The Legend Run: (Elevator Music) Seven Seas of RAGE (Lackey Save File)

not rly important but tenta is faster than mime

Mr. Mime: Fake Out (Cradily) ~ Hypnosis (Cradily)

Roserade: Grassy Terrain ~ Chill

Tentacruel: Infestation (Cradily) ~ Chill
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ACTION 1!

Mime used Fake Out! (-5en)
Crit: 16 (no)
Damage: (6-4.5)*0.67= 1hp

cradily flinch

Rose used grassy terrain (-9en)

tenta used infestation (-4en)
Crit: 4 (no)
Damage: 4hp

+2hp all not named cradily
+3hp tenta
-2hp cradily
and yes I messed the order of operations just out of spite

ACTION 2!

Mime used Hypnosis (-6en)
Duration: 1 (1a)

zzzs

chills

+2hp all not named cradily
+3hp tenta
-2hp cradily

grassy terrain for 3 rounds

and if you stall those 3 rounds it will take a couple months to finish this encounter -_-


Hp: KO
En: KO
1/3/5/4/88
Other:
Item: Binding Band


Hp: 81
En: 59
1/4/5/6/90
Other:
Item: Odd Incense


Hp: 64
En: 53
2/3/6/4/104
Other:
Item: Shiny Stone



Hp: 86
En: 79
2/3/4/5/100
Other:
Item: Black Sludge

- - - - - - - - - - - - - VS - - - - - - - - - - - - - --


Hp: KO
En: 57
4/3/5/3/43
Other: cooldown (1a), -1spd
Item:

Hp: 52
En: 65
5/4/3/4/37
Other: telekinesis (1a), Infestation (2a)
Item: Root Fossil


Go

Elevator Music
 
Last edited:
Infestation should be super effective on Cradily, so Cradily should have 52 HP.

Mr. Mime: Nightmare (Cradily) ~ Confusion (Cradily)
IF (Cradily is under the effect of a protective/evasive move when you would act) THEN (use Chill that action and Encore (Cradily) on the following action)
IF (Cradily is awake when you would use Nightmare) THEN (use Chill that action and Icy Wind on the following action)​

Roserade: Chill ~ Mega Drain (Cradily)
IF (Cradily is under the effect of a protective/evasive move when you would act) THEN (use Chill)​

Tentacruel: Acid Spray (Cradily) ~ Acid
IF (Cradily is under the effect of a protective/evasive move when you would act) THEN (use Chill and push actions back)
IF (Cradily is awake when you would act a1) THEN (use Sludge Bomb (Cradily) a2)​
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
EXPLOSION - GROUND DASHER

ACTION 1!

DISCLAIMER:
I won't bother with the correct speed order here as it doesn't matter, I am bitter and lazy.

Mr. Mime used Nightmare! (-7en)
rude

Roserade chilled! (+12en)

Tentacruel used Acid Spray! (-3en)
Crit: 16 (no)
Damage: 4+3= 7hp
+3hp
+2hp all but cradily
-2hp cradily
-4hp cradily
-2en cradily

ACTION 2!

Roserade used Mega Drain! (-9en)
Crit: 6 (no)
Damage: (9+3+3+3)+4= 22hp
+11hp

Tentacruel used Acid! (-2en)
Crit: 11 (no)
Effect: 10 (no)
Damage: (4+3)+4= 11hp

Mime used Confusion! (-3en)
Crit: 8 (no)
Effect: 7 (no)
Damage: (7.5+3+1.5)+4= 13.5hp

Cradily fainted!

+2hp all
+3hp tentacruel



Hp: KO
En: KO
1/3/5/4/88
Other:
Item: Binding Band


Hp: 85
En: 49
1/4/5/6/90
Other:
Item: Odd Incense


Hp: 79
En: 56
2/3/6/4/104
Other:
Item: Shiny Stone



Hp: 96
En: 74
2/3/4/5/100
Other:
Item: Black Sludge

- - - - - - - - - - - - - VS - - - - - - - - - - - - - --


Hp: KO
En: 57
4/3/5/3/43
Other: cooldown (1a), -1spd
Item:

Hp: KO
En: KO
5/4/3/4/37
Other: telekinesis (1a), Infestation (2a)
Item: Root Fossil


rot in hell Manage your Team

Elevator Music
 
I think the encounter ends as soon as Cradily faints, so my Pokemon won't get the healing from Grassy Terrain/Black Sludge a2.

Using the Elixir on my Pokemon.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
imo the round is reffed to the end since that is the standard when a KO happens. BUT I surely won't argue if you want to have less hp :>


Hp: KO
En: KO
1/3/5/4/88
Other:
Item: Binding Band


Hp: 83
En: 69
1/4/5/6/90
Other:
Item: Odd Incense


Hp: 77
En: 76
2/3/6/4/104
Other:
Item: Shiny Stone



Hp: 91
En: 94
2/3/4/5/100
Other:
Item: Black Sludge
2x Potion [3 CC]
1x Super Potion [2 CC]
2x Ether [3 CC]

4x Cherish Ball [3 CC]
8x Dusk Ball [12 CC]


Your tunnel deposits you in a very well illuminated chamber - the walls, the ceiling, and the floor are littered with those glowing gemstones. However, of more interest is the weird machine that seems to be embedded on the wall. It appears to be a metal box, mounted on the wall with a series of rusted pipes. A shattered display screen tells you nothing, although a red light glows on the machine. The only other pat of note you can see is a large valve, mounted right in the centre.

You could leave it be, and head down the tunnel that lies just to it's left, or you could mess with the valve first. Your pick!

Player Options:
a) Leave it alone
b) Lightly turn the valve
c) Rapidly turn the valve

Elevator Music
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
You cautiously rotate the valve, and you notice the red light fades. You decide that you've accomplished something here, so you head down the tunnel.

Manage your Team

Elevator Music
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
any deja vu feelings due to the post below are completely unjustifiable and I am appaled that you even considered I'd do such a thing

#lazy

More tunnels. You're glad that you're not claustrophobic as others, as you enter another chamber with another body of water.

Well, that might be optimistic. It's not that deep from what you can tell, and unlike the other pools not clear, filled with muck. You'd like to get out of this chamber, but you presume some contrived scenario will block your path. You fail to be surprised when three Stunfisk swim out of the lake.

What is more surprising, however, is when the room starts to shake, and rocks begin to fall from the ceiling. You take this a hint to get moving.

Another underground chamber, like all the others you have seen... but, at the same time, something here feels ominous. Perhaps it's just the depth you've travelled down though... or the fact that rocks are falling from the ceiling. Your choice.

Codifications:
- Arena starts at "Pressure (0)". At the end of each round, Pressure increases by 1. the arena effect "Pressure" causes each point of Pressure to make moves cost 1 more EN. In addition, Chill's EN Increase is capped at 3. In addition, the arena gains a permanent Gravity effect.
- Arena is classified as inside
- Nature Power calls Power Gem, Secret Power may lower Attack



Stunfisk (F)

Nature: Relaxed
+1 Def, Speed / 1.15, -10% Evasion

Type: Ground / Electric

Abilities: Static / Limber / Sand Veil [HIDDEN]

Stats:
HP: 110
Atk: 3
Def: 4 [+]
SpA: 3
SpD: 4
Spe: 27
Size Class: 1
Weight Class: 2
Base Rank Total: 19

EC: N/A
MC: 0
DC: 5/5

Item: Luminous Moss
Drop: Soft Sand

Attacks:
Fissure
Flail
Tackle
Water Gun
Mud-Slap
Mud Sport
Bide
Thunder Shock
Mud Shot
Discharge
Endure
Bounce
Muddy Water
Thunderbolt
Revenge

Earth Power
Me First
Pain Split
Spite
Yawn

Earthquake
Sludge Wave
Bulldoze
Rock Slide
Substitute
Sandstorm
Reflect Type
Electro Web
Sleep Talk
Snore

Stunfisk (F)

Nature: Relaxed
+1 Def, Speed / 1.15, -10% Evasion

Type: Ground / Electric

Abilities: Static / Limber / Sand Veil [HIDDEN]

Stats:
HP: 110
Atk: 3
Def: 4 [+]
SpA: 3
SpD: 4
Spe: 27
Size Class: 1
Weight Class: 2
Base Rank Total: 19

EC: N/A
MC: 0
DC: 5/5

Item: Luminous Moss
Drop: Soft Sand

Attacks:
Fissure
Flail
Tackle
Water Gun
Mud-Slap
Mud Sport
Bide
Thunder Shock
Mud Shot
Discharge
Endure
Bounce
Muddy Water
Thunderbolt
Revenge

Earth Power
Me First
Pain Split
Spite
Yawn

Earthquake
Sludge Wave
Bulldoze
Rock Slide
Substitute
Uproar
Reflect Type
Electro Web
Sleep Talk
Snore

Stunfisk (F)

Nature: Relaxed
+1 Def, Speed / 1.15, -10% Evasion

Type: Ground / Electric

Abilities: Static / Limber / Sand Veil [HIDDEN]

Stats:
HP: 110
Atk: 3
Def: 4 [+]
SpA: 3
SpD: 4
Spe: 27
Size Class: 1
Weight Class: 2
Base Rank Total: 19

EC: N/A
MC: 0
DC: 5/5

Item: Luminous Moss
Drop: Soft Sand

Attacks:
Fissure
Flail
Tackle
Water Gun
Mud-Slap
Mud Sport
Bide
Thunder Shock
Mud Shot
Discharge
Endure
Bounce
Muddy Water
Thunderbolt
Revenge

Earth Power
Me First
Pain Split
Spite
Yawn

Earthquake
Sludge Wave
Bulldoze
Rock Slide
Substitute
Swagger
Reflect Type
Electro Web
Sleep Talk
Snore


|
|


"Pathetic squad reporting for duty!" | "We are the last line of defense!" | "Actually we are the first too. Basically if you defeat us, you win -_-... or not."

Stunfisk 1: Earthquake - Discharge
IF
Wide Guard is up AND Tentacruel is under P/E THEN Earth Power (Roserade) on the second instance and push back
IF Wide Guard is up THEN Sandstorm on the first instance, Earth Power (Tentacruel) on the second and push back
Stunfisk 2: Earthquake - Discharge
IF
Wide Guard is up AND Tentacruel is under P/E THEN Earth Power (Roserade) and push back
IF Wide Guard is up THEN Earth Power (Tentacruel) and push back
Stunfisk 3: Earthquake - Discharge
IF
Wide Guard is up AND Tentacruel is under P/E THEN Earth Power (Roserade) and push back
IF Wide Guard is up THEN Earth Power (Tentacruel) and push back

Player Orders

Elevator Music
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
bo-ring

ACTION 1!
Tentacruel used Barrier! (-7en)
+2def
+3hp

Roserade used Solar Beam! (-7en)
Crit: 16 (no)
Damage: (12+3+3+3)*1.5= 31.5hp

Mr. Mime used Barrier! (-6en)
+2def

Stunfisk used Earthquake! (-6en)
Crit: 7 4 5 (no)
Damage:
vs Tentacruel and Mime: blocked
vs Roserade: (10*0.75+3)*3= 31.5hp

ACTION 2!

Roserade used Magical Leaf! (-4en)
Crit: 1 (yes)
Damage: (9+3+3+3)*1.5= 27hp

Tentacruel used Blizzard! (-8en)
Hit: 27 35 91
Crit: 1 4 8(crit on first)
Effect: 4 5 8(no)
Damage:
Stunfisk 1: (11*0.75+3)*1.5= 16.87hp
Stunfisk 2: (11*0.75)*1.5= 12.37hp
Stunfisk 2: (11*0.75)*1.5= 12.37hp

Mr. Mime used Safeguard! (-10en)

Stunfisks used Discharge! (-5en)
Crit: 9 1 6 16 6 8 7 2 15 (crit on Roserade)
Effect: nope
Damage:
vs Tentacruel: (8*0.75+3-3)*1.5*3= 27hp
vs Roserade: (8*0.75+3-1.5)*0.67*2+(8*0.75+3-1.5+3)*0.67= 17hp
vs Mime: (8*0.75+3-4.5)*3= 13.5hp

Tentacruel gained 3hp


Hp: 69
En: 53
1/4/5/6/90
Other: +2def
Item: Odd Incense


Hp: 28
En: 65
2/3/6/4/104
Other:
Item: Shiny Stone



Hp: 70
En: 79
2/3/4/5/100
Other: +2def
Item: Black Sludge

- - - - - - - - BENCH - - - - - - - -


Hp: KO
En: KO
1/3/5/4/88
Other:
Item: Binding Band

- - - - - - - - - - - - - VS - - - - - - - - - - - - -


Hp: 35
En: 88
3/4/3/4/27
Other:
Item: Luminous Moss


Hp: 98
En: 88
3/4/3/4/27
Other:
Item: Luminous Moss


Hp: 98
En: 88
3/4/3/4/27
Other:
Item: Luminous Moss


Player Orders

Elevator Music

 
Last edited:
Mr. Mime: Icy Wind ~ Fake Out (Stunfisk 2)
IF (Stunfisk 1 uses Endure a1) THEN (use Encore (Stunfisk 1) and push actions back)​

Roserade: Mega Drain (Stunfisk 1) ~ Magical Leaf (Stunfisk 2)
IF (Stunfisk 1 uses Endure a1) THEN (target Stunfisk 2 instead)​

Tentacruel: Potion (Roserade) ~ Blizzard
IF (you are targetted by a damaging Electric-type combination a2) AND (Stunfisk 2 is Ground/Electric-type when you would act) THEN (use Reflect Type (Stunfisk 2))
IF (you are targetted by a damaging Electric-type combination a2) AND (Stunfisk 3 is Ground/Electric-type when you would act) THEN (use Reflect Type (Stunfisk 3))​
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
|
|

"Oh boy I am dead" | "DESTROY" | "DESTROY"

Stunfisk 1: Endure - Endure
Stunfisk 2: Earth Power (Roserade) - COMBO (Earth Power+Earth Power) (Roserade)
Stunfisk 3: Earth Power (Roserade) - COMBO (Earth Power+Earth Power) (Roserade)

ACTION 1!

+20hp Roserade

Stunfisk used Endure! (-16en)

Roserade used Mega Drain! (-10en)
Crit: 9 (no)
Damage: (9+3+3)*1.5= 22.5hp
+11.25hp

Mr. Mime used Encore! (-11en)

Stunfisks used Earth Power! (-7en)
Crit: 15 2 (no no)
Effect: 10 4 (no no)
Damage: (9+3-1.5)*2= 21hp

ACTION 2!

Stunfisk used Endure! (-16en)

Roserade used Magical Leaf! (-5en)
Crit: 6 (no)
Damage: (9+3+3)*1.5= 22.5hp

Mr. Mime used Icy Wind! (-7en)
Crit: 10 6 (no no)
Damage:
vs Stunfisks: (9*0.75+1.5)*1.5= 12.375hp

Tentacruel used Blizzard! (-9en)
Crit: 7 4 (no no)
Effect: 2 5 (no no)
Damage:
vs Stunfisks: (11*0.75)*1.5= 12.375hp

Stunfisks used Earth Power + Earth Power! (-45.5en)
Crit: 10 9 (no no)
Effect: 7 7 (no no)
Damage: (9*2.25+3-1.5)*2= 43.5hp

Roserade fainted!

+6hp tenta

Pressure 1->2


Hp: 69
En: 35
1/4/5/6/90
Other: +1def
Item: Odd Incense


Hp: KO
En: KO
2/3/6/4/104
Other:
Item: Shiny Stone



Hp: 76
En: 70
2/3/4/5/100
Other: +1def
Item: Black Sludge

- - - - - - - - BENCH - - - - - - - -


Hp: KO
En: KO
1/3/5/4/88
Other:
Item: Binding Band

- - - - - - - - - - - - - VS - - - - - - - - - - - - -


Hp: 10
En: 56
3/4/3/4/27
Other: Encore (1a)
Item: Luminous Moss


Hp: 28
En: 35
3/4/3/4/27
Other: cooldown (1a)
Item: Luminous Moss


Hp: 73
En: 35
3/4/3/4/27
Other: cooldown (1a)
Item: Luminous Moss
1x Potion [3 CC]
1x Super Potion [2 CC]
2x Ether [3 CC]

4x Cherish Ball [3 CC]
8x Dusk Ball [12 CC]


|
|


"wait I am not dead?" | "Hold that thought" | "Hey we managed a KO!"

Stunfisks: Explosion - Discharge
IF
Wide Guard AND Stunfisk is to Discharge AND Tentacruel is under P/E THEN Thunderbolt (Mr. Mime)
IF Wide Guard AND Stunfisk is to Discharge THEN Mud Shot (Tentacruel)

Player Orders

Elevator Music
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ACTION 1!

Tentacruel used Blizzard! (-10en)
Crit: 14 5 10 (no no no)
Effect: 3 4 5 (no no no)
Damage:
vs Stunfisk 1: (11*0.75)*1.5= 12.375 (KO)
vs Stunfisks 2 and 3: 12.375hp

Mr Mime used Icy Wind! (-8en)
Crit: 5 6 (no no)
Damage:
vs Stunfisk 2 and 3: (6*0.75*1.5+1.5)*1.5= 12.375hp

ACTION 2!

Mr Mime used Icy Wind! (-12en)
Crit: 5 6 (no no)
Damage:
vs Stunfisk 2 and 3: (6*0.75*1.5+1.5)*1.5= 12.375hp

Stunfisk 2 KO'd

Stunfisk used Discharge! (-7en)
Crit: 8 6
Effect: god bless safeguard
Damage:
vs Tentacruel: (8*0.75+3-3)*1.5= 9hp
vs Mime: (8*0.75+3-4.5)= 4.5h

Tentacruel used Ice Beam + Hyper Beam! (-27.5en)
Crit: 16 (no)
Effect: 4 (no)
Damage: (15+9)*1.5= 36hp

Stunfisk fainted!

Pressure 2


Hp: 64
En: 15
1/4/5/6/90
Other: +1def
Item: Odd Incense


Hp: KO
En: KO
2/3/6/4/104
Other:
Item: Shiny Stone



Hp: 67
En: 32
2/3/4/5/100
Other: +1def
Item: Black Sludge

- - - - - - - - BENCH - - - - - - - -


Hp: KO
En: KO
1/3/5/4/88
Other:
Item: Binding Band

- - - - - - - - - - - - - VS - - - - - - - - - - - - -


Hp: KO
En: 56
3/4/3/4/27
Other: Encore (1a)
Item: Luminous Moss


Hp: KO
En: 35
3/4/3/4/27
Other: cooldown (1a)
Item: Luminous Moss


Hp: KO
En: 35
3/4/3/4/27
Other: cooldown (1a)
Item: Luminous Moss
1x Potion [3 CC]
1x Super Potion [2 CC]
2x Ether [3 CC]

4x Cherish Ball [3 CC]
8x Dusk Ball [12 CC]


Stay Tuned!

 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


You emerge from the tunnel quickly, although you still feel the path shake at times. You emerge, and are absolutely stunned by the chamber you find yourself in. For the most part, the base is one giant lake, illuminated by crystals which glow, and reflect light upon the water.

...and then you look up and suddenly realize when the path was shaking.

A wild snorlax appeared!



and now your team is in no condition to do anything other than mimic pancakes...

how unfortunate. And how unusual for a snorlax to appear out of the blue like that :>

good boy king bulblin, I will fetch you some snacks when we get home

Most Unfortunate, Elevator Music. Better luck next time!

Prizes:
Elevator Music : 3+1+1+1+5+8+2 (KOC)= 21CC
[NEW MON] Tentacruel: 6MC, 3KOC

-4 Dusk Balls
-1 Revive
-1 Potion
-1 Ether
-1 Elixir
+ 3 Soft Sands
+ 1 Binding Band
+ 1 Thunder Stone
+ 1 Root Fossil

Frosty : Humoungous amounts of joy and self-appraisal​
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top