The Legend Run: (Birkal) Four Swords Quest [2]

Beautiful Girls | Exeggutor (F)

[Nature]
Quiet (+SpA | -Spe | -10% Evasion)
[Type]
Grass | Psychic
[Abilities]
Chlorophyll
Harvest (✓)
[Stats]
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 47 (-)
S&W: 3 | 5
Total: 19
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]
[76 | 84]
Ancient Power
Barrage
Bestow
Bide
Block
Bullet Seed
Confusion
Curse
Double-Edge
Dream Eater
Earthquake
Egg Bomb
Endure
Energy Ball
Explosion
Extrasensory
Facade
Flash
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Gravity
Hidden Power [Fire]
Hyper Beam
Hypnosis
Infestation
Ingrain
Leaf Storm
Leech Seed
Light Screen
Low Kick
Lucky Chant
Mega Drain
Mimic
Moonlight
Natural Gift
Nature Power
Nightmare
Poison Powder
Power Swap
Protect
Psychic
Psyshock
Psywave
Rage
Reflect
Rest
Return
Rollout
Seed Bomb
Self-Destruct
Skill Swap
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Stomp
Stun Spore
Substitute
Sunny Day
Swagger
Swords Dance
Synthesis
Take Down
Telekinesis
Teleport
Thief
Toxic
Trick Room
Uproar
Wood Hammer
Worry Seed
Zen Headbutt​
Groudon (-)

[Nature]
Hasty (+Spe | +12% Accuracy | -Def)
[Type]
Ground
[Abilities]
Drought
[Stats]
HP: 110
Atk: Rank 6
Def: Rank 4 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (+)
S&W: 6 | 12
Total: 25
[Tokens]
EC: N/A
AC: N/A
MC: 0
[Bonus]
[+5 CC]
[Learned Moves]
[88 | 88]
Aerial Ace
Ancient Power
Block
Body Slam
Brick Break
Bulk Up
Bulldoze
Confide
Counter
Cut
Defense Curl
Dig
Double-Edge
Double Team
Dragon Claw
Dragon Pulse
Dragon Tail
Dynamic Punch
Earth Power
Earthquake
Endure
Eruption
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Frustration
Fury Cutter
Giga Impact
Hammer Arm
Headbutt
Hidden Power [Ice]
Hone Claws
Hyper Beam
Incinerate
Iron Head
Iron Tail
Lava Plume
Mega Kick
Mega Punch
Mimic
Mud-Slap
Mud Shot
Natural Gift
Overheat
Power-Up Punch
Precipie Blades
Protect
Psych Up
Rest
Return
Roar
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Scary Face
Secret Power
Seismic Toss
Shadow Claw
Shock Wave
Slash
Sleep Talk
Smack Down
Snore
Solar Beam
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Uproar​
Mewtwo (-)

[Nature]
Timid (+Spe | +26% Accuracy | -SpA)
[Type]
Psychic | Fighting [Mega]
[Abilities]
Pressure
Unnerve (✓)
Steadfast [Mega]
[Stats]
HP: 110
Atk: Rank 3 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150 (+)
S&W: 3 | 5
Total: 26
[Mega Stats]
HP: 110
Atk: Rank 7 (-)
Def: Rank 4
SpA: Rank 7
SpD: Rank 4
Spe: 150 (+)
S&W: 4 | 5
Total: 32
[Tokens]
EC: N/A
AC: 5 | 5
MC: 3
[Bonus]
[+9 CC]
[Learned Moves]
[139 | 139]
Aerial Ace
Amnesia
Aqua Tail
Aura Sphere
Avalanche
Barrier
Bide
Blizzard
Body Slam
Brick Break
Brutal Swing
Bubble Beam
Bulk Up
Bulldoze
Calm Mind
Charge Beam
Confide
Confusion
Counter
Curse
Detect
Disable
Dive
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Electro Ball
Embargo
Endure
Energy Ball
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Guard Swap
Hail
Headbutt
Heal Pulse
Hidden Power [Fairy]
Hurricane
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Laser Focus
Light Screen
Low Kick
Low Sweep
Magic Coat
Magic Room
Me First
Mega Kick
Mega Punch
Metronome
Mimic
Miracle Eye
Mist
Mud-Slap
Natural Gift
Nightmare
Pay Day
Poison Jab
Power-Up Punch
Power Swap
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Psystrike
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Safeguard
Sandstorm
Secret Power
Seismic Toss
Self-destruct
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Solar Beam
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Take Down
Taunt
Telekinesis
Teleport
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Tri Attack
Trick
Trick Room
Water Gun
Water Pulse
Will-O-Wisp
Wonder Room
Zap Cannon
Zen Headbutt​

Psychium-Z
Heat Rock
Mewtwonite X

2x Potion
1x Super Potion
2x Ether
1x Elixir
1x Revive
8x Cherish Ball
1x Heal Ball
4x Poke Ball
4x Dusk Ball


As far as mysterious legends go, you're surprised that this one didn't pick up more interest. Sitting on the rickety old train as it exits from Anville, causing you to uncomfortable bounce on the seat, you glance over the map you have. It details the small village of Skystead, as well as the path to the long abandoned Temple of the Four Blades.

You arrive in Skystead with little affair, finding the local bed and breakfast nestled opposite the Pokécenter. You take a few moments to settle in your room, before heading to the village inn. It's busier than you would have expected, with a few explorers you're sure you recognise. Discussions over drinks confirm two things.

  1. Your mapping was relatively accurate, and there will be no noodle incidents this time.
  2. You hold your alcohol as well as a sieve.

It's with a ringing head you make your way to the temple. Unlike most temples, which elect to sit on top of mountains, or lie between them, the Temple of the Four Blades rests literally within the mountain. You can see the occasional window jutting out the mountainside, small walls where nature failed to be adequate, but you wouldn't be surprised if the thinnest layer of snow would obscure the temple entirely. Plucking up some courage, you carefully enter the temple.

Equip your Pokemon

Birkal
 
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RP1 - Martial Chambers
Ooraloo: 4 [Base] + 2 [NC/FR] = 6 UC

2x Potion
1x Super Potion
2x Ether
1x Elixir
1x Revive
8x Cherish Ball
1x Heal Ball
4x Poke Ball
4x Dusk Ball

You're not far into the temple, walking along the cobblestone path, and admiring the intricate drawings on the wall. It's a shame you can't translate the glyphs on the walls, a mix of delicate curls, dots, and lines surrounding incredible carved pieces of art. As you advance along the temple, you find yourself in what appears to be a formal entranceway - a larger room, with two staircases ascending from it. One staircase has a sculpted sword next to it, the other a carved shield. Without access to a map, it is time you made your first decision of the exploration!

Player Options:
a) Sword
b) Shield

Birkal
 
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RP1 - Martial Chambers
You ascend the staircase slowly, making sure you don't trip and fall. You reach the top to find it rather dark, with only the occasional torch on the wall providing lighting. You're glad to see, however, the top of the other staircase, meaning it's likely you won't get as lost so quickly. As long as you keep to the main corridor...

Suddenly, you hear a grunt from Exeggutor. Turning around, you see that a Sawk appears to have cut it off, running down a side corridor. Given how dark it is, you estimate it'll take two rounds to find them!
Rewards
Ooraloo: 4 [Base] + 4 [NC/FR] = 8 UC

Backpack
2x Potion
1x Super Potion
2x Ether
1x Elixir
1x Revive
8x Cherish Ball
1x Heal Ball
4x Poke Ball
4x Dusk Ball
This room of the chamber is less intricately decorated, and lacks any external light source. A few torches are sporadically placed along the walls, and gently flicker, providing just enough light to see.

  • Nature Power calls Earth Power, Secret Power rolls paralysis
  • Arena is inside - weather can only be summoned with the respective stone
  • No Natural Water or Grass
  • Whilst the torches are illuminated, Dusk Balls do not function as if in a cave environment.
  • Using any of Aeroblast, Air Cutter, Air Slash, Defog, Gust, Hurricane, Leaf Tornado, Ominous Wind, Razor Wind, Silver Wind, Twister, or Whirlwind will blow out the torches, causing all Player-Controlled Pokémon to suffer -2 Acc. Using any Fire-Type move except Hidden Power will reignite the torches.
  • Any Water-Type move (Water Gun, Water Sport, etc.) except Hidden Power can target the torches on the wall, putting out the torches with the same effect as is listed above. If a contact move is used, the user is inflicted with Burn.

Sawk (M)

Item: Black Belt
Drop: Black Belt

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting

Abilities: Sturdy / Inner Focus / Mold Breaker [Hidden]

Stats:
HP: 100
Atk: 6 [+]
Def: 3
SpA: 1 [-]
SpD: 3
Spe: 85
CHP: 255
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: N/A
MC: 0
AC: 5/5

Attacks:
Bide
Brick Break
Bulk Up
Close Combat
Counter
Double Kick
Endure
Focus Energy
Karate Chop
Leer
Low Sweep
Quick Guard
Retaliate
Reversal
Rock Smash

Fire Punch
Focus Punch
Ice Punch
Thunder Punch
Zen Headbutt

Dig
Payback
Poison Jab
Protect
Rock Slide

Pain Split
Knock Off
Taunt
Substitute
Giga Impact
Sleep Talk
Sawk used Low Sweep! (4 EN)
Crit: 14/16 NO
Damage: [(7 + 3 + 9 - 4.5) / 1.5] + 4 = 13.67
Exeggutor's speed fell.

Sawk used Focus Energy! (12 EN)

Round Zero

Birkal
(F) @ Psychium-Z [1/1] | HP: 86 | EN: 100 | Type: Grass/Psychic | Ability: Chlorophyll/Harvest | Stats: 3/3/6/3/47 (-) | S/W/BRT: 3/5/19 | Status: -1 Spe

Trap
(M) @ Black Belt | HP: 100 | EN: 84 | Type: Fighting | Ability: Sturdy/Inner Focus/Mold Breaker | Stats: 6/3/1/3/85 | S/W/BRT: 3/4/19 | Status: Focus Energy (6a)
---

"Thou who seeks the mighty power within, show me thy strength."
Sawk @ Black Belt
Ice Punch | Poison Jab | Ice Punch
If Exeggutor uses a damaging Psychic-type Z-Move and Sawk is to act first within the same priority bracket, then use Dig.
If Exeggutor is to use a damaging Psychic-type combination, then use Protect.

Birkal
 
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Birkal

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Leech Seed | Sleep Powder | Dream Eater [Z-Crystal]

If Sawk is awake when you would use Dream Eater, use Giga Drain that action.
If Sleep Powder puts Sawk to sleep for two actions, use Nightmare on A3.​
 
RP1 - Martial Chambers
Rewards
Ooraloo: 4 [Base] + 4 [NC/FR] + 3 [Combat <=3] = 11 UC

Backpack
2x Potion
1x Super Potion
2x Ether
1x Elixir
1x Revive
8x Cherish Ball
1x Heal Ball
4x Poke Ball
4x Dusk Ball
Action One
Sawk used Ice Punch! (6 EN)
Effect: 71/100 NO
Damage: (8 + 3 + 9 - 4.5) * 1.5 = 23.25

Exeggutor used Leech Seed! (9 EN)
Hit: 47/100 YES

Sawk's Leech Seed drained 3 HP.

Action Two
Sawk used Poison Jab! (6 EN)
Effect: 28/100 YES
Damage: (8 + 3 + 9 - 4.5) * 1.5 = 23.25
Exeggutor was poisoned.

Exeggutor used Sleep Powder! (6 EN)
Hit: 67/100 YES
Duration: 1/3 ONE

Sawk's Leech Seed drained 3 HP.
Exeggutor lost 2 HP from poison.

Action Three
Sawk is fast asleep.

Exeggutor used Z-Dream Eater! (11 EN)
Crit: 16/16 NO
Damage: [(18 + 3 + 9 - 4.5) * 1.5] + 2 = 40.25
Sawk woke up.


Round One

Birkal
(F) @ Psychium-Z [0/1] | HP: 48 | EN: 74 | Type: Grass/Psychic | Ability: Chlorophyll/Harvest | Stats: 3/3/6/3/47 (-) | S/W/BRT: 3/5/19 | Status: -1 Spe

Trap
(M) @ Black Belt | HP: 51 | EN: 72 | Type: Fighting | Ability: Sturdy/Inner Focus/Mold Breaker | Stats: 6/3/1/3/85 | S/W/BRT: 3/4/19 | Status: Focus Energy (3a), Leech Seed (3a)

Birkal orders
 
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