Facility The Legend Gauntlet: Raikou (Maxim vs chuckeroo777)

"Heh, you're not gonna stop me that easily. Everything has gone according to plan!"

:Blastoise: "Even the flinch?"

"...Okay I may need to make a massive course correction but we're fine. Itzanma, let's show this guy who is boss! And take this Life Orb with you."

:Zygarde: "Life Orb Drive installed. I have the power!"

Counterswitching to Zygarde-50% with Life Orb

Earthquake~Thousand Waves~Earthquake
If successful Protective move, then use Safeguard first instance and Coil second instance, pushing actions back each time.
If your opponent is in the Hovering status when you are to use Earthquake, then use Thousand Arrows instead.
[Once] If Confusion-inflicting move and you are faster and you have not used Safeguard earlier this round, then use Safeguard.
 
Well this sucks. If this were any other Dragon/Ground type, this would be an easy win, but between thousand arrows and the sheer bulk, I don't really see a way out of this one.
Chitter... (Calculating... I could try an Icy Wind/Iron Head strategy, but it would deal pitiful damage. I think our only real chance is hoping for lucky freezes.)
Ice Punch - Ice Punch - Ice Punch
 
:ss/raikou: The Legend Gauntlet (Raikou): Match 2, Round 2 :ss/raikou:
:ss/zygarde::life orb:
Dragon/Ground | Aura Break/Power Construct
HP: 100/100 | EN: 100
7/9/7/9/95
Status: Ok

:ss/metagross::muscle band:
Steel/Psychic | Clear Body/Light Metal
HP: 90/90 | EN: 100
1011/9/7/7/70
Status: Ok​
Action 1
Zygarde used Earthquake! (-6 EN, 94 left)
Roll to Crit (1/24 = Crit): 23/24 = No Crit
(10 + 3 + 3 - 2) * 1.5 = 21 damage (69 HP left)
Zygarde lost a little HP from its Life Orb! (-3 HP, 97 left)

Metagross used Ice Punch! (-6 EN, 94 left)
Roll to Crit (1/24 = Crit): 18/24 = No Crit
Roll for Effect (1/10 = Effect): 7/10 = No Effect
(8 + 2) * 2 = 20 damage (77 HP left)

Action 2
Zygarde used Thousand Waves! (-6 EN, 88 left)
Roll to Crit (1/24 = Crit): 1/24 = Crit!
(9 + 3 + 3 + 3 - 2) * 1.5 = 24 damage (45 HP left)
Metagross was trapped!
Zygarde lost a little HP from its Life Orb! (-3 HP, 74 left)

Metagross used Ice Punch! (-10 EN, 84 left)
Roll to Crit (1/24 = Crit): 18/24 = No Crit
Roll for Effect (1/10 = Effect): 7/10 = No Effect
(8 + 2) * 2 = 20 damage (54 HP left)

Action 3
Zygarde used Earthquake! (-6 EN, 82 left)
Roll to Crit (1/24 = Crit): 11/24 = No Crit
(10 + 3 + 3 - 2) * 1.5 = 21 damage (24 HP left)
Zygarde lost a little HP from its Life Orb! (-3 HP, 51 left)

Metagross used Ice Punch! (-14 EN, 70 left)
Roll to Crit (1/24 = Crit): 9/24 = No Crit
Roll for Effect (1/10 = Effect): 5/10 = No Effect
(8 + 2) * 2 = 20 damage (31 HP left)

Zygarde's Power Construct
Zygarde transformed into its Complete Form!
New Stats: 66/7/9/6/9/85

Arena Effects:
Default weather/terrain is Rain/Electric
All damaging priority moves are Electric type
Thunder has 25% recoil​

:ss/zygarde-complete::life orb:
Dragon/Ground | Aura Break/Power Construct
HP: 66/135 | EN: 82
7/9/6/9/85
Status: Ok

:ss/metagross::muscle band:
Steel/Psychic | Clear Body/Light Metal
HP: 24/90 | EN: 70
1011/9/7/7/70
Status: Trapped​
Turn order:
chuckeroo and Maxim check for mistakes
I fix them
chuckeroo777 orders
Maxim orders
I ref​
 
Last edited:
Slight correction, I used Thousand Waves A2 not Thousand Arrows. Should be the same damage and everything but Waves should make Metagross Trapped. This may be relevant but probably not.
 
Hopefully MONKE can seal the deal. Time to go out with a bang!
Chitter... (Calculating... 3... 2... 1...)
Explosion - Explosion - Explosion
If P/E, Then Light Screen on the first instance, Cosmic Power on other instances
If Speed Increasing Move, Then Icy Wind
If Glare, Then Icy Wind
 
:ss/raikou: The Legend Gauntlet (Raikou): Match 2, Round 3 :ss/raikou:
:ss/zygarde-complete::life orb:
Dragon/Ground | Aura Break/Power Construct
HP: 66/135 | EN: 82
7/9/6/9/85
Status: Ok

:ss/metagross::muscle band:
Steel/Psychic | Clear Body/Light Metal
HP: 24/90 | EN: 70
1011/9/7/7/70
Status: Trapped​
Action 1
Zygarde used Coil! (-9 EN, 73 left)
Zygarde's Attack rose!
Zygarde's Defense rose!
Zygarde's Accuracy rose!

Metagross used Explosion! (-20 EN, 50 left)
Metagross went boom!
Roll to Crit (1/24 = Crit): 1/24 = Crit!
25 + 3 + 2 - 2 = 28 damage (38 HP left)
Metagross was KO'ed!

Arena Effects:
Default weather/terrain is Rain/Electric
All damaging priority moves are Electric type
Thunder has 25% recoil​

:ss/zygarde-complete::life orb:
Dragon/Ground | Aura Break/Power Construct
HP: 38/135 | EN: 73
7/9/6/9/85
Status: +1 Attack, +1 Defense, +1 Accuracy
:ss/metagross::muscle band:
Steel/Psychic | Clear Body/Light Metal
HP: KO | EN: 50
1011/9/7/7/70
Status: KOed​
This is a bit of a strange situation here, but anyways the victory goes to Maxim! Congratulations on your new Raikou!

Rewards:
chuckeroo777: 4 RC | 4 TC | -4 JC
Maxim: 4 RC | 4 TC | -4 JC | one 3* Raikou :raikou:
Me: 4 RC | 12 JC

chuckeroo and Maxim check for mistakes
I fix them​
 

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