Facility The Legend Gauntlet (Zapdos): Toon vs Chuckeroo777

Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.

Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout

Games 2+:
- The loser of the previous match decides whether they want to be T1 or T2 (if T1, the next step is done in the same post)
- T1 strikes one arena
- T2 picks one of the remaining arenas
- The round is played on the selected arena
- T2 is first sendout

Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to more than one form-changing item or attachment: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Tiebreaker rules:
  • KOing an opponent through a self-KO move or Destiny Bond grants them the win
  • KOing an opponent through a move that results in your Pokémon ENKOing grants you the win
  • KOing an opponent then taking recoil that KOes you too grants you the win
Mt. Thunder
Zapdos’s nesting place is constantly struck by lightning descending from dark and looming thunder clouds. The unstable weather requires careful preparation and anti-electricity measures.
  • The BAP of all Water-type moves is reduced by three (3)
  • Default weather is Thunder Clouds
    • Thunder Clouds makes all moves cost two (2) extra EN
    • Thunder Clouds paralyzes all active Pokémon when it changes directly into Rainy
    • Thunder Clouds sets Electric Terrain for three (3) actions if a damaging move whose name contains “Thunder” is successfully performed. This effect cannot be refreshed
Codifications
Camouflage: Rock
Nature Power: Earth Power
Secret Power: Decreases the target's Speed by one (1) stage.
====================
Windswept Valley
This plateau is assaulted by bolts of lightning and ferocious winds. Zapdos is known to come rest here if it needs to recharge, as these bolts greatly power the bird.
  • All Pokémon are under the effect of Motor Drive
  • The damage formula treats Speed boosts and drops as being Attack/Special Attack boosts and drops for the last section of the damage formula.
    • Moves such as Stored Power and Punishment do not count the Speed boosts twice
  • Speed boosts decay half as fast, Speed drops decay twice as fast
Codifications
Camouflage: Normal
Nature Power: Thunderbolt
Secret Power: Paralyzes the target
=====================
Eye of the Thunderstorm
In the exact middle of the Windswept Valley, a small area is unnaturally calm. It would almost feel relaxing to stand there if not for the massive tension in the atmosphere, wanting nothing more than being released.
  • Thunder can hit Pokémon in the evasive stage of Dig. If it does, it ignores the target’s Ground typing
  • Moves with “Wind” in their name have their BAP increased by three (3)
  • Moves with “Wind” in their name set Tailwind for three (3) actions when successfully performed. This effect cannot be refreshed
Codifications
Camouflage: Psychic
Nature Power: Psyshock
Secret Power: Decreases the target's Defense by one (1) stage.
=====================
Sea of Clouds
Above the dark thunder clouds is a calm sea of pure, fluffy, white clouds. Careful, though, ascending winds are pretty strong here, and you don’t want to get caught in one!
  • No Pokémon can Dig
  • Fly and Bounce always have their full BAP, but their Accuracy is capped at 70% if using the evasive version
  • Hurricane gets 100% Accuracy
  • All sun-based moves treat this arena as being in harsh sunlight
Codifications
Camouflage: Flying
Nature Power: Tri Attack
Secret Power: Paralyzes the target
======================
Static Airfield
A giant black thundercloud blots out the whole sky. Although it doesn't look like it will thunder any time soon, the immense static charge it exerts can be harnessed by Pokemon to create an electrical current of their own.
  • After using a damaging [Electric-Type or Normal-Type] attack, the Pokemon gains one Electron. Damaging Normal-Type attacks by Pokemon with Electrons become Electric-Type attacks
  • If the user has any Electrons while using an Electric-Type Contact attack, then increase the move's BAP by 3 per Electron, ignore immunities to Electric moves granted by Abilities and Types, remove all Electrons from the user, and give the target one (1) Electron
  • Roost removes all Electrons from the user
  • Electrons do not persist through switching
Codifications
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Paralyzes the target


Team Toon

Cinderace [♂] Ricochet.
★★★☆☆
Nature: Serious
Type:

Abilities: Blaze/Libero
Stats:
HP:
90
Atk: 8
Def: 6
SpA: 5
SpD: 6
Spe: 119
Size Class: 3
Weight Class: 3

Attacks

Acrobatics
Assurance
Blaze Kick
Bounce
Counter
Double-Edge
Double Kick
Facade
Feint
Fire Fang
Fire Punch
Flame Charge
Flare Blitz
Giga Impact
Gunk Shot
Headbutt
High Jump Kick
Iron Head
Low Kick
Low Sweep
Mega Kick
Pyro Ball
Quick Attack
Revenge
Reversal
Sucker Punch
Super Fang
Tackle
U-Turn
Zen Headbutt


Electro Ball
Ember
Fire Blast
Fire Spin
Flamethrower
Focus Blast
Heat Wave
Hyper Beam
Mud Shot
Overheat
Round
Shadow Ball
Snarl
Snore
Swift


Agility
Ally Switch
Attract
Baton Pass
Bulk Up
Court Change
Endure
Focus Energy
Growl
Helping Hand
Protect
Rest
Sand Attack
Sleep Talk
Substitute
Sunny Day
Taunt
Work Up

XX|0 Moves

Morpeko [♀] Snickers.
★★★☆☆
Nature: Serious
Type:

Abilities: Hunger Switch
Stats:
HP:
80
Atk: 7
Def: 4
SpA: 5
SpD: 4
Spe: 97
Size Class: 1
Weight Class: 1

Attacks

Assurance
Aura Wheel
Bite
Brick Break
Bullet Seed
Crunch
Facade
Fake Out
Fire Fang
Fling
Foul Play
Ice Fang
Outrage
Payback
Power Trip
Psychic Fangs
Quick Attack
Rapid Spin
Revenge
Seed Bomb
Spark
Stomping Tantrum
Super Fang
Thief
Thrash
Thunder Fang
Thunder Punch
Wild Charge


Dark Pulse
Electro Ball
Electroweb
Round
Snarl
Snore
Swift
Thunder
Thunderbolt
Thunder Shock
Uproar
Volt Switch


Agility
Attract
Charge
Electric Terrain
Endure
Fake Tears
Flatter
Leer
Nasty Plot
Parting Shot
Protect
Quash
Rest
Scary Face
Sleep Talk
Substitute
Swagger
Tail Whip
Thunder Wave
Taunt
Tickle
Torment

XX|0 Moves

Azumarill[♂] Azul.
★★★☆☆
Nature: Serious
Type:

Abilities: Thick Fat/Huge Power/Sap Sipper
Stats:
HP:
95
Atk: 4 [Huge Power: 8]
Def: 6
SpA: 5
SpD: 6
Spe: 50
Size Class: 2
Weight Class: 3

Attacks

Aqua Jet
Aqua Tail
Body Slam
Bounce
Brick Break
Brutal Swing
Bulldoze
Dig
Dive
Double-Edge
Dynamic Punch
Facade
Fling
Focus Punch
Frustration
Giga Impact
Headbutt
Ice Punch
Iron Tail
Liquidation
Mega Kick
Mega Punch
Mud Shot
Natural Gift
Play Rough
Power-Up Punch
Present
Return
Rock Smash
Rollout
Secret Power
Slam
Superpower
Strength
Tackle
Waterfall


Blizzard
Bubble
Bubble Beam
Draining Kiss
Focus Blast
Future Sight
Grass Knot
Hidden Power [Electric]
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Mud-Slap
Muddy Water
Round
Scald
Snore
Surf
Swift
Uproar
Water Gun
Water Pulse
Whirlpool


Amnesia
Aqua Ring
Attract
Belly Drum
Camouflage
Captivate
Charm
Confide
Copycat
Curse
Defense Curl
Double Team
Encore
Endure
Fake Tears
Foresight
Hail
Helping Hand
Light Screen
Misty Terrain
Perish Song
Protect
Rain Dance
Refresh
Rest
Sing
Sleep Talk
Soak
Splash
Substitute
Supersonic
Swagger
Tail Whip
Tickle
Toxic
Water Sport
Work Up

XX|0 Moves


Team chuckeroo777
:ss/tyranitar:
Tyranitar [Savadon] (M)
Stage 4*
Types: Rock/Dark

Abilities:
Sand Stream / Unnerve

Nature: Relaxed (+2 Def, Speed ÷ 1.15, -10% Evasion)

Stats:
HP: 95
Atk: 9
Def: 10 (+)
SpA: 7
SpD: 7
Spe: 53 (-, -10% Evasion)
Size Class: 4
Weight Class: 6

Attacks:
Aerial Ace
Ancient Power
Aqua Tail
Assurance
Attract
Avalanche
Bite
Blizzard
Block
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Chip Away
Confide
Counter
Crunch
Curse
Cut
Dark Pulse
Detect
Dig
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Dynamic Punch
Earth Power
Earthquake
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Foul Play
Frustration
Fury Cutter
Giga Impact
Headbutt
Heavy Slam
Hidden Power (Fairy)
High Horsepower
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Incinerate
Iron Defense
Iron Head
Iron Tail
Lash Out
Leer
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Muddy Water
Natural Gift
Nightmare
Outrage
Payback
Power-Up Punch
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Sand Tomb
Sandstorm
Scary Face
Screech
Secret Power
Seismic Toss
Shadow Claw
Shock Wave
Sleep Talk
Smack Down
Snarl
Snore
Spite
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Taunt
Thrash
Thunder
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Uproar
Water Pulse
Whirlpool

Metagross [Megaton] (~)
Stage 3*
Types: Steel/Psychic

Abilities:
Clear Body / Light Metal (Unlocked)

Nature: Serious (+None, -None)

Stats:
HP: 90
Atk: 10
Def: 9
SpA: 7
SpD: 7
Spe: 70
Size Class: 4
Weight Class: 9 (7, Light Metal)

Attacks (76 moves):

Level Up

Agility
Bullet Punch
Confusion
Flash Cannon
Hammer Arm
Hyper Beam
Iron Defense
Magnet Rise
Metal Claw
Meteor Mash
Miracle Eye
Psychic
Pursuit
Scary Face
Tackle
Take Down
Zen Headbutt

Egg/Prevo
N/A

TM/HM
Aerial Ace
Ally Switch
Body Press
Body Slam
Brick Break
Brutal Swing
Bulldoze
Confide
Cosmic Power
Cut
Double Team
Earthquake
Endure
Explosion
Facade
Flash
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hidden Power (Water)
Hone Claws
Ice Punch
Icy Wind
Iron Head
Light Screen
Natural Gift
Power-Up Punch
Protect
Psych Up
Psycho Cut
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Self-Destruct
Shadow Ball
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thunder Punch
Toxic
Trick

Tutor

Other
:ss/darmanitan-galar:
Darmanitan-G [MONKE] (M)
Stage 3*
Types: Ice

Abilities:
Gorilla Tactics, Zen Mode (Unlocked)

Nature: Serious (+None, -None)

Stats:
HP: 100
Atk: 10
Def: 4
SpA: 3
SpD: 4
Spe: 95
Size Class: 3
Weight Class: 5

:ss/darmanitan-galar-zen:
Darmanitan-G-Z [MONKE] (M)
Stage 3*
Types: Ice/Fire

Abilities:
Gorilla Tactics, Zen Mode (Unlocked)

Nature: Serious (+None, -None)

Stats:
HP: 100
Atk: 11
Def: 4
SpA: 3
SpD: 4
Spe: 135
Size Class: 3
Weight Class: 5

Attacks (72 moves):

Level Up

Avalanche
Belly Drum
Bite
Blizzard
Headbutt
Ice Fang
Ice Punch
Icicle Crash
Powder Snow
Superpower
Tackle
Taunt
Thrash
Uproar
Work Up

Egg/Prevo
Flame Wheel
Focus Punch
Freeze-Dry
Hammer Arm
Incinerate
Power-Up Punch
Take Down
Yawn

TM/HM
Attract
Body Press
Body Slam
Brick Break
Bulk Up
Bulldoze
Dig
Earthquake
Encore
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Giga Impact
Grass Knot
Gyro Ball
Heat Wave
Hyper Beam
Ice Beam
Iron Defense
Iron Head
Mega Kick
Mega Punch
Overheat
Payback
Protect
Psychic
Rest
Reversal
Rock Slide
Rock Tomb
Round
Sleep Talk
Snore
Solar Beam
Stone Edge
Substitute
Sunny Day
Thief
U-turn
Will-O-Wisp
Zen Headbutt

Tutor

Other



chuckeroo777 strikes 1
Toon strikes 2
chuckeroo777 selects arena, sends out
Toon sends out and orders
chuckeroo777 orders
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus

"I think I just went through every Choice item against me and for some reason I still don't have a Sticky Barb to answer it. Time to freestyle! Ricochet, let's bounce!

Ricochet #Rage Candy Bar

[ACTIVATE RAGE CANDY BAR A1] Cinderace Bounce (Evasion) -> Bounce (Evasion) -> Bounce (Evasion)
IF Avalanche THEN Pyro Ball First Instance Iron Head Second Instance Pyro Ball Third Instance
IF Counter THEN Heat Wave First Instance, Flamethrower Second Instance, Heat Wave Third Instance
IF Under the Effects of P/E THEM Bulk Up
 
Last edited:
Round One

Team Toon

Cinderace @ RageCandyBar
HP: 90
EN: 100
Type: Fire
Ability: Blaze/Libero
Stats: 8/6/5/6/119
S/W: 3/3

Team chuckeroo777

Darmanitan-G @ Choice Band
HP: 100
EN: 100
Type: Ice
Ability: Gorilla Tactics/Zen Mode
Stats: [19]/4/3/4/95
S/W: 3/5

Step One
Cinderace ate its RageCandyBar.

Cinderace bounced up. (11 EN)

Darmanitan-G used Iron Defense! (7 EN)
Darmanitan-G's Def rose 2 stages.

Cinderace used Bounce!
Cinderace became Flying-type.
Hit: 49/100 YES
Crit: 12/24 NO
Effect: 55/100 NO
Damage: (9 + 3 + 9 - 4) - 4 = 13

Step Two
Cinderace used Pyro Ball! (10 EN)
Cinderace became Fire-type.
Hit: 75/100 YES
Crit: 14/24 NO
Effect: 59/100 NO
Damage: (12 + 3 + 9 - 4) * 1.5 - 4 = 26

Darmanitan-G used Avalanche! (7 EN)
Crit: 5/24 NO
Damage: (12 + 3 + 19 - 6) * 0.75 = 21

Step Three
Cinderace bounced up. (11 EN)

Darmanitan-G used U-turn! (5 EN)
But it missed.

Cinderace used Bounce!
Cinderace became Flying-type.
Hit: 38/100 YES
Crit: 2/24 NO
Effect: 36/100 NO
Damage: (9 + 3 + 9 - 4) - 4 = 13
Darmanitan entered Zen Mode.


Round One

Team Toon

Cinderace
HP: 69
EN: 68
Type: [Flying]
Ability: Blaze/Libero
Stats: [9]/6/[6]/6/[148.75]
S/W: 3/3
RageCandyBar (3a)

Team chuckeroo777

Darmanitan-G @ Choice Band
HP: 48
EN: 81
Type: Ice/Fire
Ability: Gorilla Tactics/Zen Mode
Stats: [20]/4/3/4/135
S/W: 3/5
+2 Def

chuckeroo777
Toon
 
Ok, I don't think I'm missing anything major with these subs.
(grumble...) Calculating... Apparently Earthquake still works up here?

Meteor Mash - Meteor Mash - Meteor Mash
If Damaging Fire Move, Then Earthquake
If Bounce, Then Rock Tomb
If Counter, Then Psychic
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus

"Alright Ricochet, time to play risky and use our secret Mystery Mousketool"

Cinderace Pyro Ball -> Pyro Ball -> Hyper Beam+Flamethrower
IF Metagross crits a1 and a2 THEN Electro Ball a3
IF Pyro Ball misses THEN Pyro Ball a3
 
Last edited:
chuckeroo777: Light Metal was recently revamped to subtract 3 from WC instead of halving weight.

Round Two

Team Toon

Cinderace
HP: 69
EN: 68
Type: [Flying]
Ability: Blaze/Libero
Stats: [9]/6/[6]/6/[148.75]
S/W: 3/3
RageCandyBar (3a)

Team chuckeroo777

Darmanitan-G @ Choice Band
HP: 48
EN: 81
Type: Ice/Fire
Ability: Gorilla Tactics/Zen Mode
Stats: [20]/4/3/4/135
S/W: 3/5

Metagross @ Muscle Band
HP: 90
EN: 100
Type: Steel/Psychic
Ability: Clear Body/Light Metal
Stats: [11]/9/7/7/70
S/W: 4/[6]

Step One
Cinderace used Pyro Ball! (10 EN)
Cinderace became Fire-type.
Hit: 79/100 YES
Crit: 7/24 NO
Effect: 92/100 NO
Damage: (12 + 3 + 9 - 9) * 1.5 = 22.5 -> 23

Metagross used Earthquake! (7 EN)
Crit: 1/24 YES
Damage: (10 + 3 + 11 - 6) * 1.5 = 27

Step Two
Cinderace used Pyro Ball! (13 EN)
Hit: 98/100 NO

Metagross used Earthquake! (11 EN)
Crit: 10/24 NO
Damage: (10 + 11 - 6) * 1.5 = 22.5 -> 23

Step Three
Cinderace used Pyro Ball! (17 EN)
Hit: 77/100 YES
Crit: 22/24 NO
Effect: 65/100 NO
Damage: (12 + 3 + 3 + 9 - 9) * 1.5 = 27

Metagross used Earthquake! (15 EN)
Crit: 12/24 NO
Damage: (10 + 11 - 6) * 1.5 = 22.5 -> 23
Cinderace fainted.


Round Two

Team Toon

Cinderace
HP: KO
EN: KO
Type: [Flying]
Ability: Blaze/Libero
Stats: [9]/6/[6]/6/[148.75]
S/W: 3/3

Team chuckeroo777

Darmanitan-G @ Choice Band
HP: 48
EN: 81
Type: Ice/Fire
Ability: Gorilla Tactics/Zen Mode
Stats: [20]/4/3/4/135
S/W: 3/5

Metagross @ Muscle Band
HP: 40
EN: 67
Type: Steel/Psychic
Ability: Clear Body/Light Metal
Stats: [11]/9/7/7/70
S/W: 4/[6]
---

Toon misses, but it doesn't make a difference because his combo wouldn't have KO-ed Metagross either way.

Toon decides whether to strike or be struck
chuckeroo777
 
Last edited:
Let's head to the Eye of the Thunderstorm.
(grumble...) Calculating...This should hopefully give us a tactical advantage.

Sending out Metagross with Muscle Band :muscle band:
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus

Fuck it, Morpeko!


Snickers #Enigma Berry

Morpeko Foul Play -> Volt Switch -> Foul Play
IF Stealth Rock and not in a combo and Metagross is slower THEN Taunt and Push Back
IF Pursuit THEN Foul Play and Push Back
IF Giga Impact in a combo THEN Protect and Push Back
 
Hmm, we could prevent volt switch, but then they'll probably just hard switch. Better to prepare for whats coming.
(grumble...) Calculating...This should hopefully give us a tactical advantage.
Protect - Reflect - Agility
 
Round One

Team Toon

Morpeko @ Enigma Berry
HP: 80
EN: 100
Type: Electric/Dark
Ability: Hunger Switch
Stats: 7/4/5/4/97
S/W: 1/1

Team chuckeroo777

Metagross @ Muscle Band
HP: 90
EN: 100
Type: Steel/Psychic
Ability: Clear Body/Light Metal
Stats: [11]/9/7/7/70
S/W: 4/[6]

Step One
Metagross used Protect! (7 EN)

Morpeko used Foul Play! (6 EN)
Damage: (10 + 3 + 11 - 9) * 1.5 = 22.5 -> 23
Metagross protected itself. (9 EN)

Step Two
Morpeko used Volt Switch! (4 EN)
Crit: 6/24 NO
Damage: (7 + 3 + 5 - 7) = 8

Metagross used Reflect! (9 EN)
Reflect was erected for 6 actions.

Step Three
Morpeko used Foul Play! (6 EN)
Damage: (10 + 3 - 3 + 11 - 9) * 1.5 = 18

Metagross used Agility! (6 EN)
Metagross's Spe rose 2 stages.


Round One

Team Toon

Morpeko @ Enigma Berry
HP: 80
EN: 84
Type: Electric/Dark
Ability: Hunger Switch
Stats: 7/4/5/4/97
S/W: 1/1
Pivoting

Team chuckeroo777
Reflect (4a)

Metagross @ Muscle Band
HP: 64
EN: 69
Type: Steel/Psychic
Ability: Clear Body/Light Metal
Stats: [11]/9/7/7/[175]
S/W: 4/[6]
+2 Spe

chuckeroo777
Toon
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus

"Second verse same as the first! Ricochet, you're back out!"

Ricochet#Rage Candy Bar
Cinderace U-Turn -> Heat Wave -> Flamethrower
IF Pursuit A1 THEN [Activate RCB] Fire Spin First Instance
IF Under the effects of P/E THEN Court Change First Instance, Feint Second Instance and Push Back Orders and Substitutions
IF Cinderace flinches THEN Push Back Orders and Substitutions
 
Ha! Don't think you can escape from us!
Grumble... (Calculating... We are ordering first next round, so he can't switch manually. Time to hit hard!)
Pursuit+Stomping Tantrum - Rock Slide - Rock Slide
 
Round Two

Team Toon

Morpeko @ Enigma Berry
HP: 80
EN: 84
Type: Electric/Dark
Ability: Hunger Switch
Stats: 7/4/5/4/97
S/W: 1/1

Cinderace @ RageCandyBar
HP: 90
EN: 100
Type: Fire
Ability: Blaze/Libero
Stats: 8/6/5/6/119
S/W: 3/3

Team chuckeroo777
Reflect (4a)

Metagross @ Muscle Band
HP: 64
EN: 69
Type: Steel/Psychic
Ability: Clear Body/Light Metal
Stats: [11]/9/7/7/[175]
S/W: 4/[6]
+2 Spe

Step One
Cinderace ate its RageCandyBar.
Cinderace's Atk, SpA, and Speed rose for 6 actions.

Metagross used Pursuit + Stomping Tantrum! (24 EN)
Crit: 10/24
Damage: (8 + 11 - 6) * 1.5 = 19.5 -> 20

Cinderace used Fire Spin! (4 EN)
Hit: 12/100 YES
Crit: 12/24 NO
Damage: (4 + 3 + 6 - 7) * 1.5 = 9
Metagross was trapped for 4 actions.

Metagross took 2 damage from Fire Spin.

Step Two
Metagross used Rock Slide! (6 EN)
Crit: 8/24 NO
Effect: 1/100 YES
Damage: (8 + 11 - 6) * 1.5 = 19.5 -> 20

Cinderace flinched.

Metagross took 2 damage from Fire Spin.

Step Three
Metagross used Rock Slide! (10 EN)
Crit: 24/24 NO
Effect: 63/100 NO
Damage: (8 + 11 - 6) * 1.5 = 19.5 -> 20

Cinderace used Heat Wave! (6 EN)
Hit: 74/100 NO
Crit: 19/24 NO
Effect: 43/100 NO
Damage: (10 + 3 + 6 - 7) * 1.5 = 18

Metagross took 2 damage from Fire Spin.
Round Two

Team Toon

Morpeko @ Enigma Berry
HP: 80
EN: 84
Type: Electric/Dark
Ability: Hunger Switch
Stats: 7/4/5/4/97
S/W: 1/1

Cinderace
HP: 30
EN: 90
Type: Fire
Ability: Blaze/Libero
Stats: [9]/6/[6]/6/[148.75]
S/W: 3/3
RageCandyBar (3a)

Team chuckeroo777
Reflect (1a)

Metagross @ Muscle Band
HP: 31
EN: 29
Type: Steel/Psychic
Ability: Clear Body/Light Metal
Stats: [11]/9/7/7/[122.5]
S/W: 4/[6]
+1 Spe, Cannot combo, Fire Spin (1a)

chuckeroo777
Toon
 
Time to finish you off!
Grumble... (Calculating... There is no escape!)
Rock Tomb - Rock Tomb - Rock Tomb
If Counter, Then Psychic
If P/E, Then use Sandstorm the first instance, Chill otherwise
If Sucker Punch, Then use Toxic the first instance, Chill otherwise
 
Round Three

Team Toon

Morpeko @ Enigma Berry
HP: 80
EN: 84
Type: Electric/Dark
Ability: Hunger Switch
Stats: 7/4/5/4/97
S/W: 1/1

Cinderace
HP: 30
EN: 90
Type: Fire
Ability: Blaze/Libero
Stats: [9]/6/[6]/6/[148.75]
S/W: 3/3
RageCandyBar (3a)

Team chuckeroo777
Reflect (1a)

Metagross @ Muscle Band
HP: 31
EN: 29
Type: Steel/Psychic
Ability: Clear Body/Light Metal
Stats: [11]/9/7/7/[122.5]
S/W: 4/[6]
+1 Spe, Cannot combo, Fire Spin (1a)

Step One
Cinderace used Endure! (15 EN)
Cinderace is enduring.

Metagross used Rock Tomb! (4 EN)
Hit: 71/100 YES
Crit: 22/24 NO
Damage: (6 + 11 - 6) * 1.5 = 16.5 -> 17

Metagross took 2 damage from Fire Spin.

Step Two
Metagross used Rock Tomb! (8 EN)
Hit: 41/100 YES
Crit: 15/24 NO
Damage: (6 + 11 - 6) * 1.5 = 16.5 -> 17
Cinderace endured the hit.

Cinderace used Flame Charge! (3 EN)
Crit: 14/24 NO
Damage: (5 + 3 + 3 + 9 - 9) * 1.5 = 16.5 -> 17

Step Three
Metagross used Rock Tomb! (12 EN)
Hit: 73/100 YES
Crit: 3/24 NO
Damage: (6 + 11 - 6) * 1.5 = 16.5 -> 17
Cinderace endured the hit.

Cinderace used Flame Charge! (7 EN)
Crit: 2/24 NO
Damage: (5 + 3 + 3 + 9 - 9) * 1.5 = 16.5 -> 17
Metagross fainted.


Round Three

Team Toon

Morpeko @ Enigma Berry
HP: 80
EN: 84
Type: Electric/Dark
Ability: Hunger Switch
Stats: 7/4/5/4/97
S/W: 1/1

Cinderace
HP
: 1
EN: 65
Type: Fire
Ability: Blaze/Libero
Stats: [9]/6/[6]/6/[148.75]
S/W: 3/3

Team chuckeroo777

Metagross @ Muscle Band
HP: KO
EN: KO
Type: Steel/Psychic
Ability: Clear Body/Light Metal
Stats: [11]/9/7/7/[122.5]
S/W: 4/[6]
---
chuckeroo777 does the thing
Toon does the other thing
 

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