Facility The Legend Gauntlet (Thundurus): HydrogenHydreigon vs TMan87

Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.

Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout

Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout

Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to form-changing items or attachments: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Mistralton Cargo Service
“Experienced Pokemon handler needed. Recompense provided,” reads the online advertisement. Intrigued, you click the link. It seems a local cargo company wants to add some experimental Rotom-guided planes to their fleet. They want the first person to test these planes to be someone who works well with Pokemon. No flying experience needed, so they say. Eager to make some quick cash, you accept the job, and a week later you find yourself in the cockpit of a small cargo plane.
  • Fly is CT: Set, Combo Class: Body, Combo Subclass: All in this arena.
  • Pokemon with the Levitate Ability and Pokemon that know Magnet Rise can use Fly, even if it is not in their movepool.
  • If a damaging move strikes at any priority other than 0, it gains three (3) BAP.
Codifications
Camouflage: Steel
Nature Power: Air Slash
Secret Power: Lowers Speed by one stage
===============================
An Unfortunate Fly-By
Piloting the plane actually turns out to be quite easy -- you don’t have to do anything at all, because a Rotom steers the plane from inside. Suddenly, you see a blurry form whiz by outside your vehicle. There is a great flash of light, then you hear the cackling sound of electricity echo around the plane. Sparks skitter across the plane’s buttons and dials. The lights on the plane's control panel sizzle and flicker out. And, most frighteningly of all, the nose lurches and begins to drop.
  • Damaging moves with STAB that are used by Electric-Type Pokemon gain +X BAP, where X is the number of Electric-Type Pokemon on both teams combined (max. 6).
Codifications
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Causes Paralysis
===============================
Hanging On for Dear Life
As the plane spirals out of control, you and your Pokemon find yourselves being tossed violently in unpredictable directions. You scratch at the walls of the plane, searching desperately for a handhold to cling onto.
  • If a Pokemon becomes Paralyzed, Confused, or Flinched: that Pokemon gains the Flying Type (in addition to its usual Types) until it leaves play. Adding the Flying Type to a Pokemon that is already Flying-Type has no additional effects (the resistances/weaknesses do not stack).
  • Contact moves used by Flying-Type Pokemon have their Accuracy capped at 75% (after other modifiers), unless they have -- Accuracy.
  • Any Pokemon may use the command:
    • "Let Go" (Command), Normal-Type, 5 EN, Target: Self, -- acc, 0 Priority, non-damaging. Effect: "The user loses 5 HP and flinches."
Codifications
Camouflage: Flying
Nature Power: Air Slash
Secret Power: Lowers Speed by one stage
===============================
The Final Hour
Battered and bruised, you barely manage to claw your way back to the control panel. The lights are all off, and the buttons don’t respond to your touch. It’s safe to assume that whatever struck the plane also knocked out the Rotom possessing it. So, if you want to power this plane, you’ll have to provide the electricity from somewhere else. And if that doesn’t work… ah, let’s not worry about that right now.
  • At the start of battle, the plane's Altitude is six (6). At the end of each Round, after applying end-of-Round effects, decrease the plane's Altitude by two (2).
  • If the plane's Altitude reaches zero (0) and the battle is still incomplete, then apply the following effects:
    • Both players lose the battle. (This does not count as a tie. A player must win 2 out of 3 battles to win the TLG.)
    • This Arena becomes unselectable for the remainder of the match.
    • The player who selected this Arena strikes first next match.
  • During the battle, an Exposed Wire (arena object) exists.
  • The Exposed Wire can be targeted by damaging attacks. (By default, attacks will target the foe. Damaging spread attacks will strike both the foe and the Exposed Wire, incurring spread attack BAP penalty).
  • If the Exposed Wire is struck by a single-target damaging Electric-Type attack, increase the plane's Altitude by 2. If it is struck by a multi-target damaging Electric-Type attack, increase the plane's Altitude by 1.
Codifications
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Causes Paralysis
===============================
Emergency Water Landing
With the manual controls online, you are able to slow the plane’s descent enough for you to make a safe, albeit rough, water landing. The resultant splash is so huge that water is still falling from the sky after several minutes. You take some time to catch your breath, heal your Pokemon, and revive the Rotom. Eventually you’ll need to return home. But right now, you don’t have the energy for anything at all.
  • During Rounds 1-2, the default weather is Rain.
  • From Round 3 onwards, the default weather is Sunny.
  • Pokemon can only have a maximum of 50 EN.
  • If a player voluntarily switches (during Switch Phase or through a self-switching effect), that player cannot voluntarily switch for the rest of the battle (they cannot initiate a Switch Phase or Counterswitch, and self-switching effects will not apply). This effect supersedes all other effects, including Ghost STAB and Shed Shell.
Codifications
Camouflage: Water
Nature Power: Hydro Pump
Secret Power: Lowers Attack by one stage

HydrogenHydreigon
:ss/hydreigon:
Hydrogen the Hydreigon (M)
Stage 3*
Hidden Power Type: Fairy
Types: Dark/Dragon
Abilities: Levitate
Nature: Serious
Stats:
HP: 95
Atk: 8
Def: 7
SpA: 9
SpD: 7
Spe: 98
Size Class: 4
Weight Class: 5
Attacks (92):
Acrobatics
Assurance
Astonish
Attract
Beat Up
Belch
Bite
Body Slam
Breaking Swipe
Brutal Swing
Bulldoze
Charge Beam
Confide
Crunch
Dark Pulse
Double Hit
Double Team
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Earth Power
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fire Fang
Fire Spin
Flamethrower
Flash Cannon
Fly
Focus Blast
Focus Energy
Frustration
Giga Impact
Head Smash
Headbutt
Heat Wave
Helping Hand
Hidden Power (Fairy)
Hydro Pump
Hyper Beam
Hyper Voice
Ice Fang
Incinerate
Iron Tail
Nasty Plot
Outrage
Payback
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Scary Face
Screech
Secret Power
Slam
Sleep Talk
Snarl
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Taunt
Thief
Throat Chop
Thunder Fang
Thunder Wave
Torment
Toxic
Tri Attack
U-turn
Uproar
Work Up
Zen Headbutt
:ss/equilibra:
Quill the Equilibra (-)
Stage 3*
Hidden Power Type: Water
Types: Steel/Ground
Abilities: Levitate/Stalwart/Justified (HA, Unlocked)
Nature: Serious
Stats:
HP: 95
Atk: 4
Def: 7
SpA: 9
SpD: 8
Spe: 60
Size Class: 2
Weight Class: 4
Attacks (52):
Ally Switch
Aura Sphere
Bulldoze
Confide
Destiny Bond
Doom Desire
Double Team
Dragon Tail
Drill Run
Earth Power
Earthquake
Embargo
Explosion
Facade
Flash Cannon
Frustration
Giga Impact
Guard Split
Gyro Ball
Healing Wish
Helping Hand
Hidden Power (Water)
Hyper Beam
Imprison
Iron Defense
Iron Head
Iron Tail
Magic Room
Magnet Rise
Memento
Mind Reader
Mirror Shot
Mud Shot
Mud Sport
Mud-Slap
Pain Split
Perish Song
Pound
Power Split
Protect
Psych Up
Quash
Rapid Spin
Rest
Return
Rock Polish
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Sleep Talk
Smart Strike
Snore
Substitute
Swagger
Toxic
Trick Room
Whirlwind
Wonder Room
Work Up
:ss/eelektross:
Ebb the Eelektross (M)
Stage 3*
Hidden Power Type: Ground
Types: Electric
Abilities: Levitate
Nature: Quirky (no change)
Stats:
HP: 90
Atk: 8
Def: 6
SpA: 8
SpD: 6
Spe: 50
Size Class: 4
Weight Class: 4
Moves:
Acid
Acid Spray
Acrobatics
Attract
Bind
Brick Break
Charge Beam
Coil
Confide
Crunch
Crush Claw
Cut
Discharge
Double Team
Dragon Claw
Dragon Tail
Facade
Flamethrower
Flash
Flash Cannon
Frustration
Gastro Acid
Giga Impact
Grass Knot
Headbutt
Hidden Power (Ground)
Hone Claws
Hyper Beam
Ion Deluge
Light Screen
Power-Up Punch
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Sleep Talk
Spark
Strength
Substitute
Swagger
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Toxic
U-turn
Volt Switch
Wild Charge
Zap Cannon

TMan87
lanturn.png

She has an egg now. And she really cares for it. I thought my old Lucky Egg wouldn't be of use, so I gave it to her, since she wanted it. Turns out some sort of hidden power (not the move) awakened in the egg and is now powering her up? What?
She's very content about this, and brings the egg wherever she goes. Try to pry it from her and get shocked as a result, because she seems to have developed some sort of maternal instinct towards it. That's weird. Really weird. It's so out-of-character other team members have been discussing the possibility of an illness due to the time-space shenanigans everyone had to go through to land here.
Lanturn [Mako Mankanshoku] (Female)
Stage: ★★★ ⭒ ⭒
Types: Water / Electric

Abilities:
Volt Absorb / Illuminate / Water Absorb (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
105
Atk: 4
Def: 4
SpA: 6
SpD: 6
Spe: 67
Size Class: 2
Weight Class: 2

Attacks:
Agility
Amnesia
Aqua Ring
Attract
Blizzard
Bounce
Brine
Bubble
Bubble Beam
Captivate
Charge
Charge Beam
Confide
Confuse Ray
Curse
Dazzling Gleam
Discharge
Dive
Double Team
Eerie Impulse
Electro Ball
Endure
Facade
Flail
Flash
Frustration
Giga Impact
Hail
Hidden Power [Grass]
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Ion Deluge
Mist
Natural Gift
Protect
Psybeam
Rain Dance
Rest
Return
Round
Scald
Screech
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Snore
Soak
Spark
Spit Up
Spotlight
Stockpile
Substitute
Supersonic
Surf
Swagger
Swallow
Take Down
Thunder
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Water Gun
Water Pulse
Waterfall
Whirlpool
Wild Charge
Zap Cannon
0482116eb1fa82ff0e6cfab865733cb1e926fe87r1-797-1002v2_128.jpg

Simon's back, more powerful than ever! Shifting dimensions was easy enough for him for some reason, but he encountered some strong foes on the way and decided to battle them as training, which took him some time to join up with the rest of the party. Now that's he's here though, he's ready to kick some butts thanks to his newfound power. He's still waiting to show off his full potential, apparently, which must be something because he's quite scary to face right now.
Excadrill [Simon] (Male)
Stage: ★★★⭒ ⭒
Types: Ground / Steel

Abilities:
Sand Rush / Sand Force / Mold Breaker (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
100
Atk: 10
Def: 5
SpA: 4
SpD: 5
Spe: 88
Size Class: 1
Weight Class: 3

Attacks:
Aerial Ace
Attract
Brick Break
Brutal Swing
Bulldoze
Confide
Crush Claw
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Endure
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hidden Power [Fire]
High Horsepower
Hone Claws
Horn Drill
Hyper Beam
Iron Defense
Iron Head
Metal Claw
Metal Sound
Mud Shot
Mud-Slap
Mud Sport
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sandstorm
Sand Tomb
Scratch
Secret Power
Shadow Claw
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Stomping Tantrum
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor
1dd759dc625b16b327538a8590c558b131726ba1r1-576-323v2_128.jpg

Klavier is battling for one thing, and one thing only: to please the audience. Whipping out the deafening sound moves is his way to embrace the stage, and if it leads to a KO he's going to be even more pumped. If you want his music gone, you'll have to knock him out cold, because he's not letting go of the guitar willingly.
Without much surprise, he's not a huge fan of Pokémon with Soundproof.
Off the stage- I mean arena, he's surprisingly chill and level-headed, though he has a tendency to start singing and playing at the most random times...
Toxtricity-Amped [Klavier Gavin] (Male)
Stage: ★★★ ⭒ ⭒
Types: Electric / Poison

Abilities:
Punk Rock / Plus / Technician (H) [UNLOCKED]

Nature: Hardy (no change, necessary for Amped form)

Stats:
HP:
90
Atk: 7
Def: 5
SpA: 8
SpD: 5
Spe: 75
Size Class: 3
Weight Class: 3

Attacks:
Acid
Acid Spray
Attract
Belch
Boomburst
Charge
Discharge
Drain Punch
Eerie Impulse
Electro Ball
Encore
Endeavor
Endure
Facade
Fire Punch
Flail
Fling
Giga Impact
Growl
Gunk Shot
Hex
Hyper Beam
Hyper Voice
Leer
Mega Kick
Mega Punch
Metal Sound
Noble Roar
Nuzzle
Overdrive
Payback
Poison Jab
Power-Up Punch
Protect
Rest
Round
Scary Face
Screech
Shift Gear
Shock Wave
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Snore
Spark
Stored Power
Substitute
Swagger
Swift
Taunt
Tearful Look
Throat Chop
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Uproar
Venoshock
Volt Switch
Wild Charge
Intro flavour might come later if I feel like it

First sendout: 1 (d2) HydrogenHydreigon
HydrogenHydreigon strikes an arena
TMan87 strikes two arenas
HydrogenHydreigon chooses an arena and sends out
TMan87 sends out and orders
HydrogenHydreigon orders​
 
"Huh, looks like another test plane is here. Oh look, it's TMan!" *waves*
:ss/equilibra: I suddenly feel an extreme sense of foreboding.
Going to An Unfortunate Fly-By, sending out Equilibra @ Ground Gem :ground gem:
 
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Psychic_m_OD.png
"I've flown in planes since I was little! I'm not afraid of heights."
:excadrill: "Didn't they have anything... bigger? Planetary size, maybe?"
Psychic_m_OD.png
"I think your standards are a bit too high."


Sending out Simon the Excadrill w/ Barometer!

Earthquake | Earthquake | Earthquake

[2 subs][CASOR] IF
Imprison OR Magnet Rise is to be used this round AND NOT A3 THEN replace Earthquake with High Horsepower in main orders
IF under P/E THEN Stealth Rock first instance
 
HydrogenHydreigon
:ss/equilibra:
Ground Gem
Levitate, Stalwart, Justified
HP: 95/95
EN: 100/100
4/7/9/8/60
2/4

TMan87
0482116eb1fa82ff0e6cfab865733cb1e926fe87r1-797-1002v2_128.jpg

Barometer
Sand Rush, Sand Force, Mold Breaker
HP: 100/100
EN: 100/100
10/5/4/5/88[166]
1/3
Action 1
Excadrill uses Earthquake
Crit: 12 (=1/24) no
(10+3+1+2+10-7)*1.5=28.5->29
6 EN

Equilibra uses Pain Split
-17 HP Excadrill
+17 HP Equilibra
23 EN

Action 2
Excadrill uses Earthquake
Crit: 4 (=1/24) no
(10+3+1+2+10-7)*1.5=28.5->29
10 EN

Equilibra uses Earth Power (Gem)
Crit: 1 (=1/24) yes
SpD drop: 72 (<=10/100) no
(9+3+5+3+9-5)*1.5=36
6 EN

Action 3
Excadrill uses Earthquake
Crit: 20 (=1/24) no
(10+3+1+2+10-7)*1.5=28.5->29
14 EN

Equilibra uses Earth Power (Gem)
Crit: 18 (=1/24) no
SpD drop: 97 (<=10/100) no
(9+3+5+9-5)*1.5=31.5->32
10 EN

HydrogenHydreigon
:ss/equilibra:
Levitate, Stalwart, Justified
HP: 25/95
EN: 61/100
4/7/9/8/60
2/4

TMan87
0482116eb1fa82ff0e6cfab865733cb1e926fe87r1-797-1002v2_128.jpg

Barometer
Sand Rush, Sand Force, Mold Breaker
HP: 15/100
EN: 70/100
10/5/4/5/88[166]
1/3
The fight over Thundurus begins with both HydrogenHydreigon's Equilibra and TMan87's Excadrill doing massive damage to each other. Both pokemon are left with very low HP, and there's a very good chance we see the winner of the first game determined next round! Let's see what happens next!

HydrogenHydreigon orders
TMan87 orders​
 
"We have no priority and they outspeed and KO us, I think we have to retreat here. Hydrogen let's hope you can win this!"
:ss/hydreigon:
Switching to Hydrogen the Hydreigon @ Expert Belt, would you like to countrswitch?
 
Psychic_m_OD.png
"That was quite a lot of damage, but at least we don't have to worry about the Gem."
:excadrill: "I'll have to worry about myself instead, great."
Psychic_m_OD.png
"Why don't you just take a break for now? Mako, surely you can do something here?"
:lanturn: "I'll try!"


Counterswitching to Mako Mankanshoku the Lanturn w/ Lucky Egg!

Blizzard | Ice Beam | Blizzard

IF
D/E THEN Aqua Ring first instance, Bounce any other and restart queue
[ONCE] IF Roar AND NOT in a combination THEN Ion Deluge and restart queue
[ONCE] IF Dragon Tail THEN Substitute (15) and restart queue
 
HydrogenHydreigon
:ss/hydreigon:
Expert Belt
Levitate
HP: 95/95
EN: 100/100
8/7/9/7/98
4/5
:ss/equilibra:
Levitate, Stalwart, Justified
HP: 25/95
EN: 61/100
4/7/9/8/60
2/4

TMan87
lanturn.png

Lucky Egg
Volt Absorb, Illuminate, Water Absorb
HP: 105/105
EN: 100/100
4/4/6/6/67
2/2
0482116eb1fa82ff0e6cfab865733cb1e926fe87r1-797-1002v2_128.jpg

Barometer
Sand Rush, Sand Force, Mold Breaker
HP: 15/100
EN: 70/100
10/5/4/5/88[166]
1/3
Action 1
Hydreigon uses Taunt
9 EN

Lanturn uses Blizzard
Hit: 23 (<=80/100) yes
Crit: 9 (=1/24) no
FRZ: 33 (<=10/100) no
(11+6-7)*1.5=15
8 EN

Action 2
Lanturn uses Ice Beam
Crit: 13 (=1/24) no
FRZ: 74 (<=10/100) no
(9+6-7)*1.5=12
7 EN

Hydreigon uses Roar
5 EN

Action 3
Hydreigon uses Protect
7 EN

Lanturn uses Blizzard
(11+6-7)*1.5=15
-6 EN Hydreigon
8 EN

HydrogenHydreigon
:ss/hydreigon:
Expert Belt
Levitate
HP: 68/95
EN: 73/100
8/7/9/7/98
4/5
:ss/equilibra:
Levitate, Stalwart, Justified
HP: 25/95
EN: 61/100
4/7/9/8/60
2/4

TMan87
lanturn.png

Lucky Egg
Volt Absorb, Illuminate, Water Absorb
HP: 105/105
EN: 77/100
4/4/6/6/67
2/2
Phasing
0482116eb1fa82ff0e6cfab865733cb1e926fe87r1-797-1002v2_128.jpg

Barometer
Sand Rush, Sand Force, Mold Breaker
HP: 15/100
EN: 70/100
10/5/4/5/88[166]
1/3
This round, TMan87 tries to do what he can with Lanturn, but HydrogenHydreigon stalls out the round and phases Excadrill back in. This leaves HydrogenHydreigon in a position where they have first order and a massive HP advantage, will they be able to use that to secure the first KO and thus the first game?

HydrogenHydreigon orders against Excadrill
TMan87 orders​
 
"I think victory is in sight! As long as I don't mess up on the last step, this should go well!"
:ss/hydreigon: You're going down! You're going down! You're going down!
Earthquake ~ Earthquake ~ Earthquake
IF Endure THEN Flamethrower + Fire Spin and push actions back
IF Excadrill is under the effects of a P/E move when you are to act THEN Work Up and push actions back
 
Psychic_m_OD.png
"We don't have much else to do here aside from rolling the dice again."


Mud-Slap | (Mud-Slap + Mud Shot) | Protect
 
HydrogenHydreigon
:ss/hydreigon:
Expert Belt
Levitate
HP: 68/95
EN: 73/100
8/7/9/7/98
4/5
:ss/equilibra:
Levitate, Stalwart, Justified
HP: 25/95
EN: 61/100
4/7/9/8/60
2/4

TMan87
0482116eb1fa82ff0e6cfab865733cb1e926fe87r1-797-1002v2_128.jpg

Barometer
Sand Rush, Sand Force, Mold Breaker
HP: 15/100
EN: 70/100
10/5/4/5/88[166]
1/3
lanturn.png

Lucky Egg
Volt Absorb, Illuminate, Water Absorb
HP: 105/105
EN: 77/100
4/4/6/6/67
2/2
Action 1
Excadrill uses Mud-Slap
Crit: 22 (=1/24) no
-1 Acc Hydreigon
(4+3+2+4-7)*1.5=9
4 EN

Hydreigon uses Earthquake
Hit: 31 (<=75/100) yes
Crit doesn't matter
(10+8-5)*1.5+4=23.5->24
Excadrill is KOed
7 EN

HydrogenHydreigon
:ss/hydreigon:
Expert Belt
Levitate
HP: 59/95
EN: 66/100
8/7/9/7/98
4/5
-1 Acc
:ss/equilibra:
Levitate, Stalwart, Justified
HP: 25/95
EN: 61/100
4/7/9/8/60
2/4

TMan87
0482116eb1fa82ff0e6cfab865733cb1e926fe87r1-797-1002v2_128.jpg

Barometer
Sand Rush, Sand Force, Mold Breaker
HP: KO/100
EN: 66/100
10/5/4/5/88[166]
1/3
KO
lanturn.png

Lucky Egg
Volt Absorb, Illuminate, Water Absorb
HP: 105/105
EN: 77/100
4/4/6/6/67
2/2
And the first KO of the match goes to HydrogenHydreigon, after TMan87 relied on luck to try to survive the round and it didn't pan out! This gives HydrogenHydreigon the lead heading into game 2!

HydrogenHydreigon wins the first game and goes up 1-0

HydrogenHydreigon strikes an arena
TMan87 chooses an arena and sends out
HydrogenHydreigon sends out and orders
TMan87 orders​
 
"Great job everyone! Let's strike Hanging On for Dear Life again, I still don't like how dangerous that arena sounds..."
 
Psychic_m_OD.png
"Swing and a miss. Dang it."
:lanturn: "Nothing's lost yet! Let me show you!"


Going to Emergency Water Landing!
Sending out Mako Mankanshoku the Lanturn w/ Lucky Egg!
 
"Hmm... let's go with Hydrogen here. With an Expert Belt, of course."
:ss/hydreigon::expert belt: I'm ready! I'm ready! I'm ready!
Earthquake ~ Earth Power ~ Earthquake

IF Mako Mankanshoku is under the effects of a P/E move when you are to act THEN Work Up the first instance, Chill all other instances
IF Mako Mankanshoku is in the evasive stage of a D/E move when you are to act THEN Chill
 
Last edited:
Psychic_m_OD.png
"Hehe, they took the bait."
:lanturn: "I'm not very strong, but here's something only I can do!"


(Soak + Water Gun) | Thunder | Thunder
 
HydrogenHydreigon
:ss/hydreigon:
Expert Belt
Levitate
HP: 95/95
EN: 50/50
8/7/9/7/98
4/5
Rain (2r)​
TMan87
lanturn.png

Lucky Egg
Volt Absorb, Illuminate, Water Absorb
HP: 105/105
EN: 50/50
4/4/6/6/67
2/2
Action 1
Hydreigon uses Earthquake
Crit: 6 (=1/24) no
(10-1+8-4)*1.5+4=23.5->24
7 EN

Lanturn uses Soak+Water Gun
Crit: 8 (=1/24) no
(4+3+3+6-7)*0.75=6.75->7
21 EN

+4 HP Lanturn (Lucky Egg)

Action 2
Hydreigon uses Earth Power
Crit: 7 (=1/24) no
SpD drop: 9 (<=10/100) yes
(9-1+9-6)*1.5+4=20.5->21
7 EN

Lanturn uses Thunder
Crit: 4 (=1/24) no
PAR: 13 (<=30/100) yes
(11+3+6-7)*2=26
7 EN

+4 HP Lanturn (Lucky Egg)

Action 3
Lanturn uses Thunder
Crit: 24 (=1/24) no
(11+3+6-7)*2=26
11 EN

Full PAR: 100 (<=20/100) no
Hydreigon uses Earthquake
Crit: 16 (=1/24) no
(10-1+8-4)*1.5+4=23.5->24
7 EN

+4 HP Lanturn (Lucky Egg)

HydrogenHydreigon
:ss/hydreigon:
Expert Belt
Levitate
HP: 36/95
EN: 29/50
8/7/9/7/98[49]
4/5
PAR (15%), Water-type (4a), Drenched (1a)
Rain (1r)​
TMan87
lanturn.png

Lucky Egg
Volt Absorb, Illuminate, Water Absorb
HP: 48/105
EN: 11/50
4/4/6/6/67
2/2
-1 SpD​

This battle starts off quickly, with both players doing as much damage as possible. However, TMan's use of a combo leaves him concerningly low on EN, while Hydrogen's paralysis could end up causing problems for them. Will TMan be able to take advantage of first order to secure the win, or will Hydrogen be able to close the TLG out? Let's find out next round!

TMan87 orders
HydrogenHydreigon orders​
 
Psychic_m_OD.png
"That's some nice damage! Now you can rest a bit."
:lanturn: "I'll take a loooong nap after this..."


Thunderbolt | Volt Switch | Chill

IF
Hydreigon is in the evasive stage of Fly when you are to act THEN (Chill first instance and replace Chill in sub 2 with Discharge), Thunder any other, pushing back each time
IF Hydreigon is behind a substitute when you are to act AND Hydreigon has strictly less than 6 HP THEN Round
[ONCE] IF Protect THEN activate action string Chill | Whirlpool, replace Chill in sub 1 with Thunder, and push back
 
"Will this work?"
Roost ~ Taunt ~ Chill
IF you are fully paralyzed A1 THEN Endure A2, U-Turn A3
IF you are fully paralyzed A2 THEN U-Turn A3
 
Last edited:
HydrogenHydreigon
:ss/hydreigon:
Expert Belt
Levitate
HP: 36/95
EN: 29/50
8/7/9/7/98[49]
4/5
PAR (15%), Water-type (4a), Drenched (1a)
Rain (1r)​
TMan87
lanturn.png

Lucky Egg
Volt Absorb, Illuminate, Water Absorb
HP: 48/105
EN: 11/50
4/4/6/6/67
2/2
-1 SpD
Action 1
Lanturn uses Thunderbolt
Crit: 23 (=1/24) no
(9+3+6-7)*2=22
6 EN

Full PAR: 69 (<=15/100) no
Hydreigon uses Roost
11.5->12 EN

+4 HP Lanturn (Lucky Egg)

Action 2
Lanturn uses Volt Switch
Crit: 4 (=1/24) no
(7+3+6-7)*1.5=13.5->14
4 EN

Full PAR: 40 (<=15/100) no
Hydreigon uses Taunt
9 EN

+4 HP Lanturn (Lucky Egg)

Action 3
Lanturn uses Struggle
Crit: 13 (=1/24) no
5+4-7=2
0.8->1 HP recoil
5 EN
Lanturn fainted from exhaustion

HydrogenHydreigon
:ss/hydreigon:
Expert Belt
Levitate
HP: 18/95
EN: 8/50
8/7/9/7/98[49]
4/5
PAR (10%), Water-type (1a)
Sunny (inf)​
TMan87
lanturn.png

Lucky Egg
Volt Absorb, Illuminate, Water Absorb
HP: 56/105
EN: KO/50
4/4/6/6/67
2/2
KO
And with a simple Taunt, HydrogenHydreigon prevents Lanturn from recovering energy, resulting in them scoring the second game! This gives HydrogenHydreigon this TLG by a score of 2-0!

HydrogenHydreigon wins the second game and wins the TLG 2-0

Rewards:
HydrogenHydreigon gets 4 RC, 4 TC, a 3* Thundurus, and spends 4 JC
TMan87 gets 4 RC, 4 TC, and spends 4 JC
I get 4 RC and 12 JC​
 
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