Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to form-changing items or attachments: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to form-changing items or attachments: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Mistralton Cargo Service
“Experienced Pokemon handler needed. Recompense provided,” reads the online advertisement. Intrigued, you click the link. It seems a local cargo company wants to add some experimental Rotom-guided planes to their fleet. They want the first person to test these planes to be someone who works well with Pokemon. No flying experience needed, so they say. Eager to make some quick cash, you accept the job, and a week later you find yourself in the cockpit of a small cargo plane.
Camouflage: Steel
Nature Power: Air Slash
Secret Power: Lowers Speed by one stage
===============================
An Unfortunate Fly-By
Piloting the plane actually turns out to be quite easy -- you don’t have to do anything at all, because a Rotom steers the plane from inside. Suddenly, you see a blurry form whiz by outside your vehicle. There is a great flash of light, then you hear the cackling sound of electricity echo around the plane. Sparks skitter across the plane’s buttons and dials. The lights on the plane's control panel sizzle and flicker out. And, most frighteningly of all, the nose lurches and begins to drop.
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Causes Paralysis
===============================
Hanging On for Dear Life
As the plane spirals out of control, you and your Pokemon find yourselves being tossed violently in unpredictable directions. You scratch at the walls of the plane, searching desperately for a handhold to cling onto.
Camouflage: Flying
Nature Power: Air Slash
Secret Power: Lowers Speed by one stage
===============================
The Final Hour
Battered and bruised, you barely manage to claw your way back to the control panel. The lights are all off, and the buttons don’t respond to your touch. It’s safe to assume that whatever struck the plane also knocked out the Rotom possessing it. So, if you want to power this plane, you’ll have to provide the electricity from somewhere else. And if that doesn’t work… ah, let’s not worry about that right now.
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Causes Paralysis
===============================
Emergency Water Landing
With the manual controls online, you are able to slow the plane’s descent enough for you to make a safe, albeit rough, water landing. The resultant splash is so huge that water is still falling from the sky after several minutes. You take some time to catch your breath, heal your Pokemon, and revive the Rotom. Eventually you’ll need to return home. But right now, you don’t have the energy for anything at all.
Camouflage: Water
Nature Power: Hydro Pump
Secret Power: Lowers Attack by one stage
“Experienced Pokemon handler needed. Recompense provided,” reads the online advertisement. Intrigued, you click the link. It seems a local cargo company wants to add some experimental Rotom-guided planes to their fleet. They want the first person to test these planes to be someone who works well with Pokemon. No flying experience needed, so they say. Eager to make some quick cash, you accept the job, and a week later you find yourself in the cockpit of a small cargo plane.
- Fly is CT: Set, Combo Class: Body, Combo Subclass: All in this arena.
- Pokemon with the Levitate Ability and Pokemon that know Magnet Rise can use Fly, even if it is not in their movepool.
- If a damaging move strikes at any priority other than 0, it gains three (3) BAP.
Camouflage: Steel
Nature Power: Air Slash
Secret Power: Lowers Speed by one stage
===============================
An Unfortunate Fly-By
Piloting the plane actually turns out to be quite easy -- you don’t have to do anything at all, because a Rotom steers the plane from inside. Suddenly, you see a blurry form whiz by outside your vehicle. There is a great flash of light, then you hear the cackling sound of electricity echo around the plane. Sparks skitter across the plane’s buttons and dials. The lights on the plane's control panel sizzle and flicker out. And, most frighteningly of all, the nose lurches and begins to drop.
- Damaging moves with STAB that are used by Electric-Type Pokemon gain +X BAP, where X is the number of Electric-Type Pokemon on both teams combined (max. 6).
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Causes Paralysis
===============================
Hanging On for Dear Life
As the plane spirals out of control, you and your Pokemon find yourselves being tossed violently in unpredictable directions. You scratch at the walls of the plane, searching desperately for a handhold to cling onto.
- If a Pokemon becomes Paralyzed, Confused, or Flinched: that Pokemon gains the Flying Type (in addition to its usual Types) until it leaves play. Adding the Flying Type to a Pokemon that is already Flying-Type has no additional effects (the resistances/weaknesses do not stack).
- Contact moves used by Flying-Type Pokemon have their Accuracy capped at 75% (after other modifiers), unless they have -- Accuracy.
- Any Pokemon may use the command:
- "Let Go" (Command), Normal-Type, 5 EN, Target: Self, -- acc, 0 Priority, non-damaging. Effect: "The user loses 5 HP and flinches."
Camouflage: Flying
Nature Power: Air Slash
Secret Power: Lowers Speed by one stage
===============================
The Final Hour
Battered and bruised, you barely manage to claw your way back to the control panel. The lights are all off, and the buttons don’t respond to your touch. It’s safe to assume that whatever struck the plane also knocked out the Rotom possessing it. So, if you want to power this plane, you’ll have to provide the electricity from somewhere else. And if that doesn’t work… ah, let’s not worry about that right now.
- At the start of battle, the plane's Altitude is six (6). At the end of each Round, after applying end-of-Round effects, decrease the plane's Altitude by two (2).
- If the plane's Altitude reaches zero (0) and the battle is still incomplete, then apply the following effects:
- Both players lose the battle. (This does not count as a tie. A player must win 2 out of 3 battles to win the TLG.)
- This Arena becomes unselectable for the remainder of the match.
- The player who selected this Arena strikes first next match.
- During the battle, an Exposed Wire (arena object) exists.
- The Exposed Wire can be targeted by damaging attacks. (By default, attacks will target the foe. Damaging spread attacks will strike both the foe and the Exposed Wire, incurring spread attack BAP penalty).
- If the Exposed Wire is struck by a single-target damaging Electric-Type attack, increase the plane's Altitude by 2. If it is struck by a multi-target damaging Electric-Type attack, increase the plane's Altitude by 1.
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Causes Paralysis
===============================
Emergency Water Landing
With the manual controls online, you are able to slow the plane’s descent enough for you to make a safe, albeit rough, water landing. The resultant splash is so huge that water is still falling from the sky after several minutes. You take some time to catch your breath, heal your Pokemon, and revive the Rotom. Eventually you’ll need to return home. But right now, you don’t have the energy for anything at all.
- During Rounds 1-2, the default weather is Rain.
- From Round 3 onwards, the default weather is Sunny.
- Pokemon can only have a maximum of 50 EN.
- If a player voluntarily switches (during Switch Phase or through a self-switching effect), that player cannot voluntarily switch for the rest of the battle (they cannot initiate a Switch Phase or Counterswitch, and self-switching effects will not apply). This effect supersedes all other effects, including Ghost STAB and Shed Shell.
Camouflage: Water
Nature Power: Hydro Pump
Secret Power: Lowers Attack by one stage
HydrogenHydreigon

Hydrogen the Hydreigon (M)
Stage 3*
Hidden Power Type: Fairy
Types: Dark/Dragon
Abilities: Levitate
Nature: Serious
Stats:
HP: 95
Atk: 8
Def: 7
SpA: 9
SpD: 7
Spe: 98
Size Class: 4
Weight Class: 5
Attacks (92):
Acrobatics
Assurance
Astonish
Attract
Beat Up
Belch
Bite
Body Slam
Breaking Swipe
Brutal Swing
Bulldoze
Charge Beam
Confide
Crunch
Dark Pulse
Double Hit
Double Team
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Earth Power
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fire Fang
Fire Spin
Flamethrower
Flash Cannon
Fly
Focus Blast
Focus Energy
Frustration
Giga Impact
Head Smash
Headbutt
Heat Wave
Helping Hand
Hidden Power (Fairy)
Hydro Pump
Hyper Beam
Hyper Voice
Ice Fang
Incinerate
Iron Tail
Nasty Plot
Outrage
Payback
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Scary Face
Screech
Secret Power
Slam
Sleep Talk
Snarl
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Taunt
Thief
Throat Chop
Thunder Fang
Thunder Wave
Torment
Toxic
Tri Attack
U-turn
Uproar
Work Up
Zen Headbutt

Quill the Equilibra (-)
Stage 3*
Hidden Power Type: Water
Types: Steel/Ground
Abilities: Levitate/Stalwart/Justified (HA, Unlocked)
Nature: Serious
Stats:
HP: 95
Atk: 4
Def: 7
SpA: 9
SpD: 8
Spe: 60
Size Class: 2
Weight Class: 4
Attacks (52):
Ally Switch
Aura Sphere
Bulldoze
Confide
Destiny Bond
Doom Desire
Double Team
Dragon Tail
Drill Run
Earth Power
Earthquake
Embargo
Explosion
Facade
Flash Cannon
Frustration
Giga Impact
Guard Split
Gyro Ball
Healing Wish
Helping Hand
Hidden Power (Water)
Hyper Beam
Imprison
Iron Defense
Iron Head
Iron Tail
Magic Room
Magnet Rise
Memento
Mind Reader
Mirror Shot
Mud Shot
Mud Sport
Mud-Slap
Pain Split
Perish Song
Pound
Power Split
Protect
Psych Up
Quash
Rapid Spin
Rest
Return
Rock Polish
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Sleep Talk
Smart Strike
Snore
Substitute
Swagger
Toxic
Trick Room
Whirlwind
Wonder Room
Work Up

Ebb the Eelektross (M)
Stage 3*
Hidden Power Type: Ground
Types: Electric
Abilities: Levitate
Nature: Quirky (no change)
Stats:
HP: 90
Atk: 8
Def: 6
SpA: 8
SpD: 6
Spe: 50
Size Class: 4
Weight Class: 4
Moves:
Acid
Acid Spray
Acrobatics
Attract
Bind
Brick Break
Charge Beam
Coil
Confide
Crunch
Crush Claw
Cut
Discharge
Double Team
Dragon Claw
Dragon Tail
Facade
Flamethrower
Flash
Flash Cannon
Frustration
Gastro Acid
Giga Impact
Grass Knot
Headbutt
Hidden Power (Ground)
Hone Claws
Hyper Beam
Ion Deluge
Light Screen
Power-Up Punch
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Sleep Talk
Spark
Strength
Substitute
Swagger
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Toxic
U-turn
Volt Switch
Wild Charge
Zap Cannon
TMan87

She has an egg now. And she really cares for it. I thought my old Lucky Egg wouldn't be of use, so I gave it to her, since she wanted it. Turns out some sort of hidden power (not the move) awakened in the egg and is now powering her up? What?
She's very content about this, and brings the egg wherever she goes. Try to pry it from her and get shocked as a result, because she seems to have developed some sort of maternal instinct towards it. That's weird. Really weird. It's so out-of-character other team members have been discussing the possibility of an illness due to the time-space shenanigans everyone had to go through to land here.
She's very content about this, and brings the egg wherever she goes. Try to pry it from her and get shocked as a result, because she seems to have developed some sort of maternal instinct towards it. That's weird. Really weird. It's so out-of-character other team members have been discussing the possibility of an illness due to the time-space shenanigans everyone had to go through to land here.
Stage: ★★★ ⭒ ⭒
Types: Water / Electric
Abilities:
Volt Absorb / Illuminate / Water Absorb (H) [UNLOCKED]
Nature: Serious (no change)
Stats:
HP: 105
Atk: 4
Def: 4
SpA: 6
SpD: 6
Spe: 67
Size Class: 2
Weight Class: 2
Attacks:
Agility
Amnesia
Aqua Ring
Attract
Blizzard
Bounce
Brine
Bubble
Bubble Beam
Captivate
Charge
Charge Beam
Confide
Confuse Ray
Curse
Dazzling Gleam
Discharge
Dive
Double Team
Eerie Impulse
Electro Ball
Endure
Facade
Flail
Flash
Frustration
Giga Impact
Hail
Hidden Power [Grass]
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Ion Deluge
Mist
Natural Gift
Protect
Psybeam
Rain Dance
Rest
Return
Round
Scald
Screech
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Snore
Soak
Spark
Spit Up
Spotlight
Stockpile
Substitute
Supersonic
Surf
Swagger
Swallow
Take Down
Thunder
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Water Gun
Water Pulse
Waterfall
Whirlpool
Wild Charge
Zap Cannon

Simon's back, more powerful than ever! Shifting dimensions was easy enough for him for some reason, but he encountered some strong foes on the way and decided to battle them as training, which took him some time to join up with the rest of the party. Now that's he's here though, he's ready to kick some butts thanks to his newfound power. He's still waiting to show off his full potential, apparently, which must be something because he's quite scary to face right now.
Stage: ★★★⭒ ⭒
Types: Ground / Steel
Abilities:
Sand Rush / Sand Force / Mold Breaker (H) [UNLOCKED]
Nature: Serious (no change)
Stats:
HP: 100
Atk: 10
Def: 5
SpA: 4
SpD: 5
Spe: 88
Size Class: 1
Weight Class: 3
Attacks:
Aerial Ace
Attract
Brick Break
Brutal Swing
Bulldoze
Confide
Crush Claw
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Endure
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hidden Power [Fire]
High Horsepower
Hone Claws
Horn Drill
Hyper Beam
Iron Defense
Iron Head
Metal Claw
Metal Sound
Mud Shot
Mud-Slap
Mud Sport
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sandstorm
Sand Tomb
Scratch
Secret Power
Shadow Claw
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Stomping Tantrum
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor

Klavier is battling for one thing, and one thing only: to please the audience. Whipping out the deafening sound moves is his way to embrace the stage, and if it leads to a KO he's going to be even more pumped. If you want his music gone, you'll have to knock him out cold, because he's not letting go of the guitar willingly.
Without much surprise, he's not a huge fan of Pokémon with Soundproof.
Off the stage- I mean arena, he's surprisingly chill and level-headed, though he has a tendency to start singing and playing at the most random times...
Without much surprise, he's not a huge fan of Pokémon with Soundproof.
Off the stage- I mean arena, he's surprisingly chill and level-headed, though he has a tendency to start singing and playing at the most random times...
Stage: ★★★ ⭒ ⭒
Types: Electric / Poison
Abilities:
Punk Rock / Plus / Technician (H) [UNLOCKED]
Nature: Hardy (no change, necessary for Amped form)
Stats:
HP: 90
Atk: 7
Def: 5
SpA: 8
SpD: 5
Spe: 75
Size Class: 3
Weight Class: 3
Attacks:
Acid
Acid Spray
Attract
Belch
Boomburst
Charge
Discharge
Drain Punch
Eerie Impulse
Electro Ball
Encore
Endeavor
Endure
Facade
Fire Punch
Flail
Fling
Giga Impact
Growl
Gunk Shot
Hex
Hyper Beam
Hyper Voice
Leer
Mega Kick
Mega Punch
Metal Sound
Noble Roar
Nuzzle
Overdrive
Payback
Poison Jab
Power-Up Punch
Protect
Rest
Round
Scary Face
Screech
Shift Gear
Shock Wave
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Snore
Spark
Stored Power
Substitute
Swagger
Swift
Taunt
Tearful Look
Throat Chop
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Uproar
Venoshock
Volt Switch
Wild Charge
Intro flavour might come later if I feel like it
First sendout: 1 (d2) HydrogenHydreigon
HydrogenHydreigon strikes an arena
TMan87 strikes two arenas
HydrogenHydreigon chooses an arena and sends out
TMan87 sends out and orders
HydrogenHydreigon orders
First sendout: 1 (d2) HydrogenHydreigon
HydrogenHydreigon strikes an arena
TMan87 strikes two arenas
HydrogenHydreigon chooses an arena and sends out
TMan87 sends out and orders
HydrogenHydreigon orders