Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 4 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The loser of the previous match decides whether they want to be T1 or T2 (if T1, the next step is done in the same post)
- T1 strikes one arena
- T2 picks one of the remaining arenas
- The round is played on the selected arena
- T2 is first sendout
Game
B4P2 Singles
72h DQ, 1 Warning
Abilities: All
Backpack Size: 7
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 4
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to more than one form-changing item or attachment: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Tiebreaker rules:
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 4 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The loser of the previous match decides whether they want to be T1 or T2 (if T1, the next step is done in the same post)
- T1 strikes one arena
- T2 picks one of the remaining arenas
- The round is played on the selected arena
- T2 is first sendout
Game
B4P2 Singles
72h DQ, 1 Warning
Abilities: All
Backpack Size: 7
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 4
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to more than one form-changing item or attachment: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Tiebreaker rules:
- KOing an opponent through a self-KO move or Destiny Bond grants them the win
- KOing an opponent through a move that results in your Pokémon ENKOing grants you the win
- KOing an opponent then taking recoil that KOes you too grants you the win
Ula’Ula Meadow
This beautiful flower meadow is covered with red flowers. Oricorio usually feast on that nectar, strengthening their Fire abilities and transforming them into birds reminiscent of flamenco dancers. Many Bug-type Pokémon also covet the nectar; they seem more feisty than usual.
Camouflage: Grass
Nature Power: Energy Ball
Secret Power: Causes sleep
===================
Ruins of Abundance
These ruins are home to a yet slumbering Tapu Bulu. Here, under the sandy stretch of the desert, vivid nature is waiting to spring back to life. Tapu Bulu itself might be watching you battle!
Camouflage: Grass
Nature Power: Earth Power
Secret Power: Causes flinching
===================
Haina Desert
This desert can get a little confusing to navigate, as directions do not seem to follow the proper guidelines for directions across the multiverse. Be careful not to stay too long under the merciless sun either...
Camouflage: Ground
Nature Power: Earth Power
Secret Power: Lowers Accuracy by 1 stage
===================
Shady House
This old central hub for Team Skull is somehow still standing, though the occupants have vacated the premises a long time ago. The numerous graffiti remind of their rule, and there's a desperate atmosphere swirling about...
Codifications
Camouflage: Dark
Nature Power: Shadow Ball
Secret Power: Causes flinching
===================
Mount Lanakila
The penultimate step to Alolan glory is... rather cold! Without surprise, Ice-type Pokémon seem to thrive in this environment, benefitting from the ample snowfalls of the region. It's hard to believe this area is on the same island as Haina Desert.
Camouflage: Ice
Nature Power: Ice Beam
Secret Power: Lowers Speed by one stage
This beautiful flower meadow is covered with red flowers. Oricorio usually feast on that nectar, strengthening their Fire abilities and transforming them into birds reminiscent of flamenco dancers. Many Bug-type Pokémon also covet the nectar; they seem more feisty than usual.
- Normal-Type moves become Fire-type (before applying Abilities)
- When a Bug-type attack hits a Fire-type defender: instead of a resistance, tally a weakness
- When a Fire-type attack hits a Bug-type defender: instead of a weakness, tally a resistance
- When a Bug-type Pokémon would raise its own stat stages: the raises are doubled instead, with the same duration
Camouflage: Grass
Nature Power: Energy Ball
Secret Power: Causes sleep
===================
Ruins of Abundance
These ruins are home to a yet slumbering Tapu Bulu. Here, under the sandy stretch of the desert, vivid nature is waiting to spring back to life. Tapu Bulu itself might be watching you battle!
- Drizzle and Rain Dance create Grassy Terrain in addition to their usual effect and for the same duration
- Water-type attacks gain the following effect: on hit, create Grassy Terrain (1r)
- While Grassy Terrain is in play, Grass-type attacks gain the following effect: on hit, inflict Trapping on the defender, discard existing Switching and Phazing markers, and prevent the defender from gaining such markers for the rest of the round
- The first time a Berry's or Seed's effect stating "The holder consumes this item" is triggered: instead, the Berry or Seed isn't consumed (the on-consume effect still happens). If trigger conditions are still met after this use, the Berry or Seed can activate again immediately
Camouflage: Grass
Nature Power: Earth Power
Secret Power: Causes flinching
===================
Haina Desert
This desert can get a little confusing to navigate, as directions do not seem to follow the proper guidelines for directions across the multiverse. Be careful not to stay too long under the merciless sun either...
- At the start of each Round, apply the following effect:
- If the Round number is odd, change the default weather to Sunny.
- If the Round number is even, change the default weather to Sandstorm.
- While the weather is Sunny, at the end of the step: active Pokémon take two (2) damage. Water-type Pokémon take four (4) damage instead
- While the weather is Sandstorm: the active Pokémon's Accuracy stage is lowered by one (1)
- Pokémon can only change the weather by using the appropriate weather stone
- Whenever an active Pokémon leaves play, its replacement becomes Dizzy at the start of the round
- Dizzy markers are discarded at the end of the round
Camouflage: Ground
Nature Power: Earth Power
Secret Power: Lowers Accuracy by 1 stage
===================
Shady House
This old central hub for Team Skull is somehow still standing, though the occupants have vacated the premises a long time ago. The numerous graffiti remind of their rule, and there's a desperate atmosphere swirling about...
- Both active Pokémon share their Ability pool
- When used by a Bug-, Poison-, or Dark-type Pokémon, Bug-, Poison- and Dark-type attacks gain the following effect: on hit, if the user isn't holding an item, steal as many items from the defender as possible
- Beat Up's total BAP becomes equal to the total Attack rank of Pokémon on the user's team (including reserve Pokémon), but inflicts the following unique condition on the user until the end of the round: If the user would receive an order; instead, it receives an order to use Beat Up targeting a random opponent
Codifications
Camouflage: Dark
Nature Power: Shadow Ball
Secret Power: Causes flinching
===================
Mount Lanakila
The penultimate step to Alolan glory is... rather cold! Without surprise, Ice-type Pokémon seem to thrive in this environment, benefitting from the ample snowfalls of the region. It's hard to believe this area is on the same island as Haina Desert.
- Default weather is Snow
- When a Screen condition is created: that Screen cannot be broken by Brick Break and Psychic Fangs for two (2) rounds
- When an Ice-type Pokémon enters play: note that Pokémon's highest out of its four core stats. The corresponding stat or stats (in case of a tie) is doubled until it leaves play
Camouflage: Ice
Nature Power: Ice Beam
Secret Power: Lowers Speed by one stage
pratik2007








The eldest and most serious member of Pratik's team - Rudy . Rudy used to protect the team like a wall when it was in its early stages with Chomp and Tracy being in their kid stage . Rudy though rough from exterior has a very weak spot all his team members , specially Tracy the Blaziken and Chomp the Garchomp , since he has spent most of his journey with them . Rudy was also among the 3 mons who first joined Pratik's team . Being a fighting type pokemon , Rudy aspires to the strongest mon BBP has to offer . For now , he is one of the most trusted members of the team and sort of a father figure to both Garchomp and Blaziken .
How they met :
Pratik met Rudy along with Tracy and Chomp . Rudy seemed like the leader of the pack ( which was obvious since he was the only one who was fully evolved , considering Heracross don't evolve at all ) He just happened to come across them in the Vermilion forest ( how did they even reach there ? ) while going to Vermilian city to catch a ship towards Galar . He felt like he should not leave 3 pokemon alone in the forest ( since 2 of them were in their baby stage ) full of Beedrills and invited them to join his team , which they did .
Behavior :
Rudy is protective towards his teammates in not the most non-violent sort of way . He likes to pick up fights with wild pokemons and trainers to become stronger since he believes that it is his responsibility to protect his friends from any harm . Being one of the starting member of the team , Rudy helps Chomp training the newcomers , although he rarely fights them , and prefers to fight wild pokemons instead . He is yet to tap on his full potential , maybe there is something in Kalos that can help us ?
How they met :
Pratik met Rudy along with Tracy and Chomp . Rudy seemed like the leader of the pack ( which was obvious since he was the only one who was fully evolved , considering Heracross don't evolve at all ) He just happened to come across them in the Vermilion forest ( how did they even reach there ? ) while going to Vermilian city to catch a ship towards Galar . He felt like he should not leave 3 pokemon alone in the forest ( since 2 of them were in their baby stage ) full of Beedrills and invited them to join his team , which they did .
Behavior :
Rudy is protective towards his teammates in not the most non-violent sort of way . He likes to pick up fights with wild pokemons and trainers to become stronger since he believes that it is his responsibility to protect his friends from any harm . Being one of the starting member of the team , Rudy helps Chomp training the newcomers , although he rarely fights them , and prefers to fight wild pokemons instead . He is yet to tap on his full potential , maybe there is something in Kalos that can help us ?
Rudy (Heracross)
Level 2 EXP 00 / 10
Serious Nature (+N/A , -N/A)
Typing:


Abilities:
Guts: The Pokemon fights even more tenaciously in the face of adversity. When the user attacks with a Physical attack, if the user has a Major Status: Give that attack a power bonus of five (5).The user's attacks can't be reduced by Burn.
Swarm: The Pokemon turns to their inner reserve of bug-ish-ness in a pinch. When the user attacks with a Bug-type attack, while the user's HP is at or below a third of their maximum HP (x1/3): Give that attack a power boost of three (3).
Moxie (HA): The Pokemon swells with confidence after defeating an opponent. When the user knocks out a Pokemon with a hit: Raises the user's Attack stage by one (1) for their next six (6) turns. [UNLOCKED]
Stats :
HP: 90
Attack: 9
Defense: 6
Sp.Atk: 3
Sp.Def: 7
Speed: 85
Size: 3
Weight: 4
Movepool
Level 1 :
Aerial Ace
Attract
Brick Break
Bug Bite
Bug Buzz
Bullet Seed
Confide
Counter
Double Team
Earthquake
Facade
Focus Blast
Harden
Horn Attack
Leer
Night Slash
Protect
Rock Slide
Round
Shadow Claw
Smart Strike
Strength
Tackle
Toxic
Level 1 :
Brutal Swing
Bulk Up
Chip Away
Coaching
Curse
Cut
Detect
False Swipe
High Horsepower
Rain Dance
Rock Smash
Seismic Toss
Snore
Sunny Day
Swagger
Vacuum Wave
Work Up
Level 2 :
Arm Thrust
Assurance
Captivate
Close Combat
Double-Edge
Feint
Flail
Focus Punch
Fury Attack
Iron Defense
Low Kick
Megahorn
Pin Missile
Rest
Revenge
Reversal
Rock Blast
Secret Power
Spikes
Stone Edge
Swords Dance
Take Down
Thief
Venoshock

Pratik met Buttercup while travelling through a forest . He saw a group of Dratinis playing in a huge lake and knew he wanted to catch one of them . Being an amatuer trainer back then , he could not catch any of them and was attacked by a grown up female Dragonite ( prolly a mother ) . It was when Buttercup came to his rescue and saved Pratik by calming the Dragonite . Since then Buttercup has grown a lot , and still has the back of her teammates during dire situations .
Buttercup ( Dragonite )
Level 2 | EXP 00 /10
Serious Nature (+N/A , -N/A)
Typing:


Abilities :
Inner focus: The Pokemon has great mental control over their fears.The user is unaffected by Flinching and by Intimidate.When the user is hit by an attack that mentions "Inflict Flinching" in its effect text, while the user has Steadfast: Raise the user's Speed stage by one (1) for their next six (6) turns.
Multiscale (HA): The Pokemon enjoys the protection of its protective mythical scales. At the start of the round, if the user's HP is full: Grants the user a Multiscale marker until the end of the round. While the user has a Multiscale marker: Damage the user takes from hits is halved (x0.5). [UNLOCKED]
Stats:
HP : 95
Attack : 9
Defense : 7
Sp Atk : 7
Sp Def : 7
Speed : 80
Size Class : 4
Weight Class : 6
Movepool:
Level 0:
Aerial Ace
Air Slash
Attract
Brick Break
Confide
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Iron Head
Leer
Mud-Slap
Protect
Rock Slide
Round
Strength
Surf
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wing Attack
Level 1:
Air Cutter
Aqua Jet
Brutal Swing
Bubble Beam
Curse
Cut
Defog
Detect
Dragon Breath
Dragon Dance
Dragon Rage
Dragon Tail
Dual Wingbeat
Hail
Heal Bell
Hone Claws
Incinerate
Mega Punch
Mist
Ominous Wind
Power-Up Punch
Rage
Rain Dance
Roar
Rock Smash
Safeguard
Sandstorm
Shock Wave
Slam
Snore
Snowscape
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Twister
Water Gun
Water Pulse
Level 2:
Agility
Aqua Tail
Barrier
Bind
Blizzard
Captivate
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Fire Spin
Focus Punch
Haze
Heat Wave
Hurricane
Hydro Pump
Ice Spinner
Iron Tail
Low Kick
Mega Kick
Razor Wind
Rest
Roost
Scale Shot
Scary Face
Secret Power
Skull Bash
Stone Edge
Superpower
Take Down
Thunder
Whirlpool
Wrap
Zap Cannon

Icarus (Entei)
Level 3 EXP: 00 / 10
Adamant Nature ( +Attack, -Special Attack )
Typing:

Abilities:
Pressure: The Pokemon's mere presence inspires a sense of dread in anyone opposing them. While an opponent is performing an action that targets the user: Raise that action's Energy Cost by two (2). While the user is being attacked, by an attacker with less remaing Energy than the user: Give that attack a power penalty of one (1).
Inner Focus (HA): The Pokemon has great mental control over their fears. The user is unaffected by Flinching and by Intimidate. When the user is hit by an attack that mentions "Inflict Flinching" in its effect text, while the user has Steadfast: Raise the user's Speed stage by one (1) for their next six (6) turns. (Effect chance isn't rolled for the mention of Flinching; since the user is unaffected by Flinching.) [UNLOCKED]
HP: 100
Attack: 9 (+)
Defense: 6
Sp.Atk: 6 (-)
Sp.Def: 6
Speed: 100
Size Class: 4
Weight Class: 5
Movepool
Level 0:
Confide
Crunch
Double Team
Facade
Fire Fang
Flamethrower
Flash
Howl
Iron Head
Leer
Mud-Slap
Protect
Round
Shadow Ball
Strength
Toxic
Level 1:
Bite
Calm Mind
Curse
Cut
Detect
Ember
Extrasensory
Flame Wheel
Incinerate
Rain Dance
Roar
Rock Climb
Rock Smash
Sandstorm
Smokescreen
Snore
Sunny Day
Swagger
Swift
Weather Ball
Will-O-Wisp
Level 2:
Agility
Double-Edge
Fire Blast
Fire Spin
Flare Blitz
Heat Wave
Iron Tail
Quash
Rest
Reversal
Scary Face
Secret Power
Solar Beam
Stone Edge
Level 3:
Body Slam
Bulldoze
Crush Claw
Dig
Extreme Speed
Flame Charge
Frustration
Headbutt
Laser Focus
Lava Plume
Psych Up
Reflect
Return
Sacred Fire
Scorching Sands
Snarl
Stomp

Chomp was once the most playful member of the team . He is 1 of the 3 mons who joined Pratik during his journey in the Paldea region at its very start . The land shark pokemon . As a gible , Chomp liked to bite on to things which made its jaw super sharp . Now he has evolved into a Garchomp , and has grown into one of the most reliable and responsible member of Pratik's team . A psuedo legendary whose power is one to reckon with .
How they met :
Pratik found Chomp along with Rudy and Tracy . They seemed lonely and it was not the best idea to leave 3 pokemon alone in the wild , so he invited them to join his team , and lucky for him - they willingly joined and have helped each other grow , ever since .
Behaviour :
Being a dragon type and a psuedo legendary pokemon , Chomp is one of the strongest member of the team , and helps newcomers understand their true potential , like a mentor . He likes to battle and makes for a great leader . Though Garchomps are known to be harsh , Chomp on the contrary is easygoing as long as he doesn't see you as a threat for his friends that is ...
How they met :
Pratik found Chomp along with Rudy and Tracy . They seemed lonely and it was not the best idea to leave 3 pokemon alone in the wild , so he invited them to join his team , and lucky for him - they willingly joined and have helped each other grow , ever since .
Behaviour :
Being a dragon type and a psuedo legendary pokemon , Chomp is one of the strongest member of the team , and helps newcomers understand their true potential , like a mentor . He likes to battle and makes for a great leader . Though Garchomps are known to be harsh , Chomp on the contrary is easygoing as long as he doesn't see you as a threat for his friends that is ...
Level 2 EXP 00 / 10
Serious Nature (+N/A , -N/A)
Typing:


Abilities:
Sand veil: The Pokemon blends in to arid terrain, and is difficult to even see in desert sandstorms.The user can't take damage from Sandstorm Weather.While the Weather is Sandstorm: Accuracy checks against the user with less than 100% chance of success, automatically fail.
Rough Skin (HA): The Pokémon's skin is barbed and prickly, and very painful to touch.When the user is hit by a contact attack: The attacker loses HP, equal to one-fifth of the damage of the hit (x0.2). [UNLOCKED]
HP: 100
Attack: 9
Defense: 7
Sp.Atk: 6
Sp.Def: 6
Speed: 102
Size: 4
Weight: 4
Movepool
Level 0:
Aerial Ace
Attract
Brick Break
Confide
Crunch
Double Team
Dragon Claw
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Iron Head
Liquidation
Mud-Slap
Poison Jab
Protect
Rock Slide
Round
Sand Attack
Shadow Claw
Slash
Strength
Surf
Tackle
Thunder Fang
Toxic
Level 1:
Bite
Brutal Swing
Cut
Dragon Breath
Dragon Rage
Dragon Tail
Dual Chop
False Swipe
Hone Claws
Incinerate
Metal Claw
Rain Dance
Roar
Rock Climb
Rock Smash
Sandstorm
Snore
Sunny Day
Swagger
Swift
Twister
Level 2 :
Aqua Tail
Captivate
Double-Edge
Dragon Rush
Fire Blast
Iron Tail
Rest
Sand Tomb
Scale Shot
Scary Face
Secret Power
Spikes
Stealth Rock
Stone Edge
Swords Dance
Take Down
Whirlpool
SirinC&Kokomi
Muscle Band
Wise Glasses
Black Sludge
Choice Band
Eject Button

Leftovers
Vile Vial
Avoida the Dragapult (Female)
Level 2 EXP 0 / 10
Nature: Serious
Typing: Dragon/Ghost
Abilities: Clear Body, Infiltrator, Cursed Body (unlocked)
HP: 90
Attack: 9
Defense: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 142
Size: 5
Weight: 3
Moves
Level 0:
Astonish
Attract
Double Team
Dragon Claw
Dragon Pulse
Facade
Flamethrower
Protect
Psychic Fangs
Round
Shadow Ball
Surf
Thunder Wave
Thunderbolt
Tri Attack
Level 1:
Bite
Confuse Ray
Curse
Double Hit
Dragon Breath
Dragon Dance
Dragon Tail
Night Shade
Quick Attack
Snore
Steel Wing
Sucker Punch
Sunny Day
Swift
Will-O-Wisp
Level 2:
Agility
Assurance
Beat Up
Disable
Double-Edge
Dragon Rush
Fire Blast
Hydro Pump
Infestation
Rest
Solar Beam
Take Down
Thief
Thunder
Truth in the Palafin (Female)
Level 2 EXP 0 / 10
Nature: Serious
Typing: Water
Abilities: Zero to Hero
HP: 95
Attack: 5
Defense: 5
Sp.Atk: 4
Sp.Def: 5
Speed: 100
Size: 2
Weight: 4
Truth in the Palafin-Hero (Female)
Nature: Serious
Typing: Water
Abilities: Zero to Hero
HP: 95
Attack: 11
Defense: 7
Sp.Atk: 8
Sp.Def: 6
Speed: 100
Size: 3
Weight: 4
Moves
Level 0:
Astonish
Aura Sphere
Counter
Facade
Focus Blast
Hyper Voice
Ice Beam
Ice Punch
Iron head
Liquidation
Protect
Surf
Waterfall
Zen Headbutt
Level 1:
Aqua Jet
Bulk Up
Disarming Voice
Double Hit
Haze
Jet Punch
Mist
Rain Dance
Supersonic
Swift
Taunt
Tickle
Water Gun
Water Pulse
Level 2:
Agility
Aqua Tail
Blizzard
Charm
Close Combat
Focus Energy
Focus Punch
Grass Knot
Haze
Hydro Pump
Rest
Reversal
Take Down
Wave Crash
Dominance the Kingambit(Male)
Lv 1 8/10
Type:Dark/Steel
Nature:Bashful
Abilities:Defiant/Supreme Overlord/Pressure(Locked)
HP:95
Atk:10
Def:9
Spa:5
Spd:6
Spe:50
Size:3
Weight:5
Moves:
Level 0:
Aerial Ace
Air Slash
Attract
Brick Break
Confide
Dark Pulse
Double Team
Facade
Feint Attack
Flash Cannon
Focus Blast
Iron Head
Kowtow Cleave
Leer
Metal Burst
Night Slash
Poison Jab
Protect
Psycho Cut
Round
Shadow Claw
Slash
Thunder Wave
Toxic
X-Scissor
Zen Headbutt
Level 1:
Cut
Dual Chop
False Swipe
Hone Claws
Metal Claw
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Role Play
Sandstorm
Scratch
Snore
Sucker Punch
Swagger
Taunt







View attachment 516289Corruption the Venomicon-Prolouge (Genderless)
Level 2 EXP 0 / 10
Nature: Serious
Typing: Poison/Flying
Abilities: Stamina, Power of Alchemy (Unlocked)
HP: 90
Attack: 4
Defense: 8
Sp.Atk: 8
Sp.Def: 7
Speed: 64
Size: 2
Weight: 2
View attachment 516290Corruption the Venomicon-Epilouge
Typing: Poison/Flying
Abilities: Tinted Lens
HP: 90
Attack: 7
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 101
Size: 2
Weight: 2
Level 0:
Air Slash
Attract
Brave Bird
Dark Pulse
Drill Peck
Facade
Poison Jab
Protect
Psychic
Round
Shadow Ball
Thunder Wave
Toxic
Level 1:
Air Cutter
Confuse Ray
Dual Wingbeat
Magical Leaf
Peck
Safeguard
Sludge Bomb
Snore
Steel wing
Swift
Trick
Venom Drench
Withdraw
Level 2:
Assurance
Clear Smog
Focus Energy
Foul Play
Gunk Shot
Hurricane
Iron Defense
Nasty Plot
Payback
Rest
Roost
Scary Face
Stealth Rock
Toxic Spikes
Venoshock
Level 2 EXP 0 / 10
Nature: Serious
Typing: Poison/Flying
Abilities: Stamina, Power of Alchemy (Unlocked)
Legend tells that a Legendary Sorcerer wrote several books to pass on her lifelong experiences.However,this corrupted book has seemed not getting well with the drugs and herbs placed around, be absorbed and ruined with her cooking skills....
Attack: 4
Defense: 8
Sp.Atk: 8
Sp.Def: 7
Speed: 64
Size: 2
Weight: 2
View attachment 516290Corruption the Venomicon-Epilouge
Typing: Poison/Flying
Abilities: Tinted Lens
HP: 90
Attack: 7
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 101
Size: 2
Weight: 2
Level 0:
Air Slash
Attract
Brave Bird
Dark Pulse
Drill Peck
Facade
Poison Jab
Protect
Psychic
Round
Shadow Ball
Thunder Wave
Toxic
Level 1:
Air Cutter
Confuse Ray
Dual Wingbeat
Magical Leaf
Peck
Safeguard
Sludge Bomb
Snore
Steel wing
Swift
Trick
Venom Drench
Withdraw
Level 2:
Assurance
Clear Smog
Focus Energy
Foul Play
Gunk Shot
Hurricane
Iron Defense
Nasty Plot
Payback
Rest
Roost
Scary Face
Stealth Rock
Toxic Spikes
Venoshock

Level 2 EXP 0 / 10
Nature: Serious
Typing: Dragon/Ghost
Abilities: Clear Body, Infiltrator, Cursed Body (unlocked)
What wil happen if a human passed away?There are not many chances to be an Aegislash in the next life,and like this formal dragon slayer,who had fought many dragons in her previous life,unfoutunately become a dragon...
However ,she isn’t still ready to fight for her might,her faith,her friends(Dreepy darts) and her EXP.Candies...At least even the toughest warriors have it’s childhood,right?
However ,she isn’t still ready to fight for her might,her faith,her friends(Dreepy darts) and her EXP.Candies...At least even the toughest warriors have it’s childhood,right?
Attack: 9
Defense: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 142
Size: 5
Weight: 3
Moves
Level 0:
Astonish
Attract
Double Team
Dragon Claw
Dragon Pulse
Facade
Flamethrower
Protect
Psychic Fangs
Round
Shadow Ball
Surf
Thunder Wave
Thunderbolt
Tri Attack
Level 1:
Bite
Confuse Ray
Curse
Double Hit
Dragon Breath
Dragon Dance
Dragon Tail
Night Shade
Quick Attack
Snore
Steel Wing
Sucker Punch
Sunny Day
Swift
Will-O-Wisp
Level 2:
Agility
Assurance
Beat Up
Disable
Double-Edge
Dragon Rush
Fire Blast
Hydro Pump
Infestation
Rest
Solar Beam
Take Down
Thief
Thunder

Level 2 EXP 0 / 10
Nature: Serious
Typing: Water
Abilities: Zero to Hero
She is one of the strongest Finizens in the school before, as when Sharpedos were harassing the oceans around Paldea. She faced the invaders bravely as she used to bully others sometimes, and was badly wounded in one battle. Luckily, she was saved by a mysterious legendary Krickrtune, who cured her, used a illegal relic song to activated its true power inside her genes, and taught her to fight with her fists with a reason.Then,they fought against the Sharpedos, permantly ridded them out of the Paldean region, and the Palafin became the guardian of the ocean.
Attack: 5
Defense: 5
Sp.Atk: 4
Sp.Def: 5
Speed: 100
Size: 2
Weight: 4

Nature: Serious
Typing: Water
Abilities: Zero to Hero
HP: 95
Attack: 11
Defense: 7
Sp.Atk: 8
Sp.Def: 6
Speed: 100
Size: 3
Weight: 4
Moves
Level 0:
Astonish
Aura Sphere
Counter
Facade
Focus Blast
Hyper Voice
Ice Beam
Ice Punch
Iron head
Liquidation
Protect
Surf
Waterfall
Zen Headbutt
Level 1:
Aqua Jet
Bulk Up
Disarming Voice
Double Hit
Haze
Jet Punch
Mist
Rain Dance
Supersonic
Swift
Taunt
Tickle
Water Gun
Water Pulse
Level 2:
Agility
Aqua Tail
Blizzard
Charm
Close Combat
Focus Energy
Focus Punch
Grass Knot
Haze
Hydro Pump
Rest
Reversal
Take Down
Wave Crash

Lv 1 8/10
Type:Dark/Steel
Nature:Bashful
Abilities:Defiant/Supreme Overlord/
Once it was just an extraordinary Pawniard who survived during countless battles.It gained strength and learned battle strategies during every fight, and finally achieved its 1000th kill to evolve.Now, with the 1000 aggresive souls it took, It became the Only Overlord on the battlefield, whoich shall overwhelm its foes with supreme power and...
...DARK HUMOUR !U KNOW THT CHILLY RECEPTION KINGAMBIT IS ILLEGAL,RIGHT?
...DARK HUMOUR !U KNOW THT CHILLY RECEPTION KINGAMBIT IS ILLEGAL,RIGHT?
Atk:10
Def:9
Spa:5
Spd:6
Spe:50
Size:3
Weight:5
Moves:
Level 0:
Aerial Ace
Air Slash
Attract
Brick Break
Confide
Dark Pulse
Double Team
Facade
Feint Attack
Flash Cannon
Focus Blast
Iron Head
Kowtow Cleave
Leer
Metal Burst
Night Slash
Poison Jab
Protect
Psycho Cut
Round
Shadow Claw
Slash
Thunder Wave
Toxic
X-Scissor
Zen Headbutt
Level 1:
Cut
Dual Chop
False Swipe
Hone Claws
Metal Claw
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Role Play
Sandstorm
Scratch
Snore
Sucker Punch
Swagger
Taunt
Sorry for the delay in getting this up, work has been really busy recently.
T1: 1 (d2) pratik2007
pratik2007 strikes an arena
SirinC&Kokomi strikes 2 arenas
pratik2007 chooses an arena and sends out
SirinC&Kokomi sends out and orders
pratik2007 orders
T1: 1 (d2) pratik2007
pratik2007 strikes an arena
SirinC&Kokomi strikes 2 arenas
pratik2007 chooses an arena and sends out
SirinC&Kokomi sends out and orders
pratik2007 orders