The Legend Run (Birkal): Four Swords Quest [4]

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Audacious | Gardevoir (F)

[Nature]
Bold (+Def | -Atk)
[Type]
Psychic | Fairy
[Abilities]
Synchronize
Trace
Telepathy (✓)
Pixilate [Mega]
[Stats]
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
S&W: 3 | 3
Total: 21
[Mega Stats]
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
S&W: 3 | 3
Total: 25​

[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 10
[Bonus]
[+6 CC]
[Learned Moves]
[102 | 102]
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double-Edge
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Mud-Slap
Natural Gift
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt​
Boomerang | Salamence (M)

[Nature]
Hasty (+Spe | +15% Accuracy | +22% Accuracy [Mega] | -Def)
[Type]
Dragon | Flying
[Abilities]
Intimidate
Moxie (✓)
Aerialate [Mega]
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 115 (+)
S&W: 4 | 5
Total: 20
[Mega Stats]
HP: 100
Atk: Rank 6
Def: Rank 4 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 138 (+)
S&W: 4 | 5
Total: 27
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Bonus]
[+5 CC]
[Learned Moves]
[85 | 85]
Aerial Ace
Air Cutter
Aqua Tail
Attract
Bite
Body Slam
Brick Break
Brutal Swing
Bulldoze
Captivate
Confide
Crunch
Cut
Defense Curl
Defog
Double-Edge
Double Team
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Earthquake
Ember
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Fly
Focus Energy
Frustration
Fury Cutter
Giga Impact
Headbutt
Heat Wave
Hidden Power [Grass]
Hone Claws
Hydro Pump
Hyper Beam
Hyper Voice
Incinerate
Iron Defense
Iron Tail
Leer
Mimic
Mud-Slap
Natural Gift
Ominous Wind
Outrage
Protect
Rage
Rain Dance
Refresh
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Rollout
Roost
Round
Scary Face
Secret Power
Shadow Claw
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Tailwind
Thrash
Thunder Fang
Toxic
Twister
Wish
Zen Headbutt​
Mewtwo (-)

[Nature]
Timid (+Spe | +26% Accuracy | -SpA)
[Type]
Psychic | Fighting [Mega]
[Abilities]
Pressure
Unnerve (✓)
Steadfast [Mega]
[Stats]
HP: 110
Atk: Rank 3 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150 (+)
S&W: 3 | 5
Total: 26
[Mega Stats]
HP: 110
Atk: Rank 7 (-)
Def: Rank 4
SpA: Rank 7
SpD: Rank 4
Spe: 150 (+)
S&W: 4 | 5
Total: 32
[Tokens]
EC: N/A
AC: 5 | 5
MC: 3
[Bonus]
[+9 CC]
[Learned Moves]
[139 | 139]
Aerial Ace
Amnesia
Aqua Tail
Aura Sphere
Avalanche
Barrier
Bide
Blizzard
Body Slam
Brick Break
Brutal Swing
Bubble Beam
Bulk Up
Bulldoze
Calm Mind
Charge Beam
Confide
Confusion
Counter
Curse
Detect
Disable
Dive
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Electro Ball
Embargo
Endure
Energy Ball
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Guard Swap
Hail
Headbutt
Heal Pulse
Hidden Power [Fairy]
Hurricane
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Laser Focus
Light Screen
Low Kick
Low Sweep
Magic Coat
Magic Room
Me First
Mega Kick
Mega Punch
Metronome
Mimic
Miracle Eye
Mist
Mud-Slap
Natural Gift
Nightmare
Pay Day
Poison Jab
Power-Up Punch
Power Swap
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Psystrike
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Safeguard
Sandstorm
Secret Power
Seismic Toss
Self-destruct
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Solar Beam
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Take Down
Taunt
Telekinesis
Teleport
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Tri Attack
Trick
Trick Room
Water Gun
Water Pulse
Will-O-Wisp
Wonder Room
Zap Cannon
Zen Headbutt​
Psychium-Z
Expert Belt
Salamencite
2x Potion [2 CC]
1x Super Potion [2 CC]
2x Ether [2 CC]
1x Elixir [4 CC]
1x Revive [4 CC]
8x Cherish Ball [6 CC]
1x Heal Ball [2 CC]
4x Poke Ball [2 CC]
4x Dusk Ball [4 CC]


The above backpack will be redone when I make my first actual update.

Four Swords Quest

As far as mysterious legends go, you're surprised that this one didn't pick up more interest. Sitting on the rickety old train as it exits from Anville, causing you to uncomfortable bounce on the seat, you glance over the map you have. It details the small village of Skystead, as well as the path to the long abandoned Temple of the Four Blades.

You arrive in Skystead with little affair, finding the local bed and breakfast nestled opposite the Pokécenter. You take a few moments to settle in your room, before heading to the village inn. It's busier than you would have expected, with a few explorers you're sure you recognise. Discussions over drinks confirm two things.

  1. Your mapping was relatively accurate, and there will be no noodle incidents this time.
  2. You hold your alcohol as well as a sieve.

It's with a ringing head you make your way to the temple. Unlike most temples, which elect to sit on top of mountains, or lie between them, the Temple of the Four Blades rests literally within the mountain. You can see the occasional window jutting out the mountainside, small walls where nature failed to be adequate, but you wouldn't be surprised if the thinnest layer of snow would obscure the temple entirely. Plucking up some courage, you carefully enter the temple​

Player Options
a) Challenge the quest
b) Run away like a terrified schoolgirl

Birkal
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus


Audacious
@ Psychium-Z
Boomerang @ Salamencite
Mewtwo @ Expert Belt

Challenge the quest.
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Martial Chambers

You're not far into the temple, walking along the cobblestone path, and admiring the intricate drawings on the wall. It's a shame you can't translate the glyphs on the walls, a mix of delicate curls, dots, and lines surrounding incredible carved pieces of art. As you advance along the temple, you find yourself in what appears to be a formal entranceway - a larger room, with two staircases ascending from it. One staircase has a sculpted sword next to it, the other a carved shield. Without access to a map, it is time you made your first decision of the exploration!

Player Options
a) Sword
b) Shield

Birkal
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Martial Chambers

Target (1 - Gardevoir | 2 - Salamence): 2/2

You ascend the staircase slowly, making sure you don't trip and fall. You reach the top to find it rather dark, with only the occasional torch on the wall providing lighting. You're glad to see, however, the top of the other staircase, meaning it's likely you won't get as lost so quickly. As long as you keep to the main corridor...

Suddenly, you hear a grunt from Salamence. Turning around, you see that a Sawk appears to have cut it off, running down a side corridor. Given how dark it is, you estimate it'll take two rounds to find them!

Sawk (M)

Item: Black Belt
Drop: Black Belt

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting

Abilities: Sturdy / Inner Focus / Mold Breaker [Hidden]

Stats:
HP: 100
Atk: 6 [+]
Def: 3
SpA: 1 [-]
SpD: 3
Spe: 85
CHP: 255
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: N/A
MC: 0
AC: 5/5

Attacks:
Bide
Brick Break
Bulk Up
Close Combat
Counter
Double Kick
Endure
Focus Energy
Karate Chop
Leer
Low Sweep
Quick Guard
Retaliate
Reversal
Rock Smash

Fire Punch
Focus Punch
Ice Punch
Thunder Punch
Zen Headbutt

Dig
Payback
Poison Jab
Protect
Rock Slide

Pain Split
Dual Chop
Knock Off
Sleep Talk
Facade
Giga Impact


Arena
This room of the chamber is less intricately decorated, and lacks any external light source. A few torches are sporadically placed along the walls, and gently flicker, providing just enough light to see.

  • Nature Power calls Earth Power, Secret Power rolls paralysis
  • Arena is inside - weather can only be summoned with the respective stone
  • No Natural Water or Grass
  • Whilst the torches are illuminated, Dusk Balls do not function as if in a cave environment.
  • Using any of Aeroblast, Air Cutter, Air Slash, Defog, Gust, Hurricane, Leaf Tornado, Ominous Wind, Razor Wind, Silver Wind, Twister, or Whirlwind will blow out the torches, causing all Player-Controlled Pokémon to suffer -2 Acc. Using any Fire-Type move except Hidden Power will reignite the torches.
  • Any Water-Type move (Water Gun, Water Sport, etc.) except Hidden Power can target the torches on the wall, putting out the torches with the same effect as is listed above. If a contact move is used, the user is inflicted with Burn.

Low Sweep [-4 EN]
Crit [<=625] 2315 - NO
Salamence: (7+3+6)/1.5 + 4 = 14.67 DMG, -1 Spe

Focus Energy [-12 EN]
Get pumped!


Birkal [BAB]
HP: 85 | EN: 100 | Stats: 5/2/4/3/65 (+15%) | Item: Salamencite | Other: -1 Spe
HP: 100 | EN: 100 | Stats: 2/4/5/4/80 | Item: Psychium Z | Other: Fine
HP: 100 | EN: 100 | Stats: 3/3/7/3/150 (+26%) | Item: Expert Belt | Other: Fine

FSQ [A]
HP: 100 | EN: 84 | Stats: 6/3/2/3/85 | Item: Black Belt | Other: Focus Energy (6a)


"Didn't expect to catch the dragon honestly..."

Sawk: Ice Punch > Ice Punch > Ice Punch
IF Salamence is to use a Damaging Flying Combination, THEN Protect.
IF Salamence is under the effects of a Damaging Evasive Move, THEN Counter.​

Birkal orders
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
[Mega Evolve] Body Slam | Body Slam | Body Slam

If Sawk is paralyzed, use Giga Impact on the first instance and Swift on the second.​
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Martial Chambers - Battle

Arena
This room of the chamber is less intricately decorated, and lacks any external light source. A few torches are sporadically placed along the walls, and gently flicker, providing just enough light to see.

  • Nature Power calls Earth Power, Secret Power rolls paralysis
  • Arena is inside - weather can only be summoned with the respective stone
  • No Natural Water or Grass
  • Whilst the torches are illuminated, Dusk Balls do not function as if in a cave environment.
  • Using any of Aeroblast, Air Cutter, Air Slash, Defog, Gust, Hurricane, Leaf Tornado, Ominous Wind, Razor Wind, Silver Wind, Twister, or Whirlwind will blow out the torches, causing all Player-Controlled Pokémon to suffer -2 Acc. Using any Fire-Type move except Hidden Power will reignite the torches.
  • Any Water-Type move (Water Gun, Water Sport, etc.) except Hidden Power can target the torches on the wall, putting out the torches with the same effect as is listed above. If a contact move is used, the user is inflicted with Burn.

Salamence intimidated Sawk!
Salamence mega evolved!

Action One
Sawk used Ice Punch! [-6 EN]
Freeze [<=1000] 609 - YES
Freeze Duration [1-3] 3/3 - 2a looks like your RNG is absolute shit
Mega Salamence: (8+3+3)*2.25 = 31.5 DMG, Freeze (2a)

Mega Salamence is frozen.

Action Two
Sawk used Ice Punch! [-10 EN]
Mega Salamence: (8+3+3)*2.25 = 31.5 DMG

Mega Salamence is frozen.

Action Three
Sawk used Ice Punch! [-14 EN]
Mega Salamence: (8+3+3)*2.25 = 31.5 DMG, KO

The party catches up to the Sawk!


Birkal [AXA]
HP: KO | EN: 100 | Stats: 6/4/5/3/72 (+15%) | Item: Salamencite | Other: -1 Spe
HP: 100 | EN: 100 | Stats: 2/4/5/4/80 | Item: Psychium Z | Other: Fine
HP: 100 | EN: 100 | Stats: 3/3/7/3/150 (+26%) | Item: Expert Belt | Other: Fine

FSQ [A]
HP: 100 | EN: 54 | Stats: 6/3/2/3/85 | Item: Black Belt | Other: Focus Energy (3a)


"Right, the dragon had friends."

Birkal forfeitsorders
 

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