I. Intro
Hi Smogon ! Here is my 1st RMT on Smogon !
I'm here to show what I think is the best team I've ever built in ORAS for now, the team I had the most fun using it.
As my favorite playstyle is Offense, I used to have trouble with Lopunny, so why not to use what you have trouble with?
II. Teambuilding Process
So yeah, I wanted to build around Lopunny. Most poeple are using Garchomp Rocky Helmet to deal with Lopunny, so I thought that would probably be a good idea to put Healing Wish in the team. Jirachi could have been a good choice, but Latias looked more interesting, I built the team while Landorus was OU, so Latias was filling the role better. Also it checks Keldeo, which is a threat to offensive team.
After that, I wanted to have something to handle Lopunny and other physical attackers the best possible way. I thought Rocky Helmet Garchomp and Klefki were good for multiple reasons, especially because I have SR + Spikes and the biggest wall to lopunny can be weakened by them (Hippowdon, Mew, Garchomp, Slowbro,...)
I wanted something now to prevent my opponent to remove Entry Hazards. Aegislash would have been good, but is banned. I don't like Gengar, and I love Bisharp, so I opted for him. Also he acts like a first breaker removing items from mons supposed to wall Lopunny (mainly Hippowdon and Garchomp).
For now, defensive threats to Lopunny are ok, I need to prepare for offensive threats : Tornadus-T (yea Jolly Lopunny is for pussies, I play adamant.), Talonflame, Pinsir. My first pick was Landorus-I with Rock Slide to lure birds.
But hey, you know what? Landorus got banned ! So I started to look for something to replace it. Something luring Tornadus and Talonflame, so something attracting both, Serperior looks cool, give him some uncommon toys and it becomes the perfect candidates.
So here is the squad. Let's take a closer look now.
III. The Team
"His palms are sweaty, knees weak, arms are heavy
There's vomit on his sweater already, mom's spaghetti
He's nervous, but on the surface he looks calm and ready to drop bombs,
But he keeps on forgetting what he wrote down"
Garchomp (M) @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 116 Def / 144 Spe
Lax Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Blast
Here is standard defensive Garchomp, EVs are here to outspeed 252 Adamant Excadrill outside of sand. Since he is a threat to the team.
I really like how good he is to check most of physical offensive threats, and with the help of Klefki, it's not that hard to keep him alive longer and to abuse rocky helmet by pivoting between them.
While playing, keep in mind Garchomp is my only answer to SD Scizor, so be careful with him if you are facing one.
Sometimes you will feel the lack of Toxic, but I just can't play it. I don't feel like replacing anything, Stealth Rock and Dragon Tail are mandatory, Earthquake-less Garchomp sounds dumb and I need Fire Blast here because Scizor is a threat otherwise.
"Ooww ladies and gentlemen
The moment you've all been waiting for..
In this corner: weighing 175 pounds,
With a record of 17 rapes, 400 assaults, and 4 murders,
The undisputed, most diabolical villain in the world..."
Bisharp (M) @ Lum Berry
Ability: Defiant
Shiny: Yes
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Knock Off
My favorite mons since 6th gen came out. It's incredible, he does not even need to be on the field to pressure the opponent. I can't remember the number of games I've won by just coming on the field while my opponent was forced to defog allowing me to sweep their entire team.
I went for Lum when Mew was a thing back in XY (~ a year ago) and never changed it, because it's so fucking damn good. A lot of poeple are trying to burn him, especially bulky waters and Sableye, it's so damn cool not to fear the (scald) burn when doing Swords Dance.
Bisharp is probably one of the best Mon in the metagame, the only problems you got when using him are these 50/50s with Sucker Punc but I assure you they aren't that annoying when you are the Sucker Punch user.
EVs are to outpseed standard Rotom-Wash, I've never changed my spread since I've started using him.
"Till I collapse I’m spilling these raps long as you feel 'em
Till the day that I drop you'll never say that I'm not killing them
'Cause when I am not then I'ma stop pinning 'em
And I am not hip-hop and I’m just not Eminem."
Klefki (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Foul Play
- Spikes
- Magnet Rise
The key of the team ! It's the punching ball, he is here to take hits from everything threatening the team, from Weavile to Lopunny, and fairies, Kyurem-B etc. He also set spikes up, which is nice. In core with Garchomp, and with the help of Latias, they check the whole metagame. Sure they won't on the long term, but battles are supposed to be short anyway (~20 turns) and they do the job perfectly.
Pretty classic moveset, T-Wave is here to para some Dragon Dance user, Foul Play 2HKO Excadrill, which is really nice since poeple are sending him in nearly everytime. Magnet Rise is probably the move I've enjoyed the most to use on Klefki, dodging all these Earthquake is nice, I can force Excadrill to Iron Head (and then meet my Rocky Helmet Garchomp), I can set spikes up on Hippowdon while he is WWing me or switching out, I can force Landorus-T to switch out as well taking rocks damage so putting him in the rang of Ice Punch Lopunny.
EVs are pretty dumb, as this mon is supposed to check Weavile, I maximised the physically defensive bulk, that's all.
"'Cause I know you want me baby, I think I want you too
"I think I love you baby," I think I love you too
I'm here to save you girl, come be in Shady's world
I want to grow together, let's let our love unfurl"
Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Recover
- Healing Wish
Yeah Latios is sexier, I know it. But Latios does not learn Healing Wish, and I need it. Latias is what makes the team special to me, giving life to a "dead" mon is a great thing, especially when it's a Lopunny
Everything is fine. Recover is needed because Latias is my switch in on special attackers like Manectric, Raikou, Keldeo and even sometimes Heatran so I need to keep life full. Also if I want to Healing Wish later, I have to keep it alive.
"I was a... afraid to make a single sound
Afraid I would never find a way out
Afraid I'd never be found
I don't wanna' go another round"
Serperior (M) @ Coba Berry
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpD / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power [Rock]
- Glare
So yeah, here is something I like a lot. A huge threat. There is nothing much to say about it beside it's fucking great.
As I said in introduction, Serperior allows me to deal with birds threatening Lopunny, by paraing them and killing them with HP Rock.
I think you'd be surprise by how this set is effective, even if it has trouble to bypass AV Tornadus, paraing him is the most important anyway since Lopunny is faster afterwards and has good chance to OHKO him (with Rocks) afterwards, depending of the Torna's spread, but it usually kills.
How I resist to Talonflame and Tornadus :
252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 0 Def Coba Berry Serperior: 246-291 (84.5 - 100%) -- 6.3% chance to OHKO (Yeak it kills but that's band, it's less common nowadays and you have Garchomp anyway. You will usually be able to see if it's band when it will switch into Serperior)
0 Atk Talonflame Brave Bird vs. 0 HP / 0 Def Coba Berry Serperior: 114-135 (39.1 - 46.3%) -- guaranteed 3HKO
252 SpA Life Orb Tornadus-T Hurricane vs. 0 HP / 4 SpD Coba Berry Serperior: 218-257 (74.9 - 88.3%) -- guaranteed 2HKO (LO Torna-T does not have much chance to touch you, usually it will switch in so you can Glare easily, then switch out (because if it's AV you are doing 0), and you will see the item)
160 SpA Tornadus-T Hurricane vs. 0 HP / 4 SpD Coba Berry Serperior: 156-184 (53.6 - 63.2%) -- guaranteed 2HKO
How hard I hit back :
252 SpA Serperior Leaf Storm vs. 0 HP / 0 SpD Talonflame: 50-59 (16.8 - 19.8%) -- guaranteed 6HKO + +2 252 SpA Serperior Hidden Power Rock vs. 0 HP / 0 SpD Talonflame: 496-584 (167 - 196.6%) -- guaranteed OHKO (You won't always get the chance to HP Rock. So when you see the damages of Leaf Storm, just switch on Garchomp
252 SpA Serperior Leaf Storm vs. 248 HP / 252+ SpD Talonflame: 33-39 (9.1 - 10.8%) -- possibly the worst move ever + +2 252 SpA Serperior Hidden Power Rock vs. 248 HP / 252+ SpD Talonflame: 332-392 (92.4 - 109.1%) -- 56.3% chance to OHKO (So as you can see Leaf Storm damages are way less impressive than on band (so you can guess the set), but HP Rock does a ton afterwards. Note that Roost does not even save him if Rocks were up : +2 252 SpA Serperior Hidden Power Rock vs. 248 HP / 252+ SpD Roosted Talonflame: 166-196 (46.2 - 54.5%) -- 8.2% chance to 2HKO after Leftovers recovery
252 SpA Serperior Leaf Storm vs. 0 HP / 0 SpD Tornadus-T: 80-95 (26.7 - 31.7%) -- guaranteed 4HKO + +2 252 SpA Serperior Hidden Power Rock vs. 0 HP / 0 SpD Tornadus-T: 200-236 (66.8 - 78.9%) -- guaranteed 2HKO (Just para him on 1st attempt, then proceed to Leaf Storm + HP Rock, if SR are up you don't need a good roll to kill)
252 SpA Serperior Leaf Storm vs. 132 HP / 0 SpD Assault Vest Tornadus-T: 54-63 (16.2 - 18.9%) -- possible 6HKO + +2 252 SpA Serperior Hidden Power Rock vs. 132 HP / 0 SpD Assault Vest Tornadus-T: 134-158 (40.3 - 47.5%) -- guaranteed 3HKO (so first it depends Torn spread, but here is the plan : 1. Para on the switch; 2. Switch out and come back on the field, have SR up; 3. Hit Leaf Storm, Hit HP Rock 2 times; 4. Enjoy)
252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 0 Def Coba Berry Serperior: 246-291 (84.5 - 100%) -- 6.3% chance to OHKO (Yeak it kills but that's band, it's less common nowadays and you have Garchomp anyway. You will usually be able to see if it's band when it will switch into Serperior)
0 Atk Talonflame Brave Bird vs. 0 HP / 0 Def Coba Berry Serperior: 114-135 (39.1 - 46.3%) -- guaranteed 3HKO
252 SpA Life Orb Tornadus-T Hurricane vs. 0 HP / 4 SpD Coba Berry Serperior: 218-257 (74.9 - 88.3%) -- guaranteed 2HKO (LO Torna-T does not have much chance to touch you, usually it will switch in so you can Glare easily, then switch out (because if it's AV you are doing 0), and you will see the item)
160 SpA Tornadus-T Hurricane vs. 0 HP / 4 SpD Coba Berry Serperior: 156-184 (53.6 - 63.2%) -- guaranteed 2HKO
How hard I hit back :
252 SpA Serperior Leaf Storm vs. 0 HP / 0 SpD Talonflame: 50-59 (16.8 - 19.8%) -- guaranteed 6HKO + +2 252 SpA Serperior Hidden Power Rock vs. 0 HP / 0 SpD Talonflame: 496-584 (167 - 196.6%) -- guaranteed OHKO (You won't always get the chance to HP Rock. So when you see the damages of Leaf Storm, just switch on Garchomp
252 SpA Serperior Leaf Storm vs. 248 HP / 252+ SpD Talonflame: 33-39 (9.1 - 10.8%) -- possibly the worst move ever + +2 252 SpA Serperior Hidden Power Rock vs. 248 HP / 252+ SpD Talonflame: 332-392 (92.4 - 109.1%) -- 56.3% chance to OHKO (So as you can see Leaf Storm damages are way less impressive than on band (so you can guess the set), but HP Rock does a ton afterwards. Note that Roost does not even save him if Rocks were up : +2 252 SpA Serperior Hidden Power Rock vs. 248 HP / 252+ SpD Roosted Talonflame: 166-196 (46.2 - 54.5%) -- 8.2% chance to 2HKO after Leftovers recovery
252 SpA Serperior Leaf Storm vs. 0 HP / 0 SpD Tornadus-T: 80-95 (26.7 - 31.7%) -- guaranteed 4HKO + +2 252 SpA Serperior Hidden Power Rock vs. 0 HP / 0 SpD Tornadus-T: 200-236 (66.8 - 78.9%) -- guaranteed 2HKO (Just para him on 1st attempt, then proceed to Leaf Storm + HP Rock, if SR are up you don't need a good roll to kill)
252 SpA Serperior Leaf Storm vs. 132 HP / 0 SpD Assault Vest Tornadus-T: 54-63 (16.2 - 18.9%) -- possible 6HKO + +2 252 SpA Serperior Hidden Power Rock vs. 132 HP / 0 SpD Assault Vest Tornadus-T: 134-158 (40.3 - 47.5%) -- guaranteed 3HKO (so first it depends Torn spread, but here is the plan : 1. Para on the switch; 2. Switch out and come back on the field, have SR up; 3. Hit Leaf Storm, Hit HP Rock 2 times; 4. Enjoy)
"'Cause I'm beginning to feel like a Rap God, Rap God
All my people from the front to the back nod, back nod
Now who thinks their arms are long enough to slap box, slap box?
Let me show you maintaining this shit ain't that hard, that hard"
Lopunny-Mega (M) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch
The star of the show ! This is the biggest threat of ORAS OU. For real. Everything looks gay in comparison to it. When it's given the right support, it's nearly unstoppable.
Lopunny is what gives to offense a lot of trouble, but with spikes support it also destroys Balanced. They usually use Hippowdon as Lopunny check and it's easily overloaded by Knock Off from Bisharp (so no more Leftovers) and Entry Hazards.
So you may have understand it, I don't need PuP here I want to hit hard as soon as possible and don't want to have to rely on a move to do it. Ice Punch is needed (Garchomp and Landorus-T), Fake Out is really cool allowing to set up on faster threat (Raikou and Serperior mainly).
IV. Replays
http://replay.pokemonshowdown.com/ou-251184655 - Here is what looks like a bad matchup, there is threat to my team (especially Manectric). I also have weapons to threaten my opp (mainly Bisharp and Lopunny). On this kind of matchup the key is to keep momentum on your side (something I don't in early game due to aggressive plays from my opp). The key was clearly the hazards and Latias here.
http://replay.pokemonshowdown.com/ou-251114635 - Here is the matchup against a standard rain team. It's maybe my best matchup as they are usually weak to Bisharp (even if the replay clearly don't show it). Serperior, Latias etc also do a big job against this kind of team.
http://replay.pokemonshowdown.com/ou-249577617 - Here is the matchup against Sand Offensive team. The team I face use standard core (ttar + Exca / Ttar + Keldeo). On the gameplay, from team preview you can see Lopunny is a threat, I need to set hazards up as soon as possible (especially SR) but I had to keep Klefki alive because of Altaria so I managed to pull out the win following this plan.
http://replay.pokemonshowdown.com/smogtours-ou-75821 - An other Sand matchup. We clearly see Serperior threatening team only using Tornadus as check. Once again, hazards were the key of the battle.
http://replay.pokemonshowdown.com/smogtours-ou-78842 - Last Sand matchup, the bulkiest archetype. The plan here is different as you clearly can't set hazards up (it's not a big deal to get rid of an opposing Excadrill like in the previous replay, Starmie is another deal). So the point here was to break with Bisharp, then finish with Serperior or Lopunny.
V. Threat List
As you have seen, a lot of threat are taken individually by the team and/or are too slow to be effective.
Problem is, a lot of mons are checked by Klefki, who is easily trapp'd by Magnezone. Most common core using Magnezone are :
VI. Conclusion + Importable
Here is the end of this RMT. I hope you enjoyed it, and if you decide to use the team, I hope you'll have a fun time as I had.
Garchomp (M) @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 116 Def / 144 Spe
Lax Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Blast
Bisharp (M) @ Lum Berry
Ability: Defiant
Shiny: Yes
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Knock Off
Klefki (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Foul Play
- Spikes
- Magnet Rise
Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Recover
- Healing Wish
Serperior (M) @ Coba Berry
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpD / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power [Rock]
- Glare
Lopunny-Mega (M) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch
Ability: Rough Skin
EVs: 248 HP / 116 Def / 144 Spe
Lax Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Blast
Bisharp (M) @ Lum Berry
Ability: Defiant
Shiny: Yes
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Knock Off
Klefki (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Foul Play
- Spikes
- Magnet Rise
Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Recover
- Healing Wish
Serperior (M) @ Coba Berry
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpD / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power [Rock]
- Glare
Lopunny-Mega (M) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch
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