Meanwhile, at the Legion of Doom...
Another round of UU, another team to rate. This is my highest ranking team in UU yet (although I wouldn't personally say my 'best' team, ranking wasn't incredibly hard this period), peaking at #10 under my 'The Legion of Doom' alt for a day or 2. Sadly, I didn't play often enough to be able to catch up to guys like Flareblitz who have their CRE at 1700+, so I never broke into the top 10 before being perpetually stuck at around ~18 for most of the round before I stopped playing near the end. The team is a spin- off of my heavy offense team from last period, featuring some of the same members along with new members giving it more of a bulky offense feel. The team name is obviously about the iconic team of super villains from the 70s cartoon, The Super Friends, one of my favorite shows as a kid (even though I grew up in the 90s).
~The Legion of Doom~
Another round of UU, another team to rate. This is my highest ranking team in UU yet (although I wouldn't personally say my 'best' team, ranking wasn't incredibly hard this period), peaking at #10 under my 'The Legion of Doom' alt for a day or 2. Sadly, I didn't play often enough to be able to catch up to guys like Flareblitz who have their CRE at 1700+, so I never broke into the top 10 before being perpetually stuck at around ~18 for most of the round before I stopped playing near the end. The team is a spin- off of my heavy offense team from last period, featuring some of the same members along with new members giving it more of a bulky offense feel. The team name is obviously about the iconic team of super villains from the 70s cartoon, The Super Friends, one of my favorite shows as a kid (even though I grew up in the 90s).
~The Legion of Doom~
Lex Luthor
Mesprit @ Expert Belt
Ability: Levitate
EVs: 236 HP/ 252 SAtk / 20 Spd
Modest Nature
-Stealth Rock
-Psychic
-Ice Beam
-Thunderbolt
Mesprit is the lead and pseudo- defensive pivot for the team, handling many threats the rest of the team can't early in the game. Being the lead for the team, and for being a purple psychic type, I named him after the leader of the Legion of Doom, mastermind Lex Luthor. This particular Mesprit lead is more offensive based than most other Mesprit leads, with lots of Special Attack EVs, 3 attacks and an Expert Belt. The Expert Belt is great for faking a Choiced lead, and it gives it enough of a power boost to OHKO some Pokemon like Kabutops, Moltres, Venusaur and Donphan. Psychic is for STAB and Hariyama leads (who fuck up my team otherwise), and Boltbeam for additional coverage. EVs are for maximum attacking power and bulk, with some Speed thrown in to outspeed other Mesprit and Milotic.
Mesprit vs the Top 10 leads:
So as you can see, Mesprit beats many of the top 10, and almost never comes out losing (taking a hard U-turn from Mesprit to a Pursuiter is the closest thing to losing). And Mesprit also works great midgame, coming in on Donphan, Hariyama, and my best answer to Rhyperior (sadly).
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Cheetah
Swellow@ Toxic Orb
Ability: Guts
EVs: 4 HP/ 252 Atk/ 252 Spe
Jolly Nature
-Brave Bird
-Facade
-Quick Attack
-U-turn
Ah Swellow. Your lightning fast, powerful bashes into the opposing team have made me fall in love with you. I'm a staunch believer that Swellow doesn't need to be surrounded with a team of Spikers, Spinners and Dugtrio to be successful, since it's sheer power and awesome speed make it a great revenge killer and hole puncher. The entire set is cliche and self explanatory,with Quick Attack as my 4th move for priority.
Nicknamed Cheetah for their similarities: fast speed, nimble agility, and sharp, powerful claws (talons in Swellow's case).
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The Riddler
Venusaur@ Life Orb
Ability: Overgrow
EVs: 4 HP/ 252 SpA/ 252 Spe
Timid Nature
-Sleep Powder
-Leaf Storm
-Sludge Bomb
-Synthesis
Midgame, The Riddler enters the fray with a deadly question: "Who are you going to sacrifice to Sleep?". The #1 Pokemon in UU makes an appearance on my team as an important water resist and special sweeper. With so many viable sets, lots of questions enter the opponents heads on how to deal with Venusaur. Since I first started using Special LO Venusaur, the hype around Swords Dance Venu has died down a lot and people started realizing how bad that set really was, and this Venusaur has been used a little more. Still, I think it really need to be used A LOT more, it's just so good. Sludge Bomb is great sweeping STAB and destroys Moltres and Swellow switch ins, and it's just awesome. Leaf Storm is just absurdly powerful, especially with an Overgrow boost, and even at -2 can hurt. Synthesis is healing, helps with Life Orb recoil and from taking hits, as I use Venusaur mainly as a tank for bulky waters and Rotom. I'm considering HP Ground or mixed with Earthquake to deal with Steels, but Synthesis recovery is a blessing most matches.
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Brainiac
Registeel@ Occa Berry
Ability: Clear Body
EVs: 252 HP/ 180 Atk/ 86 SpD/ 8 Spd
Adamant Nature
-Curse
-Iron Head
-Ice Punch
-Explosion
Shiny Registeel has an uncanny resemblance to Brianiac, don't you think. But the reason he's called Brainiac goes on beyond that. The evil mastermind-ness of this original set really makes Registeel a 'Brainiac', becoming essentially a BaitSteel, akin to Baitlix, but even better. I'll start the explaining. Originally, I wanted something that could beat the biggest threat to my team, Swellow, and still be offensive. I tried out Rhyperior, which worked kind of well, but I still lost to Torterra and was exposed to threats like Alakazam. I then looked to steel types, and baitlix sttod out as an offensive steel check to Swellow and Moltres. But it couldn't take hits, so I though 'why can't Registeel do this?', and he could. Since i didnt need Stealth Rock, Curse worked to beat even more things. So thus, BaitSteel was born. Registeel serves two roles on my team: special "wall" and normal resist, and as a remover for powerful threats my team would otherwise crumble to, like Torterra, Blaziken, Moltres, Feraligatr, and Houndoom. Here's how Registeel's role usually breaks down to. Early game, he serves as a great switch in to Ambipom, Swellow, Alakazam, Mismagius, Venusuaur and the host of pokemon he usually walls, and counters some of them completely too. Midgame, he busts the other team open by a combination of Curse, a coverage move, and Explosion. Usually a Registeel switch in results in a switch out, meaning a chance to boost to +1 Attack and Defense, and lets me decide what to do next since nothing will OHKO me at this point. Common switches into Registeel: Torterra, Moltres, Donphan, Rhyperior, Hitmonlee, Blaziken and more. If the opponent switches to Torterra, an Ice Punch at +1 is an OHKO while I'll survive the Earthquake, removing the future threat from my team. If Blaziken, Moltres, or any other Fire type switches in, the Occa berry will take the attack and I can Explode in their face. Donphan and other ground types or fighting types are the same. If I play my cards right, Registeel will take a pokemon out with a boosted Ice Punch or Iron Head, and then Explode, taking something else out, or even sweep some teams that let me boost up more than +2. EVs: Max HP lets me wall pokemon, and the Special Defense makes sure I survive a +2 Houndoom's Fire Blast, and everything weaker than that. Adamant and attack EVs let me hurt things pretty badlyRegisteel is awesome, and this set really works well on an offensive team, not wasting the momentum a normal Registeel would. Don't knock it until you try it.
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Toyman
Rotom@ Choice Scarf
Ability: Levitate
EVs: 72 HP/ 252 SpA/ 184 Speed
Timid Nature
-Thunderbolt
-Shadow Ball
-Trick
-HP Ice / Will-o-Wisp
Toyman, the often forgotten trickster of the Legion of Doom. And Rotom, the very common trickster that likes to toy with other peoples teams. Using a speed booster? Bam, outran and smacked with a Thunderbolt or HP Ice. Want to wall me with Chansey or Registeel? Lol, take my Scarf. ScarfRotom is the backbone of many offensive teams, outspeeding pretty much everything, even things with speed boosts, and revenge them with what's usually a super effective attack. All the attacks are obvious, with HP Ice for revenging Torterra and Altaria, and WoW for burning troublesome fighters, especially Toxicroak (I switch between the two depending on what I'm using on Registeel, be it Ice Punch, Earthquake or Counter sometimes).And Timid + 184 Speed EVs outspeeds RP Torterra and all Rain Dancers, the fastest things I'll usually need to face.
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Solomon Grundy
Hitmonlee@ Life Orb
Ability: Limber
EVs: 4 HP/ 252 Atk/ 252 Spe
Jolly Nature
-Close Combat
-Sucker Punch
-Mach Punch
-Blaze Kick
Hitmonlee and zombie- hulking beat Solomon Grundy have 1 thing in common: they can bash everything senselessly into the dust. LO Hitmonlee has VERY few safe switch ins depending on the move, basically only bulky- psychics, Spiritomb and Rotom. Close Combat 2KOs the apparently indestructible Milotic, Moltres, and Swellow, and most things get pounded. Sucker Punch deals good damage to most things, and lets me end up on top against a Mismagius switch in. Mach Punch is what keeps me from being swept every time by Absol and Houndoom, and doesn't require prediction. Blaze Kick seems like an odd choice, but it's really not. It 2KOs Venusaur with Close Combat, it's more accurate than Stone Edge for sub battles with Missy, and hurts Toxicorak switch ins.
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Rate nao plz, I'm very open to suggestions for this team.