Completed The Legend Run: (Gale Wing Srock) The Planet Fury [ITS FINALLY OVER! REJOICE!]

#1

Jynx (F) |
____________

Type: Ice/Psychic
Abilities: Oblivious / Forewarn / Dry Skin (H)
Nature: Timid : +15% Speed, +14% Accuracy, -1 Atk

Stats:
HP: 100
Atk: 1-
Def: 2
SpA: 4
SpD: 3
Spe: 110+
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5
KOC: 0

Moves:
Level Up


Draining Kiss
Perish Song
Pound
Lick
Lovely Kiss
Powder Snow
Double Slap
Ice Punch
Heart Stamp
Mean Look
Sweet Kiss
Confusion
Sing
Fake Tears
Psychic
Copycat
Blizzard
Avalanche
Wring Out

TM & Tutor Moves

Protect
Reflect
Light Screen
Substitute
Psyshock
Ice Beam
Shadow Ball
Energy Ball
Hyper Beam
Focus Blast
Trick Room
Icy Wind
Magic Coat
Signal Beam
Skill Swap
Helping Hand
Thief
Hail
Taunt
Brick Break
Rest
Sleep Talk
Trick
Grass Knot
Hidden Power [Fire]
Water Pulse
Double Team
Heal Bell
Snore
Toxic
Frost Breath
Torment
Rain Dance
Hyper Voice
Role Play
Calm Mind

Egg Moves

Fake Out
Wish
Nasty Plot
Miracle Eye
Wake-Up Slap

Prev Gen TM/Tutor/Event Moves
Telekinesis, Endure, Mud-Slap, Counter, Metronome, Bide, Teleport, Seismic Toss, Mimic, Nightmare, Psywave, Water Gun, Curse, Skull Bash, Bubble Beam,

Meme (F)

Nature: Modest (+1 SpA, -1 Atk)

Type: Psychic / Fairy

Abilities: Soundproof / Filter / Technician (Unlocked)

Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks [40]:

Barrier
Baton Pass
Brick Break
Charm
Confusion
Copycat
Counter
Dazzling Gleam
Double Slap
Encore
Endure
Fake Out
Foul Play
Future Sight
Grass Knot
Guard Swap
Healing Wish
Helping Hand
Hidden Power (Fairy)
Hyper Beam
Hypnosis
Icy Wind
Infestation
Light Screen
Magical Leaf
Magic Coat
Meditate
Metronome
Mimic
Misty Terrain
Mud-Slap
Nasty Plot
Nightmare
Power Split
Power Swap
Protect
Psybeam
Psychic
Psyshock
Psywave
Quick Guard
Rain Dance
Reflect
Rest
Role Play
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Solar Beam
Substitute
Taunt
Telekinesis
Thief
Thunder
Thunder Wave
Tickle
Torment
Toxic
Trick
Trick Room
Wake-up Slap
Wide Guard
Wonder Room

Face/Off | Kitsunoh (M)
_______________________________
Face/Off was found by Fletchner in a Mysterious Encounter, during a shoot in the pokestar studios. The Director John Woo and Co-Stars John Travolta and Nicolas cage were frightened by this creature who had come into the studio and asked Fletchner to get rid of him. Fletchner comforted the scared Nohface and named him after the movie series.​

[Nature]
Jolly (+15% Speed, +19% Accuracy, -1 SpA)​

[Type]
Ghost/Steel

Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.​

[Abilities]
Frisk / Limber / Cursed Body

Frisk (✓) (Passive, MoldBreaker affects - No)
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.

Limber (Passive, MoldBreaker affects - Yes)
This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.

Cursed Body (Passive, MoldBreaker affects - No)
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.​

[Stats]
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19​

[Counters]
EC: 6/6
MC: 0
AC: 5/5
KOC: 0​

[Attacks] (71/84)
Level Up (20/21)
Scratch(4,3) | Iron Defense (0,6) | Lick(7,2) | Odor Sleuth(0,6) | Faint Attack(6,4) | Shadow Sneak(7,3) | Curse(0,26) | Metal Burst(D*1.25, 5 + D/3) | Fake Out(4,4) | Revenge(6/12,8) | Perish Song(0,15) | Tail Whip (4) | Copycat(2+m) | Imprison(8) | Metal Claw(8,3) | Iron Head(11,5) | Shadowstrike(11,5) | Hex(10/16,7) | Shadow Claw (10,4)

Egg (6/8)
Flail(20,13) | Foul Play(10,7) | Meteor Mash(12,6) | Phantom Force(12,11) | Psycho Shift(0,7) | Yawn(0,7)

Prev Gen Tutor/ TM/HM(8/9)
Magic Coat(0,10) | Pain Split(+H | -D, 6+D) | Endure(0,15) | Headbutt(7,5) | Fury Cutter(4+U*3, 4+u) | Ominous Wind(9,3) | Iron Tail (13, 6) | Defog (10)

TM/HM/Tutor(44/51)
Substitute(0,12) | Taunt(0,10) | Torment(0,10) | Protect(0,7+D/2.5) | Dig(8,10) | Will-o-wisp(0,7) | Gyro Ball(5+Spdiff/10[Max 15],6) | Trick Room(0,10) | Snatch(4+m) | Knock Off(10,7) | Endeavor([T HP - U HP / 2], 6+D/1.5) | Icy Wind(6,5) | Payback(10,7) | Facade(14/7,8/5) | Retaliate(14,8) | Rain Dance(0,10) | Super Fang(HP/5, D/2 +3) | Super Power (12,8) | Thunder Punch(8,6) | Roar(7) | Earthquake(10,7) | U-Turn(7,5) | Rest(+12 | -18, 15) | Sleep Talk(3+m) | Role Play(7) | Trick(7) | Toxic(7) | Double Team(4*c) | Low Kick(6 + WC, 4+wc/2) | Flash Cannon(11,5) | Rock Smash(4,3) | Hidden Power [Grass] (6,4) | Giga Impact (15,12) | Bulldoze (6,5) | Rock Slide (8,6) | Ice Punch (8,6) | Thief(6,4) | Sucker Punch (8,6) | Shadow Ball(11,5) | Hyper Beam (15,10) | Dark Pulse (8,6) | Spite(0,5) | Safeguard(0,10) | Aerial Ace (6,4) |​


Gardevoir [Jenny] [F]
NATURE
: Bold (+1 Def, -1 Atk)

TYPE: Psychic / Fairy
ABILITIES: Synchronize / Trace / Telepathy (H) / Pixilate (M)

STATS
HP 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank total: 21

Stats (Mega):

HP 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank total: 25

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (63/101)
<Level-Up Moves> [19]
Moonblast
Stored Power
Misty Terrain
Healing Wish
Growl
Confusion
Double Team
Teleport
Disarming Voice
Wish
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Psychic
Imprison
Future Sight
Hypnosis
Dream Eater
Charm

<Egg Moves> [7]
Disable
Encore
Shadow Sneak
Skill Swap
Destiny Bond
Ally Switch
Grudge

<Tutor Moves> [9]
Hyper Voice
Icy Wind
Magic Coat
Pain Split
Helping Hand
Wonder Room
Heal Bell
Swift
Nightmare
Mud-Slap
Shock Wave
Headbutt
Secret Power

<Prev Gen TM Moves> [2]
Endure
Telekinesis

<TM Moves> [26]
Thunderbolt
Thunder Wave
Substitute
Will-O-Wisp
Torment
Shadow Ball
Protect
Trick Room
Hidden Power[Fire]
Hyper Beam
Grass Knot
Rest
Sleep Talk
Taunt
Dazzling Gleam
Focus Blast
Reflect
Light Screen
Thief
Snore
Energy Ball
Snatch
Toxic
Frustration
Psyshock
Rain Dance
Safeguard
Double Team
Charge Beam


Potion: 0/3 slots
3X Potions [3 CC]
Super Potion: 0/2 slots
2X Super Potions [4 CC]
Ether: 0/3 Slots
3X Ether [3 CC]
Elixir: 0/1 Slot
1X Elixir [4 CC]
Revive: 0/2 Slots
2X Revive [8 CC] [22 CC]
TLR Item Spare Pocket: 0/5 Slots
1X Hyper Potion
1X Max Ether
1X Max Revive
1x Max Potion
1x Full Restore

Pokeballs and Other Stuff:
4X Cherish Ball [3 CC]
9X Dream Ball [9 CC]
1x Ultra Ball [1 CC]
1x Heal Ball [2 CC]
1x Dire Hit [2 CC]
2x Paralyze Heal [2 CC]
1x Full Heal [2 CC]
1x X Accuracy [2 CC]

1x Gardevoirite
1x Odd Incense
1x Rare Candy
1x Leftovers







Arcane in architecture and strange in setting, the Planet's Fury is a place of legend and myth, ironically seated in the bustling downtown of the artificial island city of Alto Mare.

Its origins are as murky as the waters it sits on. Some time ago, a storm caused a massive evacuation of the city; inundating it and preventing anyone from entering for weeks on end. After the water receded and the clouds cleared, this structure was found to have forced its way up from underneath the tides and the foundations of the city. Resourceful as they were, the people simply chose to rebuild around it, and now it's a mundane part of the Alto Mare skyline.

Rumormongers speak of guardians that cruise the night skies, keeping the peace in Alto Mare, and tie these stories to the appearance of the Planet's Fury. It's said that they guard something within the walls of the alien construct, and that the doors will open only to those whom they wish to see.

Player Options:

a) Specify opening team and enter The Planet's Fury
b) Leave


Gale Wing Srock
 
#2

Mr. Mime #Odd Incense
____________________


Gardevoir #Gardevoirite
_____________________


Jynx (F) | #Rare Candy
_____________________

A) Enter The Planet's Fury
 
#3
This room is opulently furnished, if... strange. Physics don't seem to work quite right here—furniture floats freely or rests on walls or ceilings. You can pass through without any ill effects or strange interactions, but not everything around you follows the same rules you do. A Seadra swims through the air freely. A Haunter flits from painting to painting as if they were open windows. They turn to you and move as if to aggress. You get ready to respond, hopeful that your attacks will function correctly.

  • Arena Type: Structure
  • No water source is present.
  • Each round, RNG amongst all of the actions being used. That action fails in a way up to the referee, incurring no penalties or En consumption. Hydro Pump might shoot daisies instead of water, or Substitute might produce sunglasses instead of a decoy. Only one action can fail in this way each round.
  • For the record this is the second hardest arena in this entire TLR. Exactly.


Haunter

(M) @ Flame Orb
Nature: Lonely (-1 Def, +1 Atk)
Type: Ghost
Abilities: Levitate

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 4/9
MC: 0
AC: N/A

Attacks:
Confuse Ray
Curse
Dark Pulse
Destiny Bond
Dream Eater
Hex
Hypnosis
Lick
Mean Look
Night Shade
Nightmare
Payback
Shadow Ball
Shadow Punch
Spite
Sucker Punch

Disable
Fire Punch
Ice Punch
Reflect Type
Thunder Punch

Endure
Icy Wind
Skill Swap
Thunderbolt
Trick

Double Team
Protect
Substitute
Taunt
Telekinesis

Toxic
Venoshock
Sludge Bomb
Poison Jab
Snore
(M) @ Water Gem
Nature: Mild (-Def, +SpA)
Type: Water
Abilities: Poison Point / Sniper / Damp (H)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 0
AC: 5/5

Attacks:
Agility
Brine
Bubble
Bubble Beam
Dragon Dance
Dragon Pulse
Focus Energy
Hydro Pump
Leer
Smokescreen
Twister
Water Gun

Disable
Flail
Muddy Water
Outrage
Razor Wind

Bounce
Dive
Endure
Icy Wind
Signal Beam

Bide
Brine
Double Team
Protect
Substitute
Flash Cannon
Surf
Sleep Talk
Blizzard
Hidden Power Ghost
Hyper Beam


|


"Let insanity course through your veins!" | "Open the gates! Flood them away!"

Haunter: Poison Jab (Mr. Mime) - Sludge Bomb (Mr. Mime)
IF
Mime and Garde are under P/E THEN Redirect towards Jynx
IF
Mr. Mime is under P/E THEN Redirect towards Gardevoir


Seadra: Muddy Water [GEM] - Surf [GEM]
IF
Wide Guard AND Mime is under P/E THEN Hydro Pump [GEM] (Gardevoir) on the first instance, Signal Beam (Jynx) on the second and push back
IF Wide Guard THEN Hydro Pump [GEM] (Mr. Mime) on the first instance, Bounce (Mr. Mime) on the second and push back

Player Orders

Gale Wing Srock




 
#4
Gardevoir: (Mega Evolve) Psyshock (Haunter) - Hyper Voice
If Haunter is KOed when you would act, use Thunderbolt (Seadra)

Mr. Mime: Psyshock (Haunter) ~ Fake Out (Seadra)

Jynx: Psyshock (Haunter) - Confusion (Haunter)
IF Haunter HP is greater than 25 HP when you would act, THEN use Psyshock (Haunter) that action instead.
If Haunter is KOed when you would act, use Energy Ball (Seadra)
 
#5
Bizarre Foyer (1-10, being Mime->Gardevoir->Jynx->Haunter->Seadra->Mime...): 6/10 (Mime's Fake Out)

ACTION 1!

Jynx used Psyshock! (-5en)
Crit: 7 (no)
Damage: (8+3+7.5+1)*1.5= 29.25hp

Gardevoir used Psyshock! (-5en)
Crit: 15 (no)
Damage: (8+3+8.5)*1.5= 29.25hp

Haunter used Poison Jab (Mime)! (-5en)
Crit: 14 (no)
Effect: 10 (no)
Damage: (8+3-1.5-2)*1.5= 11.25hp

Mime used Psyshock! (-5en)
Crit: 3 (no)
Damage: (8+3+6)*1.5= 25.5hp

Seadra used Muddy Water! (-6en)
Hit: 93 38 39 (miss mime)
Crit: 3
Effect: 1 (affects gardevoir)
Damage:
vs Gardevoir: (9*0.75+3+3-1.5)= 11.25hp
vs Jynx: dry skin

Gardevoir's acc was lowered one stage!

ACTION 2!

Mime used Bake Out!
Mime baked a cake!

Jynx used Confusion! (-2en)
Damage: enough

Haunter fainted!

Gardevoir used Thunderbolt! (-7en)
Hit: 58 (yes)
Crit: 14 (no)
Effect: 7 (no)
Damage: (9+7)*1.5= 24hp

Seadra used Surf! (-6en)
Crit: 15 10 (no no)
Damage:
vs Mime: (9*0.75+3+3-3)= 9.75hp
vs Gardevoir: 11.25hp
vs Jynx: dry skin


Hp: 69
En: 95
1/4/5/6/90
Other:
Item: Odd Incense


Hp: 77
En: 88
2/4/7/5/100
Other:
Item: Mega Stone


Hp: 100
En: 100
1/2/6/3/110
Other:
Item: Rare Candy

- - - - - - - - - - - - - - - - VS - - - - - - - - - - - - - - - - - -

ded haunter


Hp: 63
En: 88
3/2/4/2/85
Other:
Item: Water Gem (1/3)


Player Orders

Gale Wing Srock
 
#6
Switching Out Gardevoir for Kitsunoh

Mr. Mime: Solar Beam (Seadra) - Hidden Power (Seadra)
If Seadra uses Endure, THEN use Encore that action instead and push actions back.
IF Seadra uses Protect, THEN use Light Screen on the first instance, and chill on future instances and push actions back.

Kitsunoh: Fake Out (Seadra) ~ Thunder Punch (Seadra)
IF Seadra is under the effects of a P/E move when you would act, THEN use Imprison (Hyper Beam, Flash Cannon, Icy Wind) on the first instance and Trick (Mr. Mime) on future instances and push actions back.
IF Seadra uses Damaging Water type combination on action 2, THEN use Yawn (Seadra) that action instead.

Jynx: Fake Out (Seadra) - Energy Ball (Seadra)
IF Seadra is under the effects of a P/E move when you would act, THEN use Nasty Plot on the first instance and chill on future instances and push actions back.
IF Kitsunoh's Fake Out lands a hit, THEN use Energy Ball (Seadra) that action instead and push back.
[Forewarn Bonus] IF Mr. Mime uses Encore, THEN use Chill
 
#7


"Rude."

COMBO (Surf + Surf)*2

Foyer: 4/8 (Seadra's A1)

ACTION 1!

Kitsunoh used Fake Out! (-4en)
Crit: 8 (no)
Damage: (4+3)= 7hp

Jynx used Fake Out! (-4en)
Crit: 9 (no)
Poison Point: 7 (no)
Damage: (4-1.5)= 2.5hp

Seadra really flinched!

Mr. Mime used Solarbeam! (-8en)
Crit: 5 (no)
Damage: (12+~6)*1.5= 27hp

ACTION 2!

Kitsunoh used Thunder Punch! (-6en)
Crit: 1 (YES)
Effect: 5 (no)
Damage: (8+3+3)*1.5= 21hp

Jynx used Energy Ball! (-7en)
Crit: 7 (no)
Effect: 2 (no)
Damage: (9+4.5)*1.5= 20.25hp

Seadra fainted!


Hp: 69
En: 87
1/3/6/6/90
Other:
Item: Odd Incense


Hp: 100
En: 89
1/2/6/3/110
Other:
Item: Rare Candy


Hp: 100
En: 90
4/3/1/3/127
Other:
Item: NO ITEM EQUIPPED YET

- - - - - - - - - - - - BENCH - - - - - - - - - - - - -



Hp: 77
En: 88
2/4/7/5/100
Other:
Item: Mega Stone


- - - - - - - - - - - - - - - - VS - - - - - - - - - - - - - - - - - -

ded haunter


Hp: KO
En: KO
3/2/4/2/85
Other: KO
Item:


Gale Wing Srock

Manage your Team


 
#9
Obtuse Garden
god dammit

Passing through the next door, you find yourself in a large, featureless round room—everything is stark white. Confident, you take a mere step forward. As soon as you begin to move, the floor beneath you rises rapidly! Before you can respond, you find yourself several dozen feet in the air, atop a wide section of wall. More importantly, you and your Pokémon have become separated from each other! You, on this wall, are divided from them by a pale blue field, while they are each divided by these sudden white walls. Looking around, you see stairs rising from this newly-grown maze. But how do you get your team from here to there?

They can still hear you, and you could get them to the maze exit with your instructions. Guiding the three forward by proxy, you slowly approach the stairs.

Jynx approaches a fork in its road. You can't see where the forks lead; they're covered. Do you advise the left fork, or the right?

Player Options:
1)
Indicate the left fork.
2) Indicate the right fork.

Gale Wing Srock

 
#11
Jynx enters the tunnel and emerges on the other side a bit battered and bruised. It seems like Jynx has taken 10 Damage in the process.


Hp: 69
En: 87
1/3/6/6/90
Other:
Item: Odd Incense


Hp: 90
En: 89
1/2/6/3/110
Other:
Item: Rare Candy


Hp: 100
En: 90
4/3/1/3/127
Other:
Item: NO ITEM EQUIPPED YET

- - - - - - - - - - - - BENCH - - - - - - - - - - - - -


(pretend this is a mega sprite)
Hp: 77
En: 88
2/4/7/5/100
Other:
Item: Mega Stone


Mime approaches a fork in its road. You can't see where the forks lead; they're covered. Do you advise the left fork, or the right?

Player Options:
1) Indicate the left fork.
2) Indicate the right fork.

Gale Wing Srock


 
#13
Mr. Mime enters the tunnel and almost immediately emerges from the other side. Relieved that there were no tricks, you continue onward.

- - -

Kitsunoh approaches a fork in its road. You can clearly see a jagged, rocky path and a smooth, metallic path. Which do you advise?

Player Options:
1) Indicate the rocky fork.
2) Indicate the metallic fork.

Gale Wing Srock
 
#15
Kitsunoh steps on to the metallic plate, which tilts in response to the weight, revealing a compartment. Reaching in, a Revive and a Super Potion are extracted. Fortuitous finds, if you can get to the stairs to claim them.

Except you don't have room in your backpack so you order Kitsunoh to discard them.

- - -

Mime approaches a fork in its road. You can't see where the forks lead; they're covered. Do you advise the left fork, or the right?

Player Options:

1) Indicate the left fork.
2) Indicate the right fork.

Gale Wing Srock
 
#17
I'll check

Mime enters the tunnel and emerges on the other side a bit battered and bruised. It seems like Mime has taken 5 -_- Damage in the process.

- - -

Mime approaches a fork in its road. You can't see where the forks lead; they're covered. Do you advise the left fork, or the right?

Player Options:
1) Indicate the left fork.
2) Indicate the right fork.

Gale Wing Srock
 
#19
IAR confirmed that you can choose what to discard from backpack/ when

Mime enters the tunnel and almost immediately emerges from the other side. Relieved that there were no tricks, you continue onward.

- - -

You now reencounter your mons. Apart from a few scratches on Jynx and Mime, they seem to be fine. Your kitsunoh even brought some items for you. But they won't fit on the backpack! You will need to make room for it.

Manage Items and then Team

Gale Wing Srock

 
#21
IAR enabled the use, so use it is.


Hp: 69
En: 87
1/3/6/6/90
Other:
Item: Odd Incense


Hp: 90
En: 89
1/2/6/3/110
Other:
Item: Rare Candy


Hp: 100
En: 90
4/3/1/3/127
Other:
Item: NO ITEM EQUIPPED YET

- - - - - - - - - - - - BENCH - - - - - - - - - - - - -



Hp: 100
En: 88
2/4/7/5/100
Other:
Item: Mega Stone



Potion: 0/3 slots

3X Potions [3 CC]
Super Potion: 0/2 slots
2X Super Potions [4 CC]
Ether: 0/3 Slots
3X Ether [3 CC]
Elixir: 0/1 Slot
1X Elixir [4 CC]
Revive: 0/2 Slots
2X Revive [8 CC] [22 CC]
TLR Item Spare Pocket: 0/5 Slots
1X Hyper Potion
1X Max Ether
1X Max Revive
1x Max Potion
1x Full Restore

Pokeballs and Other Stuff:
4X Cherish Ball [3 CC]
9X Dream Ball [9 CC]
1x Ultra Ball [1 CC]
1x Heal Ball [2 CC]
1x Dire Hit [2 CC]
2x Paralyze Heal [2 CC]
1x Full Heal [2 CC]
1x X Accuracy [2 CC]

1x Gardevoirite
1x Odd Incense
1x Rare Candy
1x Leftovers


- - -

Tiered Balconies

As you step out from the last room, you find yourself suddenly outside. On every edge and railing, the discordant nature of the structure clashes with the serenity of Alto Mare below. Looking up and down, you find several additional balconies above and below you, funneling what air movement there is into a relaxing breeze. As you indicate for your team to take a break, however, you find one of your members missing. Gazing skyward, you see Mr. Mime floating upward, towards the next landing up! It seems that a Slowbro is angling with its Telekinesis. You'd better get up there quickly, before it leaves you one member short!

Slowbro
(F) @ Durin Berry
Nature: Quiet (-4 Spe, -10% Eva, +1 SpA)
Type: Water / Psychic
Abilities: Oblivious / Own Tempo / Regenerator (H)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 26 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20

Item Drop:
Rocky Helmet

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Amnesia
Confusion
Curse
Disable
Growl
Headbutt
Heal Pulse
Psych Up
Psychic
Rain Dance
Slack Off
Tackle
Water Gun
Water Pulse
Withdraw
Yawn
Zen Headbutt

Belch
Block
Future Sight
Me First
Mud Sport
Safeguard
Wonder Room
Zen Headbutt

Counter
Dive
Endure
Foul Play
Iron Tail
Magic Coat
Substitute
Trick

Fire Blast
Grass Knot
Ice Beam
Light Screen
Protect
Reflect
Surf
Trick Room

Brine
Scald
Whirlpool
Sleep Talk
Telekinesis
Skull Bash
Earthquake




"Was there a sale on fake outters? I mean seriously?"


Scald - Surf - Scald
IF
asleep THEN Sleep Talk (Surf - Scald - Skull Bash - Fire Blast)
IF Light Screen is up THEN Mime is NOT to use a multi-hit move THEN Skull Bash and push back

Player Orders

Gale wings rock

 
#23
() @ Odd Incense | HP / EN: 69 / 87 | TYPE:
| ABILITIES: Soundproof, Filter, Technician | STATS: 1-3-6-6 | SPEED: 90 | SC / WC: 3/4 |

---===VS.===---​

() @ Durin Berry | HP / EN: 100 / 100 | TYPE:
| ABILITIES: Oblivious, Own Tempo, Regenerator | STATS: 3-4-5-3 | SPEED: 26 | SC / WC: 2/4 | -10% Evasion

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. Rolls are out of 10,000.)

A1

Mr Mime uses Protect!
Shing!
-5 EN

Slowbro uses Scald!
Protected!
Durin Berry consumed!

8 + 3 - 1.5 + 4 = 13.5 DMG --> 5.4 EN
-5 EN


A2

Mr Mime uses Light Screen!
Mime sets up a barrier!
-7 EN

Slowbro uses Surf!
CRIT: NO (7941>625)
EFFECT: YES (2006<3000)
Durin Berry consumed!
4.5 + 3 - 1.5 + 4 = 10 DMG
-6 EN


A3

Slowbro tucks its head down!
+1 Defense


Mr Mime uses Barrier!
+2 Defense
-4 EN

Slowbro uses Skull Bash!
More like Skull Bonk. Bonk!
-8 EN

Mr Mime: -10 HP, -21 EN
Slowbro: -19 EN


() @ Odd Incense | HP / EN: 59 / 66 | TYPE:
| ABILITIES: Soundproof, Filter, Technician | STATS: 1-3-6-6 | SPEED: 90 | SC / WC: 3/4 | +2 Defense, Light Screen (4a)

---===VS.===---​

() @ Durin Berry (2/4) | HP / EN: 100 / 81 | TYPE:
| ABILITIES: Oblivious, Own Tempo, Regenerator | STATS: 3-4-5-3 | SPEED: 26 | SC / WC: 2/4 | -10% Evasion

() @ Rare Candy | HP / EN: 90 / 89 | TYPE:
| ABILITIES: Oblivious, Forewarn, Dry Skin | STATS: 1-2-6-3 | SPEED: 110 | SC / WC: 3/3 | +14% Accuracy
() @ Gardevoirite | HP / EN: 100 / 88 | TYPE:
| ABILITIES: Synchronize, Trace, Telepathy, Pixilate | STATS: 2-3-7-5 | SPEED: 115 | SC / WC: 3/3 | +14% Accuracy
() @ Leftovers | HP / EN: 100 / 90 | TYPE:
| ABILITIES: Frisk, Limber, Cursed Body | STATS: 4-3-1-3 | SPEED: 127 | SC / WC: 3/4 | +19% Accuracy


Gale Wing Srock to order.
 
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#24

Mr. Mime #Odd Incense
____________________
Hypnosis ~ Nightmare ~ Fake Out

IF Slowbro uses Damaging Water Type moves, AND Slowbro is not asleep that action, THEN use Protect on the first instance, Hypnosis on the second instance and Protect on the third instance and push actions back on the first instance.
IF Slowbro is under the effects of a P/E move when you would act, THEN use Chill that action instead and use Hypnosis on the following action.
 
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