The Perfect Duo! [OU RMT]

THE PERFECT DUO
At a Glance:
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Team Building Process
First I started with the perfect duo, Electivire and Gyarados. Gyarados grants Electivire a safe Speed Boost, that can potentially sweep. While in return, Electivire grants Gyarados a safe ground switch in.
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Then I realized I need a lead, and seeing as I've yielded great success with a Aerodactyl, I decided to use him.
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Next up, a Spinner: Starmie. Starmie makes a VERY good spinner, and allows more electric baiting for Electivire.
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Next, I needed someone to cover up Starmie's Ghost, Dark, and Grass weakness. Lucario packs some punch and with his fighting-steel typing grants a lot of resistances, including the before-mentioned.
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Now seeing as I'll be wanting to do as much damage as possible, as early as possible, I needed a spin blocker that can destroy. Dusknoir has yielded lots of success with my previous teams, and thus he was initiated into the team.
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Starmie just was performing to my standards, so I changed him to Donphan.
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Feel the Bubbles
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EVS: 252 Speed / 252 Atk / 4 HP
Jolly Nature
Moves
  • Stealth Rock
  • Taunt
  • Earthquake
  • Rock Slide

Why Aerodactyl?
After being suggested a couple times by different members, I took the initiative of changin Hippo>Swampert> and finally Aerodactyl. Aero over here almost always gets rocks up. Aerodactyl has the perfect combination of cool looks, a perfect record of getting up rocks, and a chance of flinching every time I use Rock Slide. I made someone Rage quit when I used taunt on their Ninjask lead.

Stealth Rock~ Pretty Obvious.
Taunt~ Prevents Status uppers.
Earthquake~ Great Move
Rock Slide~ Why I chose Rock Slide over Stone Edge is because I like Flinching over shaky accuracy.

Problems
None at all.

Synergies.

Ice-Lucario
Water-Gyarados
Electric-Donphan, Electivire.






Gyara Chan
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EVS: 156 HP / 96 Sp. Def / 162 Speed / 96 Atk
Adamant Nature
Moves:
  • Dragon Dance
  • Bounce
  • Waterfall
  • Earthquake

Why Gyarados?
Gyarados was chosen because he is the perfect partner to Electivire. I tried to execute a bulky dancer set. Bounce and Waterfall are for stab and hits practically everything for Se of Neutral damage. Earthquake hits everything else. I picked Bounce over Stone edge because I bounced when someone used Explosion. First thing that may surprise you is the EV spread. I tried to make it as bulky as possible while still saving some for some attack and speed. It's also so I don't die immediately while I use DD.

Dragon Dance~ A +1 Speed and Attack can really decimate a team.
Bounce~ Always great for messing up an explosion. Bounce also works off from STAB.
Waterfall~ Works off from STAB, and if it doesn't kill, it will flinch.
Earthquake~ Pesky Electrics

Problems
None really, except for phazers, and if Electivire dies, I only have Swampert to soak up Electric attacks. This guy needs his whole team backing him up, or he'll perish to his watery grave.

Synergies

Electric-Donphan, Electivire.
Rock-Donphan, Lucario





USSR Sentinel
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Mild Nature
EVS: 132 Atk / 128 Sp. Atk / 220 Speed
Moves:
  • Cross Chop
  • Thunder Bolt
  • Hidden Power [Ice]
  • Earthquake

Why Electivire?
This set hits every pokemon for at least Neutral damage. He also is a perfect partner for gyara. Why I chose Electivire over Jolteon: Electivire can actually hit the Electric pokemon with an EQ.

Cross Chop~ Great move to decimate Normals, Steels, and Rocks.
Thunderbolt~ Great move because after one Motor Drive boost, I can decimate a whole team with just it...
Hidden Power [Ice]~ ...Unless they have a ground, grass, or dragon type that thunderbolt wouldn't hit hard.
Earthquake~ Pesky Electrics.

Problems
Practically none, except for pesky water types I think that don't have EQ/EP.

Synergies

Ground-Gyarados.



Serrated Edge
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EVS: 252 Speed / 252 Atk / 4 HP
Jolly Nature
Moves:
  • Pursuit
  • Night Slash
  • Low Kick
  • Ice Shard

Why Weavile?
Weavile is weawy good. He can weawy decimate teams. Weavile is amazing at revenge killing, and just plain killing. I just wished he wasn't so frail, and weak to Mach punch/Bullet Punch/ Vacuum Wave.

Assurance~ Ghosts trying to rain on my parade, take an Assurance.
Rapid Spin~ Seeing as I'm going to be switching a lot, this is a necessity.
Earthquake~ Earthquake works off from an okay 120 base attack and is also boosted by STAB, thus making it an exceptional move.
Ice Shard~ A little priority never hurts.

Problems
Lucario can handle ice and grass hits, and Gyarados can take water hits pretty well, so no problems here.
Synergies

Water-Gyarados
Ice-Lucario
Grass-Lucario.




Gross Metal
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EVS: 252 Hp / 138 Atk / 120 Def
Impish Nature
Moves:
  • Bullet Punch
  • Meteor Mash
  • Earthquake
  • Thunder Punch

Why Metagross?
Since he has a myriad of resistances, switching in is a piece of cake. He also receives minimal damage from stealth rock and he can't get poisoned from Toxic Spikes. Metagross is definitely not gross in any meaning of the word. You have really no way to counter this set unless you have a Fire type that's immune to Earthquake, and the ones that can are usually taken down by ThunderPunch.

Earthquake~ Decimate Fire types with ease.
Meteor Mash STAB Moves always hurt.
Bullet Punch~ Priority is always great.
ThunderPunch~ Bye Bye, Crocune.

Problems
Main problem: If Dusknoir is dead. Or anyone else, for that matter.

Synergies
Ground-Gyarados
Fire-Gyarados, Aerodactyl







Dawnblanche
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EVS:252 HP / 28 Atk / 228 Def
Impish Nature
Moves:
  • Pain Split
  • Will-o-Wisp
  • Thunder Punch
  • Earthquake

Why Dusknoir: Dusknoir can block any fighting attacks aimed at Lucario, and can block Rapid Spin. Earthquake and Thunder Punch for Perfect coverage, Will-O-Wisp is to cripple Physical attackers.

Pain Split~ Instant Recovery
Will-o-Wisp~ Cripple Physical Attackers that want to rain on my parade.
Thunder Punch~ Common Dusknoir Counter: Gyarados. ThunderPunch kills it no problem.
Earthquake~ Great move.

Problems
If he dies, my team can get a couple of problems. Firstly Entry hazards can really add up for my team. Second, No one to fall back on.

Synergies

Ghost-Lucario
Dark-Lucario.


Well that's my team, C+C is greatly appreciated.
 
before i start this thread will probably get locked due to your tiny descriptions of each poke so just a heads up.


why are you using hippowdon as your lead?
you even said in your description how the sandstorm does nothing for your team.
my suggestion is to switch it out for swampert, this is a reliable way to set up SR, PHaze and still have a reliable physical wall.

heres the standard lead set for swampert,

~ Stealth Rock
~ Earthquake
~ Ice Beam
~ Roar

252 HP / 4 Atk / 252 Def

ripped straight from smogondex.


the next problem i have is your electrive, the set your currently using is completely outclassed by the mixvire set so i suggest you change it to that.

but apart from that it looks fine
good luck :)
 
Lol, I deleted my long post >.>
So I'll sum it up again:

Swampert is an option over Hippowdon if you don't like the Sandstorm damage. You can use the one Issaaacc suggested although you should move the 4 leftovers EV's to Spe so you can outspeed opposing Swampert.

Surf is suggested over Ice Beam on Starmie so you can hit Mixape and Heatran harder, which is something you'll appreciate.

Mixvire would indeed work better on your team then the one you are using now. 36 Atk / 252 SpA / 220 Spe with a Mild nature. Keep the Expert Belt as it's hold item but the moveset change is Thunderbolt / Hidden Power (grass) / Cross Chop / Flamethrower.

You haven't listed a nature on Lucario so I suggest either Hasty or Naive. Also Shadow Ball doesn't give you much coverage at all since you already have Crunch. You could use a Hidden Power instead. Ice if you want to take care of Gliscor and Flygon (you'll need to hit them on the switch since they outspeed), or Electric if you want the suprise kill on Gyarados, a very common switch-in on Lucario.

Have you considered Rotom over Dusknoir. Rotom-a is immune to Ground type moves as well and that will help with Electivire and Lucario on your team. If you are using a SleepTalk set it can act as your statusabsorber as well. If you are going to use one I suggest an EV spread of 252 HP / 252 Def / 4 SDef and a Bold nature. A moveset of Will-o-wisp / Discharge / Rest / Sleep Talk would do the trick. Obviously the prefered hold item is Leftovers.

Hope this helped and good luck!
 
DAMMIT!

Forgot to reserve a post for the threat list.

Also, thanks for the help, Delko.
I'mma try it out, then change it, a'ight.

I don't like Swampert because of no direct recovery.

EDIT: Swampert works beautifully!

Dusknoir is actually better than any Rotom forme, IMO. I've used Dusknoir and he has done better than Rotom, so I'mma stick with him.
 
The problem with gyaravire is that it is countered by rotom pretty badly. Electivire can sometimes switch into a wow, not a t-bolt, and be crippled. Also, scarf rotom can switch back in, not be hit supereffectively by any of your attacks, and 2HKO with shadow ball, all while outspeeding you. Jolteon makes a much better partner. Jolteon allows you to sub while they switch, and can hit switchins like flygon with HP ice, rotom with shadow ball, and after, pass a wish or sub to gyara. Give that a try.

Some other things:

-I'd give luke a life orb, aura sphere, vacuum wave, shadow ball, and a hidden power. This allows you to hit things harder, switch attacks, and have priority. Timid or modest is prefered.

-Also, as suggested, I would change hippodon to swampert or heatran.

-Starmie needs surf. electric + water has the best coverage.
 
I would suggest a sub jolteon:

Jolteon @ Leftovers/Expert Belt/Life Orb
EV's: 4Hp 252Sp.Atk 252Spe
Nature: Timid
Ability: Volt Absorb
Moves:

Substitute
Thunderbolt
Hidden Power [Ice]
Shadow Ball

This set allows you to set up a sub as a poke switches out and you begin to reek havoc on there team.
 
Hey Ikinkajou interesting team and it looks very nice I have a few suggestions that could possibly help this team out.

After looking through your rmt you actually have a rest talk rotom weakness. Willow-Wisp and thunderbolt can tear this team apart. You have two electric resists swampert and electivire and they both don't appreciate burn. Lucario has a super effective move but with the current spread you are running it will barely be a 2hko and after willow wisp you won't stand a chance. My only suggestion for this team is to use specs jolteon with baton pass over electivire to handle rotoms better as well as having the switch advantage with baton pass. Instead use an adamant standard swords dance lucario set instead of the current one you are running.

Jolteon @Choice Specs
Timid : Volt Absorb
EVs: 4 Hp / 252 SpA / 252 speed
~ Thunderbolt
~ Shadow Ball
~ Hidden Power Grass
~ Baton Pass

Beside that good luck with the team.
 
Hey, I think I've battled you before!
Well, DDance Tyranitar can rip this team apart if it gets a few boosts. Try an SD scizor in place of Starmie or Dusknoir.

Anyways, your Lucario is kinda screwy. Try this set:
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Lucario @ Life Orb
Evs: 4 HP/ 252 ATK/ 252 SPE
Jolly
Steadfast (Helps you sweep if there's a Flinch Hax Togekiss)
-Close Combat
-Extremespeed
-Ice Punch
-Swords Dance/Crunch

Close Combat is your only chance against Blissey. And it's way more powerful at that. Extremespeed is always good. Just to get through speedsters of course. Ice Punch always helps with Gliscor, and Dragonite who will become a threat sooner or later. Swords Dance is if you wanna boost up, but if you'd rather be safer against Ghosts which really get in Lucario's way, use Crunch. And if you don't like the set, then I greatly encourage you to atleast change Aura Sphere with Close Combat. Then probly change HP Ice to Ice Punch to be more powerful in attack.

You should also probably change Hippowdon too, as your team dosen't benefit from sandstorm. Try the Lead Aerodactyl, because it can always get up rocks, no matter what. Your team does benefit greatly rocks. Another thing your team could use is toxic spikes, so Roserade is another option for a lead. Here are the sets:

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Aerodactyl @ Focus Sash
Evs: 4 HP/ 252 ATK/ 252 SPE
Jolly
Pressure
-Stealth Rock
-Taunt
-Rock Slide
-Earthquake

This will get up rocks. That's that. It can also counter sleep leads, SR leads, BP leads, and even Anti-leads can't stop him from setting up rocks. Rock Slide is for accuracy, and Earthquake is for coverage. Not much else to say.

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Roserade @ Focus Sash
Evs: 4 HP/ 252 SP.A/ 252 SPE
Timid
Natural Care
-Toxic Spikes
-Sleep Powder
-Leaf Storm
-HP Fire/Ice

A very simple set, you sleep the other lead, then set up 2 layers of spikes. Leaf Storm kills Swampert and is the most powerful STAB move available. HP makes a huge difference on your whole team. If you choose fire, try replacing Starmie with a special set. Ice, then you could replace Dusknoir with Rotom of your choice or a Scizor as I mentioned earlier.

Hope I helped with your team!
 
I did battle you!

Ok, things to Experiment:
  • Change Swampert to Roserade.
  • Change Swampert to Heatran.
  • Change Swampert to Aerodactyl.
  • Running a different set for Lucario.
  • Electivire for Jolts.


Also, I personally dislike LO's, so I'mma stick to Expert Belt.
 
Aerodactyl works, Roserade and Heatran fails really easy.

New Set for lucario:
~Crunch
~Extremespeed
~Aura Sphere
~Ice Punch

This set has worked beautiful.
Electivire works better than Jolts because Electivire can destroy the Electric type with an Earthquake.

BTW, the only problem I see with Starmie is that she has no way to destroy Breloom.
 
Can you please update the whole RMT, I mean I had to read other posts before deciding its Swampert and not Hippodowon.

Also use the Lucario set mentioned by tawp64, honestly Lucario's offensive stats are lackluster bar Close Combat, he definitely needs Life Orb, and the Swords Dance set is a monster. Your current set loses to Lucario's standard counters, so there isn't much point in using it over the Swords Dance set.

Also change the moveset of Dusknoir to Pain Split/Earthquake/ThunderPunch/Will o Wisp, you shouldn't need Fire Punch with Gyarados there, and Starmie can handle Flygon, and burn cripples him anyway, Gyarados would be the one thing to try and set up on you [with Taunt], so ThunderPunch is the move you want.
 
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