Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
After crossing a few wooden bridges, climbing a few ladders, and wondering how they got there in the first place, you come upon a large, open chamber. Which seems to have plants growing in it. You didn't realize that those could grow in this cave, but it seems to be happening. You bend down to inspect them and make sure they pose no threat.
Suddenly, the ground around you starts shaking! Turning around, you see an Emboar bulldozing towards you. He looks pretty angry at you for disturbing its "garden." That's one question answered, at least. Your Pokemon seem to be slowed from the tremors, but you should be able to take the war pig down without too much hassle. Until an Ursaring holding a strange yellow orb comes up the ladder you climbed to get here, and Charms your Pokemon, lowering their attacking power! This could be a tough battle.
Arena: Blue Cascade
A garden of tranquility within the chaos that is Victory Road. Some holes in the ceiling provide enough sunlight for many flowers to flourish in this enviroment. There is a small pond and by the looks of it, the roses are well taken care of. If you were to guess, you would say that the pokemon are taking care of the roses, but that seems far-fetched for you, or does it? Regardless, you feel oddly at peace, like this place had a high sipiritual energy or something of the like. Until you came in and ruined the mood, of course.
Effects
Arena Type: Cave
Fire Pokemon gain the ability "Victory Star"
Grassy Terrain is always up
All pokemon receive the effects of the item "Cleanse Tag"
All Recoil damage is nulled.
Gardevoir mega evolved!
Action 1 Mega Gadevoir used Psychic (Emboar)!
Crit (<=625): 1514 - NO
-1 SpD (<=1000): 2949 - NO
Emboar: [(14 + 3 + 5.5) * 1.5] = 33.75
-8 EN
Emboar used Heavy Slam (Mega Gardevoir)!
Crit (<=625): 6380 - NO
Mega Gardevoir [(14 + 3) * 1.5] = 25.5
-10.33 EN
Ursaring used Gunk Shot (Mega Gardevoir)!
Hit (<=9000): 4867 - YES
Crit (<=625): 9721 - NO
Poison (<=3000): 2778 - YES
Mega Gardevoir: [(12 + 3) * 1.5] = 22.5, Poisoned
Ursaring was poisoned! (Synchronize)
-8 EN
Clawitzer used Water Pulse (Emboar)!
Crit (<=625): 6066 - NO
Confuse (<=3000): 7683 - NO
Clawitzer: [(6 + 3 + 3 + 2 + 5.5) * 1.5] = 29.25
-3 EN
Slowking used Psychic (Emboar)!
Crit (<=625): 9679 - NO
-1 SpD (<=1000) 2199 - NO
Emboar: [(14 + 3 + 3) * 1.5] = 30
-8 EN
All Pokemon except Ursaring gained 2 HP! [Grassy Terrain]
Slowking gained 2 HP! [Regenerator + King's Rock]
Ursaring and Gardevoir lost 1 HP! [Poison]
Ursaring was burned! [Flame Orb]
Action 2 Emboar used Helping Hand (Ursaring)!
Emboar gave Ursaring a hand!
-16 EN Mega Gardevoir used Hyper Voice!
Crit [Emboar, Ursaring] (<=625): 327, 5006 - YES, NO
Emboar: [(6.75 + 3 + 3 + 2 + 5.5) * 1] = 20.25 -- KO
Ursaring: [(6.75 + 3 + 2 + 5.5) * 1] = 17.25
-6 EN
Ursaring used Gunk Shot (Mega Gardevoir)!
Hit (<=8000): 4502 - YES
Crit (<=625): 4684 - NO
Mega Gardevoir: [(24 + 3 + 3) * 1.5] = 45 -- KO
-12 EN
Clawitzer used Scald (Emboar)!
Already KO'd!
-5 EN
Slowking used Psyshock (Emboar)!
Already KO'd!
-5 EN
All Pokemon gained 2 HP! [Grassy Terrain]
Slowking gained 2 HP! [Regenerator + King's Rock]
Ursaring lost 1 HP! [Poison]
Ursaring lost 1 HP! [Burn]
Medicine
Potions: 2/3
Super Potions: 1/1
Ethers: 2/3
Elixirs: 0/1
Revives: 1/1
Status Removers: 0/3
Spares: 3/3
- 1x Max Revive
- 1x Full Restore
- 1x Max Elixir
Now to work down the others... Rock Slide - Rock Slide
IF Trick Room is up AND Clawitzer is under P/E, THEN Thunder Punch (Slowking)
IF Trick Room is up, THEN Thunder Punch (Clawitzer)
After crossing a few wooden bridges, climbing a few ladders, and wondering how they got there in the first place, you come upon a large, open chamber. Which seems to have plants growing in it. You didn't realize that those could grow in this cave, but it seems to be happening. You bend down to inspect them and make sure they pose no threat.
Suddenly, the ground around you starts shaking! Turning around, you see an Emboar bulldozing towards you. He looks pretty angry at you for disturbing its "garden." That's one question answered, at least. Your Pokemon seem to be slowed from the tremors, but you should be able to take the war pig down without too much hassle. Until an Ursaring holding a strange yellow orb comes up the ladder you climbed to get here, and Charms your Pokemon, lowering their attacking power! This could be a tough battle.
Arena: Blue Cascade
A garden of tranquility within the chaos that is Victory Road. Some holes in the ceiling provide enough sunlight for many flowers to flourish in this enviroment. There is a small pond and by the looks of it, the roses are well taken care of. If you were to guess, you would say that the pokemon are taking care of the roses, but that seems far-fetched for you, or does it? Regardless, you feel oddly at peace, like this place had a high sipiritual energy or something of the like. Until you came in and ruined the mood, of course.
Effects
Arena Type: Cave
Fire Pokemon gain the ability "Victory Star"
Grassy Terrain is always up
All pokemon receive the effects of the item "Cleanse Tag"
All Recoil damage is nulled.
Action 1 Clawitzer used Aqua Jet (Ursaring)!
Crit (<=625): 3802 - NO
Ursaring: [(4 + 3 + 2 + 4.5 - 4.5) * 1] - 2 = 7 DMG
-3 EN
Ursaring used Rock Slide!
Hit [Zubat] (<=9000): 7580 - YES
Crit [Zubat, Clawitzer, Slowking] (<=625): 3890, 6141, 3223 - NO, NO, NO
Flinch [Slowking] (<=3000): 9982 - NO
Zubat: [(6 + 3 + 9 - 3) * 1.5] = 22.5 DMG, Awakened
Clawitzer: [(6 + 3 + 9 - 4.5) * 1] = 13.5 DMG
Slowking: [(6 + 3 + 9 - 6) * 1] = 12 DMG
-6 EN
Zubat used Confuse Ray!
Duration (2-4): 1/3 - 2a
Ursaring was confused!
-5 EN
Slowking used Trick Room!
The dimensions have been twisted!
-9 EN
All Pokemon except Zubat gained 2 HP! [Grassy Terrain]
Slowking gained 2 HP! [Regenerator + King's Rock]
Ursaring lost 1 HP! [Poison]
Ursaring lost 1 HP! [Burn]
Action 2
Slowking chilled! (+12 EN, +6 HP)
Clawitzer dove underwater! (-6 EN)
Zubat flew up! (-6 EN)
Confused (<=5000): 3042 - NO Ursaring hit itself in its confusion!
Ursaring: [(4 + 3 + 9 - 4.5) * 1] = 11.5 DMG
-3 EN
Clawitzer used Dive (Ursaring)!
Crit (<=625): 1044 - NO
Ursaring: [(8 + 3 + 2 + 4.5 - 4.5) * 1] - 2 = 11 DMG
-3 EN
Zubat used Fly (Ursaring)!
Hit (<=9500): 2650 - NO
Crit (<=625): 8175 - NO
Ursaring: [(9 + 3 + 4.5 - 4.5) * 1] = 12 DMG
-4 EN
All Pokemon except Zubat gained 2 HP! [Grassy Terrain]
Slowking gained 2 HP! [Regenerator + King's Rock]
Ursaring lost 1 HP! [Poison]
Ursaring lost 1 HP! [Burn]
Medicine
Potions: 2/3
Super Potions: 1/1
Ethers: 2/3
Elixirs: 0/1
Revives: 1/1
Status Removers: 0/3
Spares: 3/3
- 1x Max Revive
- 1x Full Restore
- 1x Max Elixir
Arena: Blue Cascade
A garden of tranquility within the chaos that is Victory Road. Some holes in the ceiling provide enough sunlight for many flowers to flourish in this enviroment. There is a small pond and by the looks of it, the roses are well taken care of. If you were to guess, you would say that the pokemon are taking care of the roses, but that seems far-fetched for you, or does it? Regardless, you feel oddly at peace, like this place had a high sipiritual energy or something of the like. Until you came in and ruined the mood, of course.
Effects
Arena Type: Cave
Fire Pokemon gain the ability "Victory Star"
Grassy Terrain is always up
All pokemon receive the effects of the item "Cleanse Tag"
Medicine
Potions: 2/3
Super Potions: 1/1
Ethers: 2/3
Elixirs: 0/1
Revives: 1/1
Status Removers: 0/3
Spares: 3/3
- 1x Max Revive
- 1x Full Restore
- 1x Max Elixir
*shrugs* let's just do it.
Zubat: [ACTIVATE RAGE CANDY BAR] Taunt (Ursaring) - USE REVIVE (Gardevoir)
[ONCE] IF Ursaring is under P/E A1 THEN Switch A1 and A2 around IF Ursaring is to use a Normal-Typed damaging moveAND in a comboAND Zubat is a targetTHEN Protect Slowking: Chill - Chill
IF Ursaring is to use a Normal-Typed damaging move AND in a combo AND Slowking is a target THEN Protect and push back IF Clawitzer has 44.75 or less hp AND Clawitzer's last sub is not to activate THEN Heal Pulse (Clawitzer) Clawitzer: Entrainment (Ursaring) - Chill
KO SUB: IF Zubat is KO'd by Ursaring A1 THEN Use Revive (Gardevoir) A2 [ONCE] IF Ursaring is under P/E A1 THEN Switch A1 and A2 around IF Ursaring is to use a Normal-Typed damaging moveAND in a comboAND Clawitzer is a targetTHEN Protect and push back
"Bracing for the returning opponent..." Thunder Punch + Hammer Arm (Zubat) > Cooldown Frosty - Victory Road
Lotus Position
Arena: Blue Cascade
A garden of tranquility within the chaos that is Victory Road. Some holes in the ceiling provide enough sunlight for many flowers to flourish in this enviroment. There is a small pond and by the looks of it, the roses are well taken care of. If you were to guess, you would say that the pokemon are taking care of the roses, but that seems far-fetched for you, or does it? Regardless, you feel oddly at peace, like this place had a high sipiritual energy or something of the like. Until you came in and ruined the mood, of course.
Effects
Arena Type: Cave
Fire Pokemon gain the ability "Victory Star"
Grassy Terrain is always up
All pokemon receive the effects of the item "Cleanse Tag"
All Recoil damage is nulled.
Action 1
Zubat consumed its RageCandyBar!
Slowking chilled! (+12 EN)
Clawitzer used Entrainment!
Ursaring's abilities became Mega Launcher!
-8 EN
Zubat used Taunt (Ursaring)!
Ursaring fell for the taunt!
-10 EN
Ursaring used Thunder Punch + Hammer Arm (Zubat)!
Hit (<=9500): 8177 - YES
Crit (<=625): 6247 - NO
Paralyze (<=1000): 9287 - NO
Damage: (18+4.5)*1.5 = 33.75 — KO
Ursaring: -1 Spe
-19.5 EN
Clawitzer and Ursaring gained 2 HP! [Grassy Terrain]
Ursaring lost 1 HP! [Poison]
Ursaring lost 1 HP! [Burn]
Action 2 Revive (Gardevoir): Gardevoir was revived!
Slowking chilled! (+12 EN)
Ursaring cooled down!
Clawitzer and Ursaring gained 2 HP! [Grassy Terrain]
Ursaring lost 1 HP! [Poison]
Ursaring lost 1 HP! [Burn]
---------------
Gardevoir was sent out!
Medicine
Potions: 2/3
Super Potions: 1/1
Ethers: 2/3
Elixirs: 0/1
Revives: 0/1
Status Removers: 0/3
Spares: 3/3
- 1x Max Revive
- 1x Full Restore
- 1x Max Elixir
Handbook: "This cooldown period can be delayed if the Pokemon is frozen, but otherwise takes precedence above all else and does not count towards the duration of a temporary status such as sleep or confusion."
I think Taunt and entrainment are included on that. Emphasis on think.
I'm going to say that probably only applies to statuses with the capability of vetoing an action. For more on that, Smogon has a page about the veto tiers, and that description just sounds like it places Cooldown right below Freeze, but above Sleep, in the order in which vetos are checked.
Rock Slide > Rock Slide
IF you are tormented A2 AND Mega Gardevoir is under the effects of a Protective/Evasive Move, THEN Facade (Clawitzer) A2 IF you are tormented A2, THEN Facade (Mega Gardevoir) A2
Slowking: Quash (Ursaring) - Disable (Ursaring) (Rock Slide)
Gardevoir [MEGA EVOLVE]: Chill - Encore (Ursaring) NOTE: Encore works on the last move used succesfully. In this case it is Rock Slide. Essentially it means Ursaring is encored into the disabled Rock Slide and has to Struggle twice. If that is not the case, I would like to see your reasoning <_<;. Clawitzer: Heal Pulse (Gardevoir) - Chill
Arena: Blue Cascade
A garden of tranquility within the chaos that is Victory Road. Some holes in the ceiling provide enough sunlight for many flowers to flourish in this enviroment. There is a small pond and by the looks of it, the roses are well taken care of. If you were to guess, you would say that the pokemon are taking care of the roses, but that seems far-fetched for you, or does it? Regardless, you feel oddly at peace, like this place had a high sipiritual energy or something of the like. Until you came in and ruined the mood, of course.
Effects
Arena Type: Cave
Fire Pokemon gain the ability "Victory Star"
Grassy Terrain is always up
All pokemon receive the effects of the item "Cleanse Tag"
All Recoil damage is nulled.
Gardevoir mega evolved!
Action 1 Slowking used Quash (Ursaring)!
Ursaring was suppressed!
-5 EN
Clawitzer used Heal Pulse (Mega Gardevoir)!
Mega Gardevoir gained 25 HP!
-14 EN
Mega Gardevoir chilled! (+12 EN)
Ursaring used Rock Slide!
Hit [Mega Gardevoir] (<=9000): 2423 - YES
Crit [Mega Gardevoir, Clawitzer, Slowking] (<=625): 1913, 4828, 8270 - NO, NO, NO
Mega Gardevoir: 6+3 = 9
Clawitzer: 6+4.5 = 10.5
Slowking: 6+3 = 9
-6 EN
Mega Gardevoir, Clawitzer, Slowking, and Ursaring gained 2 HP! [Grassy Terrain]
Slowking gained 2 HP! [Regenerator + King's Rock]
Ursaring lost 1 HP! [Poison]
Ursaring lost 1 HP! [Burn]
Action 2 Slowking used Disable!
Ursaring can no longer use Rock Slide!
-6 EN
Ursaring tried to use Rock Slide and failed to act!
Clawitzer chilled! (+12 EN)
Mega Gardevoir used Encore!
Ursaring received an encore!
-9 EN
Mega Gardevoir, Clawitzer, Slowking, and Ursaring gained 2 HP! [Grassy Terrain]
Slowking gained 2 HP! [Regenerator + King's Rock]
Ursaring lost 1 HP! [Poison]
Ursaring lost 1 HP! [Burn]
Medicine
Potions: 2/3
Super Potions: 1/1
Ethers: 2/3
Elixirs: 0/1
Revives: 0/1
Status Removers: 0/3
Spares: 3/3
- 1x Max Revive
- 1x Full Restore
- 1x Max Elixir
Arena: Blue Cascade
A garden of tranquility within the chaos that is Victory Road. Some holes in the ceiling provide enough sunlight for many flowers to flourish in this enviroment. There is a small pond and by the looks of it, the roses are well taken care of. If you were to guess, you would say that the pokemon are taking care of the roses, but that seems far-fetched for you, or does it? Regardless, you feel oddly at peace, like this place had a high sipiritual energy or something of the like. Until you came in and ruined the mood, of course.
Effects
Arena Type: Cave
Fire Pokemon gain the ability "Victory Star"
Grassy Terrain is always up
All pokemon receive the effects of the item "Cleanse Tag"
All Recoil damage is nulled.
Action 1 Slowking used Heal Pulse (Mega Gardevoir)!
Mega Gardevoir: +20 HP
-13 EN
Clawitzer chilled! (+12 EN)
Ursaring struggled!
Target: 3/3 - Slowking
Crit (<=625): 765 - NO
Damage: 5+3-3 = 5
-5 EN
Mega Gardevoir chilled! (+12 EN)
Mega Gardevoir, Clawitzer, Slowking, and Ursaring gained 2 HP! [Grassy Terrain]
Slowking gained 2 HP! [Regenerator + King's Rock]
Ursaring lost 1 HP! [Poison]
Ursaring lost 1 HP! [Burn]
Action 2
Slowking chilled! (+12 EN, +2 HP)
Clawitzer chilled! (+12 EN)
Ursaring struggled!
Target: 3/3 - Slowking
Crit (<=625): 8495 - NO
Damage: 5+3-3 = 5
-9 EN
Mega Gardevoir chilled! (+12 EN)
Mega Gardevoir, Clawitzer, Slowking, and Ursaring gained 2 HP! [Grassy Terrain]
Slowking gained 2 HP! [Regenerator + King's Rock]
Ursaring lost 1 HP! [Poison]
Ursaring lost 1 HP! [Burn]
Medicine
Potions: 2/3
Super Potions: 1/1
Ethers: 2/3
Elixirs: 0/1
Revives: 0/1
Status Removers: 0/3
Spares: 3/3
- 1x Max Revive
- 1x Full Restore
- 1x Max Elixir
Facade (Clawitzer) > Thunder Punch (Clawitzer)
IF you are asleep when you are to act, THEN Sleep Talk (Facade, Thunder Punch, Double-Edge, Giga Impact | all targeting Clawitzer)
Arena: Blue Cascade
A garden of tranquility within the chaos that is Victory Road. Some holes in the ceiling provide enough sunlight for many flowers to flourish in this enviroment. There is a small pond and by the looks of it, the roses are well taken care of. If you were to guess, you would say that the pokemon are taking care of the roses, but that seems far-fetched for you, or does it? Regardless, you feel oddly at peace, like this place had a high sipiritual energy or something of the like. Until you came in and ruined the mood, of course.
Effects
Arena Type: Cave
Fire Pokemon gain the ability "Victory Star"
Grassy Terrain is always up
All pokemon receive the effects of the item "Cleanse Tag"
All Recoil damage is nulled.
Ultra Ball
Capture: (30-FLOOR(40/10))*1.5 = 39
Ursaring: +12 EN
Ultra Ball
Capture: (30-FLOOR(40/10))*1.5 = 39
Ursaring: +12 EN
Ultra Ball
Capture: (30-FLOOR(40/10))*1.5 = 39
Ursaring: +12 EN
Ultra Ball
Capture: (30-FLOOR(40/10))*1.5 = 39
Ursaring: +12 EN
Medicine
Potions: 2/3
Super Potions: 1/1
Ethers: 2/3
Elixirs: 0/1
Revives: 0/1
Status Removers: 0/3
Spares: 3/3
- 1x Max Revive
- 1x Full Restore
- 1x Max Elixir
Poke Balls
8x Cherish Ball
4x Ultra Ball
Items
King's Rock (Slowking)
Rare Candy (Clawitzer)
Gardevoirite (Gardevoir)
Iron Ball
Flame Orb (Ursaring)
Rewards
Frosty: 6 CC
Gardevoir: 6 CC, 3 KO (Maxed)
Clawitzer: 9 MC, 2 KO
Slowking: 9 MC
[NEW] Zubat: 1 EC, 2 MC, 1 AC
[NEW] Ursaring:
----
+1 Iron Ball
+1 Flame Orb
----
-1 Ether
-1 Potion
-1 Revive
After some more wrong turns, you come upon a Chimchar lying wounded on the ground. It looks like it fought with one of the many Rock-types Victory Road has to offer. As you slowly advance towards it, concerned about its safety, a Crobat swoops down from the cave roof and adopts a protective stance. It seems to think that you wanted to attack the Chimchar, and now won't let you leave without a battle! What do you do?
Medicine
Potions: 2/3
Super Potions: 1/1
Ethers: 0/3
Elixirs: 0/1
Revives: 0/1
Status Removers: 0/3
Spares: 3/3
- 1x Max Revive
- 1x Full Restore
- 1x Max Elixir
Poke Balls
8x Cherish Ball
4x Ultra Ball
Items
King's Rock (Slowking)
Rare Candy (Clawitzer)
Gardevoirite (Gardevoir)
Iron Ball
Flame Orb (Ursaring)
Rewards
Frosty: 6 CC
Gardevoir: 6 CC, 3 KO (Maxed)
Clawitzer: 9 MC, 2 KO
Slowking: 9 MC
[NEW] Zubat: 1 EC, 2 MC, 1 AC
[NEW] Ursaring:
----
+1 Iron Ball
+1 Flame Orb
----
-3 Ether
-1 Potion
-1 Revive
Note: The Crobat in the data needs to have Absorb added to it.:P
Frosty - Victory Road
Soul Friends
You decide that even though the Crobat is the aggressor here, you want to hang on to any chance you have of not angering it further. After a few threatening swoops over your head, the Crobat seems to realize that you won't take its bait, and emits a deafening screech. That can't be good. From behind the Chimchar, a humanoid shadow approaches, heeding the call. The light glinting off its belt reveals it to be a Machoke, who gently helps the Chimchar to stand. The two of them walk over to the Crobat, who, now that it has reinforcements, brings the battle to you anyway!
ATTACKS
Acrobatics
Air Cutter
Air Slash
Astonish
Bite
Confuse Ray
Cross Poison
Haze
Leech Life
Mean Look
Poison Fang
Quick Guard
Screech
Supersonic
Swift
Venoshock
Wing Attack
Brave Bird
Giga Drain
Hypnosis
Pursuit
Zen Headbutt
Fly
Protect
Shadow Ball
Sludge Bomb
X-Scissor
Absorb
Leech Life
Taunt
Dark Pulse
Hyper Beam
Sleep Talk
Sky Attack
MC Allocation: 0
Machoke (M)
NATURE: Brave (+1 Atk, Spe)
TYPE: Fighting ABILITIES: Guts / No Guard / Steadfast (H) ITEM: Black Belt
ATTACKS
Bulk Up
Cross Chop
Dual Chop
Dynamic Punch
Focus Energy
Foresight
Karate Chop
Knock Off
Leer
Low Kick
Low Sweep
Revenge
Scary Face
Seismic Toss
Submission
Vital Throw
Wake-Up Slap
Bullet Punch
Counter
Encore
Ice Punch
Thunder Punch
Dig
Earthquake
Poison Jab
Power-Up-Punch
Protect
Heavy Slam
Helping Hand
Payback
Knock Off
Sleep Talk
ATTACKS
Acrobatics
Ember
Facade
Fire Spin
Flamethrower
Flame Wheel
Fury Swipes
Leer
Nasty Plot
Scratch
Slack Off
Taunt
Torment
Counter
Fake Out
Fire Punch
Focus Punch
Thunder Punch
Brick Break
Dig
Overheat
Protect
Shadow Claw
Sleep Talk
Covet
MC Allocation: 0
Arena: Golden Marsh of Souls
You've found out where all the water from that cascade you saw came to. In this marsh there are some islands of "solid ground" and a vast golden marsh filled with all kinds of junk. Some you shouldn't even look at. All the things left at Victory Road eventually come to the Marsh, be them pokeballs, garbage, items or even living beings, the latter being the reason why it is called "marsh of souls". So many pokemon are brough to this place in...unwanted conditions that newer pokemon are forced to develop a tough skin to resist this enviroment. Your hope to hit any pokemon with a spread move is by using the islands to focus on one of them. You find it difficult to access other pokemon, which combined with the heavy air of the marsh of souls makes healing much more difficult. Finally, the harsh place forces you to be extra precise, specially when hitting where it hurts.
Arena Type: Marsh. Dusk Balls have increased capture rate due to this being inside the cave.
Fire Pokemon gain the ability "Victory Star"
Spread moves hit only one pokemon, chosen by the player. This work for moves that hit only opponents (e.g. muddy water) and for the ones that hit everyone (e.g. Earthquake)
The moves Heal Pulse, Softboiled and Milk Drink heal only by 10hp instead of 20hp.
Chimchar is immune to Taunt, Torment, Imprison, Disable, Pain Split and Flinch and its attacks can't be redirect by Snatch.
All pokemon get the effects of the item "Expert Belt". Doesn't Stack if the pokemon is holding Expert Belt.
Medicine
Potions: 2/3
Super Potions: 1/1
Ethers: 0/3
Elixirs: 0/1
Revives: 0/1
Status Removers: 0/3
Spares: 3/3
- 1x Max Revive
- 1x Full Restore
- 1x Max Elixir
Poke Balls
8x Cherish Ball
4x Ultra Ball
Items
King's Rock (Slowking)
Rare Candy (Clawitzer)
Gardevoirite (Gardevoir)
Iron Ball
Flame Orb (Ursaring)
Rewards
Frosty: 6 CC
Gardevoir: 6 CC, 3 KO (Maxed)
Clawitzer: 9 MC, 2 KO
Slowking: 9 MC
[NEW] Zubat: 1 EC, 2 MC, 1 AC
[NEW] Ursaring:
----
+1 Iron Ball
+1 Flame Orb
----
-3 Ether
-1 Potion
-1 Revive
"What could these people want?" | "Probably that bird thing that we're protecting" | *panting* Crobat @ Weakness Policy | Machoke @ Black Belt | Chimchar @ Nothing
Crobat: Sludge Bomb (Gardevoir) | Cross Poison (Gardevoir) IF Gardevoir and Slowking are under the effects of a Protective/Evasive Move. THEN Sludge Bomb (Clawitzer) and push back IF Gardevoir is under the effects of a Protective/Evasive Move, THEN X-Scissor (Slowking) and push back
Machoke: Dynamic Punch (Clawitzer) | Thunder Punch (Clawitzer) IF Clawitzer and Slowking are under the effects of a Protective/Evasive Move, THEN Poison Jab (Gardevoir) and push back IF Clawitzer is under the effects of a Protective/Evasive Move, THEN Thunder Punch (Slowking) and push back
Chimchar: Covet (Clawitzer) > Slack Off
IF Clawitzer and Slowking are under the effects of a Protective/Evasive Move when you are to use Covet, THEN Fire Punch (Gardevoir) IF Clawitzer is under the effects of a Protective/Evasive Move when you are to use Covet, THEN Thunder Punch (Slowking)
Arena: Golden Marsh of Souls
You've found out where all the water from that cascade you saw came to. In this marsh there are some islands of "solid ground" and a vast golden marsh filled with all kinds of junk. Some you shouldn't even look at. All the things left at Victory Road eventually come to the Marsh, be them pokeballs, garbage, items or even living beings, the latter being the reason why it is called "marsh of souls". So many pokemon are brough to this place in...unwanted conditions that newer pokemon are forced to develop a tough skin to resist this enviroment. Your hope to hit any pokemon with a spread move is by using the islands to focus on one of them. You find it difficult to access other pokemon, which combined with the heavy air of the marsh of souls makes healing much more difficult. Finally, the harsh place forces you to be extra precise, specially when hitting where it hurts.
Arena Type: Marsh. Dusk Balls have increased capture rate due to this being inside the cave.
Fire Pokemon gain the ability "Victory Star"
Spread moves hit only one pokemon, chosen by the player. This work for moves that hit only opponents (e.g. muddy water) and for the ones that hit everyone (e.g. Earthquake)
The moves Heal Pulse, Softboiled and Milk Drink heal only by 10hp instead of 20hp.
Chimchar is immune to Taunt, Torment, Imprison, Disable, Pain Split and Flinch and its attacks can't be redirect by Snatch.
All pokemon get the effects of the item "Expert Belt". Doesn't Stack if the pokemon is holding Expert Belt.
Gardevoir mega evolved!
Action 1 Crobat used Sludge Bomb (Mega Gardevoir)!
Crit (<=625): 4256 - NO
Poison (<=3000): 8978 - NO
Damage: (9+3+2-1.5)*1.5 = 18.75
-6 EN
Mega Gardevoir used Draining Kiss (Machoke)!
Crit (<=625): 8053 - NO
Damage: (5+3+2+7)*1.5 = 25.5
Mega Gardevoir: +19.125 HP
-6 EN
Chimchar used Covet (Clawitzer)!
Crit (<=625): 4220 - NO
Damage: 6-1.5 = 4.5
Chimchar stole Clawitzer's Rare Candy!
-4 EN
Clawitzer used Water Pulse (Machoke)!
Crit (<=625): 2955 - NO
Confuse (<=2000): 8976 - NO
Damage: 6+3+3+6 = 18
-3 EN
Machoke used Dynamic Punch (Clawitzer)!
Crit (<=625): 4432 - NO
Confusion Duration (2-4a): 1/3 - 2a
Damage: 10+3+3 + 4 = 20, Confused (2a)
-6 EN
Slowking used Psychic (Machoke)!
Crit (<=625): 6325 - NO
-1 SpD (<=1000): 5581 - NO
Damage: (10+3+2+4.5)*1.5 = 29.25
-5.5 EN
Slowking gained 1 HP! [King's Rock + Regenerator]
Action 2 Crobat used Cross Poison (Mega Gardevoir)!
Crit (<=1250): 335 - YES
Poison (<=1000): 4473 - NO
Damage: (7+3+3+2-1.5)*1.5 = 20.25
-4 EN
Mega Gardevoir used Hyper Voice (Machoke)!
Crit (<=625): 7810 - NO
Damage: (9+3+2+2+7)*1.5 = 34.5 — KO
-6 EN
Chimchar used Slack Off!
Chimchar: +20 HP
-11 EN
Self-Hit (<=5000): 4170 - YES Clawitzer hit itself in confusion!
Damage: 4
-3 EN
Slowking used Heal Pulse (Chimchar)!
Chimchar: +10 HP
-13 EN
Medicine
Potions: 2/3
Super Potions: 1/1
Ethers: 0/3
Elixirs: 0/1
Revives: 0/1
Status Removers: 0/3
Spares: 3/3
- 1x Max Revive
- 1x Full Restore
- 1x Max Elixir
Poke Balls
8x Cherish Ball
4x Ultra Ball
Items
King's Rock (Slowking)
Rare Candy (Clawitzer)
Gardevoirite (Gardevoir)
Iron Ball
Flame Orb (Ursaring)
Rewards
Frosty: 6 CC
Gardevoir: 6 CC, 4 KO (Maxed)
Clawitzer: 9 MC, 2 KO
Slowking: 9 MC
[NEW] Zubat: 1 EC, 2 MC, 1 AC
[NEW] Ursaring:
----
+1 Iron Ball
+1 Flame Orb
----
-3 Ether
-1 Potion
-1 Revive
Gardevoir's SpD is 5. She is mega evolved. This affects the Sludge Bomb calc.
Also I should have just brought my Master Ball here.
Gardevoir (who is mega evolved I must add): Wish - Chill
[ONCE][TWO SUBS]IF Damaging Poison OR Ghost Typed COMBO AND Gardevoir is the sole target THEN Protect Clawitzer: Chill - Heal Pulse (Chimchar)
[ONCE][TWO SUBS]IF Grass damaging combo OR Taunt AND Clawitzer is the sole target THEN Protect Slowking: Trick Room - Heal Pulse (Clawitzer)
IF Hyper Beam AND in a COMBO AND Slowking is the sole target THEN Protect IF Hypnosis (Slowking) THEN Magic Coat
Arena: Golden Marsh of Souls
You've found out where all the water from that cascade you saw came to. In this marsh there are some islands of "solid ground" and a vast golden marsh filled with all kinds of junk. Some you shouldn't even look at. All the things left at Victory Road eventually come to the Marsh, be them pokeballs, garbage, items or even living beings, the latter being the reason why it is called "marsh of souls". So many pokemon are brough to this place in...unwanted conditions that newer pokemon are forced to develop a tough skin to resist this enviroment. Your hope to hit any pokemon with a spread move is by using the islands to focus on one of them. You find it difficult to access other pokemon, which combined with the heavy air of the marsh of souls makes healing much more difficult. Finally, the harsh place forces you to be extra precise, specially when hitting where it hurts.
Arena Type: Marsh. Dusk Balls have increased capture rate due to this being inside the cave.
Fire Pokemon gain the ability "Victory Star"
Spread moves hit only one pokemon, chosen by the player. This work for moves that hit only opponents (e.g. muddy water) and for the ones that hit everyone (e.g. Earthquake)
The moves Heal Pulse, Softboiled and Milk Drink heal only by 10hp instead of 20hp.
Chimchar is immune to Taunt, Torment, Imprison, Disable, Pain Split and Flinch and its attacks can't be redirect by Snatch.
All pokemon get the effects of the item "Expert Belt". Doesn't Stack if the pokemon is holding Expert Belt.
Action 1 Crobat used Sludge Bomb!
Crit (<=625): 3310 - NO
Poison (<=3000): 7135 - NO
Damage: (9+3+2-1.5)*1.5 = 18.75
-6 EN
Mega Gardevoir used Wish!
Mega Gardevoir made a wish!
-13 EN
Chimchar used Slack Off!
Chimchar gained 20 HP!
-15 EN
Clawitzer chilled! (+12 EN)
Slowking used Trick Room!
Dimensions were twisted!
-9 EN
Action 2 Slowking used Heal Pulse (Chimchar)!
Chimchar gained 10 HP!
-13 EN
Clawitzer used Heal Pulse (Chimchar)!
Chimchar gained 15 HP!
-14 EN
Chimchar used Slack Off!
Chimchar gained 20 HP!
-19 EN
Mega Gardevoir chilled! (+12 EN)
Crobat used Sky Attack + Sky Attack (Mega Gardevoir)!
Hit (<=9100): 5451 - YES
Crit (<=1250): 5731 - NO
Damage: 31.5+3-1.5 = 33
-41 EN
Medicine
Potions: 2/3
Super Potions: 1/1
Ethers: 0/3
Elixirs: 0/1
Revives: 0/1
Status Removers: 0/3
Spares: 3/3
- 1x Max Revive
- 1x Full Restore
- 1x Max Elixir
Poke Balls
8x Cherish Ball
4x Ultra Ball
Items
King's Rock (Slowking)
Rare Candy (Clawitzer)
Gardevoirite (Gardevoir)
Iron Ball
Flame Orb (Ursaring)
Rewards
Frosty: 8 CC
Gardevoir: 6 CC, 4 KO (Maxed)
Clawitzer: 16 MC, 2 KO
Slowking: 16 MC
[NEW] Zubat: 1 EC, 3 MC, 1 AC
[NEW] Ursaring:
----
+1 Iron Ball
+1 Flame Orb
+1 Black Belt
----
-3 Ether
-1 Potion
-1 Revive
Crobat is too tired and falls. When Crobat's body hits the floor, the Chimchar breathes just a little fire onto it to wake it up. Overjoyed that you allowed its friend to recover, the Crobat screeches and a different Machoke walks up to you. With the Crobat and the Machoke both at your side, you confidently stride into the next room, leaving the healthy Chimchar behind.