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Infestation should be super effective on Cradily, so Cradily should have 52 HP.
Mr. Mime: Nightmare (Cradily) ~ Confusion (Cradily)
IF (Cradily is under the effect of a protective/evasive move when you would act) THEN (use Chill that action and Encore (Cradily) on the following action)
IF (Cradily is awake when you would use Nightmare) THEN (use Chill that action and Icy Wind on the following action)
Roserade: Chill ~ Mega Drain (Cradily)
IF (Cradily is under the effect of a protective/evasive move when you would act) THEN (use Chill)
Tentacruel: Acid Spray (Cradily) ~ Acid
IF (Cradily is under the effect of a protective/evasive move when you would act) THEN (use Chill and push actions back)
IF (Cradily is awake when you would act a1) THEN (use Sludge Bomb (Cradily) a2)
Your tunnel deposits you in a very well illuminated chamber - the walls, the ceiling, and the floor are littered with those glowing gemstones. However, of more interest is the weird machine that seems to be embedded on the wall. It appears to be a metal box, mounted on the wall with a series of rusted pipes. A shattered display screen tells you nothing, although a red light glows on the machine. The only other pat of note you can see is a large valve, mounted right in the centre.
You could leave it be, and head down the tunnel that lies just to it's left, or you could mess with the valve first. Your pick!
Player Options:
a) Leave it alone
b) Lightly turn the valve
c) Rapidly turn the valve
any deja vu feelings due to the post below are completely unjustifiable and I am appaled that you even considered I'd do such a thing
#lazy
More tunnels. You're glad that you're not claustrophobic as others, as you enter another chamber with another body of water.
Well, that might be optimistic. It's not that deep from what you can tell, and unlike the other pools not clear, filled with muck. You'd like to get out of this chamber, but you presume some contrived scenario will block your path. You fail to be surprised when three Stunfisk swim out of the lake.
What is more surprising, however, is when the room starts to shake, and rocks begin to fall from the ceiling. You take this a hint to get moving.
Another underground chamber, like all the others you have seen... but, at the same time, something here feels ominous. Perhaps it's just the depth you've travelled down though... or the fact that rocks are falling from the ceiling. Your choice.
Codifications:
- Arena starts at "Pressure (0)". At the end of each round, Pressure increases by 1. the arena effect "Pressure" causes each point of Pressure to make moves cost 1 more EN. In addition, Chill's EN Increase is capped at 3. In addition, the arena gains a permanent Gravity effect.
- Arena is classified as inside
- Nature Power calls Power Gem, Secret Power may lower Attack
Attacks:
Fissure
Flail
Tackle
Water Gun
Mud-Slap
Mud Sport
Bide
Thunder Shock
Mud Shot
Discharge
Endure
Bounce
Muddy Water
Thunderbolt
Revenge
Earth Power
Me First
Pain Split
Spite
Yawn
Earthquake
Sludge Wave
Bulldoze
Rock Slide
Substitute
Swagger
Reflect Type
Electro Web
Sleep Talk
Snore
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"Pathetic squad reporting for duty!" | "We are the last line of defense!" | "Actually we are the first too. Basically if you defeat us, you win -_-... or not."
Stunfisk 1: Earthquake - Discharge IF Wide Guard is up AND Tentacruel is under P/E THEN Earth Power (Roserade) on the second instance and push back IF Wide Guard is up THEN Sandstorm on the first instance, Earth Power (Tentacruel) on the second and push back Stunfisk 2: Earthquake - Discharge IF Wide Guard is up AND Tentacruel is under P/E THEN Earth Power (Roserade) and push back IF Wide Guard is up THEN Earth Power (Tentacruel) and push back Stunfisk 3: Earthquake - Discharge IF Wide Guard is up AND Tentacruel is under P/E THEN Earth Power (Roserade) and push back IF Wide Guard is up THEN Earth Power (Tentacruel) and push back
IF (Stunfisk 1 uses Endure a1) THEN (use Encore (Stunfisk 1) and push actions back)
Roserade: Mega Drain (Stunfisk 1) ~ Magical Leaf (Stunfisk 2)
IF (Stunfisk 1 uses Endure a1) THEN (target Stunfisk 2 instead)
Tentacruel: Potion (Roserade) ~ Blizzard
IF (you are targetted by a damaging Electric-type combination a2) AND (Stunfisk 2 is Ground/Electric-type when you would act) THEN (use Reflect Type (Stunfisk 2))
IF (you are targetted by a damaging Electric-type combination a2) AND (Stunfisk 3 is Ground/Electric-type when you would act) THEN (use Reflect Type (Stunfisk 3))
"wait I am not dead?" | "Hold that thought" | "Hey we managed a KO!"
Stunfisks: Explosion - Discharge
IF Wide Guard AND Stunfisk is to Discharge AND Tentacruel is under P/E THEN Thunderbolt (Mr. Mime) IF Wide Guard AND Stunfisk is to Discharge THEN Mud Shot (Tentacruel)
Tentacruel used Blizzard! (-10en)
Crit: 14 5 10 (no no no)
Effect: 3 4 5 (no no no)
Damage:
vs Stunfisk 1: (11*0.75)*1.5= 12.375 (KO)
vs Stunfisks 2 and 3: 12.375hp
Mr Mime used Icy Wind! (-8en)
Crit: 5 6 (no no)
Damage:
vs Stunfisk 2 and 3: (6*0.75*1.5+1.5)*1.5= 12.375hp
ACTION 2!
Mr Mime used Icy Wind! (-12en)
Crit: 5 6 (no no)
Damage:
vs Stunfisk 2 and 3: (6*0.75*1.5+1.5)*1.5= 12.375hp
Stunfisk 2 KO'd
Stunfisk used Discharge! (-7en)
Crit: 8 6
Effect: god bless safeguard
Damage:
vs Tentacruel: (8*0.75+3-3)*1.5= 9hp
vs Mime: (8*0.75+3-4.5)= 4.5h
You emerge from the tunnel quickly, although you still feel the path shake at times. You emerge, and are absolutely stunned by the chamber you find yourself in. For the most part, the base is one giant lake, illuminated by crystals which glow, and reflect light upon the water.
...and then you look up and suddenly realize when the path was shaking.
A wild snorlax appeared!
and now your team is in no condition to do anything other than mimic pancakes...
how unfortunate. And how unusual for a snorlax to appear out of the blue like that :>
good boy king bulblin, I will fetch you some snacks when we get home
Most Unfortunate, Elevator Music. Better luck next time!
Prizes: Elevator Music : 3+1+1+1+5+8+2 (KOC)= 21CC
[NEW MON] Tentacruel: 6MC, 3KOC