It is outright depressing to see so many people post this question in these threads (this is the third iteration of it, if I recall correctly). It is written in bold and blue text right below the formula explaining the stat swap. What psychological phenomenon is it that makes people read the first sentence of the thread, and instead of proceeding to the second sentence decides to ask the most obviously-answered question of them all in the comments instead?
Sorry, but... people. They flabbergast me sometimes.
I started reading this thread at 3 in the morning so I'm sorry if i didn't quite understand what the first few paragraphs were trying to portray. I have to say it's refreshing to see a forum moderator acting somewhat childish and not contributing to the thread for once.
Anyway, I've been looking at Wooper and it seems like an amazing wall. 95/105/105/125/125/135 is pretty darn good and is perhaps the only viable unaware wall atm (actually Woobat is viable too but it's typing isn't great and it isnt as bulky as Wooper). A specially defensive set with curse would be unbreakable outside of grass types and phazers, and Woopers high speed will allow him to setup at least one curse before the opponent attacks. Oh what's that? You brought grass knot specifically for Wooper? Well too bad because grass knot is just a measly 20bp against Wooper, you'd be better off using your STABS tbh (or hp grass idk)
Some calcs:
252+ Atk Zigzagoon Extreme Speed vs. 248 HP / 0 Def Wooper: 130-154 (33 - 39.1%) -- 10.1% chance to 3HKO after Leftovers recovery
0 SpA Wooper Scald vs. 252 HP / 0 SpD Zigzagoon: 208-246 (74.2 - 87.8%) -- guaranteed 2HKO
^^Tanks extremespeed after bd, outspeeds and OHKO's with scald/earth power before Zig can hit Wooper with seed bomb (just 4 speed evs allows you to outspeed jolly Zig as well)
252 Atk Life Orb Azurill Double-Edge vs. +1 248 HP / 0 Def Wooper: 165-195 (41.9 - 49.6%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Life Orb Azurill Double-Edge vs. +1 248 HP / 0 Def Wooper: 179-212 (45.5 - 53.9%) -- 2% chance to 2HKO after Leftovers recovery
^^Once it sets up a curse things start to get interesting, as you can see after just one curse it avoids the 2HKO from this powerful behemoth
4 SpA Life Orb Azurill Hidden Power Grass vs. 248 HP / 252+ SpD Wooper: 177-213 (45 - 54.1%) -- 2% chance to 2HKO after Leftovers recovery
^^and without significant special attack investment (to be fair Azurills probably will so they can take advantage of their mixed attacking stats) hp grass won't be effective either.
On that note, i'd also like to talk about Azurill. Despite it's annoying lack of fairy moves (i was hoping for an offensive Sableye check, oh well) it does have amazing offensive stats, nice abilities and a cool typing. 100/130/110/130/110/130 means it can go mixed and outspeed a lot of the meta, it even outspeeds scarfed based 70's (lol suck it Feebas). It has access to Double edge, knock off, body slam, ice beam, scald, encore, waterfall, and hyper voice. Not the best movepool of course but it certainly has what it needs to be deemed a threat.