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Following the path in the gap in the wall, you find yourself going through a twisty path, although the sun is still shining down on you. Eventually you come to a fork in the road. To the left you can smell some rather putrid, noxious gas. To the right you can smell putrid gas as well but it smells more like a fart than anything. You better have your oxygen mask ready. What do you do?
Player Options
a) Take the left path.
b) Take the right path.
Manage your team.
Feeling like farts are bad for you, you decide to head down the left fork. Eventually you come to a room like area with a pool of radiating poisonous waste in the middle. You also notice three Kebia Berries on the ground next to the pool. It could be a trap if you try to get them however. There is also an exit to the right which can take you towards the lake a bit more. What do you do?
Player Options
a) Grab the Kebia Berries.
b) Head for the exit.
Manage your team.
Ignoring the obvious trap you decide to continue on your current path. Before you can continue however, three Grimer suddenly pop out from the radiated pool and attack you, sealing off your hopes of escape! It looks like you will now need to send out your Pokémon if you want to escape from your attackers...
Restrictions: No External Water Source, No External Grass Source, No Grassy Terrain permitted.
Combination Timers: 1 (Status), 2 (Damaging)
Description: Heading up to the lake in the middle of the caldera, you must walk through thus pure rocky expanse which consists of nothing but rock as far as the eye can see, save the massive lava lake. Walls are built up to either side of you, narrowing the area although it is still rather wide.
Mechanics:
-Arena Type: Rock.
-Fire Spin's effect: "The opponent will suffer more intense damage if it tries to break out of the flames with normal attacks." is codified as: When a non Fire-type Pokémon trapped by Fire Spin when attempting to use a contact move, the Pokémon will instead take 4 DMG (8 DMG if the user of Fire Spin has a Binding Band equipped) and will have a 30% chance of being burned by the attack.
Grimer A: Sludge Wave (Synchro) > Rock Slide
IF Wide Guard is used successfully AND either Pokémon uses Protect (Dethl), THEN use Mud Bomb (Growlithe) that aciton, pushing actions back. IF Wide Guard is used successfully, THEN use Mud Bomb (Dethl) that aciton, pushing actions back.
Grimer B: Sludge Wave (Synchro) > Rock Slide
IF Wide Guard is used successfully AND either Pokémon uses Protect (Dethl), THEN use Mud Bomb (Growlithe) that aciton, pushing actions back. IF Wide Guard is used successfully, THEN use Mud Bomb (Dethl) that aciton, pushing actions back.
Grimer C: Sludge Wave (Synchro) > Rock Slide
IF Wide Guard is used successfully AND either Pokémon uses Protect (Dethl), THEN use Mud Bomb (Growlithe) that aciton, pushing actions back. IF Wide Guard is used successfully, THEN use Mud Bomb (Dethl) that aciton, pushing actions back.
Player Options
Issue two actions per Pokémon.
Initiate a capture phase.
This is gonna hurt...
Delphox: Psychic (Grimer 1) - Psyshock (Grimer 1)
IF Growlithe's Sleep Talk picks Flamethrower THEN Heat Wave IF Growlithe's Sleep Talk picks Flame Burst AND Grimer 1 is hit by it THEN Heat Wave Fidgit: Wide Guard - Earth Power (Grimer 1)
IF Growlithe's Sleep Talk picks Flamethrower THEN Heat Wave IF Growlithe's Sleep Talk picks Flame Burst AND Grimer 1 is hit by it THEN Heat Wave Growlithe: Sleep Talk (Flamethrower Grimer 1- Snarl - Flame Burst Grimer 1 - Heat Wave) - Heat Wave
IF I am not allowed to target specific mons with single target moves called by sleep talk THEN use Sleep Talk (Flamethrower - Snarl - Flame Burst - Heat Wave) A1
I meant it was going to hurt me. Koume/Delphox: Psychic (Grimer 2) - Psyshock (Grimer 2)
[ONCE]IF Grimer 2 is under P/E A1 THEN Wish and push back
IF Poison Typed Damaging Combo AND aimed ONLY at Delphox AND Delphox isn't taunted AND Protect isn't under Imprison THEN Protect and push back
KO SUB IF Grimer 2 is KO'd THEN Wish
Dethl/Fidgit: Earth Power (Grimer 2) - Drill Run (Grimer 2)
[ONCE]IF Grimer 2 is under P/E A1 THEN Wish and push back
IF Sludge Wave THEN Wide Guard and push back
KO SUB IF Grimer 2 is KO'd THEN Wish
Growlithe: Flare Blitz (Grimer 2) - Flame Burst (Grimer 2)
[ONCE]IF Grimer 2 is under P/E A1 THEN Morning Sun and push back
IF Poison Typed Damaging Combo AND aimed ONLY at Growlithe AND Growlithe isn't taunted AND Protect isn't under Imprison THEN Protect and push back
KO SUB IF Grimer 2 is KO'd THEN Morning Sun
Delphox: Chill - Chill
IF Grimer uses Dodge A1 THEN Hypnosis A2 Fidgit: Encore - Chill
IF Grimer is under P/E AND the below sub wasn't activated on the action prior THEN Chill and push back [ONCE]IF Grimer uses Dodge THEN Chill and replace the following action with telekinesis (Grimer) Growlithe: Dig (Grimer) - Morning Sun
IF Grimer is under P/E AND Growlithe is to use Dig vs Grimer THEN Chill
"You think a piece of sludge like me can dodge anything?!"
Grimer C: STRIKE LIKE A DESPERATE PIECE OF SLUDGE (Shadow Sneak + Shadow Sneak combo (Koume)) > N/A (Chill)
Like someone insistent on evading an encore, the Grimer... rams into the Delphox with a super priority combination that manages to poison the Delphox... Here comes Rest... -.-'