The Legend Run: JJayFeather in Alto Mare


Gardevoir [F] [Daisy]
Nature: Timid
Type: Psychic / Fairy

[Abilities]
Synchronize (Passive)
Trace (Trigger)
Telepathy (Passive) (H) (Unlocked)
Pixilate (Toggle) (Mega)​
[Stats]
HP: 100
Atk: 2-
Def: 3
SpA: 5
SpD: 4
Spe: 92+
+10% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 21​
[Mega Stats]
HP: 100
Atk: 2-
Def: 3
SpA: 7
SpD: 5
Spe: 115+
+15% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 25​
EC: 9/9
MC: Maxxxed!
AC: 5/5

[Moves] [102|102] [+6 CC]
PHYSICAL
Body Slam
Double-Edge
Facade
Fire Punch
Fling
Frustration
Giga Impact
Headbutt
Ice Punch
Natural Gift
Return
Secret Power
Shadow Sneak
Thief
Thunder Punch
Zen Headbutt

SPECIAL
Charge Beam
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Mud-Slap
Psychic
Psyshock
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Stored Power
Swift
Synchronoise
Thunderbolt

OTHER
Ally Switch
Attract
Calm Mind
Captivate
Charm
Confide
Confuse Ray
Defense Curl
Destiny Bond
Disable
Double Team
Encore
Endure
Flash
Growl
Grudge
Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Nightmare
Pain Split
Protect
Psych Up
Rain Dance
Recycle
Reflect
Rest
Safeguard
Sing
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room

RAID
Dispel​

Clawitzer [M] [Neptune]
Nature: Quiet
Type: Water

[Abilities]: Mega Launcher
Mega Launcher (Passive)
This Pokemon has impressive launching power built into its physiology, and all of its Aura and Pulse attacks have their BAP increased by three (3). Full List: Aura Sphere, Dark Pulse, Dragon Pulse, Origin Pulse, Water Pulse. This Pokemon's Heal Pulse will also heal five (5) more HP.
[Stats]
HP: 100
Atk: 3
Def: 3
SpA: 6+
SpD: 3
Spe: 51-
-10% Evasion
Size Class: 3
Weight Class: 3
Base Rank Total: 20​

[Counters]
EC: 6/6
MC: Maxxxed!
AC: N/A​

[Moves] [57|57] [+3 CC]
Aqua Jet
Aqua Tail
Attract
Aura Sphere
Bounce
Bubble
Bubble Beam
Confide
Crabhammer
Cut
Dark Pulse
Dive
Double Team
Dragon Pulse
Endure
Entrainment
Facade
Flail
Flash Cannon
Focus Blast
Frustration
Giga Impact
Heal Pulse
Helping Hand
Hidden Power [Electric]
Hyper Beam
Ice Beam
Icy Wind
Iron Tail
Muddy Water
Protect
Rain Dance
Rest
Return
Rock Slide
Round
Scald
Secret Power
Shadow Ball
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snore
Splash
Substitute
Surf
Swagger
Swords Dance
Toxic
U-turn
Venoshock
Vice Grip
Water Gun
Water Pulse
Water Sport
Waterfall​

Vikavolt [F] [Beetle]
Nature: Quiet
Type: Bug/Electric

[Abilities]: Levitate
Levitate (Passive)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
[Stats]
HP: 100
Atk: 3
Def: 3
SpA: 7+
SpD: 3
Spe: 37-
-10% Evasion
Size Class: 2
Weight Class: 3
Base Rank Total: 20​

[Counters]
EC: 9/9
MC: 4
AC: N/A​

[Moves] [40|X]
Thunderbolt
Air Slash
Charge
Vice Grip
String Shot
Mud-Slap
Bite
Bug Bite
Spark
Acrobatics
Guillotine
Crunch
X-Scissor

Electroweb
Endure
Harden
Mud Shot

Volt Switch
Solar Beam
Poison Jab
Thunder
Protect
Substitute

Agility
Bug Buzz
Dig
Discharge
Double Team
Energy Ball
Flash Cannon
Giga Impact
Hidden Power (Ground)
Hyper Beam
Light Screen
Rain Dance
Rest
Roost
Sleep Talk
Thunder Wave
Toxic​

Sableye [M] [Alambar]
NATURE: Brave (-10% Evasion)
TYPE: Dark/Ghost
ABILITIES: Keen Eye | Stall | Prankster [Hidden] | Magic Bounce [Mega]

STATS
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16​

MEGA STATS
HP: 90
Atk: 4 (+)
Def: 5
SpA: 3
SpD: 4
Spe: 17 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 18​

COUNTERS
MC: 0
AC: 5/5​

MOVES (112/112)
Physical (47)
Aerial Ace
Astonish
Body Slam
Brick Break
Counter
Cut
Dig
Double-Edge
Dynamic Punch
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Fury Cutter
Fury Swipes
Headbutt
Ice Punch
Knock Off
Lick
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metal Burst
Natural Gift
Payback
Poison Jab
Power-Up Punch
Punishment
Retaliate
Return
Rock Smash
Rock Tomb
Scratch
Secret Power
Seismic Toss
Shadow Claw
Shadow Sneak
Sucker Punch
Thief
Thunder Punch
Zen Headbutt

Special (18)
Dark Pulse
Dazzling Gleam
Dream Eater
Hidden Power (Steel)
Icy Wind
Incinerate
Mud-Slap
Night Shade
Octazooka
Ominous Wind
Power Gem
Psychic
Round
Shadow Ball
Shock Wave
Signal Beam
Snarl
Snore
Water Pulse

Status (46)
Attract
Calm Mind
Captivate
Confide
Confuse Ray
Detect
Double Team
Embargo
Endure
Flash
Flatter
Foresight
Gravity
Helping Hand
Hone Claws
Imprison
Leer
Magic Coat
Mean Look
Metronome
Mimic
Moonlight
Nasty Plot
Nightmare
Pain Split
Protect
Psych Up
Quash
Rain Dance
Recover
Rest
Role Play
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Tickle
Torment
Toxic
Trick
Will-O-Wisp
Wonder Room​


Medicine:
Potion: 3/3
Super Potion: 1/1
Ether: 3/3
Elixir: 1/1
Revive: 1/1

Pokeballs:
Park Ball: 8/8
Cherish Ball: 8/8
Ultra Ball: 8/8
Heal Ball: 1/1

Extra Pouch:
Hyper Potion: 1/1
Full Restore: 1/1
Max Elixir: 1/1
Max Revive: 2/2


Nothing Yet


Alto Mare

The beautiful city of Alto Mare. It is a city of canals and museums adored by tourists around the world. Some years ago, members of Team Rocket tried to take over an experimental defense system that guarded this town, but they were stopped dead in their tracks before too long. Now, the dust has settled from that commotion, and daily life has returned to normal here in this beautiful city.

Recently however, there have been reports of elusive and rare Pokemon that are said to stalk the city. Locals say that these Pokemon are the guardians of the city, but they seem to be unusually active for this time of year. Something seems to be stirring in this city, and after hearing the rumors, you have decided to investigate these claims of mirage Pokemon for yourself.

Options:
A) Enter
B) Run Away
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Fun at the Beach

You searched. You searched for days.

Yet despite your persistence at trying to find the legendary Pokemon, they remained frustratingly elusive. The locals clearly were not kidding when they called the Pokemon mirages. Eventually you are forced to admit defeat, and decide to use what hotel days you have left to have fun in this city while you are still here.

Your adventure takes you to the beach, where a game of volleyball quickly heats up among some of the locals. Thinking that the game will be fun, you decide to join in, to the delight of the locals. However, you soon end up in a rather sticky situation. During one of your serves, you launch the ball a little too hard, and it shoots off into the ocean...directly into a Kingdra's face! Alarmed, the locals run away, and you find yourself staring down a very angry Kingdra and its brood, and you find yourself forced to defend yourself from these Pokemon.
Effects
- All pokemon naturally have +1 Crit Stage. After the third round, this increases to +2.
- The abilities Shell Armor and Battle Armor do not function here.

Codifications
- Nature Power: Bubble Beam
- Secret Power: -1 Spe
- Camouflage: Water/Ground


Kingdra (F)
NATURE
: Quiet (+1 SpA, Spe/1.15, -10% Evasion)
TYPE: Water/Dragon
ABILITIES: Swift Swim/Sniper/Damp (H)
ITEM: Dragon Scale

[Stats]
HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 73 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 18

EC: 9/9
MC: 10
AC: 5/5

[Moves]
Agility
Brine
Bubble
Bubble Beam
Dragon Dance
Dragon Pulse
Focus Energy
Hydro Pump
Leer
Smokescreen
Twister
Water Gun
Yawn

Clear Smog
Disable
Dragon Breath
Razor Wind
Signal Beam

Dive
Flash Cannon
Ice Beam
Protect
Scald

Hidden Power [Fire]
Bounce
Substitute
Hyper Beam
Flash Cannon

Seadra (M)
NATURE
: Mild (+1 SpA, -1 Def)
TYPE: Water
ABILITIES: Poison Point/Sniper/Damp (H)
ITEM: Mystic Water

[Stats]
HP: 90
Atk: 3
Def: 2 (-)
SpA: 4 (+)
SpD: 2
Spe: 85
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 10
AC: 5/5

[Moves]
Agility
Brine
Bubble
Bubble Beam
Dragon Dance
Dragon Pulse
Focus Energy
Hydro Pump
Leer
Smokescreen
Twister
Water Gun

Clear Smog
Disable
Dragon Breath
Razor Wind
Signal Beam

Dive
Flash Cannon
Ice Beam
Protect
Scald

Bounce
Surf
Muddy Water
Hidden Power [Electric]
Hyper Beam



"SQUEE-WOO" | "Volleyball is a child's game." | "SPLOO-PPFT"


Kingdra: Hidden Power (Vikavolt) | Dragon Pulse (Vikavolt)
If Vikavolt is under the effects of a protective/evasive move when you would act, use Dragon Pulse (Clawitzer) that action. Push back actions.
If Vikavolt is underground when you would act, use Dragon Pulse (Clawitzer) that action. Push back actions.​


Seadra 1: Muddy Water | Muddy Water
If Muddy Water is disabled when you would act, use Surf that action.​


Seadra 2: Muddy Water | Muddy Water
If Muddy Water is disabled when you would act, use Surf that action.​
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Let's try something creative here.
If Clawitzer's combo isn't feasible, I need to think of some different orders.



Mega Gardevoir: [Trace: Sniper] [Mega Evolve] Disarming Voice + Sing > Cooldown

Vikavolt: Electroweb > Electroweb

Clawitzer: Water Gun + Muddy Water > Cooldown
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Fun at the Beach

This was not fun to ref. At all.

-Round 1-
Kingdra used Hidden Power!

RNG Roll (Crit) [<=1250 Crit]: 400/10000 (Yes)
(6+6+3)*1.5 = 22.5
-4en
Seadra 1 used Muddy Water!
RNG Roll (Hit) [<=8500 Hit]: 4032/10000 (Yes)
RNG Roll (Hit) [<=9500 Hit]: 2740/10000 (Yes)
RNG Roll (Hit) [<=9500 Hit]: 338/10000 (Yes)
RNG Roll (Crit) [<=1250 Crit]: 9331/10000 (No)
RNG Roll (Crit) [<=1250 Crit]: 5912/10000 (No)
RNG Roll (Crit) [<=1250 Crit]: 983/10000 (Yes)
RNG Roll (Effect) [<=3000 Status]: 822/10000 (Yes)
RNG Roll (Effect) [<=3000 Status]: 530/10000 (Yes)
RNG Roll (Effect) [<=3000 Status]: 3688/10000 (No)
(9*.75+3-1.5)+4 = 12.25
-1Acc
(9*.75+3+1.5)+4 = 15.25
-1Acc
(9*.75+3+6+1.5)*.67+4 = 15.5575
Critical hit!
-6en
Seadra 2 used Muddy Water!
RNG Roll (Hit) [<=8500 Hit]: 4533/10000 (Yes)
RNG Roll (Hit) [<=9500 Hit]: 8874/10000 (Yes)
RNG Roll (Hit) [<=9500 Hit]: 8013/10000 (Yes)
RNG Roll (Crit) [<=1250 Crit]: 396/10000 (Yes)
RNG Roll (Crit) [<=1250 Crit]: 3767/10000 (No)
RNG Roll (Crit) [<=1250 Crit]: 2598/10000 (No)
RNG Roll (Effect) [<=3000 Status]: 8436/10000 (No)
RNG Roll (Effect) [<=3000 Status]: 9078/10000 (No)
RNG Roll (Effect) [<=3000 Status]: 788/10000 (Yes)
(9*.75+3+6-1.5)+4 = 18.25
Critical hit!
(9*.75+3+1.5)+4 = 15.25
(9*.75+3+1.5)*.67+4 = 11.5375
-1Acc
-6en
Vikavolt used Electroweb!
RNG Roll (Hit) [<=8125 Hit]: 336/10000 (Yes)
RNG Roll (Hit) [<=7125 Hit]: 5838/10000 (Yes)
RNG Roll (Hit) [<=7125 Hit]: 3647/10000 (Yes)
RNG Roll (Crit) [<=1250 Crit]: 463/10000 (Yes)
RNG Roll (Crit) [<=1250 Crit]: 2940/10000 (No)
RNG Roll (Crit) [<=1250 Crit]: 2782/10000 (No)
(6*.75+3+2+3+5) = 17.5
Critical hit!
(6*.75+2+3+8)*1.5 = 25.25
(6*.75+2+3+8)*1.5 = 25.25
-4en
-1Spe (All)
Gardevoir used Disarming Voice + Sing!
RNG Roll (Sleep) [1-3 Duration]: 1 (1a)
RNG Roll (Sleep) [1-3 Duration]: 1 (1a)
RNG Roll (Sleep) [1-3 Duration]: 1 (1a)
RNG Roll (Crit) [<=1250 Crit]: 9698/10000 (No)
RNG Roll (Crit) [<=1250 Crit]: 5490/10000 (No)
RNG Roll (Crit) [<=1250 Crit]: 8396/10000 (No)
(4*.75+3+2+2+4)*1.5 = 21
(4*.75+3+2+2+7) = 17
(4*.75+3+2+2+7) = 17
-15en
Kingdra fell asleep!
Seadra 1 fell asleep!
Seadra 2 fell asleep!

Clawitzer used Water Gun + Muddy Water!
RNG Roll (Hit) [<=7938 Hit]: 5496/10000 (Yes)
RNG Roll (Hit) [<=6938 Hit]: 8990/10000 (No)
RNG Roll (Hit) [<=6938 Hit]: 8715/10000 (No)
(9*.75+3+3+2)*.44 = 6.49
Missed!
Missed!

-14en

Gardevoir cooled down.
Vikavolt used Electroweb!

RNG Roll (Hit) [<=8125 Hit]: 6218/10000 (Yes)
RNG Roll (Hit) [<=7125 Hit]: 3987/10000 (Yes)
RNG Roll (Hit) [<=7125 Hit]: 1236/10000 (Yes)
RNG Roll (Crit) [<=1250 Crit]: 6211/10000 (No)
RNG Roll (Crit) [<=1250 Crit]: 6318/10000 (No)
RNG Roll (Crit) [<=1250 Crit]: 7725/10000 (No)
(6*.75+3+2+5)*1.5 = 21.75
(6*.75+3+2+8)*1.5 = 26.25
(6*.75+3+2+8)*1.5 = 26.25
-8en
-1Spe (All)
Clawitzer cooled down.
Kingdra is fast asleep!
Seadra 1 is fast asleep!
Seadra 2 is fast asleep!


-Totals-

75
85

-1Acc
Cooldown (0a)


47
88

-1Acc

73
86
-1Acc

---


27
96
Sleep (0a)
Drenched (5a)


21
94
Sleep (0a)


21
94
Sleep (0a)

JJayyFeather
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
All enemies are at -2 Spe.

Switching Sableye @ Everstone in for Clawitzer.

Mega Gardevoir: Swift | Swift
IF Kingdra is to use Disable AND Sableye isn't to use Fake Out (Kingdra) AND Kingdra has more than 22 HP, THEN Imprison [Disable/Protect/Endure].
IF All enemies are under the effects of a Protective Move, THEN Heal Pulse (Vikavolt)

Sableye: Fake Out (Kingdra) | Dazzling Gleam
IF Kingdra is KO'd AND you are to use Fake Out, THEN Dazzling Gleam.
IF Kingdra is under the effects of a Protective/Evasive Move AND you are to use Fake Out AND Seadra 1 is KO'd, THEN Thunder Punch (Seadra 2).
IF Kingdra is under the effects of a Protective/Evasive Move AND you are to use Fake Out, THEN Thunder Punch (Seadra 1).

Vikavolt: Electroweb | Electroweb
IF Electroweb is disabled when you are to act, THEN Discharge and replace all remaining instances of it with Discharge. Only activate this once.
IF Both Seadra are under the effects of a Protective Move, THEN Shock Wave (Kingdra)
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Calling it quits here, just because this is taking too long and I've already launched a revision that I'd much rather be playing on.
 

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