There's been a lot of talk about the overcentralization and proposal about OU lately, and with it I noticed there are a lot of terms that are being thrown around undefined. I will try to be as objective as I can - none of these arguments necessarily reflects my own.
The purpose of this post is to illustrate what a Pokemon metagame is and to explore the definitions of overcentralization and the effects thereof. This thread also explores what everyone should be considering before they suggest a giant change in tiers.
A metagame is a competitive environment centered around a group of Pokemon. We use the term "centered around" - mostly because if a metagame is not centered around something, it is a metagame in development, not a stable metagame. We see that there are three stable metagames right now, Uber, OU, and UU.
We will talk about the OU metagame since that is the metagame that is the most controversial. We see that OU is centered around the threat lists (Offensive and Defensive) - and that it contains roughly 50 Pokemon, something that has not changed in some time.
Now we consider the term "overcentralize". What does it entail for something to be overcentralized?
One potential definition that I have seen on the forum was that "needing at least two Pokemon to stop a Pokemon". Yet this is a meaningless definition - while we can intuitively see that this might be the case, we see that it means nothing simply because we can't measure anything out of it. For example, one might be using Bronzong and Swampert to try and stop Garchomp - yet Bronzong and Swampert have a lot more use than stopping Garchomp.
Suppose that one could argue that "every wall/tank people use in OU must be able to deal with Garchomp in someway" - but even still, would removing Garchomp really simply stop making people use Gliscor, Bronzong, Skarmory, etc? How would one argue that they're just not just "solid" walls and that it's Garchomp's fault?
One example of an overcentralization factor is the use of "Toxic Spikes" in order to stop Garchomp - but does Toxic Spikes have so much more utility than stop Substitute Garchomp? Would one use a "Garchomp Killing Spike" on their every team if it hampered Garchomp when it switches in someway and does nothing else? Where is the line of "overcentralization" in this case?
We see that the line between "normal centralization" and "overcentralization" is hard to draw - it's like drawing a line in a gradient between black and white and saying "this is white, this is black". Would Bronzong, Skarmory, and Forrestress carrying Shed Shell to avoid Magnezone serve as evidence that Magnezone is overcentralizing? Is the fact that many teams have a EQ resist, or a fighting resist, or a Sleep Talker, or a Steel Type, a natural part of the metagame? When does this centralization become "overcentralization"? This is an extremely hard line to draw.
One fun potential definition is seeing the % use of a Pokemon and claiming that if a Pokemon use surpasses X%, it is overcentralizing. The argument is the Blissey argument - being the best special wall in the game, it has forced many special sweepers to find ways to deal with it one way or another. Here is an interesting Garchomp statistic.
November: 3.79%
January: 3.81%
February: 4.17%
March: 4.11%
April: 4.17%
May: 4.34%
This is the usage of Garchomp in terms of percentage of weighted points. (December stats are lacking but it doesn't seem too important) We see that the use of Garchomp is rising, and that the better players are using it. But even then, at what percent do we draw the line? 4%? 4.5%? 5%? Note that the maximum percentage a Pokemon will have is somewhere between 1/6 and 2/7 due to the nature of statistics.
There's also the "if the Pokemon is broken, it is overcentralizing" - and this is true, a metagame will center around the broken Pokemon.
However one thing that everyone should consider (or at least, try to dispute is the following) is that the metagame is centralized by definition. This does not imply that if we ban Garchomp something else will take the place as the #1 threat. We see that Garchomp was a natural part of our metagame from the start - so there is no doubt the metagame has already centralized around it. Then how does one define "overcentralization" in this case? One proposal I have made was to have a testing ladder on Shoddy that involves banning Garchomp and seeing the effects of the metagame after a month or two - and analyzing it and see if it's significant - but the problem with this is that there is no precedent and we cannot determine if it's TRULY significant. Perhaps it would be significant if some pokemon loses some points in ranking and the overall variety increases, but then again, how do you draw the line?
And even if we found that it is overcentralized, does it not matter? One comment I have heard is that "decentralization should be our goal" - but why should it be our goal? Why does it matter? Do we really want more variety? What would having more variety do? Would it truly make things more "enjoyable"? Essentially, is the current metagame so stagnant is all the battles really "just the same" that more variety is truly needed to keep things fresh? (If one person argues the "YEAH OU IS BORING/UNCOOL" hackneyed argument I will show them why I'm called Tangermean - do not attempt this argument unless you know what you're talking about and very well versed in the metagame.) Could you even argue this on a pure statistical basis?
In the end I feel as if everything just boils down to this - that overcentralization is a very arbitrary definition that has the potential to mean everything to absolutely nothing - and the overcentralization is defined based on what people want in the metagame - people who are fine with it and people who want "more variety". This is what I feel as if the argument waters down to - and it's a question that needs to be answered - that "What Makes a Solid Metagame?" - aka "What do you want in your metagame, how much variety is good?"
Discuss, answer questions, question the points, etc. Make sure you read the post carefully and fully before posting and making your point.
EDIT: This is NOT a Uber Discussion, this is NOT a Garchomp discussion. The Garchomp arguments were used because that's the most common arguments. You can use Garchomp as an example of something that's overcentralizing and why, but DO NOT make baseless and ignorant comments such as "Everyone uses HP Ice for Garchomp" and other comments that just proves you did not read this thread.
The purpose of this post is to illustrate what a Pokemon metagame is and to explore the definitions of overcentralization and the effects thereof. This thread also explores what everyone should be considering before they suggest a giant change in tiers.
A metagame is a competitive environment centered around a group of Pokemon. We use the term "centered around" - mostly because if a metagame is not centered around something, it is a metagame in development, not a stable metagame. We see that there are three stable metagames right now, Uber, OU, and UU.
We will talk about the OU metagame since that is the metagame that is the most controversial. We see that OU is centered around the threat lists (Offensive and Defensive) - and that it contains roughly 50 Pokemon, something that has not changed in some time.
Now we consider the term "overcentralize". What does it entail for something to be overcentralized?
One potential definition that I have seen on the forum was that "needing at least two Pokemon to stop a Pokemon". Yet this is a meaningless definition - while we can intuitively see that this might be the case, we see that it means nothing simply because we can't measure anything out of it. For example, one might be using Bronzong and Swampert to try and stop Garchomp - yet Bronzong and Swampert have a lot more use than stopping Garchomp.
Suppose that one could argue that "every wall/tank people use in OU must be able to deal with Garchomp in someway" - but even still, would removing Garchomp really simply stop making people use Gliscor, Bronzong, Skarmory, etc? How would one argue that they're just not just "solid" walls and that it's Garchomp's fault?
One example of an overcentralization factor is the use of "Toxic Spikes" in order to stop Garchomp - but does Toxic Spikes have so much more utility than stop Substitute Garchomp? Would one use a "Garchomp Killing Spike" on their every team if it hampered Garchomp when it switches in someway and does nothing else? Where is the line of "overcentralization" in this case?
We see that the line between "normal centralization" and "overcentralization" is hard to draw - it's like drawing a line in a gradient between black and white and saying "this is white, this is black". Would Bronzong, Skarmory, and Forrestress carrying Shed Shell to avoid Magnezone serve as evidence that Magnezone is overcentralizing? Is the fact that many teams have a EQ resist, or a fighting resist, or a Sleep Talker, or a Steel Type, a natural part of the metagame? When does this centralization become "overcentralization"? This is an extremely hard line to draw.
One fun potential definition is seeing the % use of a Pokemon and claiming that if a Pokemon use surpasses X%, it is overcentralizing. The argument is the Blissey argument - being the best special wall in the game, it has forced many special sweepers to find ways to deal with it one way or another. Here is an interesting Garchomp statistic.
November: 3.79%
January: 3.81%
February: 4.17%
March: 4.11%
April: 4.17%
May: 4.34%
This is the usage of Garchomp in terms of percentage of weighted points. (December stats are lacking but it doesn't seem too important) We see that the use of Garchomp is rising, and that the better players are using it. But even then, at what percent do we draw the line? 4%? 4.5%? 5%? Note that the maximum percentage a Pokemon will have is somewhere between 1/6 and 2/7 due to the nature of statistics.
There's also the "if the Pokemon is broken, it is overcentralizing" - and this is true, a metagame will center around the broken Pokemon.
However one thing that everyone should consider (or at least, try to dispute is the following) is that the metagame is centralized by definition. This does not imply that if we ban Garchomp something else will take the place as the #1 threat. We see that Garchomp was a natural part of our metagame from the start - so there is no doubt the metagame has already centralized around it. Then how does one define "overcentralization" in this case? One proposal I have made was to have a testing ladder on Shoddy that involves banning Garchomp and seeing the effects of the metagame after a month or two - and analyzing it and see if it's significant - but the problem with this is that there is no precedent and we cannot determine if it's TRULY significant. Perhaps it would be significant if some pokemon loses some points in ranking and the overall variety increases, but then again, how do you draw the line?
And even if we found that it is overcentralized, does it not matter? One comment I have heard is that "decentralization should be our goal" - but why should it be our goal? Why does it matter? Do we really want more variety? What would having more variety do? Would it truly make things more "enjoyable"? Essentially, is the current metagame so stagnant is all the battles really "just the same" that more variety is truly needed to keep things fresh? (If one person argues the "YEAH OU IS BORING/UNCOOL" hackneyed argument I will show them why I'm called Tangermean - do not attempt this argument unless you know what you're talking about and very well versed in the metagame.) Could you even argue this on a pure statistical basis?
In the end I feel as if everything just boils down to this - that overcentralization is a very arbitrary definition that has the potential to mean everything to absolutely nothing - and the overcentralization is defined based on what people want in the metagame - people who are fine with it and people who want "more variety". This is what I feel as if the argument waters down to - and it's a question that needs to be answered - that "What Makes a Solid Metagame?" - aka "What do you want in your metagame, how much variety is good?"
Discuss, answer questions, question the points, etc. Make sure you read the post carefully and fully before posting and making your point.
EDIT: This is NOT a Uber Discussion, this is NOT a Garchomp discussion. The Garchomp arguments were used because that's the most common arguments. You can use Garchomp as an example of something that's overcentralizing and why, but DO NOT make baseless and ignorant comments such as "Everyone uses HP Ice for Garchomp" and other comments that just proves you did not read this thread.