The Legend Run: (Birkal) Four Sword Quest

As far as mysterious legends go, you're surprised that this one didn't pick up more interest. Sitting on the rickety old train as it exits from Anville, causing you to uncomfortable bounce on the seat, you glance over the map you have. It details the small village of Skystead, as well as the path to the long abandoned Temple of the Four Blades.

You arrive in Skystead with little affair, finding the local bed and breakfast nestled opposite the Pokécenter. You take a few moments to settle in your room, before heading to the village inn. It's busier than you would have expected, with a few explorers you're sure you recognise. Discussions over drinks confirm two things.

  1. Your mapping was relatively accurate, and there will be no noodle incidents this time.
  2. You hold your alcohol as well as a sieve.

It's with a ringing head you make your way to the temple. Unlike most temples, which elect to sit on top of mountains, or lie between them, the Temple of the Four Blades rests literally within the mountain. You can see the occasional window jutting out the mountainside, small walls where nature failed to be adequate, but you wouldn't be surprised if the thinnest layer of snow would obscure the temple entirely. Plucking up some courage, you carefully enter the temple.

Rare Candy
Psychium Z
Mewtwonite X
2x Potion [2 CC]
1x Super Potion [2 CC]
2x Ether [2 CC]
1x Elixir [4 CC]
1x Revive [4 CC]
8x Cherish Ball [6 CC]
1x Heal Ball [2 CC]
4x Poke Ball [2 CC]
4x Dream Ball [4 CC]


Kerfluffle (F)

[Nature]
Quiet (+SpA | -Spe | -10% Evasion)
[Type]
Fairy | Fighting
[Abilities]
Natural Cure
Aroma Veil
Friend Guard (✓)
[Stats]
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 103 (-)
S&W: 4 | 2
Total: 22
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]
[64 | 64]
Aromatic Mist
Attract
Aura Sphere
Brick Break
Bulk Up
Celebrate
Charm
Close Combat
Confide
Crush Claw
Dazzling Gleam
Double Team
Draining Kiss
Drain Punch
Dream Eater
Encore
Endure
Energy Ball
Facade
Fairy Wind
Feather Dance
Flash Cannon
Fly
Focus Blast
Frustration
Giga Drain
Giga Impact
Grass Knot
Helping Hand
Hidden Power
Hold Hands
Hyper Beam
Low Kick
Metronome
Moonblast
Nightmare
Parting Shot
Play Rough
Power-Up Punch
Protect
Psych Up
Quick Guard
Rest
Retaliate
Return
Round
Scary Face
Scratch
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Snore
Strength
Substitute
Sunny Day
Swagger
Taunt
Torment
Toxic
Wake-Up Slap
Wide Guard
Wish
Yawn​
Audacious | Gardevoir (F)

[Nature]
Bold (+Def | -Atk)
[Type]
Psychic | Fairy
[Abilities]
Synchronize
Trace
Telepathy (✓)
Pixilate [Mega]
[Stats]
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
S&W: 3 | 3
Total: 21
[Mega Stats]
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
S&W: 3 | 3
Total: 25​

[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 10
[Bonus]
[+6 CC]
[Learned Moves]
[102 | 102]
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double-Edge
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Mud-Slap
Natural Gift
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt​
Mewtwo (-)

[Nature]
Timid (+Spe | +26% Accuracy | -SpA)
[Type]
Psychic | Fighting [Mega]
[Abilities]
Pressure
Unnerve (✓)
Steadfast [Mega]
[Stats]
HP: 110
Atk: Rank 3 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150 (+)
S&W: 3 | 5
Total: 26
[Mega Stats]
HP: 110
Atk: Rank 7 (-)
Def: Rank 4
SpA: Rank 7
SpD: Rank 4
Spe: 150 (+)
S&W: 4 | 5
Total: 32
[Tokens]
EC: N/A
AC: 5 | 5
MC: 3
[Bonus]
[+9 CC]
[Learned Moves]
[139 | 139]
Aerial Ace
Amnesia
Aqua Tail
Aura Sphere
Avalanche
Barrier
Bide
Blizzard
Body Slam
Brick Break
Brutal Swing
Bubble Beam
Bulk Up
Bulldoze
Calm Mind
Charge Beam
Confide
Confusion
Counter
Curse
Detect
Disable
Dive
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Electro Ball
Embargo
Endure
Energy Ball
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Guard Swap
Hail
Headbutt
Heal Pulse
Hidden Power [Fairy]
Hurricane
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Laser Focus
Light Screen
Low Kick
Low Sweep
Magic Coat
Magic Room
Me First
Mega Kick
Mega Punch
Metronome
Mimic
Miracle Eye
Mist
Mud-Slap
Natural Gift
Nightmare
Pay Day
Poison Jab
Power-Up Punch
Power Swap
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Psystrike
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Safeguard
Sandstorm
Secret Power
Seismic Toss
Self-destruct
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Solar Beam
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Take Down
Taunt
Telekinesis
Teleport
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Tri Attack
Trick
Trick Room
Water Gun
Water Pulse
Will-O-Wisp
Wonder Room
Zap Cannon
Zen Headbutt​


A) Equip your mons and waltz in
B) Pack up things and flee

Birkal
 
Last edited:

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

Kerfluffle @ Rare Candy
Mewtwo @ Mewtwonite X
Audacious @ Psychium Z

Waltz in.
 
RP1: Martial Chambers​

You're not far into the temple, walking along the cobblestone path, and admiring the intricate drawings on the wall. It's a shame you can't translate the glyphs on the walls, a mix of delicate curls, dots, and lines surrounding incredible carved pieces of art. As you advance along the temple, you find yourself in what appears to be a formal entranceway - a larger room, with two staircases ascending from it. One staircase has a sculpted sword next to it, the other a carved shield. Without access to a map, it is time you made your first decision of the exploration!

Player Options:
a) Sword
b) Shield

Birkal
 
RP1: Martial Chambers

You ascend the staircase slowly, making sure you don't trip and fall. You reach the top to find it rather dark, with only the occasional torch on the wall providing lighting. You're glad to see, however, the top of the other staircase, meaning it's likely you won't get as lost so quickly. As long as you keep to the main corridor...

Suddenly, you hear a grunt from (RNG: 2/2) Gardevoir. Turning around, you see that a Sawk appears to have cut it off, running down a side corridor. Given how dark it is, you estimate it'll take two rounds to find them!


Sawk (M)

Item: Black Belt
Drop: Black Belt

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting

Abilities: Sturdy / Inner Focus / Mold Breaker [Hidden]

Stats:
HP: 100
Atk: 6 [+]
Def: 3
SpA: 1 [-]
SpD: 3
Spe: 85
CHP: 255
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: N/A
MC: 0
AC: 5/5

Attacks:
Bide
Brick Break
Bulk Up
Close Combat
Counter
Double Kick
Endure
Focus Energy
Karate Chop
Leer
Low Sweep
Quick Guard
Retaliate
Reversal
Rock Smash

Fire Punch
Focus Punch
Ice Punch
Thunder Punch
Zen Headbutt

Dig
Payback
Poison Jab
Protect
Rock Slide

Pain Split
Sleep Talk
Taunt
Giga Impact
Substitute
Facade

This room of the chamber is less intricately decorated, and lacks any external light source. A few torches are sporadically placed along the walls, and gently flicker, providing just enough light to see.

  • Nature Power calls Earth Power, Secret Power rolls paralysis
  • Arena is inside - weather can only be summoned with the respective stone
  • No Natural Water or Grass
  • Whilst the torches are illuminated, Dusk Balls do not function as if in a cave environment.
  • Using any of Aeroblast, Air Cutter, Air Slash, Defog, Gust, Hurricane, Leaf Tornado, Ominous Wind, Razor Wind, Silver Wind, Twister, or Whirlwind will blow out the torches, causing all Player-Controlled Pokémon to suffer -2 Acc. Using any Fire-Type move except Hidden Power will reignite the torches.
  • Any Water-Type move (Water Gun, Water Sport, etc.) except Hidden Power can target the torches on the wall, putting out the torches with the same effect as is listed above. If a contact move is used, the user is inflicted with Burn.



"Many have come before you. All have been vanquished. Your demise will be no different."

Sawk used Low Sweep!
Crit (1-625): 2932/10000 = No
(7+3+3)*4/9 = 5.78 damage, -1 Speed
-4 En
Sawk used Focus Energy!
Focus Energy for 6 actions
-12 En

Birkal please decide if you want to use Trace​
 
Taunt - Poison Jab - Rock Slide
If Gardevoir uses Magic Coat, replace your respective action with Poison Jab and push your actions back
If Gardevoir is under the effects of a P/E move, replace your respective action with Bulk Up and push your actions back

Birkal
 
Round 1

Sawk provokes the Gardevoir into attacking. The Psychic-type Pokemon takes on the opponent's challenge, assaulting it with a barrage of psychic blasts. Sawk tries to stop her with a rain of boulders, but the Gardevoir dodges them and finishes him off.

Trace: Gardevoir copied Mold Breaker!
-6 En
Action 1
Sawk used Taunt!
Gardevoir: Taunt for 6a
-10 En
Gardevoir used Psychic (Sawk)!
Crit (1-625): 5109/10000 = No
SpD drop (1-1000): 3769/10000 = No

(10+3+3)*1.5+2 = 26 damage
-6 En
------------------------------------
Action 2
Sawk used Poison Jab!
Poison (1-3000): 5407/10000 = No
(8+3+3)*1.5 = 21 damage
-6 En
Gardevoir used Shattered Psyche (Sawk)!
Crit (1-625): 6749/10000 = No
(18+3+3)*1.5+2 = 38 damage
-6 En
------------------------------------
Action 3
Sawk used Rock Slide!
Hit (1-9000): 9154/10000 = No
Sawk's attack missed!
-6 En
Gardevoir used Psyshock + Psyshock!
Crit (1-625): 4336/10000
(18+3+3)*1.5+2 = 38 damage
Sawk fainted!
-27 En




HP 73/100
En 61
Status: -1 Speed, Cooldown


HP 0/100
En 78
Status: KOed​


"Your quest... is folly"


HP 100/100 | En 100 | Status: OK


HP 73/100 | En 61 | Status: OK


HP 110/110 | En 100 | Status: OK

Rare Candy
Psychium Z
Mewtwonite X
2x Potion [2 CC]
1x Super Potion [2 CC]
2x Ether [2 CC]
1x Elixir [4 CC]
1x Revive [4 CC]
8x Cherish Ball [6 CC]
1x Heal Ball [2 CC]
4x Poke Ball [2 CC]
4x Dream Ball [4 CC]

Birkal: 1 CC
- Gardevor: 4 MC
- 1X Black Belt

Zarator: 4 (Base) + 2*2 (RP1 update) + 3 (RP1 battle) = 11 UC


Birkal, you may attend to your team before continuing
 
RP2: Ornate Staircase​

You begin to ascend the staircase, which turned out to be quite a bit longer than you expected. The dark passageway seems antiqued, yet ornate in its design of spindled railings and engraved steps. Lost in the details while climbing, you jump at a resonating, booming crunch directly above. You barely have enough time to look up and see that the ceiling is collapsing!

Player Options:
a) Dash forward and try to escape.
b) Cling to the side railings and hold on.

Birkal
 
RP2: Ornate Staircase

With a sudden exhalation, you and your team leap to grasp the stair railings. The ornate stone floor crumbles below you, falling forcibly into the ground below with a resounding thud. Your knuckles are white with strain as you and your team hang on. After several terrifying moments, you glance below at the collapsed floor, relieved that it only fell down one story. You and your team climb backwards down the railings, down to the new pile of broken stairs. Although the grappling has left you and your teammates exhausted, you see that the cave-in has opened up a new stairway that must have been directly below you. With a reinvigorated sense of vigor, you and your team trek up the revealed staircase.


HP 100/100 | En 75 | Status: OK


HP 73/100 | En 36 | Status: OK


HP 110/110 | En 75 | Status: OK

Background mons:


At the top of the staircase, you enter a large, nearly empty room. The only notable object in the room is an altar, that sits at the centre of the room, with what appears to be a blade sticking out of it.

You attempt to look at the altar, but as you step close, . You hear a voice projected in your head,

"For those who seek the temple's power, a sword will guide the way."

The Honedge slashes the air, and a trail of ivy snakes along the floor beneath it, creating two paths to a pair of doors at the other side of the room. Your guide is evidently taking the liberal approach to ensuring you stay on the right path.

Player Options:
a) Left Door
b) Right Door

Birkal
 
Last edited:

HP 100/100 | En 75 | Status: OK


HP 93/100 | En 56 | Status: OK


HP 110/110 | En 75 | Status: OK

Background mons:

Rare Candy
Psychium Z
Mewtwonite X
1x Potion
1x Super Potion
1x Ether
1x Elixir
1x Revive
8x Cherish Ball
1x Heal Ball
4x Poke Ball
4x Dream Ball


Guardians: Balanced Training

A ray of light briefly warms your face as you enter a medium-sized cavern. Your short reprieve is curtly interrupted by the grunting of two Pokemon ahead. A Hitmonchan, Hitmonlee, and Hitmontop, which appear to have been training together, jog to the four doorways on the opposite end of the room. The thought occurs to you: perhaps they caught wind of how you slammed the Tyrogues earlier. In synchronized motion, they enter battle stances, goading you on. Who are you to deny them a skirmish?

Another simpler room, this time with only narrow a cobblestone path around the room, and soft dirt in the middle. A window outside lets light fill the room.

  • Nature Power calls Earth Power, Secret Power rolls paralysis
  • Arena is inside - weather can only be summoned with the respective stone
  • No Natural Water or Grass
  • Once per round, a "Hitmon" Pokémon can increase or decrease the prioity of an attack by one (1). This is applied after the calculation for a combination's priority.
  • Wide Guard provides the "Wide Guard (6a)" effect on all allies and the user when used. Whilst this effect is active, the Pokémon influenced are immune to spread attacks.



Hitmonlee (M)

Item: Kicking Gear
Drop: Kicking Gear

Nature: Impish
+1 Def, -1 SpA

Type: Fighting

Abilities: Limber / Reckless / Unburden [Hidden]

Stats:
HP: 90
Atk: 5
Def: 3 [+]
SpA: 1 [-]
SpD: 4
Spe: 87
CHP: 255
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Blaze Kick
Brick Break
Close Combat
Double Kick
Endure
Fake Out
Feint
Focus Energy
Foresight
Helping Hand
High Jump Kick
Jump Kick
Meditate
Mega Kick
Mind Reader
Revenge
Reversal
Rolling Kick
Tackle
Wide Guard

Ally Switch
Bullet Punch
Counter
Mach Punch
Pursuit

Protect
Earthquake
Poison Jab
Rock Slide
Substitute

Bounce
Poison Jab
Sleep Talk
Sucker Punch
Bide
Focus Punch

Hitmontop (M)

Item: Spinning Top
Drop: Spinning Top

Nature: Jolly
+15% Speed, +8% Acc, -1 SpA

Type: Fighting

Abilities: Intimidate / Technician / Steadfast [Hidden]

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 1 [-]
SpD: 4
Spe: 81 [+]
CHP: 255
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Agility
Close Combat
Counter
Detect
Endeavor
Fake Out
Feint
Focus Energy
Foresight
Gyro Ball
Helping Hand
Pursuit
Quick Attack
Quick Guard
Rapid Spin
Revenge
Rolling Kick
Tackle
Triple Kick
Wide Guard

Ally Switch
Bullet Punch
High Jump Kick
Mach Punch
Vacuum Wave

Earthquake
Rock Slide
Low Sweep
Thief
Substitute

Sleep Talk
Focus Punch
Sucker Punch
Aerial Ace
Poison Jab
Dig

Hitmonchan (M)

Item: Boxing Gloves
Drop: Boxing Gloves

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting

Abilities: Keen Eye / Iron Fist / Inner Focus [Hidden]

Stats:
HP: 90
Atk: 5 [+]
Def: 3
SpA: 1 [-]
SpD: 4
Spe: 76
CHP: 255
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Agility
Bullet Punch
Close Combat
Comet Punch
Counter
Detect
Feint
Fake Out
Fire Punch
Focus Punch
Foresight
Helping Hand
Ice Punch
Mach Punch
Mega Punch
Pursuit
Quick Guard
Revenge
Sky Uppercut
Tackle
Thunder Punch
Vacuum Wave

Ally Switch
Bullet Punch
High Jump Kick
Rapid Spin
Vacuum Wave

Earthquake
Brick Break
Rock Slide
Power-Up Punch
Substitute

Bide
Endure
Sleep Talk
Rock Tomb
Skull Bash
Bulldoze


Birkal
 
Last edited:

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Kerfluffle: Dazzling Gleam | Dazzling Gleam

If you are flinched, push back actions.
If Wide Guard, change action string to Moonblast (Hitmonlee) | Draining Kiss (Hitmonlee).
If Earthquake, and you have not yet used Wide Guard this round, use Wide Guard that action. Push back actions.
If Hitmonlee is KO'd, use Moonblast (Hitmonchan) that action.​

Mewtwo: [Mega Evolve] Hurricane (Hitmonlee) | Psystrike (Hitmonlee)

If you are flinched, push back actions.
If Hitmonlee is under the effects of a protective / evasive move, redirect to Hitmonchan.
If Hitmonlee is under the effects of Bounce when you would act, use Hurricane (Hitmonlee) that action.
If Hitmonlee is KO'd, redirect to Hitmonchan.​

Gardevoir: [Trace: Intimidate] Psyshock (Hitmonlee) | Psychic (Hitmonlee)

If you are flinched, push back actions.
If Hitmonlee is under the effects of a protective / evasive move, redirect to Hitmonchan.
If Hitmonlee is under the effects of Bounce when you would act, redirect to Hitmonchan.
If Hitmonlee is KO'd, redirect to Hitmonchan.
Honedge: Slash (Hitmonlee) | Slash (Hitmonlee)

If Hitmonlee is under the effects of a protective / evasive move, redirect to Hitmonchan.
If Hitmonlee is KO'd, redirect to Hitmonchan.​
 
Last edited:
NOTE: Unless I'm mistaken, you only have two subs per Pokemon (besides KO), so your third non-KO sub will be ignored. Also, from the TLR's data: "Background Pokémon act on the first action of each round. If a Background Pokémon would incur cooldown, then it suffers this cooldown on the following round's first action instead." (Emphasis mine)


"I can evade your every move!"
Bounce (Kerfluffle) at +1 [Arena] - Fake Out (Kerfluffle)


"Let's get this party started!"
Aerial Ace (Kerfluffle) - Focus Punch + Poison Jab (Kerfluffle)


"I'll beat you to the punch!"
Bullet Punch (Kerfluffle) - Bullet Punch + Focus Punch (Kerfluffle)


Round 1

Hitmonlee immediately jumps into the air, evading the Fairy-types' assaults as well as their Honedge ally. Mewtwo however will have nothing of it and traps the Fighting-type in a vicious storm. This, however, does not prevent Hitmonlee from landing a solid blow on the Kerfluffle, who ends up being stunned by the Hitmon's technique. This gives the latter's allies a perfect opportunity to knock the cushion Pokemon out with two devastating punches.

Mewtwo evolved into Mega Mewtwo!
Gardevoir Traced Hitmontop's Intimidate
-6 En
Intimidate (Hitmontop): -1 Attack
Intimidate (Gardevoir): -1 Attack
Action 1
Hitmonlee sprang out!
Hitmonchan used Bullet Punch (Kerfluffle)!

Crit (1-625): 5002/10000 = No
(4+3+4-2)*1.5-2 = 11.5 damage
-4 En
Mewtwo used Hurricane (Hitmonlee)!
Hit (1-9600): 4494/10000 = Yes
Crit (1-625): 1820/10000 = No
Confusion (1-3000): 7957/10000 = No

(22+4)*1.5 = 39 damage
-8 En
Kerfluffle used Dazzling Gleam!
(Hitmontop) Crit (1-625): 5410/10000 = No
(Hitmonchan) Crit (1-625): 1435/10000 = No

(Hitmonlee) missed
(Hitmontop) (8*0.75+3+3+1)*1.5 = 19.5 damage
(Hitmonchan) (8*0.75+3+3+1)*1.5 = 19.5 damage
-5 En
Hitmontop used Aerial Ace (Kerfluffle)!
Crit (1-625): 7158/10000 = No
(9+1.5-2)*1.5-2 = 10.75 damage
-5 En
Gardevoir used Psyshock (Hitmonlee)!
Gardevoir's attack missed!
-5 En
Honedge used Slash (Hitmonlee)!
Honedge's attack missed!
-5 En
Hitmonlee used Bounce (Kerfluffle)!
Hit (1-9500): 4577/10000 = Yes
Crit (1-625): 178/10000 = Yes
Paralysis (1-3000): 1638/10000 = Yes

(9+4.5-2+3)*1.5 = 21.75 damage, Kerfluffle is paralyzed (20%)
-10 En
--------------------------------------------------
Action 2
Hitmonchan is tightening its focus!
Hitmontop is tightening its focus!
Hitmonlee used Fake Out (Kerfluffle)!

Crit (1-625): 9049/10000 = No
4+4.5-2-2 = 4.5 damage
-4 En
Mewtwo used Hurricane (Hitmonlee)!
Hit (1-9600): 2194/10000 = Yes
Crit (1-625): 5680/10000 = No
Confusion (1-3000): 5694/10000 = No

(12+4)*1.5 = 24 damage
-12 En
Kerfluffle flinched!
Gardevoir used Psychic (Hitmonlee)!

Crit (1-625): 8115/10000 = No
SpD drop (1-1000): 7487/10000 = No

(9+3+1.5)*1.5+2 = 22.25 damage
-5.5 En
Hitmonchan used Focus Punch + Bullet Punch (Kerfluffle)!
Crit (1-625): 3999/10000 = No
(17+3+4-2)*1.5-2 = 31 damage
-27 En
Hitmontop used Focus Punch + Poison Jab (Kerfluffle)!
Crit (1-625): 4741/10000 = No
(23+1.5-2)*1.5-2 = 31.75 damage
Kerfluffle fainted!
-24 En




HP 0/100 | HP 110/110 | HP 93/100
En 70 | En 55 | En 39
Status: KO | Status: -1 Atk | Status: -1 Atk


En 95


HP 5/90 | HP 70/90 | HP 70/90
En 86 | En 71 | En 68
Status: -1 Atk | Status: Cooldown, -1 Atk | Status: Cooldown, -1 Atk


"One down, two to go"
Mega Kick (Mewtwo) at +1 [Arena] - Bullet Punch (Gardevoir)


"Don't mind me while I catch my breath"
Cooldown - Aerial Ace (Mewtwo)


"If you could excuse me..."
Cooldown - Mega Punch (Mewtwo)

Birkal
 
Last edited:

Birkal

We have the technology.
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Mewtwo: Psystrike (Hitmonchan) | Psyshock (Hitmonlee)

If Hitmonlee is KO'd when you would attack it, redirect to Hitmonchan.​

Audacious: Psyshock (Hitmonchan) | Psychic (Hitmonchan)

If Hitmonchan is KO'd, Chill.​

Honedge: Slash (Hitmonlee)
 
Round 2

The team manages to take advantage of the guardians' fatigue to turn the tables on them, finishing off Hitmonchan while the Honedge ally cuts down Hitmonlee. Hitmontop is still up and standing, though.

Action 1
Hitmonlee used Mega Kick (Mewtwo)!
Hit (1-8500): 1619/10000 = Yes
Crit (1-625): 8552/10000 = No

12+3+2-2 = 15 damage
-10 En
Mewtwo used Psystrike (Hitmonchan)!
Crit (1-625): 1239/10000 = No
(10+3+4)*1.5 = 25.5 damage
-6 En
Hitmontop is cooling down!
Gardevoir used Psyshock (Hitmonchan)!

Crit (1-625): 6811/10000 = No
(8+3+1.5)*1.5+2 = 20.75 damage
Hitmonchan is cooling down!
Honedge used Slash (Hitmonlee)!

Crit (1-1250): 1316/10000 = No
7+1.5 = 8.5 damage
Hitmonlee fainted!
-5 En
--------------------------------------------------
Action 2
Mewtwo used Psyshock (Hitmonchan)!
Crit (1-625): 6508/10000 = No
(8+3+4)*1.5 = 22.5 damage
-5 En
Gardevoir used Psychic (Hitmonchan)!
Crit (1-625): 6238/10000 = No
(10+3+1.5)*1.5+2 = 23.75 damage
Hitmonchan fainted!
-6 En
Hitmontop used Aerial Ace (Mewtwo)!
Crit (1-625): 3442/10000 = No
(9+2)*1.5-2 = 14.5 damage
-7 En




HP 80/110 | HP 93/100
En 44 | En 28
Status: -1 Atk | Status: -1 Atk


En 90


HP 0/90 | HP 70/90 | HP 0/90
En 78 | En 64 | En 68
Status: KO | Status: -1 Atk | Status: KO

Birkal
 
Last edited:

Birkal

We have the technology.
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Audacious: Chill | Chill

Mewtwo: Taunt | Chill

If Hitmontop is under the effects of a protective / evasive move, Chill that action. Push back actions.
If Hitmontop is under the evasive stage of a damaging / evasive move when you would use Taunt, Chill that action. Push back actions.
Honedge: Cut (Hitmontop)
 

"You will regret provoking me!"
(+1 Prio) Substitute (25 HP) - Endeavor (Mewtwo)

Round 3

The team manages to take advantage of the guardians' fatigue to turn the tables on them, finishing off Hitmonchan while the Honedge ally cuts down Hitmonlee. Hitmontop is still up and standing, though.

Action 1
Hitmontop used Substitute!
Hitmontop creates a Substitute (25 HP)
-24 En
Mewtwo used Taunt!
Hitmontop fell for the Taunt (6a)!
-10 En
Gardevoir chilled out!
+12 En
Honedge used Cut (Hitmontop)!
Crit (1-625): 2369/10000
5 = 5 damage
The substitute took damage!
-3 En
--------------------------------------------------
Action 2
Mewtwo chilled out!
+12 En
Gardevoir chilled out!
+12 En
Hitmontop used Endeavor (Mewtwo)!
(80-45)/2 = 17.5 damage
-19.67 En




HP 62/110 | HP 93/100
En 46 | En 52
Status: -1 Atk | Status: -1 Atk


En 87


HP 45/90
En 20
Status: -1 Atk, Substitute (20 HP), Taunt (4a)

---------------------------------------------


"I'm on a roll!"
Fake Out (Mewtwo) - (+1 Prio) Dig (Mewtwo)
If Gardevoir uses a Sleep move as part of a combo on A2, replace A2 with (+1 Prio) Dig (Suspend)
If Gardevoir uses Encore on A1, replace A1 with (+1 Prio) Dig (Mewtwo) and push back

Birkal
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Audacious: Encore (Hitmontop) | Encore (Hitmontop)

Mewtwo: Earthquake | Chill

Honedge: Chill
 
Round 4

Hitmontop hides underground in order to avoid Audacious's mental attack, but Mewtwo catches it underground with a powerful quake - though the enemy's substitute soaks the blow. Hitmontop then emerges and stuns Mewtwo with a quick shockwave, but this time the Gardevoir's move connects, leaving the former locked down.

Action 1
Hitmontop used Dig (+1 Prio)!
Hitmontop dug underground!
Mewtwo used Earthquake!
(Hitmontop) Crit (1-625): 4111/10000 = No
(Hitmontop) 20*0.75+4-2= 17 damage
The substitute took damage!
(Gardevoir) Telepathy: immune
-7 En
Gardevoir used Encore!
But it failed!
-10 En
Honedge chilled out!
+12 En
Hitmontop used Dig (Mewtwo)!
Crit (1-625): 9938/10000 = No
8-2 = 6 damage
-12 En
--------------------------------------------------
Action 2
Hitmontop used Fake Out (Mewtwo)!
Crit (1-625): 58/10000 = Yes
8+3 = 11 damage
-7 En
Mewtwo flinched!
Steadfast: +1 Speed
Gardevoir used Encore!
Encore for 2a
-14 En




HP 45/110 | HP 93/100
En 39 | En 28
Status: -1 Atk, +1 Spe | Status: -1 Atk


En 99


HP 45/90
En 1
Status: -1 Atk, Substitute (3 HP), Taunt (2a), Encore [Fake Out] (2a)

Birkal
 

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