Rain pelts you from every direction. Thunder cracks from one side, while Hurricanes twirl on the other, knowing very much the devastation they will cause...
Though it sounds like I'm describing something out of a disaster movie, the only disaster this storm will create is the havoc that surrounds the opposing team. Yes, it is my first RMT of gen 6. It is...
This team came about when I tried making a Triples team for the Battle Maison. I wrote up some ideas, got some advice, and came up with this. It was when I used the Showdown teambuilder to make final adjustments before I bred them in-game that I realised that this had the potential to be a pretty good doubles team. I tried it out a bit, and am very happy with the results. You'll notice that every team member is holding a different item- this was partly so that when I bred them onto the game they could fulfill the item clause, and also because the work so well the way they are set up that I couldn't bother to change them. This is probably the best team I have ever made, but I am sure there are ways that it can be made better.
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The Team
Kleoparda (Liepard) (F) @ Focus Sash
Ability: Prankster
EVs: 252 Spd / 252 HP / 4 Atk
Jolly Nature
- Rain Dance
- U-turn
- Fake Out
- Taunt
When I had my original idea for a team, I had Mega Banette planned to set up weather and then sacrifice itself. Well, the spot of primary weather setter is now taken by Liepard. I chose Liepard because a) It had Prankster and Rain Dance and b) It's really fast, so if it manages to last more than one turn it can U-turn out to set up rain again when it ends. Taunt and Fake Out are just standard moves for annoying the opponent, and really allow me to gain momentum early in the battle, especially against Trick Room teams. Rain Dance allows me to set up for Blastoise and U-turn allows me to get out to hopefully use Liepard later
Jetström (Noivern) (M) @ Yache Berry
Ability: Telepathy
EVs: 252 Spd / 252 SAtk / 4 Sdef
Timid Nature
- Tailwind
- Hurricane
- U-turn
- Protect
Noivern provides the Tailwind support that my slower attackers love. Setting it is not a priority, however- If the opponent's team isn't especially fast to start with, I usually just go ahead and spam Hurricane once I have rain up. I chose to forego Dragon STAB for U-turn, because I believe U-turn gives me more momentum, and I hardly used Dragon Pulse when I had it. Protect is just standard fare.
Elletrisauro (Heliolisk) (M) @ Life Orb
Ability: Dry Skin
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunder
- Hidden Power [Ice]
- Volt Switch
- Protect
Heliolisk is really good in rain. I mean, really good. Although he is frail, he has just the right combination of moves and ability, and Dry skin means that, under rain, he regains all HP lost through Life Orb. He has Pseudo-Boltbeam coverage, Volt Switch to give me momentum and Protect to just throw the opponent off. He works really well with Blastoise, and is one of the two members that I wouldn't want to change.
Gamera 2.0 (Blastoise-Mega) (M) @ Blastoisinite
Ability: Mega Launcher
EVs: 252 SAtk / 216 HP / 40 Spd
Modest Nature
- Water Spout
- Ice Beam
- Aura Sphere
- Protect
Mega Blastoise is perhaps the best Mega for rain teams. Rain-boosted Water Spout destroys everything not resistant, so Ice Beam and Aura Sphere are there to provide extra coverage. I run 40 speed EVs just to get a bit of extra speed under Tailwind. There's really nothing else to say- Mega Blastoise is here to stay.
Sushinator (Kabutops) (M) @ Lum Berry
Ability: Swift Swim
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Waterfall
- Rock Slide
- Knock Off
- Protect
My Swift Swimmer, and sole physical powerhouse of the team. Originally I had planned to use a Toxicroak as my physical attacker, and a Kingdra as my Swift Swimmer. However, when I switched to Noivern, I created a stacked weakness with Kingdra. It was also suggested that I replace Toxicroak with Kabutops, so i decided to kill two birds with one stone and compress my Swift Swimmer and Physical Attacker into one slot. However, it is not all roses for Kabutops- he is often tossed aside in favour of Blastoise, and is really to frail to switch in unless on a KO. I have tried Azumarill in his place, but it wasn't as great as I thought, and just got left aside even more. I really need a fast, physical attacker that doesn't rely on rain so much, but still benefits from it.
Beans (Politoed) (F) @ Sitrus Berry
Ability: Drizzle
EVs: 252 HP / 252 SDef / 4 SAtk
Bold Nature
- Scald
- Ice Beam
- Perish Song
- Protect
Politoed is really just here to provide backup rain- however as I am trying to make my team less focused on weather Politoed probably will go. Apart from switching in to get rain back up when it goes away, Politoed is really just dead weight.
---------------------------------------------------------------------------------------------------------
Well that about wraps it up. The only other things I can think of are the importable text, and a brief write-up of the teams' playstyle, which will come soon. I look forward to your criticism!
Though it sounds like I'm describing something out of a disaster movie, the only disaster this storm will create is the havoc that surrounds the opposing team. Yes, it is my first RMT of gen 6. It is...
This team came about when I tried making a Triples team for the Battle Maison. I wrote up some ideas, got some advice, and came up with this. It was when I used the Showdown teambuilder to make final adjustments before I bred them in-game that I realised that this had the potential to be a pretty good doubles team. I tried it out a bit, and am very happy with the results. You'll notice that every team member is holding a different item- this was partly so that when I bred them onto the game they could fulfill the item clause, and also because the work so well the way they are set up that I couldn't bother to change them. This is probably the best team I have ever made, but I am sure there are ways that it can be made better.
-----------------------------------------------------------------------------------------------------------
The Team
Kleoparda (Liepard) (F) @ Focus Sash
Ability: Prankster
EVs: 252 Spd / 252 HP / 4 Atk
Jolly Nature
- Rain Dance
- U-turn
- Fake Out
- Taunt
When I had my original idea for a team, I had Mega Banette planned to set up weather and then sacrifice itself. Well, the spot of primary weather setter is now taken by Liepard. I chose Liepard because a) It had Prankster and Rain Dance and b) It's really fast, so if it manages to last more than one turn it can U-turn out to set up rain again when it ends. Taunt and Fake Out are just standard moves for annoying the opponent, and really allow me to gain momentum early in the battle, especially against Trick Room teams. Rain Dance allows me to set up for Blastoise and U-turn allows me to get out to hopefully use Liepard later
Jetström (Noivern) (M) @ Yache Berry
Ability: Telepathy
EVs: 252 Spd / 252 SAtk / 4 Sdef
Timid Nature
- Tailwind
- Hurricane
- U-turn
- Protect
Noivern provides the Tailwind support that my slower attackers love. Setting it is not a priority, however- If the opponent's team isn't especially fast to start with, I usually just go ahead and spam Hurricane once I have rain up. I chose to forego Dragon STAB for U-turn, because I believe U-turn gives me more momentum, and I hardly used Dragon Pulse when I had it. Protect is just standard fare.
Elletrisauro (Heliolisk) (M) @ Life Orb
Ability: Dry Skin
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunder
- Hidden Power [Ice]
- Volt Switch
- Protect
Heliolisk is really good in rain. I mean, really good. Although he is frail, he has just the right combination of moves and ability, and Dry skin means that, under rain, he regains all HP lost through Life Orb. He has Pseudo-Boltbeam coverage, Volt Switch to give me momentum and Protect to just throw the opponent off. He works really well with Blastoise, and is one of the two members that I wouldn't want to change.
Gamera 2.0 (Blastoise-Mega) (M) @ Blastoisinite
Ability: Mega Launcher
EVs: 252 SAtk / 216 HP / 40 Spd
Modest Nature
- Water Spout
- Ice Beam
- Aura Sphere
- Protect
Mega Blastoise is perhaps the best Mega for rain teams. Rain-boosted Water Spout destroys everything not resistant, so Ice Beam and Aura Sphere are there to provide extra coverage. I run 40 speed EVs just to get a bit of extra speed under Tailwind. There's really nothing else to say- Mega Blastoise is here to stay.
Sushinator (Kabutops) (M) @ Lum Berry
Ability: Swift Swim
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Waterfall
- Rock Slide
- Knock Off
- Protect
My Swift Swimmer, and sole physical powerhouse of the team. Originally I had planned to use a Toxicroak as my physical attacker, and a Kingdra as my Swift Swimmer. However, when I switched to Noivern, I created a stacked weakness with Kingdra. It was also suggested that I replace Toxicroak with Kabutops, so i decided to kill two birds with one stone and compress my Swift Swimmer and Physical Attacker into one slot. However, it is not all roses for Kabutops- he is often tossed aside in favour of Blastoise, and is really to frail to switch in unless on a KO. I have tried Azumarill in his place, but it wasn't as great as I thought, and just got left aside even more. I really need a fast, physical attacker that doesn't rely on rain so much, but still benefits from it.
Beans (Politoed) (F) @ Sitrus Berry
Ability: Drizzle
EVs: 252 HP / 252 SDef / 4 SAtk
Bold Nature
- Scald
- Ice Beam
- Perish Song
- Protect
Politoed is really just here to provide backup rain- however as I am trying to make my team less focused on weather Politoed probably will go. Apart from switching in to get rain back up when it goes away, Politoed is really just dead weight.
---------------------------------------------------------------------------------------------------------
Well that about wraps it up. The only other things I can think of are the importable text, and a brief write-up of the teams' playstyle, which will come soon. I look forward to your criticism!
Kleoparda (Liepard) (F) @ Focus Sash
Ability: Prankster
EVs: 252 Spd / 252 HP / 4 Atk
Jolly Nature
- Rain Dance
- U-turn
- Fake Out
- Taunt
Jetström (Noivern) (M) @ Yache Berry
Ability: Telepathy
EVs: 252 Spd / 252 SAtk / 4 Sdef
Timid Nature
- Tailwind
- Hurricane
- U-turn
- Protect
Ability: Prankster
EVs: 252 Spd / 252 HP / 4 Atk
Jolly Nature
- Rain Dance
- U-turn
- Fake Out
- Taunt
Jetström (Noivern) (M) @ Yache Berry
Ability: Telepathy
EVs: 252 Spd / 252 SAtk / 4 Sdef
Timid Nature
- Tailwind
- Hurricane
- U-turn
- Protect
Elletrisauro (Heliolisk) (M) @ Life Orb
Ability: Dry Skin
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunder
- Hidden Power [Ice]
- Volt Switch
- Protect
Gamera 2.0 (Blastoise-Mega) (M) @ Blastoisinite
Ability: Mega Launcher
EVs: 252 SAtk / 216 HP / 40 Spd
Modest Nature
- Water Spout
- Ice Beam
- Aura Sphere
- Protect
Sushinator (Kabutops) (M) @ Lum Berry
Ability: Swift Swim
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Waterfall
- Rock Slide
- Knock Off
- Protect
Beans (Politoed) (F) @ Sitrus Berry
Ability: Drizzle
EVs: 252 HP / 252 SDef / 4 SAtk
Bold Nature
- Scald
- Ice Beam
- Perish Song
- Protect
Ability: Dry Skin
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunder
- Hidden Power [Ice]
- Volt Switch
- Protect
Gamera 2.0 (Blastoise-Mega) (M) @ Blastoisinite
Ability: Mega Launcher
EVs: 252 SAtk / 216 HP / 40 Spd
Modest Nature
- Water Spout
- Ice Beam
- Aura Sphere
- Protect
Sushinator (Kabutops) (M) @ Lum Berry
Ability: Swift Swim
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Waterfall
- Rock Slide
- Knock Off
- Protect
Beans (Politoed) (F) @ Sitrus Berry
Ability: Drizzle
EVs: 252 HP / 252 SDef / 4 SAtk
Bold Nature
- Scald
- Ice Beam
- Perish Song
- Protect
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