Someoneelse
Why am I here?
Here we are, at the ASB standard arena, a very simple, but effective, place. Coming from a place called "Wrighting wrongs since 2009!", it's Faylion!Rules said:Quote:
Originally Posted by Fat Faylion
Canceling a Request and starting a 1v1 LC
2 Subs
0 Recover/Chills
1 Day
ASB
I'll take this.
All Abilities.
Training Items.
And on the other side of the arena, is the representative from Canada, Dare234!
They have both brought Fighting-types, but Dare's is also Psychic-type, so will that become a huge advantage?
Faylion said:
Nature:
Naive (+Spe, -SpD)
Type:
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Ability 1: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 3: Prankster (DW: Locked)
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+) (Acc +11%)
Size Class: 1
Weight Class: 2
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Quick Attack
Foresight
Endure
Counter
Feint
Force Palm
Copycat
Screech
Agility
High Jump Kick
Bullet Punch
Rock Slide
Shadow Claw
Focus Blast
Thunder Punch
Magnet Rise
Dare234 said:
Meditite [Fury] (F)
Nature: Adamant (+Atk, -SpA)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Pure Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Telepathy (DW-Locked): (Innate) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Stats:
HP: 90
Atk: Rank 3 [5 Pure Power] (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 3/6
MC: 2
DC: 3/5
Attacks:
Bide
Meditate
Confusion
Detect
Hidden Power (Rock, 7)
Mind Reader
Swagger
Feint
Calm Mind
Hi Jump Kick
Force Palm
Drain Punch
Psycho Cut
Bullet Punch
Rock Slide
Poison Jab
Low Sweep
How this is going to work
Faylion sends out with item
Dare234 sends out with item and orders
Faylion orders
I