THE PERFECT DUO
At a Glance:
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Team Building Process
First I started with the perfect duo, Electivire and Gyarados. Gyarados grants Electivire a safe Speed Boost, that can potentially sweep. While in return, Electivire grants Gyarados a safe ground switch in.
Then I realized I need a lead, and seeing as I've yielded great success with a Aerodactyl, I decided to use him.
Next up, a Spinner: Starmie. Starmie makes a VERY good spinner, and allows more electric baiting for Electivire.
Next, I needed someone to cover up Starmie's Ghost, Dark, and Grass weakness. Lucario packs some punch and with his fighting-steel typing grants a lot of resistances, including the before-mentioned.
Now seeing as I'll be wanting to do as much damage as possible, as early as possible, I needed a spin blocker that can destroy. Dusknoir has yielded lots of success with my previous teams, and thus he was initiated into the team.
Starmie just was performing to my standards, so I changed him to Donphan.
First I started with the perfect duo, Electivire and Gyarados. Gyarados grants Electivire a safe Speed Boost, that can potentially sweep. While in return, Electivire grants Gyarados a safe ground switch in.

Then I realized I need a lead, and seeing as I've yielded great success with a Aerodactyl, I decided to use him.

Next up, a Spinner: Starmie. Starmie makes a VERY good spinner, and allows more electric baiting for Electivire.


Next, I needed someone to cover up Starmie's Ghost, Dark, and Grass weakness. Lucario packs some punch and with his fighting-steel typing grants a lot of resistances, including the before-mentioned.



Now seeing as I'll be wanting to do as much damage as possible, as early as possible, I needed a spin blocker that can destroy. Dusknoir has yielded lots of success with my previous teams, and thus he was initiated into the team.




Starmie just was performing to my standards, so I changed him to Donphan.




Feel the Bubbles


EVS: 252 Speed / 252 Atk / 4 HP
Jolly Nature
Moves
- Stealth Rock
- Taunt
- Earthquake
- Rock Slide
Why Aerodactyl?
After being suggested a couple times by different members, I took the initiative of changin Hippo>Swampert> and finally Aerodactyl. Aero over here almost always gets rocks up. Aerodactyl has the perfect combination of cool looks, a perfect record of getting up rocks, and a chance of flinching every time I use Rock Slide. I made someone Rage quit when I used taunt on their Ninjask lead.
Stealth Rock~ Pretty Obvious.
Taunt~ Prevents Status uppers.
Earthquake~ Great Move
Rock Slide~ Why I chose Rock Slide over Stone Edge is because I like Flinching over shaky accuracy.
Problems
None at all.
Synergies.
Ice-Lucario
Water-Gyarados
Electric-Donphan, Electivire.
Gyara Chan


EVS: 156 HP / 96 Sp. Def / 162 Speed / 96 Atk
Adamant Nature
Moves:
- Dragon Dance
- Bounce
- Waterfall
- Earthquake
Why Gyarados?
Gyarados was chosen because he is the perfect partner to Electivire. I tried to execute a bulky dancer set. Bounce and Waterfall are for stab and hits practically everything for Se of Neutral damage. Earthquake hits everything else. I picked Bounce over Stone edge because I bounced when someone used Explosion. First thing that may surprise you is the EV spread. I tried to make it as bulky as possible while still saving some for some attack and speed. It's also so I don't die immediately while I use DD.
Dragon Dance~ A +1 Speed and Attack can really decimate a team.
Bounce~ Always great for messing up an explosion. Bounce also works off from STAB.
Waterfall~ Works off from STAB, and if it doesn't kill, it will flinch.
Earthquake~ Pesky Electrics
Problems
None really, except for phazers, and if Electivire dies, I only have Swampert to soak up Electric attacks. This guy needs his whole team backing him up, or he'll perish to his watery grave.
Synergies
Electric-Donphan, Electivire.
Rock-Donphan, Lucario
USSR Sentinel


Mild Nature
EVS: 132 Atk / 128 Sp. Atk / 220 Speed
Moves:
- Cross Chop
- Thunder Bolt
- Hidden Power [Ice]
- Earthquake
Why Electivire?
This set hits every pokemon for at least Neutral damage. He also is a perfect partner for gyara. Why I chose Electivire over Jolteon: Electivire can actually hit the Electric pokemon with an EQ.
Cross Chop~ Great move to decimate Normals, Steels, and Rocks.
Thunderbolt~ Great move because after one Motor Drive boost, I can decimate a whole team with just it...
Hidden Power [Ice]~ ...Unless they have a ground, grass, or dragon type that thunderbolt wouldn't hit hard.
Earthquake~ Pesky Electrics.
Problems
Practically none, except for pesky water types I think that don't have EQ/EP.
Synergies
Ground-Gyarados.
Serrated Edge


EVS: 252 Speed / 252 Atk / 4 HP
Jolly Nature
Moves:
- Pursuit
- Night Slash
- Low Kick
- Ice Shard
Why Weavile?
Weavile is weawy good. He can weawy decimate teams. Weavile is amazing at revenge killing, and just plain killing. I just wished he wasn't so frail, and weak to Mach punch/Bullet Punch/ Vacuum Wave.
Assurance~ Ghosts trying to rain on my parade, take an Assurance.
Rapid Spin~ Seeing as I'm going to be switching a lot, this is a necessity.
Earthquake~ Earthquake works off from an okay 120 base attack and is also boosted by STAB, thus making it an exceptional move.
Ice Shard~ A little priority never hurts.
Problems
Lucario can handle ice and grass hits, and Gyarados can take water hits pretty well, so no problems here.
Synergies
Water-Gyarados
Ice-Lucario
Grass-Lucario.
Gross Metal


EVS: 252 Hp / 138 Atk / 120 Def
Impish Nature
Moves:
- Bullet Punch
- Meteor Mash
- Earthquake
- Thunder Punch
Why Metagross?
Since he has a myriad of resistances, switching in is a piece of cake. He also receives minimal damage from stealth rock and he can't get poisoned from Toxic Spikes. Metagross is definitely not gross in any meaning of the word. You have really no way to counter this set unless you have a Fire type that's immune to Earthquake, and the ones that can are usually taken down by ThunderPunch.
Earthquake~ Decimate Fire types with ease.
Meteor Mash STAB Moves always hurt.
Bullet Punch~ Priority is always great.
ThunderPunch~ Bye Bye, Crocune.
Problems
Main problem: If Dusknoir is dead. Or anyone else, for that matter.
Synergies
Ground-Gyarados
Fire-Gyarados, Aerodactyl
Dawnblanche


EVS:252 HP / 28 Atk / 228 Def
Impish Nature
Moves:
- Pain Split
- Will-o-Wisp
- Thunder Punch
- Earthquake
Why Dusknoir: Dusknoir can block any fighting attacks aimed at Lucario, and can block Rapid Spin. Earthquake and Thunder Punch for Perfect coverage, Will-O-Wisp is to cripple Physical attackers.
Pain Split~ Instant Recovery
Will-o-Wisp~ Cripple Physical Attackers that want to rain on my parade.
Thunder Punch~ Common Dusknoir Counter: Gyarados. ThunderPunch kills it no problem.
Earthquake~ Great move.
Problems
If he dies, my team can get a couple of problems. Firstly Entry hazards can really add up for my team. Second, No one to fall back on.
Synergies
Ghost-Lucario
Dark-Lucario.
Well that's my team, C+C is greatly appreciated.