Frosty
=_=
Yuuki has kinda been forced upon me, yet I still find him kinda sympathetic and, all in all, he pulls his weight rather well. First member that's not part of the Original 10, this Slowpoke is, true to his kin, very slow on the uptake. It's not unusual to see him nap in battle or be one or even two rounds late! He's still kind-hearted though, and can do wonders if he's not around girls.
The boy has grown from his derpy days. He's now gained much needed brain power, allowing him to actually be a functioning member of the team now. While still capable of dishing out hits, his strong point is his variety of defensive support moves, meaning he's at his best on the rear line, boosting his allies and attacking at a distance. Ironically, he makes a rather good duo with Kazuma. Too bad the latter doesn't really like him.
The boy has grown from his derpy days. He's now gained much needed brain power, allowing him to actually be a functioning member of the team now. While still capable of dishing out hits, his strong point is his variety of defensive support moves, meaning he's at his best on the rear line, boosting his allies and attacking at a distance. Ironically, he makes a rather good duo with Kazuma. Too bad the latter doesn't really like him.
Slowking [Male] [Yuuki Rito]
Types: Water/Psychic
Abilities:
Oblivious / Own Tempo / Regenerator (H) [UNLOCKED]
Nature: Sassy (+1 SpD, Spe ÷ 1.15, -10% Evasion)
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4
SpD: 5 (+)
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Level Up
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Heal Pulse
Water Pulse
Slack Off
Amnesia
Power Gem
Hidden Power [Bug]
Nasty Plot
Swagger
Psych Up
Rain Dance
Egg
Block
Future Sight
Me First
Mud Sport
Zen Headbutt
Safeguard
Wonder Room
TM/HM
Ice Beam
Protect
Earthquake
Psychic
Scald
Reflect
Sunny Day
Light Screen
Flamethrower
Psyshock
Toxic
Telekinesis
Earthquake
Shadow Ball
Fire Blast
Focus Blast
Brine
Incinerate
Dragon Tail
Grass Knot
Surf
Whirlpool
Rest
Sleep Talk
Tutor
Aqua Tail
Endure
Mud-Slap
Counter
Dive
Drain Punch
Icy Wind
Iron Defense
Magic Coat
Mimic
Signal Beam
Skill Swap
Richard lives, fights and breathes for one ideal and one only: justice. The very thought of injustice makes him shiver and he won't hesistate to rush to the side of Pokémon under attack... which is a problem since he's not really that strong himself (yet). As such, he's viewed as more brawns than brains, and even if his heart is pure, he often only sees the world in black and white, which is not something commonly shared within the team...
His evolution changed things to the core. He upholds the same ideals, but now he has the necessary power to enforce them if needed. While he's not the strictest of minds, he still like to act as a policeman within the team, trying to redress the members' wrongdoings, which doesn't really please the more lax of them, such as Kazuma and especially Meliodas. There is also frequent friction with Manon and Shizune because giving them orders isn't really to their liking. Nevertheless, everyone now respects his power.
His evolution changed things to the core. He upholds the same ideals, but now he has the necessary power to enforce them if needed. While he's not the strictest of minds, he still like to act as a policeman within the team, trying to redress the members' wrongdoings, which doesn't really please the more lax of them, such as Kazuma and especially Meliodas. There is also frequent friction with Manon and Shizune because giving them orders isn't really to their liking. Nevertheless, everyone now respects his power.
Lucario [Richard Rahl] (Male)
Types: Fighting/Steel
Abilities:
Steadfast / Inner Focus / Justified (H) [UNLOCKED]/Adaptability (Mega)
Nature: Hasty (+15% Spe, +12% Acc (+19% Acc Mega), -1 Def)
Stats:
HP: 100
Atk: 4
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 104 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Only when an ally is in danger is Richard able to reach this form, in order to protect them with his newfound power. While not gaining anything in terms of defense would seem counterproductive, the major buff in offenses allows him to plow through opposition with unrivaled power. He truly becomes the guardian of justice.
Stats:
HP: 100
Atk: 6
Def: 2 (-)
SpA: 6
SpD: 3
Spe: 129 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 25
EC: 6/6
MC: 1
AC: 5/5
Attacks:
Level Up
Quick Attack
Foresight
Endure
Counter
Feint
Force Palm
Copycat
Reversal
Screech
Nasty Plot
Final Gambit
Extreme Speed
Close Combat
Dragon Pulse
Dark Pulse
Aura Sphere
Detect
Laser Focus
Metal Claw
Me First
Power-up Punch
Swords Dance
Metal Sound
Bone Rush
Quick Guard
Heal Pulse
Egg
Agility
Bullet Punch
Low Kick
Meteor Mash
Vacuum Wave
Cross Chop
Crunch
Sky Uppercut
Blaze Kick
Circle Throw
High Jump Kick
Iron Defense
TM/HM
Roar
Toxic
Protect
Dig
Drain Punch
Earthquake
Brick Break
Focus Blast
Shadow Claw
Giga Impact
Rock Slide
Flash Cannon
Tutor
Magnet Rise
Dual Chop
Iron Tail
Mud-Slap
Thunder Punch
Role Play
Zen Headbutt
Other
Despite what his somewhat creepy appearance would suggest, Meliodas is actually a rather chill guy with no intention to spread evil around him or anything. While he likes to pull pranks from time to time (a consequence of his Dark typing, perhaps?), they're usually harmless and all for the laughs. While some in the team don't really appreciate these pranks, such as Shizune, he always manages to get at least one or two team members to commit mischief. His favorite target is Richard as the latter is really jumpy and often reacts in a way that only makes Meliodas want to tease him more.
He's pretty charismatic and knows how to rally people should he need to, though he rarely needs to as he's just happy to wander around. However, just like Selphine, he becomes absolutely feral once angered and gives up any semblance of compassion. In fact, both of them should never be fighting the same opponent because of the risk of said opponent being torn to shred by both of them.
He's pretty charismatic and knows how to rally people should he need to, though he rarely needs to as he's just happy to wander around. However, just like Selphine, he becomes absolutely feral once angered and gives up any semblance of compassion. In fact, both of them should never be fighting the same opponent because of the risk of said opponent being torn to shred by both of them.
Sableye [Meliodas] (Male)
Types: Dark/Ghost
Abilities:
Keen Eye / Stall / Prankster (H) [UNLOCKED]
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
Types: Dark/Ghost
Abilities:
Keen Eye / Stall / Prankster (H) [UNLOCKED]/Magic Bounce (Mega)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
HP: 90
Atk: 4 (+)
Def: 5
SpA: 3
SpD: 4
Spe: 17 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 18
Abilities:
Keen Eye / Stall / Prankster (H) [UNLOCKED]/Magic Bounce (Mega)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
HP: 90
Atk: 4 (+)
Def: 5
SpA: 3
SpD: 4
Spe: 17 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 18
EC: 0/0
MC: 1
AC: 5/5
Attacks:
Level Up
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Detect
Shadow Sneak
Feint Attack
Fake Out
Punishment
Knock Off
Shadow Claw
Foul Play
Quash
Egg
Imprison
Metal Burst
Nasty Plot
Recover
Sucker Punch
Feint
Psych Up
TM/HM
Taunt
Shadow Ball
Torment
Endure
Will-O-Wisp
Frustration
Return
Dig
Brick Break
Rock Tomb
Thief
Low Sweep
Incinerate
Payback
Poison Jab
Snarl
Dazzling Gleam
Rest
Sleep Talk
Incinerate
Tutor
Counter
Fire Punch
Ice Punch
Low Kick
Snatch
Focus Punch
Gravity
Icy Wind
Magic Coat
Mimic
Mud-Slap
Pain Split
Role Play
Substitute
Thunder Punch
Telekinesis
Dynamic Punch
Other
Balls:
Cherish Ball x8 (6CC)
Sport Ball x3 (3CC, 4CC to buy)
Non-rare other items:
Revive x1 (4CC)
Super Potion x1 (2CC)
Potion x2 (2CC)
Ether x3 (3CC)
Full Heal x1 (2CC)
Awakening x1 (1CC)
Burn Heal x1 (1CC)
Rare other items:
Max Ether x1 (2CC)
Hyper Potion x1 (2CC)
Cherish Ball x8 (6CC)
Sport Ball x3 (3CC, 4CC to buy)
Non-rare other items:
Revive x1 (4CC)
Super Potion x1 (2CC)
Potion x2 (2CC)
Ether x3 (3CC)
Full Heal x1 (2CC)
Awakening x1 (1CC)
Burn Heal x1 (1CC)
Rare other items:
Max Ether x1 (2CC)
Hyper Potion x1 (2CC)
For several years, rumors have persisted about an anomaly in the deserts of Unova. Near the Desert Resort, it is said, there is a path that leads to an endless stretch of desert. Within that endless stretch, there is a Pokemon who lures travelers to their doom with a song. Until recently, these rumors were never confirmed, and regarded as myth. However, archaeologists studying the ancient ruins have spotted a cavern that leads to a large expanse of desert, and some have even claimed they have heard music coming from that direction. Many have gone to that area only to return empty handed, or not at all.
For one reason or another, these rumors have peaked your curiosity, and you take a flight to Castelia City. Once there, you make your preparations and head to where the tunnel supposedly resides. After much searching, you finally find the cavern, the difficulty of finding it confirming why it was undiscovered up to this point. Steeling your courage, you head inside.
Player Options
a) go
b) no
TMan87