Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: Combinations cannot be used
Special Rule #3: Damaging Evasive Moves (excluding Sky Drop) take place over 2 Actions instead of 1 Action, and both parts occur at +0 Priority. (The Pokemon evades at +0 Priority on the first Action, and attacks at +0 Priority on the following Action). Parts 1 & 2 do not incur Consecutive EN Penalty for each other.
Special Rule #4: When you send in your team, if a Pokemon has access to form-changing items or attachments: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: Combinations cannot be used
Special Rule #3: Damaging Evasive Moves (excluding Sky Drop) take place over 2 Actions instead of 1 Action, and both parts occur at +0 Priority. (The Pokemon evades at +0 Priority on the first Action, and attacks at +0 Priority on the following Action). Parts 1 & 2 do not incur Consecutive EN Penalty for each other.
Special Rule #4: When you send in your team, if a Pokemon has access to form-changing items or attachments: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Burned Tower: peak
The peak of what was once known as the Brass Tower, where lightning struck and ignited the fire that devoured the rest of the structure. The winds here are strong and changing, and the brass peak could re-ignite the tower, if strong enough lightning was to hit it again.
Camouflage: Flying
Nature Power: Tri Attack
Secret Power: Causes Paralysis
===================
Raikou’s Thunder Mane
By some time-space alteration or another, you are now battling within the Legendary Beast’s mane, made of actual clouds. Electric energy surrounds you from all parts, clinging to you the faster you move.
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Causes Paralysis
===================
Rumbling Cave
This underground cave hosts the echoes of Raikou’s battlecry. It is said to be so frightening, some Pokémon immediately flee the cave, while other pretend to play dead on the spot, all out of sheer instinct.
Camouflage: Rock
Nature Power: Power Gem
Secret Power: Causes flinching
===================
Saber-Toothed Tiger Cemetery
The species Raikou is linked to is long extinct. This cemetery is full of well-preserved fossils, reminding all of the fickle fate of any species, no matter how powerful.
Camouflage: Ghost
Nature Power: Shadow Ball
Secret Power: Causes flinching
===================
Battle Tower
This facility located in Hoenn has become Raikou’s new home. You should feel rather at ease here with your battle experience, but the Tower is always happy to offer new battling sensations!
Camouflage: Normal
Nature Power: Tri Attack
Secret Power: Causes Paralysis
The peak of what was once known as the Brass Tower, where lightning struck and ignited the fire that devoured the rest of the structure. The winds here are strong and changing, and the brass peak could re-ignite the tower, if strong enough lightning was to hit it again.
- Damaging Fire-, Water- and Electric-type moves have their BAP increased by three (3)
- Tailwind is always active but switches sides at the end of each round. It starts on the side of the Trainer ordering first
- If a Trainer orders two damaging Electric-type moves in a row, the second is treated as a Fire-type move. If the same Pokémon then uses a third Electric-type move in a row, it is treated as a Fire-type move and its BAP is increased by 50%
Camouflage: Flying
Nature Power: Tri Attack
Secret Power: Causes Paralysis
===================
Raikou’s Thunder Mane
By some time-space alteration or another, you are now battling within the Legendary Beast’s mane, made of actual clouds. Electric energy surrounds you from all parts, clinging to you the faster you move.
- Default weather is rain
- Default terrain is Electric Terrain
- All damaging moves with a priority of 1 or more are treated as Electric-type moves
- Thunder gains 25% recoil
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Causes Paralysis
===================
Rumbling Cave
This underground cave hosts the echoes of Raikou’s battlecry. It is said to be so frightening, some Pokémon immediately flee the cave, while other pretend to play dead on the spot, all out of sheer instinct.
- Seismic moves cause the target to be switched out at the end of the round. Soundproof Pokémon are immune to that effect (but not the move itself)
- Roar paralyzes the target if it successfully hits
- Spread moves are able to hit through the evasive phase of D/E moves
Camouflage: Rock
Nature Power: Power Gem
Secret Power: Causes flinching
===================
Saber-Toothed Tiger Cemetery
The species Raikou is linked to is long extinct. This cemetery is full of well-preserved fossils, reminding all of the fickle fate of any species, no matter how powerful.
- At the start of each Round, inflict all Pokemon that are not Doomed with the Doom status (2r). Perish Song cannot stack with this effect
- The Doom status inflicts 20 HP and 20 EN damage
- All Pokémon gain access to Ancient Power
Camouflage: Ghost
Nature Power: Shadow Ball
Secret Power: Causes flinching
===================
Battle Tower
This facility located in Hoenn has become Raikou’s new home. You should feel rather at ease here with your battle experience, but the Tower is always happy to offer new battling sensations!
- If a player deals 20 damage or more in a single action, they are awarded one (1) BP
- If a player is ordering first, they can use one (1) BP to change their held item to any held item they own
- A player can use two (2) BP to increase their substitution count by one (1)
- If a player is ordering first, they can use two (2) BP to set a terrain or weather of their choice, for two (2) rounds.
- A player can use three (3) BP to raise all of the stats of their active Pokémon by one (1), adjusting the natural stage
- A player can decide to use their BP to buy multiple effects at once, if they have enough BP
Camouflage: Normal
Nature Power: Tri Attack
Secret Power: Causes Paralysis
Team Maxim
Zygarde [Itzanma] (-)
Nature: Careful (+SpD, -SpA)
Stage: 4
Profile:
Flavor Blurb about this Pokemon
Zygarde-10%
HP: 80
Atk: Rank 7
Def: Rank 5
SpA: Rank 4 (-)
SpD: Rank 8 (+)
Spe: 115
Size Class: 3
Weight Class: 3
Zygarde-100%
HP: 135
Atk: Rank 7
Def: Rank 9
SpA: Rank 6 (-)
SpD: Rank 9 (+)
Spe: 85
Size Class: 6
Weight Class: 10
Type:
Dragon/Ground
Abilities:
Aura Break/Power Construct
Stats:
HP: 100
Atk: Rank 7
Def: Rank 9
SpA: Rank 5 (-)
SpD: Rank 9 (+)
Spe: 95
Size Class: 5
Weight Class: 7
Attacks:
Bind
Bite
Block
Body Slam
Breaking Swipe
Brick Break
Bulldoze
Camouflage
Coil
Confide
Core Enforcer
Crunch
Dig
Double Team
Draco Meteor
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Endure
Extreme Speed
Facade
Focus Blast
Frustration
Giga Impact
Glare
Grass Knot
Haze
Hidden Power Fire
High Horsepower
Hyper Beam
Hyper Voice
Iron Tail
Land's Wrath
Outrage
Pain Split
Payback
Protect
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Round
Safeguard
Sandstorm
Scale Shot
Scorching Sands
Secret Power
Shock Wave
Skitter Smack
Sleep Talk
Sludge Wave
Snore
Spite
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Swift
Thousand Arrows
Thousand Waves
Toxic
Zen Headbutt
Blastoise [Sebastian] (M)
Nature: Modest (+1 SpA, -1 Atk)
Stage: 5
Profile:
Sebastian is, in a word, thoughtful. He rarely acts before checking for the best possible for the situation he is in. As such, is a serious rival with the impulsive Aria.
Mega Ability:
Mega Launcher
Stats:
HP: 90
Atk: Rank 6 (-)
Def: Rank 9
SpA: Rank 11 (+)
SpD: Rank 8
Spe: 78
Size Class: 3
Weight Class: 5
Type:
Water
Abilities:
Torrent/Rain Dish
Stats:
HP: 90
Atk: Rank 5 (-)
Def: Rank 7
SpA: Rank 7 (+)
SpD: Rank 8
Spe: 78
Size Class: 3
Weight Class: 4
Attacks:
Aqua Jet
Aqua Ring
Aqua Tail
Attract
Aura Sphere
Avalanche
Bide
Bite
Blizzard
Block
Body Press
Body Slam
Brick Break
Brine
Bubble
Bubble Beam
Bulldoze
Captivate
Celebrate
Confide
Confusion
Counter
Crunch
Curse
Dark Pulse
Defense Curl
Dig
Dive
Double Team
Double-Edge
Dragon Pulse
Dragon Tail
Dynamic Punch
Earthquake
Endure
Facade
Fake Out
False Swipe
Fissure
Flail
Flash Cannon
Fling
Flip Turn
Focus Blast
Focus Punch
Follow Me
Foresight
Frustration
Giga Impact
Gyro Ball
Hail
Haze
Headbutt
Helping Hand
Hidden Power Fire
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Iron Tail
Life Dew
Liquidation
Mega Kick
Mega Punch
Mimic
Mirror Coat
Mist
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Outrage
Power-Up Punch
Protect
Rage
Rain Dance
Rapid Spin
Reflect
Refresh
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Scald
Secret Power
Seismic Toss
Shell Smash
Signal Beam
Skull Bash
Sleep Talk
Smack Down
Snore
Strength
Submission
Substitute
Surf
Swagger
Tackle
Tail Whip
Take Down
Terrain Pulse
Toxic
Water Gun
Water Pledge
Water Pulse
Water Spout
Waterfall
Weather Ball
Whirlpool
Withdraw
Work Up
Yawn
Zen Headbutt
Tyranitar [Karik] (M)
Nature: Serious (No Change)
Stage: 3
Profile:
This Pokemon's character is, as yet, unknown.
[Mega Evolutions/Forms go here]
Type:
Rock/Dark
Abilities:
Sand Stream/Unnerve
Stats:
HP: 95
Atk: Rank 9
Def: Rank 8
SpA: Rank 7
SpD: Rank 7
Spe: 61
Size Class: 4
Weight Class: 6
Attacks:
Aerial Ace
Ancient Power
Assurance
Attract
Avalanche
Bite
Blizzard
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Chip Away
Confide
Crunch
Curse
Cut
Dark Pulse
Detect
Dig
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Dynamic Punch
Earth Power
Earthquake
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Foul Play
Frustration
Fury Cutter
Giga Impact
Headbutt
Heavy Slam
Hidden Power Fairy
High Horsepower
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Incinerate
Iron Defense
Iron Head
Iron Tail
Leer
Low Kick
Mega Kick
Mega Punch
Mud-Slap
Muddy Water
Natural Gift
Nightmare
Outrage
Payback
Power-Up Punch
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Sand Tomb
Sandstorm
Scary Face
Screech
Secret Power
Shadow Claw
Shock Wave
Sleep Talk
Smack Down
Snarl
Snore
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Taunt
Thrash
Thunder
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Uproar
Water Pulse
Whirlpool
Team chuckeroo777
Metagross [Megaton] (~)
Stage 3*
Types: Steel/Psychic
Abilities:
Clear Body / Light Metal (Unlocked)
Nature: Serious (+None, -None)
Stats:
HP: 90
Atk: 10
Def: 9
SpA: 7
SpD: 7
Spe: 70
Size Class: 4
Weight Class: 9 (7, Light Metal)
Attacks (76 moves):
Level Up
Agility
Bullet Punch
Confusion
Flash Cannon
Hammer Arm
Hyper Beam
Iron Defense
Magnet Rise
Metal Claw
Meteor Mash
Miracle Eye
Psychic
Pursuit
Scary Face
Tackle
Take Down
Zen Headbutt
Egg/Prevo
N/A
TM/HM
Aerial Ace
Ally Switch
Body Press
Body Slam
Brick Break
Brutal Swing
Bulldoze
Confide
Cosmic Power
Cut
Double Team
Earthquake
Endure
Explosion
Facade
Flash
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hidden Power (Water)
Hone Claws
Ice Punch
Icy Wind
Iron Head
Light Screen
Natural Gift
Power-Up Punch
Protect
Psych Up
Psycho Cut
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Self-Destruct
Shadow Ball
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thunder Punch
Toxic
Trick
Tutor
Other
Darmanitan-G [MONKE] (M)
Stage 3*
Types: Ice
Abilities:
Gorilla Tactics, Zen Mode (Unlocked)
Nature: Serious (+None, -None)
Stats:
HP: 100
Atk: 10
Def: 4
SpA: 3
SpD: 4
Spe: 95
Size Class: 3
Weight Class: 5
Darmanitan-G-Z [MONKE] (M)
Stage 3*
Types: Ice/Fire
Abilities:
Gorilla Tactics, Zen Mode (Unlocked)
Nature: Serious (+None, -None)
Stats:
HP: 100
Atk: 11
Def: 4
SpA: 3
SpD: 4
Spe: 135
Size Class: 3
Weight Class: 5
Attacks (72 moves):
Level Up
Avalanche
Belly Drum
Bite
Blizzard
Headbutt
Ice Fang
Ice Punch
Icicle Crash
Powder Snow
Superpower
Tackle
Taunt
Thrash
Uproar
Work Up
Egg/Prevo
Flame Wheel
Focus Punch
Freeze-Dry
Hammer Arm
Incinerate
Power-Up Punch
Take Down
Yawn
TM/HM
Attract
Body Press
Body Slam
Brick Break
Bulk Up
Bulldoze
Dig
Earthquake
Encore
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Giga Impact
Grass Knot
Gyro Ball
Heat Wave
Hyper Beam
Ice Beam
Iron Defense
Iron Head
Mega Kick
Mega Punch
Overheat
Payback
Protect
Psychic
Rest
Reversal
Rock Slide
Rock Tomb
Round
Sleep Talk
Snore
Solar Beam
Stone Edge
Substitute
Sunny Day
Thief
U-turn
Will-O-Wisp
Zen Headbutt
Tutor
Other
Hydreigon [Hugo] (M)
Stage 3*
Types: Dark/Dragon
Abilities:
Levitate
Nature: Serious (+None, -None)
Stats:
HP: 95
Atk: 8
Def: 7
SpA: 9
SpD: 7
Spe: 98
Size Class: 4
Weight Class: 5
Attacks (92 moves):
Level Up
Assurance
Bite
Body Slam
Crunch
Double Hit
Dragon Breath
Dragon Pulse
Dragon Rage
Dragon Rush
Focus Energy
Headbutt
Hyper Beam
Hyper Voice
Nasty Plot
Outrage
Roar
Scary Face
Slam
Tackle
Tri Attack
Work Up
Egg/Prevo
Astonish
Belch
Dark Pulse
Earth Power
Fire Fang
Head Smash
Ice Fang
Screech
Thunder Fang
TM/HM
Acrobatics
Attract
Beat Up
Breaking Swipe
Brutal Swing
Bulldoze
Charge Beam
Confide
Double Team
Dragon Dance
Dragon Tail
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fire Spin
Flamethrower
Flash Cannon
Fly
Focus Blast
Frustration
Giga Impact
Heat Wave
Helping Hand
Hidden Power (Steel)
Hydro Pump
Incinerate
Iron Tail
Payback
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Secret Power
Sleep Talk
Snarl
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Taunt
Thief
Throat Chop
Thunder Wave
Torment
Toxic
U-turn
Uproar
Zen Headbutt
Tutor
Other
Stage 3*
Types: Steel/Psychic
Abilities:
Clear Body / Light Metal (Unlocked)
Nature: Serious (+None, -None)
Stats:
HP: 90
Atk: 10
Def: 9
SpA: 7
SpD: 7
Spe: 70
Size Class: 4
Weight Class: 9 (7, Light Metal)
Attacks (76 moves):
Level Up
Agility
Bullet Punch
Confusion
Flash Cannon
Hammer Arm
Hyper Beam
Iron Defense
Magnet Rise
Metal Claw
Meteor Mash
Miracle Eye
Psychic
Pursuit
Scary Face
Tackle
Take Down
Zen Headbutt
Egg/Prevo
N/A
TM/HM
Aerial Ace
Ally Switch
Body Press
Body Slam
Brick Break
Brutal Swing
Bulldoze
Confide
Cosmic Power
Cut
Double Team
Earthquake
Endure
Explosion
Facade
Flash
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hidden Power (Water)
Hone Claws
Ice Punch
Icy Wind
Iron Head
Light Screen
Natural Gift
Power-Up Punch
Protect
Psych Up
Psycho Cut
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Self-Destruct
Shadow Ball
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thunder Punch
Toxic
Trick
Tutor
Other
Darmanitan-G [MONKE] (M)
Stage 3*
Types: Ice
Abilities:
Gorilla Tactics, Zen Mode (Unlocked)
Nature: Serious (+None, -None)
Stats:
HP: 100
Atk: 10
Def: 4
SpA: 3
SpD: 4
Spe: 95
Size Class: 3
Weight Class: 5
Darmanitan-G-Z [MONKE] (M)
Stage 3*
Types: Ice/Fire
Abilities:
Gorilla Tactics, Zen Mode (Unlocked)
Nature: Serious (+None, -None)
Stats:
HP: 100
Atk: 11
Def: 4
SpA: 3
SpD: 4
Spe: 135
Size Class: 3
Weight Class: 5
Attacks (72 moves):
Level Up
Avalanche
Belly Drum
Bite
Blizzard
Headbutt
Ice Fang
Ice Punch
Icicle Crash
Powder Snow
Superpower
Tackle
Taunt
Thrash
Uproar
Work Up
Egg/Prevo
Flame Wheel
Focus Punch
Freeze-Dry
Hammer Arm
Incinerate
Power-Up Punch
Take Down
Yawn
TM/HM
Attract
Body Press
Body Slam
Brick Break
Bulk Up
Bulldoze
Dig
Earthquake
Encore
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Giga Impact
Grass Knot
Gyro Ball
Heat Wave
Hyper Beam
Ice Beam
Iron Defense
Iron Head
Mega Kick
Mega Punch
Overheat
Payback
Protect
Psychic
Rest
Reversal
Rock Slide
Rock Tomb
Round
Sleep Talk
Snore
Solar Beam
Stone Edge
Substitute
Sunny Day
Thief
U-turn
Will-O-Wisp
Zen Headbutt
Tutor
Other
Hydreigon [Hugo] (M)
Stage 3*
Types: Dark/Dragon
Abilities:
Levitate
Nature: Serious (+None, -None)
Stats:
HP: 95
Atk: 8
Def: 7
SpA: 9
SpD: 7
Spe: 98
Size Class: 4
Weight Class: 5
Attacks (92 moves):
Level Up
Assurance
Bite
Body Slam
Crunch
Double Hit
Dragon Breath
Dragon Pulse
Dragon Rage
Dragon Rush
Focus Energy
Headbutt
Hyper Beam
Hyper Voice
Nasty Plot
Outrage
Roar
Scary Face
Slam
Tackle
Tri Attack
Work Up
Egg/Prevo
Astonish
Belch
Dark Pulse
Earth Power
Fire Fang
Head Smash
Ice Fang
Screech
Thunder Fang
TM/HM
Acrobatics
Attract
Beat Up
Breaking Swipe
Brutal Swing
Bulldoze
Charge Beam
Confide
Double Team
Dragon Dance
Dragon Tail
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fire Spin
Flamethrower
Flash Cannon
Fly
Focus Blast
Frustration
Giga Impact
Heat Wave
Helping Hand
Hidden Power (Steel)
Hydro Pump
Incinerate
Iron Tail
Payback
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Secret Power
Sleep Talk
Snarl
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Taunt
Thief
Throat Chop
Thunder Wave
Torment
Toxic
U-turn
Uproar
Zen Headbutt
Tutor
Other
1=Maxim strikes first, 2=chuckeroo strikes first: 1=chuckeroo
chuckeroo777 strikes an arena
Maxim strikes two arenas
chuckeroo strikes an arena and sends out
Maxim sends out and orders
chuckeroo orders
I ref
chuckeroo777 strikes an arena
Maxim strikes two arenas
chuckeroo strikes an arena and sends out
Maxim sends out and orders
chuckeroo orders
I ref