesia
Attract
Avalanche
Belch
Belly Drum
Bide
Blizzard
Block
Body Press
Body Slam
Brick Break
Brine
Bubble Beam
Bulldoze
Calm Mind
Captivate
Confide
Confusion
Counter
Curse
Dig
Disable
Dive
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fissure
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power (Electric)
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Incinerate
Iron Defense
Iron Tail
Light Screen
Liquidation
Me First
Mega Kick
Mega Punch
Mimic
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Nasty Plot
Natural Gift
Nightmare
Pay Day
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Psywave
Rage
Rain Dance
Razor Shell
Recycle
Reflect
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Seismic Toss
Shadow Ball
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Snore
Stomp
Stored Power
Strength
Submission
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Wonder Room
Yawn
Zap Cannon
Zen Headbutt
Rhydon: Donna - Female - Stage 3
Types: Ground/Rock
Abilities: Lightningrod / Rock Head / (Unlocked) Reckless
Profile:
Donna has fought in countless battles in the past, and her tough hide is extremely difficult to scratch, especially when she holds her precious Eviolite. She is very serious and rarely smiles or cracks jokes when she's around others which is why she and Sam get along so well. Hefty limbs and a powerful horn allow Donna to truly shine in physical combat, but she can't stand up to Water- or Grass-type attacks at all.
How They Met:
Doduodrio accidentally stumbled upon Donna's lair one day while hiking through the mountains and was promptly charged at. Donna chased him down the mountain, but luckily, he caught her before anything else was destroyed. Their relationship could still use a lot of work, though.
Name Origins:
Rhydon. Donna. If you still don't get it, I'm sorry, but I can't help you there.
Donna has fought in countless battles in the past, and her tough hide is extremely difficult to scratch, especially when she holds her precious Eviolite. She is very serious and rarely smiles or cracks jokes when she's around others which is why she and Sam get along so well. Hefty limbs and a powerful horn allow Donna to truly shine in physical combat, but she can't stand up to Water- or Grass-type attacks at all.
How They Met:
Doduodrio accidentally stumbled upon Donna's lair one day while hiking through the mountains and was promptly charged at. Donna chased him down the mountain, but luckily, he caught her before anything else was destroyed. Their relationship could still use a lot of work, though.
Name Origins:
Rhydon. Donna. If you still don't get it, I'm sorry, but I can't help you there.
Hidden Power: Flying
Nature: Serious (+10% Spe, -10% Spe)
HP: 100
Atk: 9
Def: 9
SpA: 4
SpD: 4
Spe: 40
Size Class: 4
Weight Class: 5
Nature: Serious (+10% Spe, -10% Spe)
HP: 100
Atk: 9
Def: 9
SpA: 4
SpD: 4
Spe: 40
Size Class: 4
Weight Class: 5
Attract
Avalanche
Bide
Blizzard
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Chip Away
Confide
Counter
Crunch
Crush Claw
Curse
Cut
Dig
Double Team
Double-Edge
Dragon Pulse
Dragon Rush
Dragon Tail
Drill Run
Dynamic Punch
Earth Power
Earthquake
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Fury Attack
Fury Cutter
Giga Impact
Guard Split
Hammer Arm
Headbutt
Heat Crash
Heavy Slam
Helping Hand
Hidden Power (Flying)
High Horsepower
Horn Attack
Horn Drill
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Tail
Leer
Magnitude
Mega Kick
Mega Punch
Megahorn
Metal Burst
Mimic
Mud Shot
Mud-Slap
Natural Gift
Outrage
Pay Day
Payback
Poison Jab
Power-Up Punch
Protect
Pursuit
Rage
Rain Dance
Rest
Return
Reversal
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Rototiller
Round
Sandstorm
Scary Face
Secret Power
Seismic Toss
Shadow Claw
Shock Wave
Skull Bash
Sleep Talk
Smack Down
Smart Strike
Snore
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sunny Day
Superpower
Surf
Swagger
Swords Dance
Tackle
Tail Whip
Take Down
Thief
Thrash
Thunder
Thunder Fang
Thunder Punch
Thunderbolt
Toxic
Uproar
Water Gun
Whirlpool
Zap Cannon
Avalanche
Bide
Blizzard
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Chip Away
Confide
Counter
Crunch
Crush Claw
Curse
Cut
Dig
Double Team
Double-Edge
Dragon Pulse
Dragon Rush
Dragon Tail
Drill Run
Dynamic Punch
Earth Power
Earthquake
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Fury Attack
Fury Cutter
Giga Impact
Guard Split
Hammer Arm
Headbutt
Heat Crash
Heavy Slam
Helping Hand
Hidden Power (Flying)
High Horsepower
Horn Attack
Horn Drill
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Tail
Leer
Magnitude
Mega Kick
Mega Punch
Megahorn
Metal Burst
Mimic
Mud Shot
Mud-Slap
Natural Gift
Outrage
Pay Day
Payback
Poison Jab
Power-Up Punch
Protect
Pursuit
Rage
Rain Dance
Rest
Return
Reversal
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Rototiller
Round
Sandstorm
Scary Face
Secret Power
Seismic Toss
Shadow Claw
Shock Wave
Skull Bash
Sleep Talk
Smack Down
Smart Strike
Snore
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sunny Day
Superpower
Surf
Swagger
Swords Dance
Tackle
Tail Whip
Take Down
Thief
Thrash
Thunder
Thunder Fang
Thunder Punch
Thunderbolt
Toxic
Uproar
Water Gun
Whirlpool
Zap Cannon
Bisharp: Rook - Male - Stage 4
Types: Dark/Steel
Abilities: Defiant / Inner Focus / (Unlocked) Pressure
Profile:
Rook is overly cautious and trusts nobody because of past experiences. He's more of a strong and silent type. Rook has a dangerous obsession with sharpening his blades and is always hungry for a fight. Doduodrio hopes to get through to him somehow.
How They Met:
Once, Rook was undefeated and led his own pack of Pawniard. Until one of them evolved into a Bisharp and challenged his leadership. And defeated him, driving him out of the pack. In doing so, his pride was damaged, maybe irreparably so, so when Doduodrio stumbled upon him, he immediately challenged him to a battle. As Rook was still hurt from his duel with the other Bisharp, he lost easily and was caught.
Name Origins:
"Rook" is the name of a chess piece. Fairly straightforward name.
Rook is overly cautious and trusts nobody because of past experiences. He's more of a strong and silent type. Rook has a dangerous obsession with sharpening his blades and is always hungry for a fight. Doduodrio hopes to get through to him somehow.
How They Met:
Once, Rook was undefeated and led his own pack of Pawniard. Until one of them evolved into a Bisharp and challenged his leadership. And defeated him, driving him out of the pack. In doing so, his pride was damaged, maybe irreparably so, so when Doduodrio stumbled upon him, he immediately challenged him to a battle. As Rook was still hurt from his duel with the other Bisharp, he lost easily and was caught.
Name Origins:
"Rook" is the name of a chess piece. Fairly straightforward name.
Hidden Power: Flying
Nature: Impish (+2 Def, -1 SpA)
HP: 85
Atk: 9
Def: 9 (+)
SpA: 4 (-)
SpD: 5
Spe: 70
Size Class: 3
Weight Class: 4
Nature: Impish (+2 Def, -1 SpA)
HP: 85
Atk: 9
Def: 9 (+)
SpA: 4 (-)
SpD: 5
Spe: 70
Size Class: 3
Weight Class: 4
Aerial Ace
Air Slash
Assurance
Attract
Beat Up
Brick Break
Confide
Cut
Dark Pulse
Dig
Double Team
Dual Chop
Embargo
Endure
Facade
False Swipe
Feint Attack
Fling
Focus Blast
Foul Play
Frustration
Fury Cutter
Giga Impact
Grass Knot
Guillotine
Headbutt
Hidden Power (Flying)
Hone Claws
Hyper Beam
Iron Defense
Iron Head
Knock Off
Laser Focus
Lash Out
Leer
Low Kick
Low Sweep
Magnet Rise
Mean Look
Metal Burst
Metal Claw
Metal Sound
Night Slash
Payback
Poison Jab
Power-Up Punch
Protect
Psycho Cut
Pursuit
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Rock Polish
Rock Smash
Rock Tomb
Role Play
Round
Sandstorm
Scary Face
Scratch
Screech
Secret Power
Shadow Claw
Slash
Sleep Talk
Snarl
Snatch
Snore
Spite
Stealth Rock
Steel Beam
Stone Edge
Substitute
Sucker Punch
Swagger
Swords Dance
Taunt
Thief
Throat Chop
Thunder Wave
Torment
Toxic
X-Scissor
Air Slash
Assurance
Attract
Beat Up
Brick Break
Confide
Cut
Dark Pulse
Dig
Double Team
Dual Chop
Embargo
Endure
Facade
False Swipe
Feint Attack
Fling
Focus Blast
Foul Play
Frustration
Fury Cutter
Giga Impact
Grass Knot
Guillotine
Headbutt
Hidden Power (Flying)
Hone Claws
Hyper Beam
Iron Defense
Iron Head
Knock Off
Laser Focus
Lash Out
Leer
Low Kick
Low Sweep
Magnet Rise
Mean Look
Metal Burst
Metal Claw
Metal Sound
Night Slash
Payback
Poison Jab
Power-Up Punch
Protect
Psycho Cut
Pursuit
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Rock Polish
Rock Smash
Rock Tomb
Role Play
Round
Sandstorm
Scary Face
Scratch
Screech
Secret Power
Shadow Claw
Slash
Sleep Talk
Snarl
Snatch
Snore
Spite
Stealth Rock
Steel Beam
Stone Edge
Substitute
Sucker Punch
Swagger
Swords Dance
Taunt
Thief
Throat Chop
Thunder Wave
Torment
Toxic
X-Scissor